Showing posts with label graphic design. Show all posts
Showing posts with label graphic design. Show all posts

Friday, August 4, 2017



As an artist, it seems like the landscape is ever-changing from simply the tools to the aesthetic. I intend to be an artist that never wants to stop learning and as such, I find more and more interesting artists everyday. Each artist has a unique insight and point of view, no matter the experience level. New views help open my mind and teach me there are many ways to utilize my skills and I hope that sharing our stories will help others in the same way. I believe there are many paths on an artistic journey, and each interview will help to show the stories of the artists that tread them.

Today we'll begin with Dean Zachary.



  

After earning a Graphic Design degree, Dean spent several years as a commercial artist for ad agencies. His lifelong passion for drawing led him into the imaginative world of comic books. Dean has illustrated various titles, including: Batman, Superboy, Green Lantern, The Night Man, Hawk & Dove, Sliders, Johnny Quest, and Phoenix. His recent works include: Star Wars: Knights of the Old Republic #38 and DC Comics Halloween Special 2010 (featuring a Wonder Woman short story). Currently, he is developing a Creator Owned Property and working on a re-launch of Cat & Mouse, written by Roland Mann.

Kaminski: Firstly, what made you pursue the comic industry? And in that vein, what KEEPS you pursuing it?

Zachary: I’ve always been a fan of visual storytelling, particularly in movies such as James Bond, Star Wars, Raiders of the Lost Ark, and Alien. My earliest comic sequential art was me adapting my favorite movies into comics. I remember drawing key scenes from The Empire Strikes Back in panel-to-panel storytelling. At the same time, I was reading comics and noticing artists like Neal Adams (Batman) and John Byrne (Spiderman/Human Torch). THE comic that made me decide to draw comics? Starlord by Chris Claremont and John Byrne.

It was B&W and incredibly powerful. I could “SEE” the drawing: pure and without color. I was hooked! THIS is what I wanted to do for a living.


 
Starlord, by Chris Claremont and John Byrne

The SECOND most inspiring artist for me was a contemporary of mine…Jim Lee. He was also a line artist. I absolutely LOVE expressive line work. Today’s books are currently what I call the “Coloring Book” style, where the colorist contours the shapes. I’ve always preferred LINE contour.

While working in advertising in Atlanta, I remember walking past a comic book display in a bookstore (remember those? Ha!) and seeing some poorly drawn covers, and I thought, “I can do better than that!” An inner voice challenged me, “Why not prove it!” This led me to hunt down my copy of "How To Draw Comics the Marvel Way", and research how to submit to publishers and start getting work. A couple of years later I was drawing for Malibu Comics.

Below are some developmental sketches from a Batgirl/Bronze Tiger pitch Mike Baron and I presented to DC a few years back. I think these sketches really demonstrate my influences.


 

 
Original Pencils for DC Comics that Zachary has done.

Kaminski: Incredible! I don’t disagree with your love for line and ink. I’m a huge fan of B&W simply for the fact that the contrast itself sparks a very visceral reaction. Your work has a similar style to Jim Lee’s: the lines are there, but meant to guide the eye rather than just lay in arbitrarily. Interestingly, a modern artist that you may enjoy, for his use of line, is Scott Murphy. It’s a bit on the gritty side, but lends itself towards great ink work.

Who or what helped you transition from a hobbyist to a professional? What gave you that “AH-HA!” moment?

Zachary: My current collaborator, Roland Mann was an editor at Malibu and decided to give me that “first break” into color super hero comics. That led to DC, a Green Lantern book, and then Batman. Then the market changed, but that’s a story for another time…

Kaminski: Did you have any formal training for your art, or was it just something you naturally came across?

“I PRACTICED BY COPYING THE STYLES OF ARTISTS I ADMIRED, AND BEGAN DRAWING PAGES TO SUBMIT TO PUBLISHERS.”
Zachary: I majored in Graphic Design, which requires freehand drawing courses, so I did get formal figure drawing training, but not sequential art training. Back then, sequential art training on the University level wasn’t readily available. SO…I practiced by copying the styles of artists I admired, and began drawing pages to submit to publishers.
Kaminski: The formal figure drawing seems to have paid off. Your accuracy is pretty spot on in your work! You say art wasn’t as popular in the University days, so what was it like getting your feet wet in the comics industry? And how has it affected your view on the industry as a whole today?
Zachary: I’m fortunate, in that I have a natural sense of visual storytelling. I also do fairly detailed “rough thumbnails” for my editors, so that they can approve layouts before I draw the page at full size. Some of today’s artists’ do most of their work on digital tablets, but I still draw everything by hand before scanning the page at full size. I may do minor digital editing before sending the scan to the inker. I prefer the feel of pencil on board or paper. I also prefer my work to be colored with “flatter” colors, so as not to interfere with the often complex contour hatching.

