Imperfection
Date: December 18, 2014
Medium: Photoshop CS6
Scale: Original is 1536px x 2048px
Notes: Searching for new ways to paint, I started to make rules for myself. One of them being to never let any part of a piece have any less than two different types of brushes active on it at once. This was kind of an exploration into that on top of really trying to push some rendering.
I'm thinking of pushing it into the marionette canon as a sort-of example towards this is what they look like fully-upgraded. They can never look perfectly smooth like a real human, but they can come close. Of course... they still have to show certain cybernetic elements.
Hope you like it!
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