Showing posts with label chunky paints. Show all posts
Showing posts with label chunky paints. Show all posts

Sunday, August 2, 2015

Pin Ups - Bettie Paige


Title: Pin Ups - Bettie Paige
Medium: Photoshop CS6

Notes: Talking to a buddy of mine at work, we decided that he needed a little more art on his walls. Eric Crimmins is quite the convention goer and I thought it would be awesome to try out an official art trade with him. So here's the result, now it's time to hand it over so that we can get this show on the road!

Sunday, December 21, 2014

Imperfection


Title: Imperfection
Date: December 18, 2014
Medium: Photoshop CS6
Scale: Original is 1536px x 2048px

Notes: Searching for new ways to paint, I started to make rules for myself. One of them being to never let any part of a piece have any less than two different types of brushes active on it at once. This was kind of an exploration into that on top of really trying to push some rendering.

I'm thinking of pushing it into the marionette canon as a sort-of example towards this is what they look like fully-upgraded. They can never look perfectly smooth like a real human, but they can come close. Of course... they still have to show certain cybernetic elements.

Hope you like it!

Tuesday, December 9, 2014

Son of Death


Title: Son of Death
Date: December 9, 2014
Medium: Photoshop CS6
Scale: Original is 1244px x 1308px

Notes: So many questions are surrounding this finale!
I couldn't help but think about the fate of Jax!
The series finale of Sons of Anarchy comes on tonight and it needed some more recognition.
Thanks for viewing!

Monday, December 8, 2014

Digital Painting - Final: Fantasy Portraits


Title: Digital Painting - Final: Fantasy Portraits
Medium: Photoshop CS6
Scale: Each piece is originally 5" x 5"

Notes: We were given free reign over what our final project was to be.
In the vein of Baldur's Gate fantasy portraits, I decided that it would be really awesome to go ahead and try and turn some of the fellow students in class into characters that I would attribute to being in that realm of fantasy.

Top-left is Britney Boswell, turned into an Elven Archer.
She wanted to be an elven something so my natural instinct was to turn her into an archer.
Originally I had a background included in this piece, but when I went back to looking over them as a whole, I decided against it. Since none of the others had any sense of backdrop, why would I include one here.
There are a few snags on this piece though that I didn't notice until critique was given.
A) The bowstrings are a tad on the thick side.
B) The fletchings of the arrows look a bit too thick and not... feathery enough.
C) Some people didn't like the fact that she wasn't looking where she was aiming, I personally like it because it feels like it shows a ton of confidence in her archery skills.
D) The bow's design feels a little unresolved. If you look at the design of it, it doesn't really read as a very sturdy bow. Maybe adding more to the base structure of it could help.
Overall, I really like the way this turned out. I think that the multiple light sources and color schemes help to push the eye all around. The color palette is very harmonious.

Top-right is Brittany Moore, turned into am Elven Swordswoman.
It was an almost immediate response here... I just hear this yell across the class, "I want to be a chaotic-good ELF!" Ask, and ye shall receive.
My choice to go with swordswoman was generally simple. I wanted to have a melee fighter alongside the ranged fighter. With the way it is designed though, I kind of consider this design a half-elf, but... meh, I'm not going to nit-pick.
About the only critique that I remember from this piece was that the hair on the left side of the face should have been blended a bit more into the backdrop.
I have to admit, this is my favorite of the bunch, mainly because of how life-like the eyes are.
But I also have to admit that it wouldn't have been as kick-ass without Lane Brown's input. That guy is a badass!

Bottom-left is April Rodriguez, turned into a Demoness Courtesan.
She gave me the choice on this one by sending me two images. I could have gone either way with this piece. Good or evil. The other version would have been an Angel or something akin to that type of holiness. This one turned out to be kinda unanimously the favorite for the class. It must be those glowing eyes...
The only critique that was really given was about the horns. They felt like they should have been pushed back some as to not compete with the foreground elements. 
Everyone seemed to respond mostly to the way the hair and cloth were rendered on this one. Mental note: Paint like this more often.

And lastly, bottom-right is Misa Dowdy-Cannon, turned into a Squid War-Witch.
Initially I had an idea pretty quickly that was a bit more simplistic. It was just to place her as an evil mermaid type character with throat gills and scales. Things got a bit more extreme as I went...
The main critique was about the color band on the edges. They suggested to either do them more and let them fade out, or take them out altogether.
Somewhere along the way I just started to paint and everything felt like it just fell into place like this. The squid elements manifested in the middle of class and I just continued on with it because of the uniqueness of the concept. Everyone seemed to respond to this one too, but I think it was mainly because of how different and ... creepy it was.
Again, I have to thank Lane Brown for his incredible input. He helped turn this piece from okay to awesome.

There you have it... four fantasy portraits based on photos.
This was an important project for me because it was finally a chance to express my creativity while still using reference taken by myself. 
Ultimately, this was a great project and I would like to do more portraits just like this!

