Showing posts with label ramblings. Show all posts
Showing posts with label ramblings. Show all posts

Sunday, December 2, 2018


Every once in awhile, I'll be roaming the digiscape, and a ludicrously good tid-bit of advice will show up. An artist that I'd only just met on Twitter managed to give some of the best advice I'd seen in some time to artists, newbies especially. I thought this was worth a good share, because I couldn't have said it any better myself...


Attn: smaller artists. 
I'm going to riff a bit here, because even though I'm new to trying to make a living as a creative, I've been around a bit, and I have a few things that I think may help, if you take the time to read through this. We're all aware that it's tough to make a living as a creative professional. Frankly, the issue is that peoples' tastes are fickle. When you go it alone, there is a very real chance that you may work 30 years learning your craft for a single year of popularity and high demand.


That is not a good investment. You can try to justify it by hoping that in that single year, you'll make some really big sales, but that's about as likely as winning the lottery - it can happen, but the reality is, it probably won't. We do what we do because we love it, but that is not a reason to endure abuse or scorn from other parts of society. Art is a skilled trade that takes a long time to learn, and often requires expensive equipment and personal risk. 

So how do we get the respect that warrants?


1. Stop undercharging for your work. 

It may be fine to get $5 for an avatar when you're 15, but what do you expect to do when you're 30 and paying a mortgage? There's a very big distinction between pricing your work accordingly, and knowing what your audience demand is. Here's an article from muddy colors that might help to sum up this issue in a much more concise way: http://www.muddycolors.com/2015/09/pricing/

2. Don't unfollow people. 

It takes a little time for people to get around to following back, stop being spastic about it. Instead, take some time to maybe get to know them. Ask them questions, INTERACT. I think that quite a few people forget that the point of social media is to be, well, social.
Now, this is not to say that you need to maintain your social outreach in the exact same way all of the time - like I can find unfollowing okay if they are either being offensive to you personally OR not interacting in any way for quite an extended amount of time.

3. Take your gender out of your bio. 

Frankly, you just have better uses for that space. Put a link to another account or something in there instead. Some social medias require this space to be used, but I have to agree that I find it a bit useless. I don't see what the difference is, ultimately. 

4. Never go full hippie. 

Sorry, it's gotta be said - don't swap wives or join communes. Treat other artists like coworkers. This one is a bit difficult to get over for some people, keeping things professional, but I highly suggest that you treat every interaction as though this is someone that you could potentially work for. That's not to say that you can't be goofy, or have fun about things, but try to maintain some semblance of professionalism, especially if the situation warrants you to be.


5. When you have a bad day, get it out, but then get over it. 

My own little sister is also a painter, and she's not bad, but she's so constantly negative, I can barely stand spending time with her - and that's not a great way to convince people to support you.

6. Organize yourselves. 

Don't stand alone - find the people near you who are like-minded, and work with them. If you're a musician, you need album covers, posters, bartenders, bouncers, roadies, etc. If you're a painter, why not serve food and hire a quartet for a show? If you're an illustrator, join a creative group. There are TONS of them. No matter what you join up with, inspiration will ooze from your co-members if it's an active group. Check Facebook, check twitter, check blogs, really check wherever you regular to see if there are any available.
If you want to go the physical route, I suggest - especially as a creative - to search out locally what kinds of groups there happen to be local to you. As a painter, you might benefit from doing plein air groups. As an illustrator, you might have a local comics guild to try your hand at that type of creative outlet. The point is to just start trying to join up with fellow, like-minded folks and constantly push each other!


7. Ask. Just ask. 

Stop being so scared of your own shadow, and tell people what you need. Not everyone will like that - that's fine, those people will go away. This isn't even an art thing - it's true everywhere. No one ever asks for things, they just assume and give up.

I've never been ashamed to ask anyone about anything myself, even to the point of getting myself in trouble because I have no filter. But that's simply to say, if you're uncertain... ask! Typically if someone is receptive enough to respond to your question, if they don't know, chances are someone they might know has the answer to your question. This is what I believe the true meaning of social media is - people helping each other figure out things that they might not know.

8. Keep personal beef personal. 

You're not going to get along with everyone, that's impossible- but you can decide not to scream about how awful they are from every rooftop. I haven't seen it in visual arts yet, but look at the dumpster fire that is YouTube, if needed.


9. Stop trying to be someone else. 

I get it, I really, really do - you see something you like, and you want to emulate it - and that's a good way to learn. And I don't know, maybe it's just me, but it doesn't seem likely that every artist dreams of someday working in an anime mill. The main point here is that everyone is simply an emulation or combination of things that came previous. Take even what we assume to be the great masters, they are emulating even older artists. Everything in the art world APPEARS to be cyclical, so I'd suggest find things that you enjoy, subject matter that really speaks to you, hell, even find artists that are similar to what you are trying to achieve, and simply learn everything you can from them until you have your own voice.


10. Finish your work. 

The longer you look at an unfinished work, the more you grow to dislike it. Don't let that happen - my best work is finished in one sitting, because my mind doesn't have time to second-guess it. If you finish something and it sucks, just move on.

While I can't agree with the part about finishing a project in one sitting, because mine tend to take multiple sittings over weeks-on-end, I can highly recommend that you work on multiple pieces at a time and only work in small spurts on each project. This way it keeps you fresh on each piece.
For example, I think at any given moment I'm working on about three to ten individual pieces. It helps to vary subject matter, vary size, vary composition, etc. That way each piece feels unique in it's own way.

