Showing posts with label comics. Show all posts
Showing posts with label comics. Show all posts

Tuesday, August 7, 2018

As an artist, it seems like the landscape is ever-changing from simply the tools, to the aesthetic. I intend to be an artist that never wants to stop learning, and as such, I find more and more interesting artists every day. Each artist has a unique insight and point of view, no matter the experience level. New views help open my mind and teach me there are many ways to utilize my skills and I hope that sharing our stories will help others in the same way. I believe there are many paths on an artistic journey, and each interview will help to show the stories of the artists that tread them.


Today we'll be interviewing John Martin.

Kaminski: Morning John, let's dive right in! What's the reason you got into creativity? Did you have anything that ultimately led you down this path?

Martin: Comics. It's the first thing I saw and was like "wow" I want to do stuff like this. I tried to draw what artists like Jim Lee and Marc Slivestri were drawing (at the time they were at Marvel). It showed me that it was a huge part of my soul (I didn't realize this until after I got older).

Kaminski: I hear that! Comics are an amazing transcendence between writer and artist. And each goes hand-in-hand. Do you find certain techniques that apply specifically to doing comic art? Or even certain supplies that seem to work best for comic work? Basically, what's the comic palette like typically for a John?


Martin: I don't think there is a  certain technique that just applied to comic art, or any art for that matter. It can all be used if your creative enough. Supplies? Everything from the pencil to a paint brush. It can all be used. As for my palette it's still evolving and growing as I learn and experiment more.

Kaminski: There are certain supplies that I have like a mental block for. For example, Oil Paint eludes me for the sheer fact that it's like a mathematical problem or chemistry problem trying to make sure that everything lays in properly...

Martin: The only block I have on supplies is a financial one. The moment I can hurdle it, I'm trying it. And I know I'm going to make some really bad pieces when I try a media for the first time, but I know I'm going to learn a lot of what not to do.

The only block I have on supplies is a financial one.

Kaminski: Yeah! My fear and my space holds me back.
Oil paint is my ultimate goal, but fuck it's expensive.

Martin: It would definitely have to be locked up somewhere so the animals can't mess with it, but the moment I get some I'm Bob Rossing the hell out of some paintings for a bit!

Kaminski: Gah! I can fully agree there!
On the fact of exhibiting your work, whereas galleries are for fine artists (typically), it seems to me like conventions are really a catch-all when it comes to artwork in general, but a great deal of them seem to cater specifically to comic book artists. That being said, what is your gauge on the con scene? I know you do them alongside me, but I'm sure you have a completely different view of them than I do. Do you have any horror stories or incredible stories that you've experienced via conventions?


Martin: I enjoy doing cons, but I think a lot of your big market cons are starting to get away from the artist/creators and going into more of the media and cosplay (not all, just some like SDCC, Wizard World, Fan Boy Expo). Art theft is on the rise at these cons, also. 
I don't think I've had an experience at a con that can be classified as my worst even though I've had a couple bad experiences, but they have been quite out weighed by the great experiences and the people I've gotten to meet.

Kaminski: Well, as we've seen from personal experience, it appears as though celebrity watching is a real thing. For example, I've been to shows where we didn't sell a single thing, and yet the celebrity lines were packed all day long. It has the potential, to me at least, to be slightly disheartening.
On the flip side though, the folks that I do meet and greet at shows really put themselves out there and have very meaningful, incredible conversations. It's always amazing when a fledgling artist comes up with questions and their face lights up when you can give them the exact advice they were looking for.
Switching gears: I know you do a lot of ink work, especially working as a comic inker. What's your favorite thing about working with inks? What kind of advice could you give someone just starting out? Do you have any preference for a supply that you use?


Martin: Well I realized that my pencil work wasn't strong enough to do a book, so I went on to inking which I found out is harder than it looks. Even now I look at something and go, "how did they do that?!" I've come to love adding that extra dimension to a page as well as a bit of myself to it. 

Advice I'd give someone starting out? It's not as easy as it looks and start with a brush and not tech pens. Pens will hold you back. Also, be willing to do what the penciler is scared to do (advice that was given to me from Aldrin Aw), and the last bit of advice is don't take critiques personally. They are to help you get better no matter how harsh they can be. 

