Showing posts with label dark fantasy. Show all posts
Showing posts with label dark fantasy. Show all posts

Thursday, August 23, 2018


As an artist, it seems like the landscape is ever-changing from simply the tools, to the aesthetic. I intend to be an artist that never wants to stop learning, and as such, I find more and more interesting artists every day. Each artist has a unique insight and point of view, no matter the experience level. New views help open my mind and teach me there are many ways to utilize my skills and I hope that sharing our stories will help others in the same way. I believe there are many paths on an artistic journey, and each interview will help to show the stories of the artists that tread them.


Today we'll be interviewing Henrik Rosenborg.

Kaminski: The first question is typically the same to get the ball rolling: What made you pursue art? Is it something that you always saw yourself pursuing? What KEEPS you pursuing it?


Rosenborg: I think originally it was when I was very young and drew and painted in school. I always had a vivid imagination and was, for that age, fairly good at putting it on paper. I think the feedback from that when I was younger helped a lot. I didn't take it very seriously though, I just drew and didn't really care about progress, which was great in a way. The real progress started happening when I was sitting in my parents' basement playing World of Warcraft, no job or anything planned for the future and I was like, "what the fuck am i doing?".

I started thinking about what to do with myself, I knew, right then and there, that a normal job wasn't for me, I wanted to be creative. So I started approaching drawing as a profession, it took maaaany years before I even knew what to do with it. Seven years ago, now, I decided I wanted to be an illustrator so I just gave it all I got. At first it was more about just working with something that was interesting. Later on it turned into a way of helping people dream for a bit, see another world, even if just for a brief moment. Why I keep doing it I think is a mix of things, partially because I've put so much into it that I don't want to back down and partially the same thing as I mentioned, to help people dream a bit.

Kaminski: When first starting out were there specific industries you'd target or were you at the 'shotgun approach' and just sending out portfolio examples everywhere to see what stuck? And in that vein, what are some stories of your first for-hire projects (without naming any specific names of course)?

 

Rosenborg: Well I had been an avid player of Role-Playing Games (RPGs), especially in the fantasy genre for the most part of my life, so I knew I wanted to get into that somehow. I did very soon realize that it wasn't that easy to reach the bigger names even though I thought I was awesome. I started with applying to a bunch of RPGs on the Swedish market and the first few gigs I did paid incredibly bad.

My absolute first gig was for a big company, they found me as I was painting live at a big event in Sweden, the university brought us to different events to promote the school. At first I was kind of rude to the poor guy. I was tired and hungry, but he was persistent so we ended up deciding that I'd work with them on this project they had. It didn't work out though, I was so fresh back then, I didn't know anything about working professionally. It was quite a downer at first, that I lost a big name like that just cause I had a hard time adapting to the task. I was so used to just doing my thing you know?

To answer the question I'd say at first I did try get all sorts of jobs, and I did a bunch of jobs that I really didn't enjoy. But after a while i knew I wanted to get into Trading-Card Games (TCGs) and RPGs, so that's what i've been doing lately.

Right now i'm also getting into concept art, which is new and challenging!

Kaminski: Oh how fun! I love that you're so open to change.

That being said, I definitely followed suit, initially. When I first started out I had the potential to work with a big name game company that I certainly wasn't ready for, and so I declined the task. Looking back, I kinda wish I hadn't, but only you can know what you're capable of, you know?

As I've probably gone on about far too much in other interviews, I'm a HUGE fan of the Shadowrun universe and to this day, that's what reflects my need to draw so much cyberpunk and dark fantasy. 

Rosenborg: Yeah it makes a ton of sense, I guess you're ready when you're ready. I've turned down stuff before too cause I haven't felt ready or that it wasn't my area of expertise. I like to pick up jobs that i know I can handle.

Kaminski: So then, I have to ask: What influenced your dive into game art? Was it also that you played lots of RPGs and things? Were you hoarding RPG and card games much like I was in my youth? Lastly, were there any specific artists or game worlds that ultimately drove you forward?


Rosenborg: It was definitely RPGs, magic, some Swedish RPGs, computer games, Baldur’s Gate was a big one. All of these combined, it was just so imaginative. I remember, and sometimes still do to this day, the feel that the world is gray and dull in comparison to what a fantasy setting is. I often find myself trying to find some signs of real world magic! But in the long run, I want to make my own thing. I've been working for two years or so on my own fantasy setting with some friends, it will be a table top RPG and I am super hyped about it! I've always had a hard time restraining myself, I just really want to tell everyone about everything that i've made with it so far but I'm gonna keep it until it's finished enough to be showcased. 