Either way, at the end of the day, whether you like or hate a piece, ultimately, is of small concern. In my experience, the pieces that I've absolutely loved, didn't have much impact on any audience, and the opposite of course held true in different situations. The main thing is - make work, and then finish it to work on more work. Keep moving forward, and don't dwell on what you did in the past.

If nothing else sticks, just remember that with each piece you work on, it'll always be a little bit better than the last.


11. Work with others. 

One person alone has to fight the world, but many hands make light work. Be the person that volunteers, and shows up. One day, you're going to want to retire - give people a reason to come visit you when you're old.

12. Form trade guilds. 

I'm gonna catch hell for that, but especially in the US, it's really the only option we have to ever get decent healthcare or retirement packages.

In the good 'ole U.S.of A. this unfortunately isn't a thing - GOD I WISH IT WAS. But I can commend this ten-fold. Artists need all of the things mentioned too!

13. When someone cries for help, answer. 

Don't make me smack the dumb outta ya - if you're a creative, you know exactly what those times are like. Lend a hand, so that when it's inevitably you later on, others will return the favor.

Much like the statement up above about communication - it's important to lend a hand as often as you can. And this can be something as simple as just telling someone that seems like they're having a bad day, that you believe in them. If absolutely nothing else, find something that they said somewhere via social media, and just comment or share it. That way they know that their words are being appreciated.


14. Stop believing dumb things. 

I don't know how much more plainly I can put it. If someone tells you "Armageddon is upon us!" but it just looks like any other day from your window, it probably isn't. You can't create truth if you live in a delusion.

And who am I to be saying these things? Well, that's easy - I'm the guy that took the time to write something down. If you don't think that's authoritative enough in and of itself, you clearly have not been paying attention. If you disagree, you can do that same thing.

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Thanks Twitsareangry for this awesome post!
If you enjoyed reading, please give it a SHARE via Facebook or Twitter, below.

You can find view more of Twitsareangry work at:

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THANKS FOR READING, AND UNTIL NEXT TIME!

Sunday, November 25, 2018

(This is a continuation of the previous post - A Bit of Advice About: Getting Critique)


As a follow-up post about getting critiqued, I thought it just as important to point out some techniques to employ when giving critiques. I find it helpful to use some of these thoughts up front so that the person getting the critique can get the most out of it.

(Artwork: Adam Paquette)

Establish Objectives

First and foremost, what is the person getting critiqued trying to learn? I find if you don't really lay down these ground rules from the get-go, the person getting critiqued may or may not get what they want to learn out of the critique. This is not to say that you can't give an all-over or all-inclusive critique about each aspect of a piece or body of work, just that you should establish some goals to your critique. Doing this will help you keep track of your timeline, especially if you have multiple critiques back-to-back or to really help one person get the most out of your advice.

Establishing Objectives can also help narrow your focus and keep you on task just as well. It's easy for a critique, especially midway through, to start to get very conversationalist, or even attack-and-parry. I've been privy to critiques where the entire body of work was needlessly prodded at to simply make the critiquee simply go away. This is the exact opposite effect you want to achieve by the end of it. Couple this with the fact that narrowing the focus up front can help the critique from going unnecessarily long as well. Sometimes a well thought out - but brief - critique is the best approach. Going into it with a clear goal in mind for the person and then sticking only to that criteria, especially if there are multiple critiquers present is extremely effective.

Overall, it's very important to be clear and up front about what kinds of things the person getting the critique wants to gain from you, and for you to approach it as though you have something to learn from them as well.

(Artwork: Mandy Jurgens)

Leave Opinions at the Door


It's very important to realize that the critique is not meant to reflect your personal tastes or flair for a specific art style or technique. The main thing to realize when walking into a critique is to remember that you're bringing your experience to the table, be it experience in certain medias or techniques, or your skill level, or perhaps even your differing viewpoint that might change someone's outlook on a piece. This is why I find it smart to get critiques at all skill levels, from the highest pros, to the lowest level newbie. The whole point of a critique is to look at the work for what it is and not look for the outward opinion that you may personally have towards the piece.

Make sure that you use whatever objective was established (see above) and use that as your baseline to talk about the piece in that light.

(Artwork: Lizzie John)

"Attack" the Work and NOT the Creator

One thing that's always hard for many critique groups that I've been a part of is for both the person giving and receiving the critique is to remember to leave the PERSON out of it. You're looking at the body of work so that you might be able to help that person see it from a different angle, or learn a new technique. Your goal is to not go out of the way to single that person out for their specific tastes.

For example, I've been in a critique where the person at the forefront obviously had disgust for the anime aesthetic and made it very known all throughout that they were going to pick on that person for the fact that they enjoyed it. You can imagine that the end result for that person's critique, and the entire experience in general, was not favorable. They ended up in more of a rage by the end, and both parties seemed to think of each other as lesser artists, and people.

A good way that the entire situation could have been alleviated would have been to ask a question what their viewpoint is on the anime aesthetic beforehand. Maybe try their best to get into that person's head space first and then discover what they could do better to match that aesthetic. Or if you don't know anything about it, politely tell them up front that you have no knowledge of that style and see if there's something that you can help with outside of that realm. Maybe they like a certain style, but lack proper anatomy structure, or color theory, or composition techniques, etc. There are almost infinite things you can touch on, from the grand to the minute.

