Thursday, July 26, 2018

As an artist, it seems like the landscape is ever-changing from simply the tools, to the aesthetic. I intend to be an artist that never wants to stop learning, and as such, I find more and more interesting artists every day. Each artist has a unique insight and point of view, no matter the experience level. New views help open my mind and teach me there are many ways to utilize my skills and I hope that sharing our stories will help others in the same way. I believe there are many paths on an artistic journey, and each interview will help to show the stories of the artists that tread them.


Today we'll be interviewing Tony Max.

Kaminski: Let's just jump right in: what makes Tony Max keep on annihilating art supplies? What got you started and what keeps you motivated?


Max: I learned to read from comic books, so they've been a part of my life for as long as I can remember. The comic realm taught me my vocabulary, my moral philosophy, and how to create art. It was always a given that I would have to return the favor, to give something back to that community. I've got more stories in my head than I'll ever have time to illustrate, but that won't stop me from trying. I've always operated under the philosophy that if you make enough art in your life, time can't possibly erase it all after I'm gone.

Kaminski: It sounds like you and I share some very similar sensibilities when it comes to the reasoning behind making art. So it reasons to be, that your ability with line must transcend to both medias because of your tattooing background. Do you find there to be a difference in approach when it comes to the tattoo gun vs. a pen / pencil? What's some strategies you use when jumping back and forth? And/or what's some similarities between the two?

 

Max: Tattooing is much more like painting than drawing. The techniques used for blending and saturation are similar to watercolor. Each stroke must be deliberate and colored in a certain order. Drawing comics allows me to work looser, allows me to lightly sketch an area until I find the perfect pose or perspective. Because tattoos are so permanent and unforgiving, creating comics has become the perfect therapy for unwinding after a long day. I get to create art on my own terms without having to please a client. The only similarities lay in my sketch process when I'm creating designs. But for my last three series, I've gone completely digital, and that's an entirely different beast. The only time I use a pencil these days is for tattoo sketches. I use a light blue Japanese soft lead that vanishes after I Xerox it. Maybe my tattoo and comic styles look similar. I can't really tell because my comics are a real world to me. They've ceased being drawings and feel more like I'm filming a documentary.
Tattooing is much more like painting than drawing. The techniques used for blending and saturation are similar to watercolor.
KaminskiWell! You just changed my perspective!

Max: Haha, how so?

Kaminski: I honestly thought that tattooing in general was like drawing and painting with ink, not painting in washes like watercolor.

Max: It is in some ways. Or maybe it's more like using Copic markers. But It's definitely not like oil or acrylic because there's no way to alter the color once it's laid down. You can tint it, but there's no do-overs. Every mark has to be purposeful.

Kaminski: Whoa! So cool! Switching gears: What's it been like to work in comics thus far?


Max: Working in comics is my dream job. It's so exhilarating to sit down at the desk and create an entire world from scratch! I started off illustrating a couple of issues of Bethany's Song by Donald Juengling. I had so much fun on that project that I couldn't wait for another project to come my way. I immediately started writing my own graphic novel set in a futuristic Memphis and found that I was very satisfied with the mystery I'd come up with. I called it The Golden Silence. It was sort of a hodgepodge of every old detective show I'd ever seen, but I crammed it full of personal experience and emotion. And when I say crammed, I mean it. My first draft was 456 pages. I edited it down to 416, which ran for 16 issues and took a year and a half to illustrate. I published it myself under the banner of Memfamous Comics. The reception was warm and people seemed to enjoy the main characters, so I didn't waste any time writing its sequel, The Crimson Hand. This time I shortened the tale down to 6 32-page issues. I'm right in the middle of that one right now. I also created a third series called Memfamous Comics Presents that tells short stories set in that same world. And I've got a few dozen scripts ready to keep it going for a while. Illustration comes natural to me, but learning to write, edit, publish, and market a book took a lot of reading and practice. I've really learned a lot about how to run a business myself. It would be nice to have some other artists involved in the process, but I just haven't had the extra funds to hire anyone. The profits are meager, especially compared to tattooing, but that will never stop me from telling a story that needs to be told. I'm anxiously trying to finish The Crimson Hand now so I can move on to my next project. My next title is a really fresh idea that I think people haven't seen before. I'm very excited about it.

Kaminski:  Let's jump right in then: what spurned your interest in your Golden Silence project? And in that vein, what's a good summary for folks of the story as a whole? 