Saturday, December 6, 2014

Fan Art Friday Saturday -- Six ft Six Head and Shoulders


Title: Fan Art Friday Saturday: Six ft Six Head and Shoulders
Date: November 5 - 6, 2014
Medium: Photoshop CS6
Scale: Original is 2592px x 1720px

Notes: This was a piece to challenge myself to the max! I wanted to make sure that the next piece that I did was completely full of color. This one was a complete challenge in every aspect. 
Sorry that it was delayed from Saturday... but I hope it was worth it.



And as always... bonus tutorial:



Saturday, November 22, 2014

Fan Art Friday: Sons of Anarchy - Oh Juice


Title: Fan Art Friday: Sons of Anarchy - Oh Juice
Date: November 21 & 22, 2014
Medium: Photoshop CS6
Scale: Same as above.

Notes: Ugh. I actually ran a little late on this one. At least I can say that I'm legitimately sick this go around, but that's never an excuse, is it?
Another suggestion by Ashley. This is just so damn funny!
More soon.

Sunday, November 16, 2014

Famous Writers: Neil Gaiman


Title: Famous Writers: Neil Gaiman
Date: November 16, 2014
Medium: Photoshop CS6
Scale: Original is 2560px x 2560px

Notes: Just taking a break from homework. 
I decided it would be fun to paint a famous writer. In this case, Mr. Gaiman.
A while back I was drawing them, so now it's time to try painting them.

Friday, November 14, 2014

Fan Art Friday: Sons of Anarchy


Title: Fan Art Friday: Sons of Anarchy
Date: November 14, 2014
Medium: Photoshop CS6
Scale: Original is 3840px x 1716px

Notes: While thinking about painting, somehow this tradition was born. Ashley was just talking about a bunch of different things, and she was like... you know what would be awesome? Fan. Art. Friday. I was like... THAT'S GREAT! And thus, a thing was born. Now I just need to keep it up.
I thought it would be fun to put an impressionist spin on a digital painting.
So I present to you, the first in a long string of paintings: Sons of Anarchy.

Wednesday, November 12, 2014

Basking in the Glow



Title: Basking in the Glow
Date: November 12, 2014
Medium: Photoshop CS6
Scale: Original is 6376px x 4500px

Notes: I was just working on other projects and I suddenly got bored with them for just a moment. You know how you have that moment every once in awhile where inspiration just hits you, like a hammer? Well this happened to be one of those moments. I was just sitting there, listening to Ashley read her story and I was like... I FEEL LIKE PAINTING A STILL LIFE! I lit a candle, set up a toy skull and off I went. I felt strange, like this painting was just fluid. There wasn't many hiccups in the process. I just powered through it without much of a hitch.
There was just something about listening to Gone Girl and painting death that just works perfectly.
It was really fun! Like... surprisingly so. Maybe it was just refreshing to just paint something for me for a quick change of pace.
On that note though... I need to go work on more project stuff, but I just thought I'd share.


Wednesday, November 5, 2014

Illustration 5: Absolved Character Archetype #5 - Masques

 

 

 


Title: Illustration 5: Absolved Character Archetype #5 - Masques
Date: October 20 - November 4, 2014
Medium: Photoshop CS6
Scale: Sketches vary, Final is 11" x 17"

Notes: I think that during this piece, I went through so many variations of the same thing... That damn hand holding the knife has been redrawn like thirty times. I tried good reference, I tried just winging it, I tried copying directly... I think that ultimately, I just, as always, need to draw more hands.
Regardless, this was still an incredibly fun and challenging piece. I tried to make her a bit sexy, but still have that badassery attached to her. I can honestly say that with each piece that I do, I'm trying to tackle something major so that I can learn from them and make sure not to make the same mistakes again. It's fun, but incredibly frustrating at the same time.
Anyway, more to come!
And also... a little bonus walk-through below:


Wednesday, October 29, 2014

Digital Painting: Demo for Class

 

Title: Digital Painting: Demo for Class
Date: October 24 & 29, 2014
Medium: Photoshop CS6
Scale: Each of the Originals are 2200px x 2200px

Notes: Alright, so perhaps this one needs a tad bit of explaining...

So, once upon a time, I thought it would be very beneficial to learn digital painting. I thought I would never catch up to my peers as there are soooo many people that are really, really badass at digital painting. I was literally struggling to even learn the basics of digital painting. I had my little bamboo and I would just sit and try to paint something... anything.

For quite a while it was something that I went out of my way to avoid. I felt somehow that the tablet would be something that could be learned later, or somehow I would magically just "get it" one day. I would try all sorts of different things. Scanning a drawing and then painting over that - didn't seem to work. Painting with big strokes - that didn't seem to get me where I wanted. Scribbling to get an image to magically appear out thin air - that definitely didn't work.

I would just give up time and time again to just draw again. With a good 'ole pencil. The crazy thing is that you can track my progress on this blog.

Anyway, point being that through perseverance you can really get there. I am finally feeling like I'm getting somewhere. I know that with all creative endeavors, it's a fleeting thing, but this should at least stand as a testament that I'm getting somewhere.