Of course, this can be a very difficult thing to do. Sure, there could be an artist out there of great skill that also has thoroughly studied their art history and/or has the technical knowledge to backup their viewpoints to the maximum, but again, that's outside the realm of the person giving the critique. They should try to distance their personal opinion from their critique.

(Artwork: Yue Wang)

Use the "Flip/Flop" Technique


Another technique that I've seen used effectively, I'll simply refer to as the flip/flop technique.

What this means is, for every negative quality you see in a piece, try and find something to positive to reinforce. This will help to lessen the blow of something extremely devastating like, "The anatomy simply isn't correct." You could follow that up with anything really - simply a ", but the way you paint eyes (clothes, grass, hair, etc.) is really impeccable."

This seems to not only lessen the blow of something very devastating, possibly even requiring a complete overhaul, but helps them to realize some things that they've done right! The point of this technique is to ultimately give them things that they can study after-the-fact to really blossom even further!

(Artist: Andrey Surnov)

Remember: Growth is Key


This can be true for both sides - people have this tendency to forgot, or hell even become elitist, that both sides can grow from a critique. Just because you're being asked for / are providing critiques as a service, doesn't mean that you are some higher power or anything. As a friend of mine says, "everyone poops", and this includes everyone, from the top tier all the way to the bottom rung. We're all people with specific emotions at the end of the day. This is mainly to say that if you, even as the person giving the critique, go into it with an open mind, you might learn just as much from the person you're critiquing!

Here's an example: one of my years during college, we were all gathered together, doing group critiques on certain projects. Some of the people were instantly trying to jump all over one person in particular for something minor, like that person's anatomy. Sure, it needed help, but that wasn't actually what the point of the piece was. The artist being questioned was actually after very specific composition techniques. They weren't focused on learning how the anatomy was in the piece, particularly they were trying to learn how to lead the eye. SO when you take that into consideration over the other issues, you can begin to critique that piece of work on a completely different merit than what they had originally intended.

That's the point of the story, once that other small group took the thought of anatomy and things out of their head, they actually learned some very valuable lessons about how to lead the eye, how to make effective composition and ultimately, how to stay focused on the issues that were being asked of by the individual that asked for the critique.

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REMEMBER: This list is not all inclusive. There are a plethora of other options and suggestions to give to people who are both critiquing AND getting critiqued.

If you have any other techniques not mentioned here for either of getting or receiving a critique, I'd love to hear them below!

Until then, thanks for reading!

Thursday, January 11, 2018

As an artist, it seems like the landscape is ever-changing from simply the tools, to the aesthetic. I intend to be an artist that never wants to stop learning, and as such, I find more and more interesting artists everyday. Each artist has a unique insight and point of view, no matter the experience level. New views help open my mind and teach me there are many ways to utilize my skills and I hope that sharing our stories will help others in the same way. I believe there are many paths on an artistic journey, and each interview will help to show the stories of the artists that tread them.

Today, we'll be interviewing Jen Waldon.

Kaminski: My first question is pretty much always the same: Introduce yourself. Tell me a little about what makes a Jen tick.

Waldon: I think what makes me tick is copious amounts of caffeine and existential dread.


I live inside my own head a lot, much to the annoyance of friends, relatives and neighbors. You know that Meyers-Briggs personality thing? People yell about the science of it--it isn't perfect or absolute, but I feel it's a pretty good starting point to knowing yourself and learning how to handle people. I always test as an INTJ-A: introverted, intuitive, thinking, judging, and assertive. This means I'm a poorly-understood supervilliain and insecurity isn't my thing (not anymore, anyhow).

This lends me to living in my own head a lot, and I often forget other people exist. In fact, this past weekend my mother-in-law tried to guilt trip me about never calling or visiting. Thing is, these paintings ain't gonna paint themselves, and this art career isn't going to happen spontaneously on its own! I'm also not needy or clingy when it comes to family or relationships. I can go years without hearing from or speaking to some people and pick right up where we left off. I don't take long silences personally. Life happens. People gotta handle stuff.

I think what makes me tick is copious amounts of caffeine and existential dread.

So I feed my brain a lot of fantasy stuff. Things that appealed to me when I was a little kid. Things people teased me about, calling it 'dumb'. Except geek culture has taken over everything. Who's laughing (maniacally) now?!

My day job is better suited to an extrovert so it's kind of doubly draining. [I feel like I'm] basically an NPC in the game of life.

And since I was raised to question ERRYTHING people get upset when I ask 'why'.

Kaminski: <raises hand> I have my extrovert tendencies (such as never being able to shut up or have a quiet moment) but for the most part, I'm just content with arting all day, no interruptions.

I think this is a good point then to ask, what initially got you into art? Was it something that you'd always felt drawn to?

Waldon: It all started when I was about four, my parents and I had just moved to Connecticut and my dad was trying to fill out some bank paperwork. He had me with him because we were dirt poor and couldn't afford to have any babysitters. We lived in a little slummy house in Groton that had been divided into apartments. Anyhow, when I was that little I could not sit still if my life depended on it. I mean, any kid can't really be still at that age. The lady at the teller desk was getting annoyed with my gyrating and running and needing to climb on everything, so she motioned to my father, and held up a PENCIL and PAPER And POINTED at me.

My dad, chastised, took the items and gave them to me and got me to start scrawling on the paper. It was severely undeveloped nonsensical lines, even for a four-year-old (my life had a bumpy start), but my dad told me it was good. And from then on I was hooked. The more he praised, the more I drew.