Kaminski: In that vein: Was there anything in particular that seemed to drive you towards or away from your project initially? Do you still feel just as driven about the project all these years later?
For me working on a comic project has been a very slow process because of the daunting amount of work, so I can only commend you on your dedication.

  

MaxThe Golden Silence happened because I wanted to do something cyberpunk, but also something local. So I jumped ahead two hundred years into my own neighborhood. I created this scenario where a world war between religions had broken the United States and left Memphis to fend for itself. The entire city is surrounded by a wall to control who enters from the wasteland beyond. The police force is now corporate-owned and called The Public Eye because they use technology to spy on every inhabitant. The reluctant hero of the story is a disgraced former cop named Filadelfo Burden. Burden, with the help of his assistant Lola, now operates a Finder Service. He uses his experiences as a cop to track down various people, places, things, much like a modern day private eye. The only problem is that he has this monstrous addiction to sex, drugs, danger, or anything else that could get him killed. In The Golden Silence, he has to solve a missing person case without becoming one himself. He knocks on death's door almost every issue. That's the gag.

I was driven to do a detective story because of my love of old crime shows. I just threw Mike Hammer, Jim Rockford, and Sam Spade in a blender and added a pinch of myself. As I started writing, I poured more and more of myself into the story. I used a lot of personal experience with addiction, with psychedelics, with religion, with casual sex and used the book to explore how I really felt about those ideas. For instance, if a good friend died in real life, I would put that into the story and let Fil Burden work out his feelings toward that. Because his feelings are pretty much my own. So I stayed very focused and forced myself to get the work done. I didn't let anything pull me away from that project. My friends and family can attest to that. And I'm still that driven. But I just had a baby daughter born in December, so I'm finding that I won't have that much free time again for a while. But yeah, I live for work. The harder my day, the happier I am with myself at night.

Making comics is soooo exhausting. It takes forever. I can see why most are done by large teams of people

Kaminski: Oh I hear that! That is part of what maintains my trepidation of diving in headfirst. Once you start, you can't stop! So you better make sure you're fully committed once you start!
If you were to start over as a creative, what are some things you would tell yourself?


Max: First thing I would tell myself is to not release a brand new series a week before a presidential election. It turns out that people have their attention diverted and social media totally loses its marketing power. And social media is another lesson. I'd tell myself to not underestimate the prep work needed to launch a book in a way that the public can easily find and consume it. I also wish I could tell myself to start producing comics a lot earlier. I wasted at least a decade daydreaming about it before I did it, and I really missed out on this indie comics renaissance that happened about ten years ago. It's still happening, but now the market is so oversaturated that it's becoming increasingly more difficult to stand out in the crowd.

Kaminski: I can hear that... but in that same vein, it's all about grass roots, right? Once it starts to take off, there's no stopping it. Do you ever find your inner voice competing with the two sides of your artistic ability? Or do you view them as two parts of the same whole?

I know that working a day job, I have this tendency to come home feeling drained from dealing with the normal ins-and-outs of graphic design work, so it makes me wonder if there are also days where the same thing happens to you with tattooing vs. comics.

Laziness in art is a cardinal sin. That's the quickest way to get sent to Art Hell.

Max: Oh yes. Tattooing is like any job. It gets tiresome. Especially when the art you're creating is to satisfy someone else, and art is best when it's self exploration. So when I come home and switch gears into comic mode, it's all about pleasing that inner voice. I don't stifle it at all. I don't concern myself with editing, with being PC, or being shy, because that would be censoring whatever my subconscious wants to explore. Sometimes I read a finalized page and think "Well, that's rather offensive." But I don't edit that, because it would be artistically dishonest. And when it's over, I feel more relaxed because I've just had a therapeutic conversation with myself over thoughts that needed to surface. People think I'd be burned out from working too much, but the comics actually cleanse me and hit my reset button for the following day's work.

Kaminski: Definitely what art should do! I'm glad to hear that it's doing it's damn job instead of being all lazy and whatnot.

Max: Laziness in art is a cardinal sin. That's the quickest way to get sent to Art Hell.

Kaminski: This one is completely optional, but do you have any questions for me?

Max: I love your cyberpunk art. It reminds me of those old Shadowrun covers. Do you think you'll ever do a comic or graphic novel? Or do you prefer one-off illustrations to the sequential stuff?

Kaminski: Hilariously enough, my first influence is actually the ShadowRun second and third edition books. Because of that, Elmore definitely has a huge influence on my as well as John Van Fleet and Timothy Bradstreet. It makes me very happy that you recognize my influences as that means that I feel like I'm getting closer to being on point with that type of art.