My supplies is normally my Pentel pocket brush, Pigma small brush, Faber Castel super brush, Raphael sable Rd #2, Hunt 102 nibs, and Sumi ink for pages. I use tech pens with brush pens for con sketches.

Kaminski: Man! That's cool, and also good to know! I use a brush marker myself and the strokes are amazing - especially when doing hair.
Do you have any projects you'd like to promote OR personal work that you're exceptionally proud of that you'd like to talk about?

Martin: I'm currently looking for new projects. There is also the 901 Anthology that should be out soon, which has the short story that Mitch Foust and I did (his pencils and my inks).  There are more projects in the future that I can't talk about right now, but I'm very excited about.

Kaminski: I'm glad to hear that your prospects and leads are really moving forward! That's super cool and I'm glad for you rockin it out!
I always hear people go on about how it's all about putting yourself out there. How did you manage to get connected to these artists to collaborate? Was it just something that happened naturally or did you have to go out of your way for it?

 

Martin: It's networking and working the field. Social media has been a great help when it comes to that. I've been able to get advice from some pretty big names in the industry. Sometimes some one will say that some one is looking for such and such and then I send what I've got and hope for the best. I also try and look out for work for other artists as well. If I see something that I know someone would be great for I pass it along. I think I've only been approached by one person about working together (Mitch Foust), I've gone after the others.
Cons are a great help with networking also.

Kaminski: That's GREAT! I think that the artist interdependence is a great tactic to get people to come back and forth.

Martin: I think the big companies are beginning to see that as well. There aren't as many exclusive working contracts anymore.

Kaminski: With working as hard as you do, you ever find yourself dealing with burnout? And if so, what kind of strategies do you use to cope with it?


Martin: Actually I don't. Sometimes I just have so much I want to do that I can't decide what to do first. And most of the people I befriend on social media over the last couple of years are artists as well, so I always see something new or different. I've even found out that I had been fans of a couple of them for years and didn't even know it. I also look through reference material pretty often and see what will make me go, "oh that would be perfect for this" and then knock it out. I try not to get in that hole or burnout because all it will do is make it harder to reach the end goal.

Kaminski: Man, I wish I could say the same, but sometimes my confidence and things wanes.

Martin: My confidence is fragile at times too, but I just try to remember the end game.

My confidence is fragile at times too, but I just try to remember the end game.

Kaminski: And for the final two questions: what goals do you have for the immediate? And long term?

Martin: Well, the immediate goals for the next year (I make them birthday to birthday because that's when I normally reflect) is to finish writing this mini series I had an idea for, get some cover work, and to ink a few books. Long term is to have a name in the industry and work on books that I've grown up loving. To work on games that I grew up playing, and to show my kids that dreams are goals if you apply a bit of focus and determination.

Kaminski: Lastly, what's the best piece of advice you've received or best piece of advice you can give to upcoming artists?

Martin: Best advice: ask questions and listen to industry pros. Befriend them if you can. As you grow and ask for advice, believe it or not, they will actually be watching. Be open to criticism as it's the catalyst to growth. And lastly, just get out of your own way and just draw. It doesn't matter what it is, just do it and try a new technique. You may be surprised on how natural it feels.

Kaminski: Great advice, and thanks John, for wanting to be a part of the interview series!

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Thank you all for reading, I hope you enjoyed this interview with John Martin.
If you did, please give it a SHARE via Facebook or Twitter, below.
You can view this interview, and many more, HERE.

You can find view more of John's work at:

If you would like to be a part of my interview series, simply fill out the contact form HERE and I'll get back with you as soon as possible!

----------------------------------

THANKS FOR READING, AND UNTIL NEXT TIME!

Thursday, July 26, 2018

As an artist, it seems like the landscape is ever-changing from simply the tools, to the aesthetic. I intend to be an artist that never wants to stop learning, and as such, I find more and more interesting artists every day. Each artist has a unique insight and point of view, no matter the experience level. New views help open my mind and teach me there are many ways to utilize my skills and I hope that sharing our stories will help others in the same way. I believe there are many paths on an artistic journey, and each interview will help to show the stories of the artists that tread them.