One way of describing my comic book drawing philosophy is that the pencil art is the Art, in my opinion. Inks and colors are necessary production additions for the market place. This statement is not to diminish the incredible inking and coloring skill sets of my colleagues in the field. It’s simply that pencils are my focus and always have been.

Kaminski: I don’t disagree. I feel like the pencils are the foundation – kind of like the framework of the house so to speak. Whereas the inks and colors are more part of the decoration.

Outside of purely professional work, when tackling personal projects, what kinds of themes so you enjoy, or what themes tend to pop out of your work?

Zachary: As far as themes go, I enjoy Action Adventure, with a strong sense of the struggle between Good and Evil. The postmodern deconstruction of heroes don’t interest me in the least. Antiheroes, like the Punisher don’t really interest me. Street-fighting good guys, like Daredevil, Batman, and Captain America are compelling because I can relate to them a bit more, than say Superman. Spider-Man is a unique exception in that while he is incredibly powerful, his insecurity and self-doubt make him accessible.

I’ve also loved martial arts my entire life. Characters connected with martial arts directly, like Iron Fist, Master of Kung Fu, and even Cassandra Cain (Batgirl 3) are attractive as well.

I have a Wandering Martial Artist Epic with a female lead planned for some time in the future, as an online comic.









Dean's Internet Comic, "Satori" is in his long range plans and features a wandering martial artist and her mutant tiger sidekick struggle to survive a post apocalyptic future.

Kaminski: That was actually my next question: If not under any sorts of non-disclosure (NDA), can you talk about any projects that you’re currently working on?

Zachary: I’ve currently got two projects in the works, with my former Malibu editor (now writer-collaborator) Roland Mann. The first is an Action Adventure featuring a pair of street fighting teens battling human traffickers in New Orleans – Cat & Mouse. The second is an Action Adventure comic about a woman battling supernatural threats using magical artifacts, called Silverblade.

Silverblade could be described as Indiana Jones meets Constantine with a female lead. Silverblade also describes the weapon used to battle these supernatural threats. Here is the dagger I designed, originally forged by King Solomon.

 

I actually had a prop made, by my friend Jeremy Jones, to help us promote the book once it’s done.

Kaminski: I see that you also do digital work: Are there any sort of tips or tricks you’d have for aspiring digital artists?

“TRY NOT TO DEPEND ON DIGITAL FIREWORKS ALONE TO CREATE YOUR WORK.”
Zachary: Yes. Remember to use digital tools as you would any other tool: to communicate your concepts. Try not to depend on digital fireworks ALONE to create your work. Learn the basics before decorating them with complex digital effects. Learn to draw everything by hand first: figure, environments, vehicles, props, etc… Learn how to tell stories with your art. Computers are just another tool to demonstrate your skill, not a crutch to “cover up” your deficiencies.

Kaminski: It’s good that you point out that digital art still requires the artist to know fundamentals and that it’s not some sort of magic wand.

Because of versatility, do you have any short or long term goals?
Zachary: Short term goals: I want to get Cat & Mouse and Silverblade out there as comic books, to reconnect with new fans who are unfamiliar with my work! Long term: I want to improve as an artist in both draftsmanship AND storytelling.

The best is yet to come!
Kaminski: And finally: What’s the best piece of advice you’ve received, or the best piece of advice you’d give to aspiring artists?
Zachary: Advice for aspiring artists: Draw every day and never give up! More specifically, draw from life and take classes if you can. Learn the basics and then break rules after you learn them. Bruce Lee developed his own version of Kung Fu AFTER learning traditional Wing Chun. Your style will emerge naturally.

“LEARN THE BASICS, THEN BREAK RULES ONCE YOU LEARN THEM.”
Kaminski: I want to thank you very much, Dean. You’re my first interview and it went very well! You’ve been a breeze to work with.