Ultimately the whole project is actually part of a bigger world that Ashley and I continually work on and off - Honor: [De]Coded. The marionettes (all of my robot women) are part of this world as much as the displaced archetypes and foundlings, etc. etc. It's actually a world that is slowly building, but coming out none-the-less.

We have parts of the world and characters, but have yet to really find a way to piece it all together. Eventually it'll become a cohesive project though. I just have to stop getting lazy about it hahaha. That and I don't know if I could work on a comic project outside of my own work. I would have a seriously hard time on another's IP - making sure that every angle lined up to their expectations and things...

But yeah, the short answer is that it's all part of a bigger world that will eventually surface into a graphic novel form.

Max: I'm looking forward to seeing that happen. Cyberpunk is my favorite genre. I grew up feasting on cyberpunk comics, movies, art with these big cumbersome headgears and wires protruding from everything, but when I sat down to make my own universe, I had to modernize those ideas. I had to keep reminding myself that the future is wireless with smaller technology. It was hard!
If you could have any gig drawing an established character, which one would it be?
(Personally I'd like to revive Ghost Rider 2099)

Kaminski: Ooohhh.... that's a GOOD question!

It's hard to narrow down to one specifically... but if I were to dive into one character only, it might have to be Tank Girl. She intrigues me for so many reasons, but the one thing that I haven't really seen out of her is absolute depth. She just seems to be the embodiment of angst, and punk (which I'm okay with at face value).

Max: Oh yeah, Tank Girl definitely needs an update. They're always trying new artists, but the story never really progresses.

Kaminski:  What goals do you have set for yourself in the immediate? What about long term?


Max: My most immediate goal is to finish up my current series. The Crimson Hand only has half of its six issues out. But I desperately want to start my next series, so I'm about to shift it into high gear. My long term goal is to keep all these titles running long enough to make them popular. I'd love to see the Memfamous comic universe as a tv series, reaching a much wider audience. I would love to write for television, and it would be exciting to have a decent show set here and filming locally.

I don't have a retirement fund, and Hollywood money is about the only way to strike it rich with comics.

Kaminski: And of course, the final question: what's the best piece of advice you've received or best piece of advice you can give to upcoming artists?

Max: The best advice I could give to other artists came from my college painting teacher. "Just work." Don't feel inspired? Work anyway. Don't have an audience? Work anyway. Broken arm? Work anyway. Never stop working because each and every attempt makes you better at creation and safer in knowing your purpose. And a lot of the good stuff in art happens when you're not paying attention.

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Thank you all for reading, I hope you enjoyed this interview with Tony Max.
If you did, please give it a SHARE via Facebook or Twitter, below.
You can view this interview, and many more, HERE.

You can find view more of Tony's work at:

If you would like to be a part of my interview series, simply fill out the contact form HERE and I'll get back with you as soon as possible!

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THANKS FOR READING, AND UNTIL NEXT TIME!

Thursday, July 12, 2018


As an artist, it seems like the landscape is ever-changing from simply the tools, to the aesthetic. I intend to be an artist that never wants to stop learning, and as such, I find more and more interesting artists every day. Each artist has a unique insight and point of view, no matter the experience level. New views help open my mind and teach me there are many ways to utilize my skills and I hope that sharing our stories will help others in the same way. I believe there are many paths on an artistic journey, and each interview will help to show the stories of the artists that tread them.


Today we'll be interviewing Stephen Najarian.

Kaminski: My first question is typically the same, but what made you pursue art? And in that vein, what KEEPS you pursuing it?


NajarianSo I was always somewhat into art, since i was little, I was good at it and enjoyed doing it in my spare time though I never considered it something that I actually wanted to do with my life. It was just a fun hobby for me. It wasn't until I was in high school that things started to change. Having been in band/music since I was in the 6th grade I REALLY disliked marching band freshman year of high school, I hated marching in the parades, the football games, and the concerts. So sophomore year I decided to take art class instead "I'm good at art, I enjoy it and I don't have to do any of that extra shit, and I can stay at home thanksgiving morning and not have to wake up early and freeze my but off watching my high school football team get their asses kicked by our rivals".  Total win, win. After quitting band and taking art class sophomore year, my teachers immediately told me that I was quite advanced for someone with no formal art training and asked if I had ever considered art school.