Today we'll be interviewing Tony Max.

Kaminski: Let's just jump right in: what makes Tony Max keep on annihilating art supplies? What got you started and what keeps you motivated?


Max: I learned to read from comic books, so they've been a part of my life for as long as I can remember. The comic realm taught me my vocabulary, my moral philosophy, and how to create art. It was always a given that I would have to return the favor, to give something back to that community. I've got more stories in my head than I'll ever have time to illustrate, but that won't stop me from trying. I've always operated under the philosophy that if you make enough art in your life, time can't possibly erase it all after I'm gone.

Kaminski: It sounds like you and I share some very similar sensibilities when it comes to the reasoning behind making art. So it reasons to be, that your ability with line must transcend to both medias because of your tattooing background. Do you find there to be a difference in approach when it comes to the tattoo gun vs. a pen / pencil? What's some strategies you use when jumping back and forth? And/or what's some similarities between the two?

 

Max: Tattooing is much more like painting than drawing. The techniques used for blending and saturation are similar to watercolor. Each stroke must be deliberate and colored in a certain order. Drawing comics allows me to work looser, allows me to lightly sketch an area until I find the perfect pose or perspective. Because tattoos are so permanent and unforgiving, creating comics has become the perfect therapy for unwinding after a long day. I get to create art on my own terms without having to please a client. The only similarities lay in my sketch process when I'm creating designs. But for my last three series, I've gone completely digital, and that's an entirely different beast. The only time I use a pencil these days is for tattoo sketches. I use a light blue Japanese soft lead that vanishes after I Xerox it. Maybe my tattoo and comic styles look similar. I can't really tell because my comics are a real world to me. They've ceased being drawings and feel more like I'm filming a documentary.
Tattooing is much more like painting than drawing. The techniques used for blending and saturation are similar to watercolor.
KaminskiWell! You just changed my perspective!

Max: Haha, how so?

Kaminski: I honestly thought that tattooing in general was like drawing and painting with ink, not painting in washes like watercolor.

Max: It is in some ways. Or maybe it's more like using Copic markers. But It's definitely not like oil or acrylic because there's no way to alter the color once it's laid down. You can tint it, but there's no do-overs. Every mark has to be purposeful.

Kaminski: Whoa! So cool! Switching gears: What's it been like to work in comics thus far?


Max: Working in comics is my dream job. It's so exhilarating to sit down at the desk and create an entire world from scratch! I started off illustrating a couple of issues of Bethany's Song by Donald Juengling. I had so much fun on that project that I couldn't wait for another project to come my way. I immediately started writing my own graphic novel set in a futuristic Memphis and found that I was very satisfied with the mystery I'd come up with. I called it The Golden Silence. It was sort of a hodgepodge of every old detective show I'd ever seen, but I crammed it full of personal experience and emotion. And when I say crammed, I mean it. My first draft was 456 pages. I edited it down to 416, which ran for 16 issues and took a year and a half to illustrate. I published it myself under the banner of Memfamous Comics. The reception was warm and people seemed to enjoy the main characters, so I didn't waste any time writing its sequel, The Crimson Hand. This time I shortened the tale down to 6 32-page issues. I'm right in the middle of that one right now. I also created a third series called Memfamous Comics Presents that tells short stories set in that same world. And I've got a few dozen scripts ready to keep it going for a while. Illustration comes natural to me, but learning to write, edit, publish, and market a book took a lot of reading and practice. I've really learned a lot about how to run a business myself. It would be nice to have some other artists involved in the process, but I just haven't had the extra funds to hire anyone. The profits are meager, especially compared to tattooing, but that will never stop me from telling a story that needs to be told. I'm anxiously trying to finish The Crimson Hand now so I can move on to my next project. My next title is a really fresh idea that I think people haven't seen before. I'm very excited about it.

Kaminski:  Let's jump right in then: what spurned your interest in your Golden Silence project? And in that vein, what's a good summary for folks of the story as a whole? 