My mother was also artistically inclined and when she saw I had begun drawing she taught me little things. She didn't praise my art as much as correct some things, or at least teach me to do better.
My parents' relationship was tumultuous and to protect myself I withdrew from reality and lived in my drawings. I sensed what was happening more than I saw.

My mother left us when I was 6 and my twin sisters were 18 months old. So any influence she could have had over my work went with her. After that it was my dad doing his darnedest to make sure I had plenty of self-esteem. He praised my art left and right no matter if it was good or not. It gave me a complex.
[...] to protect myself I withdrew from reality and lived in my drawings.
I actually started thinking it made me better than others.

And that since my art was brilliant, I didn't need to try to be better. That combined with the modern art influence over the public school system and my potential kind of suffered, but my art teachers loved me! I got A's in art without even trying! I had begun to draw from life on my own while in high school, but it got derailed when I rediscovered anime.

That anime phase wrecked my skill set so bad! Set me back ten years. I still lived in my own head though, A LOT. Art was the only thing I was good at and it was my life vest. So I clung to it pretty hard. I was otherwise a poor student. [As a result] I paint stuff that makes me happy. I'm only just learning to let the darkness out. Along with being a misdirected self-esteem advocate, my dad needed to psycho-analyze everything I drew. Thus, I painted and drew things that wouldn't attract too much scrutiny. I hated being asked about my art. I just wanted to explore an emotion without having to verbalize it and it felt like people were ruining it for me asking, "What does it meeeeeeaaaaannnn?"


I actually hate answering those questions. I'm not ready to.
Every piece I make is an exploration.

Kaminski: I don't necessarily think that you can answer those questions right out. I think that it takes time to really discover what it is you want to say and then let that speak for itself via imagery.

Whenever you first start to approach your art for the day / project for the week / etc. what themes tend to show up first? What kind of art do you enjoy to work on the most?

Waldon: I have this world in my head.

I guess I'm trying to realize it.
There are characters that have been evolving in there that I want to capture. There are atmospheres I want to create.

Kaminski: I can't wait to see what starts to leak out of your head as time goes on - the world you're building that is.

What's your preferred media these days when making a piece of art? Do you find any particular media easier over others? And in that vein, why?

Waldon: I kind of prefer PhotoShop just because it’s portable color on my tablet. However I also love to draw in pencil. The feel of paper and graphite scratching together is unbeatable.

Kaminski: Much like you, I have a strong affinity for digital art as well, and that of course comes with it's own public viewpoint, but that for another time.

With your recent experience at IlluxCon (IX), I have to ask, is this your first convention? Have you ever vended before? What was that experience like?

Waldon: Kind of? My old community college had a little art festival called PARTake and they invited students and alumni to participate. I got a free table and was allowed to sell there for the duration of the festival. It was kind of a dry-run/practice for IX. I even sold a print! Although I was not prepared for the anxiety that came with showcasing at IX! It’s a completely different thing to have people like Donato come by your table and examine your work.

It’s honestly a blessing that these masters and the community in general are just awesome people. This doesn’t happen much in other fields. I can take criticism, but not subterfuge or abuse. They don’t even have to like me, but, they’re always kind.

Kaminski: In that same vein, what lasting effect will it have on your art? Have you made any new decisions for new projects or new methods of working on pieces?

Waldon: I caught up with John Schindehette and asked him for some feedback on my overall body of work. He looked over my ArtStation and gave me some really good pointers to help me achieve my goals, and he also kind of switched on a light for me concerning the psychology of composition in art. I still need to work on my colors, though. That’s a never ending thing, it seems.

So this upcoming year I’m going to be doing a lot of studies. I hate doing them, but it’s necessary if I wanna git gud. I’ll be working on anatomy, environments, and of course perspective, and I’ll be doing some color exercises too. I need to see better. I tend to zoom in too fast. I need to start big and gradually move to small.

Kaminski: I think there's a misconception that once you 'make it' you don't really need to do studies anymore. In my opinion, this only breeds the need for even more studies. The (un)fortunate thing is, the more we get our name out there, the more variance of things that people want to see us paint, and thus, our reference folders tend to spiral out of control!

Speaking of using all the nice reference material: What kind of current project(s) are you working on? Do you have an overall theme coming forward in a series in the coming weeks or months?


Waldon: Well as you can see, I can’t seem to stop drawing my creatures.

I have a story I’ve been writing when I can steal moments to write. It’s really weird, too. I get little drops of things that become the story almost from anything. It’s like it hits me in the head out of nowhere, which is frustrating because I’m trying to control it and make it do what I want. I get the impression this thing is it’s own animal and I’m just along for the ride.

This is my personal project. It’ll be at the forefront of my efforts until some freelance/independent work comes along.

Kaminski: Honestly? Speaking from a fellow creative here... I've been telling myself for years that I'm just along for the ride.

We're just conduits. There's this interesting movie that (was?) on the NetFlix, about H.R. Giger.
He actually talks all about how the art he creates isn't even his, it's like his mind goes to this place - this alien conduit place - and he just channels it through his hands. That's what my fiancee typically coins, our voice.

It's what cyberpunk is, for me.
It stems from fears and obsessions more so than anything else. She actually told me that her writing instructor in college gave her some really interesting advice.