That same year the Lord of the Rings, the Fellowship of the Ring came out in theaters. I was excited to see the movie as soon as I saw the first trailers for it. After coming home from the theater I immediately had to go get the books to read everything, I immediately became hooked. I fell in love with the design of the movies and the art of John Howe and Allen Lee, pouring over the art books. Discovering my love for fantasy and Lord of the Rings, along with taking my first real art classes made me realize this is what I want to do.

As for what makes me want to continue pursuing art is the fact that I am currently living the dream/goal I set out for myself when I was in high school.  I looked at people like Donato Giancola and his Lord of the Rings paintings and thought that is the coolest job ever.  You get to paint awesome stuff from your favorite books and movies and people buy it.  I may not be as financially well off as I would like or hope, but I am living fully off of my art, I get to paint what I want when I want, how can you not love that?

Kaminski: I'm sure I've quoted it many times before, but much like your push via Lord of the Rings, my push was always from Role-Playing games of the eighties and early nineties. It's no secret that Shadowrun has and will always be a HUGE influence on all of my work. That being said, it's interesting to see that we are both on two sides of a coin, it just happens to be a different coin. 

The fact that we can use our influences to push us to something greater, much like they used what was previous to them to push on, makes me happy at least. It's that whole thought of 'making something yours' that we were taught all throughout art school. Therefore: it's interesting that you note that your work is yours and yours alone. What's that journey been like? What are some pitfalls you've experienced or notable successes that came easy thus far?


NajarianExcept for a few freelance jobs here and there all of my art are personal paintings.  My art journey seemed to be a long and at times a challenging one.  I graduated art school in 2008, at that time I thought I was going to follow in Donato's footsteps, being an oil painter working my way up to book covers.  I kept working on portfolio pieces trying to improve my skills waiting for the time when I would be good enough to start getting paid work.  Hearing stories about other artists who would say things like "you gotta start at the bottom working for the crappy low paying clients and slowly work your way up" sounded incredibly unappealing for me

Why work for shitty low paying clients when I can just work on my own personal portfolio pieces, basically I thought what is the point working for some low paying clients when I can focus on building my skills for clients that have higher budgets that would pay a sustainable wage for artists, and actually enjoy the work I would be producing.  I kept on doing that until 2013 when I finally started producing work that I thought was good enough for some of the lower/mid level companies

I got a few paid illustration jobs but nothing that could come close to allowing me to quit my full time job and do art full time. Around this time I was listening to a web show, One Fantastic Week, where two fantasy artists would talk about art/business/and their art journey.  One of the hosts, Sam Flegal (if you'd like to read the interview with Sam, look to Interview #3) was making a living selling art at comic conventions, he had been doing it for several years and he was making a living at it.  I thought to myself this is something that I should try, I thought my work was similar in overall quality to his, and if he is making a living doing this then why not me?

Around that same time I got laid off from my job so I took advantage of my unemployment and my free time and started producing more work and attending conventions. It was slow going at first with little to no profit at the beginning but as I produced more work and got more comfortable with shows and selling I started to make money.

I have been doing cons for three years now and I am earning a decent living painting the things I like to paint and selling it directly to fans at conventions and online.

If someone is going to pay you less than $200 for a painted illustration, don't bother.  Paint something on your own, you will enjoy it far more, and it will do far more for your career than rushing to paint ten crummy illustrations as opposed to painting one kick ass one.  

As for pitfalls that I think people should watch out for, mainly the idea that there are only two options for artists, freelance or studio jobs.  That's totally not true, there are so many different ways and avenues for artists to make a living, do not pigeon hole yourself into just those two. Another thing I think artists should watch out for is some of these predatory low paying jobs/clients.  If someone is going to pay you less than $200 for a painted illustration, don't bother.  Paint something on your own, you will enjoy it far more, and it will do far more for your career than rushing to paint ten crummy illustrations as opposed to painting one kick ass one.  No one will hire you for your mediocre freelance work that you had no time to work on.  Spending the time to work on one killer painting will take you so much further.

Kaminski: The advice above is something that I'm still trying to learn myself. 

It seems like you've dove deep into the dark fantasy realm. Is this a topic that you find yourself fully invested in? Also, what about the genre excites you as compared to other genres out there?

NajarianI don't know if I would call my work dark fantasy, some of my work does have those elements.  I usually call myself a high fantasy artist.  Dragons, knights in armor, castles, sweeping landscapes.  These are all the things that have interested me in art and fantasy since I was little playing Magic: the Gathering in 1996.  I paint the things that I have always responded to in fantasy and have very rarely had interest in painting anything else.  I cannot see myself getting tired of dragons, castles, and snowy mountains any time soon.