Kaminski: In that vein: Was there anything in particular that seemed to drive you towards or away from your project initially? Do you still feel just as driven about the project all these years later?
For me working on a comic project has been a very slow process because of the daunting amount of work, so I can only commend you on your dedication.

  

MaxThe Golden Silence happened because I wanted to do something cyberpunk, but also something local. So I jumped ahead two hundred years into my own neighborhood. I created this scenario where a world war between religions had broken the United States and left Memphis to fend for itself. The entire city is surrounded by a wall to control who enters from the wasteland beyond. The police force is now corporate-owned and called The Public Eye because they use technology to spy on every inhabitant. The reluctant hero of the story is a disgraced former cop named Filadelfo Burden. Burden, with the help of his assistant Lola, now operates a Finder Service. He uses his experiences as a cop to track down various people, places, things, much like a modern day private eye. The only problem is that he has this monstrous addiction to sex, drugs, danger, or anything else that could get him killed. In The Golden Silence, he has to solve a missing person case without becoming one himself. He knocks on death's door almost every issue. That's the gag.

I was driven to do a detective story because of my love of old crime shows. I just threw Mike Hammer, Jim Rockford, and Sam Spade in a blender and added a pinch of myself. As I started writing, I poured more and more of myself into the story. I used a lot of personal experience with addiction, with psychedelics, with religion, with casual sex and used the book to explore how I really felt about those ideas. For instance, if a good friend died in real life, I would put that into the story and let Fil Burden work out his feelings toward that. Because his feelings are pretty much my own. So I stayed very focused and forced myself to get the work done. I didn't let anything pull me away from that project. My friends and family can attest to that. And I'm still that driven. But I just had a baby daughter born in December, so I'm finding that I won't have that much free time again for a while. But yeah, I live for work. The harder my day, the happier I am with myself at night.

Making comics is soooo exhausting. It takes forever. I can see why most are done by large teams of people

Kaminski: Oh I hear that! That is part of what maintains my trepidation of diving in headfirst. Once you start, you can't stop! So you better make sure you're fully committed once you start!
If you were to start over as a creative, what are some things you would tell yourself?


Max: First thing I would tell myself is to not release a brand new series a week before a presidential election. It turns out that people have their attention diverted and social media totally loses its marketing power. And social media is another lesson. I'd tell myself to not underestimate the prep work needed to launch a book in a way that the public can easily find and consume it. I also wish I could tell myself to start producing comics a lot earlier. I wasted at least a decade daydreaming about it before I did it, and I really missed out on this indie comics renaissance that happened about ten years ago. It's still happening, but now the market is so oversaturated that it's becoming increasingly more difficult to stand out in the crowd.

Kaminski: I can hear that... but in that same vein, it's all about grass roots, right? Once it starts to take off, there's no stopping it. Do you ever find your inner voice competing with the two sides of your artistic ability? Or do you view them as two parts of the same whole?

I know that working a day job, I have this tendency to come home feeling drained from dealing with the normal ins-and-outs of graphic design work, so it makes me wonder if there are also days where the same thing happens to you with tattooing vs. comics.

Laziness in art is a cardinal sin. That's the quickest way to get sent to Art Hell.

Max: Oh yes. Tattooing is like any job. It gets tiresome. Especially when the art you're creating is to satisfy someone else, and art is best when it's self exploration. So when I come home and switch gears into comic mode, it's all about pleasing that inner voice. I don't stifle it at all. I don't concern myself with editing, with being PC, or being shy, because that would be censoring whatever my subconscious wants to explore. Sometimes I read a finalized page and think "Well, that's rather offensive." But I don't edit that, because it would be artistically dishonest. And when it's over, I feel more relaxed because I've just had a therapeutic conversation with myself over thoughts that needed to surface. People think I'd be burned out from working too much, but the comics actually cleanse me and hit my reset button for the following day's work.

Kaminski: Definitely what art should do! I'm glad to hear that it's doing it's damn job instead of being all lazy and whatnot.

Max: Laziness in art is a cardinal sin. That's the quickest way to get sent to Art Hell.

Kaminski: This one is completely optional, but do you have any questions for me?