"If you find yourself constantly drawn to something to the point where it is the first and last thing that you think about during the day, you've found something so obsessive that you can't stop thinking about, it's important to latch onto it. Obsess over it. Don't let it go. That's what you're meant to do. Most people fight it, try to find things that cater to others, etc. It won't make you happy. Follow your mind, let your hands catch up. Once you start down that path, you won't stop."

The teacher, at the time, equated it to the big names out there that we know. Giger, Lovecraft, etc. They are really just creating from within. The obsessions that they have more than anything.

Okay, take a prime example that's familiar:
Pete Mohrbacher is successful because he follows his inner voice: Angelarium. And the same could be said with Sam and his Vikings. Look at the comparisons there.
They are following their obsessions into success.
The Plain White Piece Of Paper is a good post from Muddy Colors that's related actually.

And I will also warn you that it's hard to stay on track. The allure of money from freelance really dissuades you from working on your personal projects.

I guess we already kind of answered this question, but what goals do you have set for yourself in the immediate? What about long-term?

Waldon: Long term is definitely to publish my book. Not sure of the format yet, but I’ll figure that part out later. I may end up making a compendium of people for this world I’m building though. I’ve been learning about their cultures and stuff and how they all fit together like some kind of historian.


Kaminski: And the last question that I ask everyone... What's the best piece of advice you've ever received or what's the best advice you can give to fellow artists?

Waldon: Build grit. Passion is a compass. Fear is your guide. Rome wasn’t built in a day. Progress, not perfection. Those things are my daily mantra.

Kaminski: Great advice!
Thanks for being a part of the interview series, Jen! It was definitely a pleasure!

Thank you all for reading, I hope you enjoyed this interview with Jen Waldon.
If you did, please give it a SHARE via Facebook or Twitter, below.
You can view this interview, and many more, HERE.

You can find out more about Jen Waldon, at her website: https://www.artstation.com/works_of_jenius


If you would like to be a part of my interview series, simply fill out the contact form HERE and I'll get back with you as soon as possible!

THANKS FOR READING, AND UNTIL NEXT TIME!

Wednesday, August 9, 2017


AS AN ARTIST, IT SEEMS LIKE THE LANDSCAPE IS EVER-CHANGING FROM SIMPLY THE TOOLS TO THE AESTHETIC. I INTEND TO BE AN ARTIST THAT NEVER WANTS TO STOP LEARNING AND AS SUCH, I FIND MORE AND MORE INTERESTING ARTISTS EVERYDAY. EACH ARTIST HAS A UNIQUE INSIGHT AND POINT OF VIEW, NO MATTER THE EXPERIENCE LEVEL. NEW VIEWS HELP OPEN MY MIND AND TEACH ME THERE ARE MANY WAYS TO UTILIZE MY SKILLS AND I HOPE THAT SHARING OUR STORIES WILL HELP OTHERS IN THE SAME WAY. I BELIEVE THERE ARE MANY PATHS ON AN ARTISTIC JOURNEY, AND EACH INTERVIEW WILL HELP TO SHOW THE STORIES OF THE ARTISTS THAT TREAD THEM.


TODAY WE'LL be interviewing "K.F." Golden.





Kaminski: Firstly, Introduce yourself. What kinds of work do you do? Where have you shown your work?
Golden: I'm K.F. Golden, and I'm an illustrator based out of Memphis, Tennessee. I'm primarily known for picking up stray animals and drawing things, and I make money by doing the latter. I've done cartooning and story boarding that's been showcased mostly at conventions and galleries around the mid south, packaging design that's been used internationally, and right now I'm crossing the country in a bright yellow Kia visiting as many different art shows as possible with my BFF, Alexis Stetson.

Kaminski: Since conventions seem to be very important to you, what made you get a start in them and not dive head-first into a specific industry? In that same vein, what keeps you coming back for more?

Golden: I got into the convention atmosphere super early. My parents let me go to my first con when I was around twelve, and I was fortunate enough to have older friends who would drag me along on road trips to cons during the summer when I was in middle and high school. I honestly just love the scene! And right now, I have my best friend and we have a car and the finances to do it, so it made sense for us to say, "Hey, this is the part where we're young and cool and we hit the road." I really dig getting to travel and meet other creators in different fields. That, and it's been surprisingly lucrative for us. One-off commissions are my favorite things to do, and we sell a lot of those at cons. Basically, it's good money, I get to sight see, and I get to do my favorite parts of my job without worrying about too much corporate oversight.



Kaminski: I bet the versatility of not having a day-to-day job is both relieving and terrifying at the same time. Add to that, I have what I coin, 'con-ADD', so I have a really hard time buckling myself to the chair to do live commissions.

Did your style develop naturally from having to work through convention commissions like this? Or was this style something you naturally did? In that vein, is style even something that you consider when attacking a piece?
Golden: Oh heck yeah. I'm super lucky that I can do cons as a main source of income right now. (It's definitely a temporary situation since my healthcare stuff is kinda tenuous at best. But that's a bridge I'll cross soon enough. Gotta get a job with actual benefits, which means workin' for the man.) Oh my gosh, how do you not consider style. That said, my style is definitely one that I've tailored for doing on-the-spot commissions and quicker pieces. I don't mind sitting down and working, but I've always liked simplifying my lines, and my preference for watercolor has everything to do with it being a quick and easy way to get colors down. When I have an idea in my head, I like being able to execute it right then. I definitely like to work efficiently and simply, so I often draw in straight pen and ink and then lay down flats right on top of it.

Kaminski: What led to your decision to pursue art in the first place?