Thank you for reading, I hope you enjoyed this interview with Dean Zachary. 
If you did please share it with your friends!

View all of my interviews with fellow artists here.

You can find more about Dean Zachary, such as upcoming events, a portfolio of his work and many other things at his main site: http://www.deanzacharyart.com/

For more on his Cat & Mouse project, check out the following: https://www.facebook.com/CatandMouseComic/


Edited, for clarity, by Ashley Webb.

If you would like to be a guest in my interview series, simply fill out the contact form HERE and I'll get back with you as soon as possible.

THANKS FOR VIEWING!

Wednesday, February 18, 2015

Fictional Tortoise Header


Title: Fictional Tortoise Header
Date: February 17, 2015
Medium: Photoshop CS6
Scale: Same as above.

Notes: Ashley 'commissioned' me to make her a banner header for her twitter page. It was a fun project to practice even more realistic painting styles. I also thought it was fun and interesting to make the background look more retro, while slightly realistic as well.

Tuesday, February 18, 2014

Logo Final 1: Origin Entertainment


Title: Logo Final 1: Origin Entertainment
Medium: Illustrator CS3

Notes: The final logo that I came up with for Origin Entertainment. One day this will hopefully become a reality... one day.

Logo Final 2: Cannonball Cakes


Title: Logo Final 2: Cannonball Cakes
Medium: Photoshop CS3

Notes: As a continuation of the logo design project, we were to take someone else's logo in the class, and then redesign it to fit around our own personal style. Of course there was someone in the middle that served as our art director and they would hand off their sketch and then we were to finalize it.

Wednesday, January 15, 2014

Potential Logo Designs


Title: Potential Logo Designs
Date: January 14, 2013
Medium: Pencil
Scale: Original is 9" x 12"

Notes: We are assigned to create a series of logos for a potential company that could exist. 

Mission Statement: "We Bleed Inc. / Origin Entertainment is a full service studio serving up high quality creative endeavors on a client-by-client basis. We provide many outlets of creativity such as Illustration, Storyboarding, Animation Assets, Graphic Design, as well as Script Design, Screenwriting, Story Development and even Consulting to help get your project on it's way.
We Bleed Inc. / Origin Entertainment is located in the heart of Memphis, TN. As a result we are centrally located and have the ability to ship your project cross-country if need be.
Let us create for you so that you can be free of the burden that's been keeping you up at night."

Since there are two potentially companies, I have split between the two. Hopefully during feedback I will get a definite on one or the other.

Tuesday, January 14, 2014


Effective?
I think that the logo is effective mainly because of it's simplicity.
Clear?
Again, the simplicity is ultimately what makes this logo so memorable.
Improvements?
Because of the flourished text that is used throughout most of the logos in the rest of the game, I would have assumed that the main logo itself would have continued this tradition.
How would you approach the same concept?
I would have continued to look into the other logos that were designed for the game itself, such as Poseidon Plaza or Gatherer's Garden for a bit more flourish. Granted it's following suit with the time period of simple, straight-forward design. But I don't know, for how many other logos there are throughout the game that are over-the-top, I would have perhaps gone a bit further with the text treatment.


Effective?
D&D has kind of always had good logo. Perhaps simplifying it down to just D&D could have helped some.
Clear?
Definitely readable, the text isn't too far out there or anything.
Improvements?
Maybe a bit of simplification could have helped. I know I'm contradicting myself from the previous logo example, but I think I would go for a less wordy final logo. Especially since it's been simplified to D&D for so long.
How would you approach the same concept?
I think this could work very well as a simple vertical logo the the D&D done side-by-side with a sword cutting straight through the middle. The first D being backwards, the ampersand symbol being right over the blade just as above, and then the second D going forward like normal. It could have condensed the overall logo into just three characters.


Effective?
The simplicity of the text treatment makes it hard to forget. 
Clear?
The 'Hot Fresh' and 'Every Day' is kind of strange to be thrown in there. Realistically I think it could work as just simply 'Einstein Bros.'.
Improvements?
Just like I said, I would cut the 'Hot Fresh, Bagels, and Every Day' and make it simply Einstein Bros. I think that could make it a bit more iconic rather than simply making it a Bagel company. It might have been hard to do this though because it seems like that would already be trademarked somewhere else.
How would you approach the same concept?
I think I would have tried to make the characters that are in the center more a part of the actual wording of the logo. I mean, it's cool that they are using what looks like bagels as monocles, but I don't know, it seems like the text and image could be more married in some way.