Max: I love your cyberpunk art. It reminds me of those old Shadowrun covers. Do you think you'll ever do a comic or graphic novel? Or do you prefer one-off illustrations to the sequential stuff?

Kaminski: Hilariously enough, my first influence is actually the ShadowRun second and third edition books. Because of that, Elmore definitely has a huge influence on my as well as John Van Fleet and Timothy Bradstreet. It makes me very happy that you recognize my influences as that means that I feel like I'm getting closer to being on point with that type of art.

Ultimately the whole project is actually part of a bigger world that Ashley and I continually work on and off - Honor: [De]Coded. The marionettes (all of my robot women) are part of this world as much as the displaced archetypes and foundlings, etc. etc. It's actually a world that is slowly building, but coming out none-the-less.

We have parts of the world and characters, but have yet to really find a way to piece it all together. Eventually it'll become a cohesive project though. I just have to stop getting lazy about it hahaha. That and I don't know if I could work on a comic project outside of my own work. I would have a seriously hard time on another's IP - making sure that every angle lined up to their expectations and things...

But yeah, the short answer is that it's all part of a bigger world that will eventually surface into a graphic novel form.

Max: I'm looking forward to seeing that happen. Cyberpunk is my favorite genre. I grew up feasting on cyberpunk comics, movies, art with these big cumbersome headgears and wires protruding from everything, but when I sat down to make my own universe, I had to modernize those ideas. I had to keep reminding myself that the future is wireless with smaller technology. It was hard!
If you could have any gig drawing an established character, which one would it be?
(Personally I'd like to revive Ghost Rider 2099)

Kaminski: Ooohhh.... that's a GOOD question!

It's hard to narrow down to one specifically... but if I were to dive into one character only, it might have to be Tank Girl. She intrigues me for so many reasons, but the one thing that I haven't really seen out of her is absolute depth. She just seems to be the embodiment of angst, and punk (which I'm okay with at face value).

Max: Oh yeah, Tank Girl definitely needs an update. They're always trying new artists, but the story never really progresses.

Kaminski:  What goals do you have set for yourself in the immediate? What about long term?


Max: My most immediate goal is to finish up my current series. The Crimson Hand only has half of its six issues out. But I desperately want to start my next series, so I'm about to shift it into high gear. My long term goal is to keep all these titles running long enough to make them popular. I'd love to see the Memfamous comic universe as a tv series, reaching a much wider audience. I would love to write for television, and it would be exciting to have a decent show set here and filming locally.

I don't have a retirement fund, and Hollywood money is about the only way to strike it rich with comics.

Kaminski: And of course, the final question: what's the best piece of advice you've received or best piece of advice you can give to upcoming artists?

Max: The best advice I could give to other artists came from my college painting teacher. "Just work." Don't feel inspired? Work anyway. Don't have an audience? Work anyway. Broken arm? Work anyway. Never stop working because each and every attempt makes you better at creation and safer in knowing your purpose. And a lot of the good stuff in art happens when you're not paying attention.

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Thank you all for reading, I hope you enjoyed this interview with Tony Max.
If you did, please give it a SHARE via Facebook or Twitter, below.
You can view this interview, and many more, HERE.

You can find view more of Tony's work at:

If you would like to be a part of my interview series, simply fill out the contact form HERE and I'll get back with you as soon as possible!

----------------------------------

THANKS FOR READING, AND UNTIL NEXT TIME!

Friday, August 4, 2017



As an artist, it seems like the landscape is ever-changing from simply the tools to the aesthetic. I intend to be an artist that never wants to stop learning and as such, I find more and more interesting artists everyday. Each artist has a unique insight and point of view, no matter the experience level. New views help open my mind and teach me there are many ways to utilize my skills and I hope that sharing our stories will help others in the same way. I believe there are many paths on an artistic journey, and each interview will help to show the stories of the artists that tread them.

Today we'll begin with Dean Zachary.