Golden
: This sounds extra lame, but it was a completely natural decision for me. I was always that kid in school that was drawing next to their notes, and I pretty much spent all of my time outside of class doodling with friends, too. I'm just used to being that geeky kid who makes stuff. I was actually removed from the art program in high school for making the wrong stuff. But I had an awesome teacher who basically let me stay in her classroom during lunch periods and such, and she ended up being the one to recommend me into art school.

Kaminski: Very cool! I wish that I had been more invested in my high-school career...

Golden: I was super lucky and I had a lot of nerdy friends that I drew stuff with. Somewhere in her possession, Alexis has a hundred-some-odd page comic that we wrote and drew together with two friends in high school. It's like a Shakespearean tragedy.

Kaminski: Oh, you're going to have to redo that and get it worked up for a one-off comic sometime.

Golden: We've joked about it, but it's some spectacular 15-year-old type writing. It's atrocious.

Kaminski: All the better!

Golden: Nooooopppppe. Plus, we'd have to draw in our friends' old characters, haha.
(left) Concept art for Golden's Ren'Py work.

Kaminski: Outside of commissioned work, is there any project in particular you'd like to talk about - such as a large project that you're working on or a group of pieces that all interrelate?
Golden: I recently made kind of a weird decision surrounding one of my long term projects that's helped tremendously. I had been working on a comic for a while that I kept hitting dead ends on. I guess I wanted to do a comic since it seems like every artist I know these days is passively working on one, you know?

Anyway, I retooled mine into a visual novel and I'm enjoying working on it about ten times more now. It's a story I've wanted to tell for a while but just couldn't quite get out in a way that I quite liked, called It All Just Blew Up. It's sort of an epistolary novel-style story told in text messages and chat logs, and it invokes a lot of modern day fantasy and sci-fiction tropes as it goes along. I'm having a ton of fun learning how to program it and designing things for the Ren'py engine right now. I'm a not-so-closeted VN geek, but point-and-click games can be very pulpy and they tend to have a sort of cult following. I realized that I'd really like to make one that has more than just a dating sim or a choose your own adventure-style format. So that's what's taking up my time these days.



Kaminski: Deciding to dive into something fully can be both relieving and incredibly stressful at the same time. My fiancee, Ashley, and I have only really begun to fully-flesh out the work that began back at MCA with Honor: Decoded. It's become a much different project than it was then, so it's awesome to hear that fellow artists go on journeys to get inspiration and projects that they feel worth their time. Do you have any personal tips that help you stay on target with your personal projects or perhaps things that help to motivate you while you work?


Golden: I try to set aside some time every day to make sure that I'm doing something creative for myself. It's definitely easiest for me to work if I have something else engaging going on. I'm a big geek for tabletop and forum role-play to kind of get my gears turning. I love making things and writing stories with other people - I mean, that's how I ended up here in the first place - so doing stuff like that that gets me back to my roots is really good for my ethic. It reminds me why I want to make cool things in the first place. That, and following other people who are working hard on awesome projects. It makes me jealous that they have something good to show. So then I remember to get to work so I have things to post, too. Totally petty, that one.

"DON'T BE AFRAID TO ERASE THINGS AND TAKE THINGS APART. EVEN IF YOU THINK THAT YOUR PIECE IS GOOD THE WAY IT IS. EXPERIMENT."
Kaminski: Trust me, I agree with you fully. I don't think I would work as hard myself if I didn't scour things like Spectrum daily. I'm a huge art book nerd myself.

What are some of your favorite themes or tropes to paint and why?

Golden
: My sense of humor is super straightforward and blunt, and I'm pretty sure that carries through to my artwork and the style that I like to write in. One of the more popular series that I did in college was my "Gross Gyls," which were basically just my main female character in really casual poses. Standing around in her underwear, scratching her sides, that kind of thing. I guess I like to draw things that are very dry and not over the top, and present my characters in situations that are relatable and distinctly un-glamorous. I like fantasy elements, but when I incorporate them, I like to base them in that same sense of boring modernity. I like characters that are making potions in a blender and using necromancy on roadkill. Mundane situations with some element of silliness are my jam.

Kaminski: It shows in your work - the silliness that is.

When you hit lull points in your work, what are some artists or things you find inspiring? What gets you back to work after you get worn down?


Golden: It might sound weird, but as much as I love visual media, my favorite way to deal with lull points is to get out of my own head space for a bit and just read a book or listen to music. It's hard not to take inspiration from different mediums when I work anyway, so sometimes I just need to sit back with my headphones and listen to some punk rock and kick start my creative groove again. As for artists I like, Yoshihiro Togashi is my go-to (I love Hunter X Hunter and Yu Yu Hakusho. He's got a really identifiable style to his manga work and I like his inks and watercolors a lot). His work is really what got me into the field in the first place.

E.K. Weaver (The Less Than Epic Adventures Of T.J. and Amal) is another favorite.

And lately I've been really into Night In the Woods and the Shadowrun series by Harebrained Schemes.

I mean, I could go all art history student on you and say that I really like Leyendecker, 'cuz I do, but usually my most direct influences are very pop-y and pulp-y, and whatever I'm playing with right now.

"KIDS ASK ME HOW I USE IT ALL THE TIME WHEN I'M AT SHOWS, AND THE ANSWER IS "RECKLESSLY," UNTIL YOU MORE OR LESS FIGURE OUT WHAT YOU'RE DOING. LIKE PUNK ROCK. OR SCIENCE."