Effective?
It's a gear, in a box. Can it get more effective than that?
Clear?
Seriously. Gear. Box. Done.
Improvements?
Not really much to improve here in my opinion. Maybe make it more 3-D perhaps? But that could possibly change it to GearCube... which isn't as cool.
How would you approach the same concept?
Perhaps one could try to implement the gear into the word box somehow. Marrying they two together so that it would be less space conscious. Really just throwing things out there to get more conceptualizing going.



Effective?
This one I think might be the most obscure of the logos. But for some reason being a rooster just simply makes it memorable.
Clear?
The obscurity makes it hard to connect with an art company, but the clarity of the image makes it so unforgettable that it basically gets burned into your mind.
Improvements?
I bet the design department threw this one all over the place. I'm thinking that maybe the design could have been more leading towards the type of company that it's associated with, but realistically how could you change the logo into something else?
How would you approach the same concept?
My initial thought was to create it into a simple "MB" but that gets pretty close to Milton Bradley. Perhaps changing the design into a more art-related icon could work. I would just play with things like pills and art supplies (don't ask me why I thought of pills - it just seems related).


Effective?
This one is just clever. It's in the psychology building of the University of Memphis. It's a play on the Rorschach test combined with the Memphis tigers logo.
Clear?
It doesn't really say anything about it being food related, but it's unforgettable just because of the silly word juxtaposition. 
Improvements?
I think it could be tied in some way to food.
How would you approach the same concept?
I think I would have made the tiger imagery more centralized or used splattered ink to create the words 'Roar Shack'. Plus I would have made the text black to simplify it even further.


Effective?
Just like Gearbox above, this one is super simple. 'R'ock Star. Doesn't get much more simple than that.
Clear?
The clarity of this is nice because of the simplicity.
Improvements?
I think it couldn't hurt to combine the two images a little better. 
How would you approach the same concept?
I think since most of the games that they create are geared around violence, street themes, etc. I think I would have gone less straight-forward with the logo and perhaps used it more like a spray paint stencil or something similar. I would have also tried to make the star look like it had shot out from the 'R' rather than just glued at the bottom.


Effective?
This logo errs less on logo and more on just straight up illustration, much like the dungeons and dragons one above, but I love it. The text treatment could have worked a little better in a brighter blue in my opinion but that's just being nit picky.
Clear?
The text is a little hard to read simply because of the color treatment, but I love the logo overall. Especially since the text has a black interior.
Improvements?
I would have changed the color of either the text to a blue or changed the backdrop scroll work to a blue to make the text pop even more.
How would you approach the same concept?
I still to this day wonder why they chose the skull for the logo, but I love the fact that they implemented a scroll with circuitry on it. I've been trying to mimic this logo forever mainly because of how damn awesome it looks, but let's see, how would I approach the logo design? I think I would have axed the skull perhaps and made the text spelled out in the circuitry. That way the entire image could be tied together instead of the text simply resting on top of some kick-ass art.


Effective?
This one is just clever in my opinion.
Clear?
I might sound like a dumb ass, but it took me a minute to really see it at first, but like the FedEx logo, once you see it, you can't un-see it.
Improvements?
This one is hard mainly because of how damn clever it is. 
How would you approach the same concept?
To be completely honest, this is the kind of clever decision making in my graphic work that I've been trying to do for years. This one wins in my book, and I'm not sure that I would be able to even compete with design choice like this. I would have probably gone a little more typical and just used a Spartan soldier somewhere in the text treatment. I know, no where near as clever, but there you have it.


Effective?
A little bland in terms of text treatment, and the image and text are both separate, but it just looks nice.
Clear?
The clarity is kind of thrown out the window since they are both so interchangeable, but I think it has a good artistic approach to logo design.
Improvements?
It could be interesting to combine the imagery with the words more so that they aren't so split up. I would have also either used the rock texture in the backdrop blue, or pulled the cloud texture down into the text. 
How would you approach the same concept?
I think it could have been interesting to use things like Dark Castle Entertainment's logo as inspiration for this one and tried to marry they two a bit closer. It's the same type of thought behind it, but it seems to make the two images a little more close in comparison. It could have been interesting to use the lantern as a tie-in element rather than the two separate elements seen here.

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