Kaminski: Switching gears: Since you make your money typically with work that is yours, alone, do you have any advice for people that want to try this avenue too? What are some strategies to get their name out there and/or make active sales via website or conventions? Basically what NETS you sales?



NajarianI would say just paint and draw the things that you love to paint, your love for it will show through and fans and collectors will take notice.  I have always gotten a better response to my personal work than client work, and I have heard the same from my artists friends.  People can tell when you are emotionally invested in something.  Do what you love and people will follow.

As for promoting yourself online, that isn't one of my strong suits.  But what has worked is being active on social media platforms like Facebook, Instagram, tumbler etc.  Another great place is posting on reddit, I know it can be scary with all of the different sub reddit rules and some of the less than polite members in said communities, but reddit as a whole can be a great place for you to find new fans and collectors.

The best thing to do though, is to get out there in person meeting people and talking about your work.  Going to conventions and exhibiting has been by far the best way I have reached new fans and collectors.  My social media presence is relatively small, but my presence at conventions has been steadily growing and is my main source of income.

Kaminski: Which brings us exactly to our next point of business: some conventions, such as Dragon Con, have entry 'exams'. What's your advice to break-in? In that vein, what are your favorite shows to do? What do you find so interesting about them?

I would say try to submit your best work, hope for the best but don't be surprised or really that disappointed if you don't make it.  Not making it into one show, no matter how good it is isn't going to ruin your sales for the year or ruin your career.

NajarianUnfortunately I have no Idea what the secret is to break through the jury process for some of those shows. If I did have any secret tips I would be exhibiting at GenCon, DragonCon and NYCC this year (I didn't pass the jury in all three). It is a total crap shoot, last year I got into those three shows while failing to get into Emerald City Comic Con, this year it was the reverse, I got into ECCC and not into the others. I would say try to submit your best work, hope for the best but don't be surprised or really that disappointed if you don't make it. Not making it into one show, no matter how good it is isn't going to ruin your sales for the year or ruin your career.

I would say try to submit your best work, hope for the best but don't be surprised or really that disappointed if you don't make it.  Not making it into one show, no matter how good it is isn't going to ruin your sales for the year or ruin your career.

These shows are getting harder and harder to get into, more and more talented artists are applying and there just isn't enough room for everyone.  I think someones best bet is to focus more on smaller conventions that are growing in popularity, shows like C2E2 and AwesomeCon, MegaCon.  Shows that are big but maybe not as big or as difficult to get into as GenCon and DragonCon.  there are plenty of shows out there that are great to exhibit at that don't have the challenges as some of the bigger more expensive shows.

Kaminski: These are all shows that I eventually would like to break into myself - particularly C2E2. In time... in time.

Do you have any projects that you've been working on collectively that you can share? Such as a series or theme? Do you have any projects that you're particularly proud of? And if so, what makes them so appealing to you?

 

NajarianSo far most of my personal illustration work has been, "What do I feel like painting next?" Jumping back and forth between figurative work, castles and landscapes, and dragons.  There isn't too much cohesion between everything in terms of an overarching story, however, I have recently been working on a series of elemental dragons.  The first one started as a piece for fun on my twitch stream, and it very quickly has turned into my most popular print.  I then decided to do a companion painting to it that has also been quite popular.  Those two images have now turned into the beginning of a full on series of elemental dragons.  I now have three in the set with plans to do several more.

I have also recently been thinking about my favorite books, Lord of the Rings and Game of Thrones, illustrating scenes and places from both.  Basically the plan currently is to jump around from dragons to castles


As for pieces that I am particularly proud of, there are a few pieces over the years that I am really happy with how they turned out, like what they did for my career, whether they were a level up moment in terms of skill level or my first paid job or first book cover.  I would probably say that my "winter fortress" painting was a piece that I really started to figure things out in terms of how to paint and hitting the level of finish I am looking for in my work.  That is also a piece that several of my art heroes have purchased prints of when I exhibited at IlluxCon. To have Mark Poole like your work enough to purchase a print is like a dream come true.

My final hour painting was also a piece that has done a lot for my career, it was my first big seller print, got me some good traction online and turned into a giant oil painting commission. That piece was the largest profit I'd made off of a single image.