Kaminski: I don't think it's weird at all that you get your inspiration from non-visual media. A ton of artists like Wylie Beckert actually start with writing before they even begin to touch sketching, so it only makes sense that you would want to change it up that way. I mean, hell, I get really inspired when Ashley reads to me while I write. In some ways I almost think that getting away from art is a way to make visual breakthroughs more than anything. A lot of times right after or right before I really grind on a project, I'll take a few days and just lounge and play video games or watch movies just as a break away from all of the art, and then come back to it with ten times the tenacity that I would have if I just grind straight through. Sometimes it's pretty important to push the reset button on your brain pan for a minute.

Switching gears, what kinds of goals do you have set for yourself in the immediate, and the long term?

Golden: In the short term, I'm excited to keep upping my convention game by making more things for our table. I'm working collaboratively with Alexis Stetson (Castalexis) to do a table at a different con or art show every month this year. We're booked through the year and still adding more shows. I feel like we're really learning as we go and it's been a super rewarding experience for us. We've been busy every weekend in March, and I'm making more art than I can remember to post. It's a good feeling! I keep seeing my portfolio and my experience grow with every show. We get to travel too, which is a fun bonus. I love road trips. Long term, I'm stoked to work on my personal project, but I'd like to take on more collaborative projects with other artists and creative types. I might even consider settling down for a nice, solid illustration job, but who knows? I'm really hoping that our road tripping continues to pan out and I get to travel further and sell art in even cooler places. That's the dream, right?

Kaminski: Yeah, the dream is definitely to expand outward with our art! And I think you're well on your way.
My final question for you is, what's the best piece of advice you've ever received or what's the best advice you can give to fellow artists?

Golden: Don't be afraid to erase things and take things apart. Even if you think that your piece is good the way it is. Experiment. Draw a good thing and then paint over it. For me, it's important to keep making things and trying out new approaches. If I'm not sure if I'm about to ruin a painting or not, I try to go ahead and commit myself to the risk of something new. Sure, I ruin a piece every now and then, but most of the time, that's just the price of learning and adapting my own process. Watercolor is a bit unforgiving as a medium anyway. Kids ask me how I use it all the time when I'm at shows, and the answer is "recklessly," until you more or less figure out what you're doing. Like punk rock. Or science.
Kaminski: That's an incredible answer. Thanks so much for a great interview madam!

THANK YOU FOR READING, I HOPE YOU ENJOYED THIS INTERVIEW WITH 
"K.F." Golden. 

IF YOU DID, PLEASE SHARE IT WITH YOUR FRIENDS!

VIEW ALL OF MY INTERVIEWS WITH FELLOW ARTISTS HERE.


YOU CAN FIND MORE ABOUT K.F. Golden at her website: http://www.callmemidas.com/


IF YOU WOULD LIKE TO BE A GUEST IN MY INTERVIEW SERIES, SIMPLY FILL OUT THE CONTACT FORM HERE AND I'LL GET BACK WITH YOU AS SOON AS POSSIBLE.


THANKS FOR VIEWING!

Tuesday, August 8, 2017


AS AN ARTIST, IT SEEMS LIKE THE LANDSCAPE IS EVER-CHANGING FROM SIMPLY THE TOOLS TO THE AESTHETIC. I INTEND TO BE AN ARTIST THAT NEVER WANTS TO STOP LEARNING AND AS SUCH, I FIND MORE AND MORE INTERESTING ARTISTS EVERYDAY. EACH ARTIST HAS A UNIQUE INSIGHT AND POINT OF VIEW, NO MATTER THE EXPERIENCE LEVEL. NEW VIEWS HELP OPEN MY MIND AND TEACH ME THERE ARE MANY WAYS TO UTILIZE MY SKILLS AND I HOPE THAT SHARING OUR STORIES WILL HELP OTHERS IN THE SAME WAY. I BELIEVE THERE ARE MANY PATHS ON AN ARTISTIC JOURNEY, AND EACH INTERVIEW WILL HELP TO SHOW THE STORIES OF THE ARTISTS THAT TREAD THEM.

TODAY WE'LL be interviewing Sam Flegal.





Sam has been a freelance illustrator since 2009. His art’s been used on book covers, hobby games, movie concept art, and even The History Channel. He’s also a co-curator of the online webshow, One Fantastic Week. We’ll be interviewing him today on his take on the industry and just in general, being an artist. That being said, let’s dive right in.





Kaminski: What first got into doing art and in that vein, what steps did you initially make to secure your foothold in this industry? 


Flegal: I first started drawing at age 3. My parents used it as a technique to get me to stop talking all the time. I was never far from a pencil growing up. I loved to draw. I got a degree in art and became a graphic designer. After 7 years I realized I wasn’t drawing anymore, and what I really wanted to do was be an illustrator. I started going to Cons and getting portfolio reviews from other artists. After meeting some industry folks I went to The Illustration Master Class.

Kaminski: Interesting. IMC is always something that I think would help many artists from amateurs to experienced pros would benefit from. Perhaps one day I'll be able to attend, myself. Before you broke out on your own, was there a specific industry that you were targeting initially? If so, why? And if not, did the shotgun approach actually help to get your name out there to many different industries?
Flegal: I wanted to work in games, tabletop RPG and mini-games. That and comics is why I got into art in the first place. I didn't want to pursue comics because of the intensity of sequential art. Comics is very cutthroat. Maybe one day I'll revisit my love of comics. I don't know that I'd say I had a shotgun approach. I've always focused on fantasy art in one version or another.