So all this is to say that, somehow I got to a point where I could teach people a little something!
I got asked by my teacher at the beginning of the semester if I would like to guest teach the entire class. Boy was it intimidating, but ultimately, I know that teaching can not only make a person better, but I was willing to - nay needed to - share the knowledge that was passed down to me.

Somehow, the entire class - everyone! - seemed to have made improvements in the small time that I taught. It was invigorating. So I thought that I would follow suit with everyone and join in on the portrait study that I had them work on. I love answering questions and I'm constantly joking that if I don't know it, I'll find someone who does. 

Tenacity is an insane thing. And I hope to keep continuing on this crazy tradition. Not only has my fiancee really pushed me constantly to get to a better level, but I've surrounded myself with all manner of creativity. The space that we occupy is littered on almost every surface with art of some sort. She is my catalyst. Couple that with the fact that since the beginning, when I first asked Grace Liu some time back what it means to really work in the art industry, I've been constantly inspired to keep pushing forward.

All I can say is that no matter what, just keep pushing - it might take time, but you can get where you need to in time. Just keep at it!

Also... I've done both of these studies before, and I thought it would be interesting again to show the progress.

July 20, 2014 & January 14, 2014, respectively.

 

Saturday, October 18, 2014

Dean Cornwell Master Study


Side-by-Side comparison.
Dean Cornwell on left, Mine on right.

Title: Dean Cornwell Master Study
Date: October 9 - 16, 2014
Medium: Photoshop CS6
Scale: Original is 6134px x 7400px

Notes: My color master study. It's kind of awesome and odd to look back at this one from awhile ago... You can see the first time I attempted this study in 2013, below.
I still think that one isn't too bad of an attempt, but it was supremely grayed out... I think my color vision has increased ten-fold from then, and I also think that my accuracy is quite a bit better. But all-in-all, wasn't too bad of an attempt, even then...

Check this out: July 16, 2013 (see below)


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Sargent Master Study


Side-by-Side comparison.
Sargent top. Mine bottom.

Title: Sargent Master Study
Date: October 9 - 16, 2014
Medium: Photoshop CS6
Scale: Original is 3750px x 3096px

Notes: Gray scale master study. This one is a drastic improvement. Granted the study below isn't finished, but even from the get-go this one is completely superior in every aspect.
Sargent is amazing! 
Improvement is awesome to see and I can't wait to check back next year!

Check this out: December 31, 2013 (see below)

Illustration 5: Absolved Character Archetype #4 - Hellions





 



Title: Illustration 5: Absolved Character Archetype #4 - Hellions
Date: October 1 - 16, 2014
Medium: Photoshop CS6
Scale: Sketches vary, Final is 11" x 17"

Notes: You know how that moment hits you? That moment where you realize that what you've painted is not exactly what was in your head? I think it's safe to say that's what happened here. There was something that fell apart at the conceptual phase that should have been more realized early on. All I can say is that I need to draw like a billion more children to get a proper handle on drawing them without reference.
That and I was experimenting with new lights and differing color palettes.
Either way... this was one that needs a redesign from the ground up.

Thursday, October 9, 2014

Thursday, September 25, 2014

The Flirty Herbalist


Title: The Flirty Herbalist
Date: September 22, 2014
Medium: Photoshop CS6
Scale: Original is 1500px x 1500px

Notes: Again, I was staring at the old Baldur's Gate and Icewind Dale character portraits. 
This is my second attempt at a fantasy character portrait done in that style. Trying to push into using reference effectively.
Also... here's where I'm getting ideas for the color schemes: http://www.seventhsanctum.com/generate.php?Genname=quickchar

And just for fun... here's the tutorial.


Tuesday, September 16, 2014

Illustration 5: Absolved Character Archetype #2 - Vigilants







Title: Illustration 5: Absolved Character Archetype #2 - Vigilants
Medium: Photoshop CS6, Pencil
Scale: Each 'piece' varies, final is 11" x 17"

Notes: The second archetype in a long string of archetypes that I am working on.
This piece was definitely out of my comfort zone because of the composition, color palette, and mood. But I think it was definitely a push forward in where I want to be.
There was a ton of research done for this archetype, so I feel like it was quite a bit more fleshed out than other ones that I've done thus far. All I can say really is that I want to keep pushing harder and learn from what I did here. As always, more to come!

Saturday, August 30, 2014

Digital Painting: Speed Paintings








Title: Digital Painting: Speed Painting
Date: August 29, 2014
Medium: Photoshop CC
Scale: Each 'piece' varies.

Notes: I've never really done applied speed painting before, and I can say that this exercise was REALLY fun to do, albeit extremely difficult. 
First, let me preface with saying that each one was timed, in a reverse progression. We started with the thirty-minute painting and worked our way down to five minutes. The bottom-most piece (Donatello) was the first, and then they go in reverse order from there, scaling down by five minutes each. I think it was only natural that the objects become more simple as the time was reduced, but some people really gave it a try even at the five-minute mark.
Either way, we all powered our paintings down and there wasn't much fuss. It was really fun to do, and I actually want to try and do these more often. I think setting a time limit really helps!

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