Kaminski: I would be nerding out the whole time if any of my art heroes showed up to my table, and then actually buy a print?! Ashley would have to pick me up off the floor! 

Since you've talked a bit about your series and what you like to paint, then let's get into the nitty-gritty: What's your process typically like? Do you have any particular strategies you use to flesh out a piece from beginning to end or do you just dive right in and let the paint flow?

NajarianUsually I have an idea gestating in my head.  I like to spend a few days at least (sometimes ideas stay in there for weeks or months) thinking about the piece, what I want, angles, composition, I like to have a vision in mind before I start.  Once I have what I think is a solid idea I start sketching it out on the computer and the idea/design gets further revised and changed until I find an ideal flow to the piece.  Usually somewhere in this process I also start compiling reference images to either help with the design and sketching process or to help me with the rendering for the final painting.  Once I have my drawing and reference images compiled I dive in with the under painting.

(early WIP shot of the lightning dragon from above)

Usually I begin painting underneath my drawing layers, at this point I am just focusing on getting base layers of color and value.  I usually try to stay pretty muted at the beginning, as I build up the piece and the rendering I will start pushing and adjusting color as I go.  Once I feel comfortable I have everything I need I start painting on top of the drawing layers and slowly build up the rendering.  I usually jump around a lot when I work, I will usually start with the background and build that up a bit, then switch to the foreground and work on that.  If I focus on one area too long I start to get a little bored, I like to jump around the image keeping my eyes fresh to notice things that are bugging me that I want to improve, I especially do this towards the end, towards the end of the painting what always started as clean organized layers turns into a gigantic mess as I jump between foreground, middleground, and background layers.

Kaminski: A lot of people, especially fledgling artists, don't realize how long an idea can take to formulate. The comic project that Ashley and I have been working on actually started when I was back in elementary school and has been a slow burn since then. All of the robot drawings and gestures and studies and things are all the build-up for what will most-likely become an actual explosion of insanity for a game or book or comic or whatever it happens to want to become! Not only that, but doing sketches, thumbs, etc. are all a part of the process. Because of this, it also appears that our end-goal process remains pretty close to each other, with things looking like a mess for a hot minute before the final, ultimate clean-up stage.

Speaking of clean-up...What goals do you have set for yourself in the immediate? And the long term?


NajarianGoals currently are to keep making new work and selling at shows.  I am earning a living though it is not as much as I would like.  So increasing sales and getting better at conventions, improving my booth setup, and offering new products is my immediate focus.  I also want to try and find some more time to work on some traditional paintings, I haven't worked on any traditional work for the past five months or so and I would like to have some originals to show off at some upcoming conventions.  Besides that, find time to work on some drawings for a sketchbook that I have been telling myself I have wanted to kickstart for the past two years.  I need to get off my ass and start actually working on that.

Kaminski: And, finally, what's the best piece of advice you've received OR what's the best piece of advice you can give to established or upcoming artists?

The art heroes we all look up to were not blessed with some God given ability, they just worked really hard at it and so can anyone else if you are committed and put your mind to it.

Najarianthe advice that I have always really appreciated is hearing from others is their trials and struggles they went through to get to where they are.  Knowing that this art thing isn't easy, even for some of the top artists in the industry was super important to me.  You aren't going to wake up one day and be a master painter.  Embrace the journey you are on, don't get discouraged that it is taking longer than you want.  If you put your head down, don't give up and keep working you will get there eventually.  The art heroes we all look up to were not blessed with some God given ability, they just worked really hard at it and so can anyone else if you are committed and put your mind to it.

The other big thing I have learned was to slow down when painting, get good reference.  If you are struggling with a certain area, don't just say "oh well" and power through it, take a step back, find some better reference, repaint it if you have to.  It sucks scrapping something or starting over when you have spent so long on painting, but if it will make the end result that much better it is totally worth it.  There is no race to see how fast you can churn out paintings, quality over quantity always comes first when it comes to art.

Kaminski: Great advice, Stephen! Thanks for all of your insights!

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Thank you all for reading, I hope you enjoyed this interview with Stephen Najarian.
If you did, please give it a SHARE via Facebook or Twitter, below.
You can view this interview, and many more, HERE.

You can find view more of Stephen's work at:

If you would like to be a part of my interview series, simply fill out the contact form HERE and I'll get back with you as soon as possible!

----------------------------------

THANKS FOR READING, AND UNTIL NEXT TIME!

Follow Mat @artofmatk

Follow Ash @ashley.storyteller