  

After earning a Graphic Design degree, Dean spent several years as a commercial artist for ad agencies. His lifelong passion for drawing led him into the imaginative world of comic books. Dean has illustrated various titles, including: Batman, Superboy, Green Lantern, The Night Man, Hawk & Dove, Sliders, Johnny Quest, and Phoenix. His recent works include: Star Wars: Knights of the Old Republic #38 and DC Comics Halloween Special 2010 (featuring a Wonder Woman short story). Currently, he is developing a Creator Owned Property and working on a re-launch of Cat & Mouse, written by Roland Mann.

Kaminski: Firstly, what made you pursue the comic industry? And in that vein, what KEEPS you pursuing it?

Zachary: I’ve always been a fan of visual storytelling, particularly in movies such as James Bond, Star Wars, Raiders of the Lost Ark, and Alien. My earliest comic sequential art was me adapting my favorite movies into comics. I remember drawing key scenes from The Empire Strikes Back in panel-to-panel storytelling. At the same time, I was reading comics and noticing artists like Neal Adams (Batman) and John Byrne (Spiderman/Human Torch). THE comic that made me decide to draw comics? Starlord by Chris Claremont and John Byrne.

It was B&W and incredibly powerful. I could “SEE” the drawing: pure and without color. I was hooked! THIS is what I wanted to do for a living.


 
Starlord, by Chris Claremont and John Byrne

The SECOND most inspiring artist for me was a contemporary of mine…Jim Lee. He was also a line artist. I absolutely LOVE expressive line work. Today’s books are currently what I call the “Coloring Book” style, where the colorist contours the shapes. I’ve always preferred LINE contour.

While working in advertising in Atlanta, I remember walking past a comic book display in a bookstore (remember those? Ha!) and seeing some poorly drawn covers, and I thought, “I can do better than that!” An inner voice challenged me, “Why not prove it!” This led me to hunt down my copy of "How To Draw Comics the Marvel Way", and research how to submit to publishers and start getting work. A couple of years later I was drawing for Malibu Comics.

Below are some developmental sketches from a Batgirl/Bronze Tiger pitch Mike Baron and I presented to DC a few years back. I think these sketches really demonstrate my influences.


 

 
Original Pencils for DC Comics that Zachary has done.

Kaminski: Incredible! I don’t disagree with your love for line and ink. I’m a huge fan of B&W simply for the fact that the contrast itself sparks a very visceral reaction. Your work has a similar style to Jim Lee’s: the lines are there, but meant to guide the eye rather than just lay in arbitrarily. Interestingly, a modern artist that you may enjoy, for his use of line, is Scott Murphy. It’s a bit on the gritty side, but lends itself towards great ink work.

Who or what helped you transition from a hobbyist to a professional? What gave you that “AH-HA!” moment?

Zachary: My current collaborator, Roland Mann was an editor at Malibu and decided to give me that “first break” into color super hero comics. That led to DC, a Green Lantern book, and then Batman. Then the market changed, but that’s a story for another time…

Kaminski: Did you have any formal training for your art, or was it just something you naturally came across?

“I PRACTICED BY COPYING THE STYLES OF ARTISTS I ADMIRED, AND BEGAN DRAWING PAGES TO SUBMIT TO PUBLISHERS.”
Zachary: I majored in Graphic Design, which requires freehand drawing courses, so I did get formal figure drawing training, but not sequential art training. Back then, sequential art training on the University level wasn’t readily available. SO…I practiced by copying the styles of artists I admired, and began drawing pages to submit to publishers.
Kaminski: The formal figure drawing seems to have paid off. Your accuracy is pretty spot on in your work! You say art wasn’t as popular in the University days, so what was it like getting your feet wet in the comics industry? And how has it affected your view on the industry as a whole today?
Zachary: I’m fortunate, in that I have a natural sense of visual storytelling. I also do fairly detailed “rough thumbnails” for my editors, so that they can approve layouts before I draw the page at full size. Some of today’s artists’ do most of their work on digital tablets, but I still draw everything by hand before scanning the page at full size. I may do minor digital editing before sending the scan to the inker. I prefer the feel of pencil on board or paper. I also prefer my work to be colored with “flatter” colors, so as not to interfere with the often complex contour hatching.