Kaminski: Much like you, I've always strived for the games industry and have actually heard it to be just as cutthroat as the comics industry. Perhaps channeling your art into a comic akin to Alex Alice's Siegfried might be a good way to channel your two loves together. I'm probably fast-forwarding some there, but what ultimately led to your love of nordic mythology?


Flegal: I've always enjoyed stories. In researching the roots of fantasy you come to Tolkein, from there you find his influences were folklore and myth. Specifically the myths of the Norse. The stories are so rooted in our modern western culture that when I read them the felt true to me in a way that other stories didn't connect. Every time I did deeper to learn more about the old stories I find I learn more about my own culture, my ancestors, and ultimately myself.


Kaminski
: That makes sense. They always say do what you love, and it shows in your work. I'm assuming your "AH-HA" moment came from IMC. Speaking from someone who went to art school for the entire gamut, I'm curious to know how your experience there compares. What was the program there like?

Flegal: The AH-HA moment wasn't in terms of what to paint, it would take years to figure that out. The AH-HA was how much fucking work professionals put in. it's not uncommon to spend 100 or 200 hours on a painting. When you're starting out speed doesn't matter. It's not about painting fast, it's about taking the time to make good paintings. That and really learning how to use reference and shoot my own reference was eye opening.


Kaminski: Yeah, when I was in art school everything was so rushed that it was hard to REALLY take the time to dive into a piece fully. I'm only just now discovering that slowing down and making sure that your pieces are both correct AND good (although it's subjective to our own eyes for certain) is more important than having twenty rushed or average pieces in a month. If you're not under any sorts of NDA, can you talk about a project that you're currently working on?



Flegal: I have a deep love for Norse Mythology. In my personal work I depict scenes from Norse Lore, a series I call Fateful Signs. Fateful Signs are what Odin saw as he hung from the great World Tree. Fateful Signs are the legends of the Gods and Ancestors carried down to us through the winds of time. Fateful Signs can be sought with runes, carved and made red. Fateful Signs are the words and deeds that honor the Lore of the Norse.
I present you with Fateful Signs.

Fateful Signs is a collection of oil paintings exploring the various legends and traditions of the ancient Germanic people. The series began out of an interest in Odin and exploded into a spiritual awakening. With each painting a piece of a much greater puzzle is uncovered.

I first discovered Norse Mythology back in 1999, when I was a Freshman in college. I'd gone to school out-of-state and didn't know many people. This left me with a lot of free time, and I spent it in the school library. At that point in my life, I was questioning religion, so I read about all the world religions. Out of all the myths and legends, the lore of the Norse stuck with me.

Throughout my art education I found ways to bring Norse Mythology into my projects as often as I could. On foggy days I'd even yell "ODIN!" into the mist on campus. Over time I made many friends, and spent less time in the library. Eventually I graduated and became a Graphic Designer. I worked in marketing for many years, but ultimately I found my way back to drawing and painting.


I've been a freelance illustrator since 2009. I've done art for the gaming industry and concept art for movies, but in 2012 I was faced with a client-free month. I didn't know what to do – I hadn't drawn for myself in years! After some soul searching and sketching, I started to work on a painting of a trickster wizard. At first I didn't realize it, but the painting was of Loki. Before the end of the month, I got more client work and never finished the painting; but it got me thinking about the Norse Gods again.


As many artists do, I started to feel a desire to work on more personal paintings. I was reading more about Odin and I felt a connection with the One-Eyed God. Once I finally had the time to devote to personal work, I was inspired to paint Odin holding the head of Mimir, and this became my painting "Odin's Secrets."


I didn't know it then, but this was the beginning of Fateful Signs.
 


Kaminski: What are some things you would do if a client become a tad too unruly? Do you have any coping strategies?


Flegal: It depends on the contract, but I would recommend, always follow the letter of the contract. Main thing if a job sucks is get it done quickly and move on.

Kaminski: Do you have any short or long term goals?


Flegal: In the short-term, it would be to make another book. In the long term: The life of an artist is a long term goal. Learn to paint better. Make art that's even more true to me.
Kaminski: And lastly, what's the best piece of advice you've received or the best piece of advice you'd give to aspiring artists? 

Flegal: Try to figure out why you really want to be an artist. The answer to that question is a journey, but it is the key to developing deeper art.
Kaminski: Thanks so much Sam!


THANK YOU FOR READING, I HOPE YOU ENJOYED THIS INTERVIEW WITH Sam Flegal. 
IF YOU DID, PLEASE SHARE IT WITH YOUR FRIENDS!
VIEW ALL OF MY INTERVIEWS WITH FELLOW ARTISTS HERE.
YOU CAN FIND MORE ABOUT
Sam Flegal 
at his website: http://www.samflegal.com/
TO LEARN MORE ABOUT his project involving the HÁVAMÁL: http://www.fatefulsigns.com/

FOR MORE information on Sam Flegal's collaborative project with Pete Mohrbacher, One Fantastic Week: https://www.patreon.com/1fw

IF YOU WOULD LIKE TO BE A GUEST IN MY INTERVIEW SERIES, SIMPLY FILL OUT THE CONTACT FORM HERE AND I'LL GET BACK WITH YOU AS SOON AS POSSIBLE.
THANKS FOR VIEWING!

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