One way of describing my comic book drawing philosophy is that the pencil art is the Art, in my opinion. Inks and colors are necessary production additions for the market place. This statement is not to diminish the incredible inking and coloring skill sets of my colleagues in the field. It’s simply that pencils are my focus and always have been.

Kaminski: I don’t disagree. I feel like the pencils are the foundation – kind of like the framework of the house so to speak. Whereas the inks and colors are more part of the decoration.

Outside of purely professional work, when tackling personal projects, what kinds of themes so you enjoy, or what themes tend to pop out of your work?

Zachary: As far as themes go, I enjoy Action Adventure, with a strong sense of the struggle between Good and Evil. The postmodern deconstruction of heroes don’t interest me in the least. Antiheroes, like the Punisher don’t really interest me. Street-fighting good guys, like Daredevil, Batman, and Captain America are compelling because I can relate to them a bit more, than say Superman. Spider-Man is a unique exception in that while he is incredibly powerful, his insecurity and self-doubt make him accessible.

I’ve also loved martial arts my entire life. Characters connected with martial arts directly, like Iron Fist, Master of Kung Fu, and even Cassandra Cain (Batgirl 3) are attractive as well.

I have a Wandering Martial Artist Epic with a female lead planned for some time in the future, as an online comic.









Dean's Internet Comic, "Satori" is in his long range plans and features a wandering martial artist and her mutant tiger sidekick struggle to survive a post apocalyptic future.

Kaminski: That was actually my next question: If not under any sorts of non-disclosure (NDA), can you talk about any projects that you’re currently working on?

Zachary: I’ve currently got two projects in the works, with my former Malibu editor (now writer-collaborator) Roland Mann. The first is an Action Adventure featuring a pair of street fighting teens battling human traffickers in New Orleans – Cat & Mouse. The second is an Action Adventure comic about a woman battling supernatural threats using magical artifacts, called Silverblade.

Silverblade could be described as Indiana Jones meets Constantine with a female lead. Silverblade also describes the weapon used to battle these supernatural threats. Here is the dagger I designed, originally forged by King Solomon.

 

I actually had a prop made, by my friend Jeremy Jones, to help us promote the book once it’s done.

Kaminski: I see that you also do digital work: Are there any sort of tips or tricks you’d have for aspiring digital artists?

“TRY NOT TO DEPEND ON DIGITAL FIREWORKS ALONE TO CREATE YOUR WORK.”
Zachary: Yes. Remember to use digital tools as you would any other tool: to communicate your concepts. Try not to depend on digital fireworks ALONE to create your work. Learn the basics before decorating them with complex digital effects. Learn to draw everything by hand first: figure, environments, vehicles, props, etc… Learn how to tell stories with your art. Computers are just another tool to demonstrate your skill, not a crutch to “cover up” your deficiencies.

Kaminski: It’s good that you point out that digital art still requires the artist to know fundamentals and that it’s not some sort of magic wand.

Because of versatility, do you have any short or long term goals?
Zachary: Short term goals: I want to get Cat & Mouse and Silverblade out there as comic books, to reconnect with new fans who are unfamiliar with my work! Long term: I want to improve as an artist in both draftsmanship AND storytelling.

The best is yet to come!
Kaminski: And finally: What’s the best piece of advice you’ve received, or the best piece of advice you’d give to aspiring artists?
Zachary: Advice for aspiring artists: Draw every day and never give up! More specifically, draw from life and take classes if you can. Learn the basics and then break rules after you learn them. Bruce Lee developed his own version of Kung Fu AFTER learning traditional Wing Chun. Your style will emerge naturally.

“LEARN THE BASICS, THEN BREAK RULES ONCE YOU LEARN THEM.”
Kaminski: I want to thank you very much, Dean. You’re my first interview and it went very well! You’ve been a breeze to work with.

Thank you for reading, I hope you enjoyed this interview with Dean Zachary. 
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View all of my interviews with fellow artists here.

You can find more about Dean Zachary, such as upcoming events, a portfolio of his work and many other things at his main site: http://www.deanzacharyart.com/

For more on his Cat & Mouse project, check out the following: https://www.facebook.com/CatandMouseComic/


Edited, for clarity, by Ashley Webb.

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