The artist that has had the biggest influence me from the start and still to this day is Paul Bonner, just looking at his art has given me so many things. When I first saw a piece of his I was like, "how the fuck do you do that", and so that's been my constant pursuit too. Seeing his art has also made me believe in my ideas, that my imagination can turn into something, I don't always have to adapt and fall in line with what everybody else is doing. Which has been extremely valuable. Over the years I've of course picked up on other artists whose work I just love, like: Jesper Ejsing, Even Amundsen, Alex Konstad, Mike Azevedo etc!

Kaminski: Switching gears: when you first started out, what kind of training did you have initially? Are you professionally trained or did you learn as you went? Also: What medias are you favorite and why?


Rosenborg: At first it was all pencil drawings, which I've been trying to keep sharp up until today. I like to somehow stay in touch with the traditional mediums so I draw and ink some when I have time for it. It started out with a one year art school, where we got to try EVERYTHING! Sculpture, pottery, painting, etc., etc. That's where I grew the most in a short period of time I'd say. After that, I did three years at Uni - game design and computer graphics - there was a lot of 3D so I spent most of my free time doing 2D art. At first, I really didn't study too much; I've always observed a lot while being outside or around people to try to figure things out. But to actively study, I haven't done much at all. Some life drawing and anatomy through a course last summer. I've learned most through observation and just massive amounts of work! Being keen to figure things out and occasionally using reference! Correct anatomy, light, material, etc., aren't my main focus most of the time.

If it looks cool and believable i'm content!

Kaminski: I can see that your pencil work has a heavy influence on you, especially with the amount of detail your ink work has in it. Sidebar question, but do you do Inktober yearly? Or even Month of Fear?

Rosenborg: HAHA, noo... I try to, but I can never commit!

Kaminski: Hah, I agree. Something that has worked for me in the past is to find a theme and then start poking people to join in! Of course... mine usually are some sort of blend between cyberpunk and horror, but, well...

Rosenborg: Hmmm... like sci-fi or something?

Kaminski: It'd be a little more abstract than that, but yeah, pretty much.

Something like, "Pick a genre and research some material that could be in that and then adapt that to it." This is how, oddly enough, the Robo-Junicorn theme popped up out of nowhere for a project I worked on!

As far as media and creativity goes, it's amazing how many of us go through the trials of trying everything out before we decide what works or what doesn't. It took me awhile to decide that animation and posable figure sculpting was most definitely NOT my thing.

In that vein, are there any medias that you're simply not comfortable with? Do you have any stories about a project that you started that was an absolute flop because the materials just weren't in your wheelhouse or you just kind of thought midway through 'DAMN, this just isn't working'?

Rosenborg: Hmm... not really, this whole time I've been kind of set on doing 2D. Drawing, painting etc., so I've always dealt with any professional assignment with 2D. I have had assignments in school that involved 3D and 3D-animation which are areas where I am not at all comfortable! I've always been like "If I do what i love and get good at it people will hire me for it". So I've always just kept at it with 2D, painted textures, etc. - no photo bashing. That's just what i simply love and feel comfortable with!

Kaminski: Sounds like you and I have the same mentality when it comes to painting. I'm not against using whatever you want to get the end result, but I know personally that I can't find any solace in photo bashing and using texture overlays and things. Hell, these days I barely even use the blender brush (much to some people's dismay).

Rosenborg: Same here! All these options confuse me more then help me, to be honest. I mostly use one brush and just paint really.

Kaminski: Nothing wrong with that!

Rosenborg: But like you said! I don't mind at all what others use, I can see the point in using all of it.

Kaminski: It seems like you really push your work using techniques leveled up during traditional media use.

Rosenborg: Like what, for example?

Kaminski: Your work reminds me of the illustrations that I used to see frequently in fantasy game books - like watercolor and ink and things.

 
(Henrik's piece on the LEFT, Kojima's work on the RIGHT)

Maybe the best comparison might be similar to Ayami Kojima.

Do you have any projects that aren't under any sort of NDA or anything that you'd like to promote? These can be personal, or otherwise.

Rosenborg: I'm gonna mention two projects here that I am really keen on, one personal and one for a client. First off, I'm gonna mention the monster book I am working on for a litrpg book series called Ascend Online by Luke Chmilenko. Working with Luke is incredible, he's such an easy going guy, he's written this wonderful world that you just get lost in, it's so imaginative and it has this classic fantasy feel that i love. We throw ideas back and forth, he's letting me be a part of the decision making and it's a project I work on in-between other gigs. I simply do this because I want to take my time, I want to think, I want to doodle, i want to try before settling on something. Working with a person who's down with this is incredibly inspiring and joyful.


Secondly, I'm gonna mention my own passion project Ö (Swedish letter for some flavor). It started with me being in need of a home for all the weird creatures I was sketching. I started making up stories about them, but I kept forgetting a lot of the ideas I came up with. So one day I started a word document and wrote down one sentence about each idea, just to not forgot about it. It was a whole lot of weirdness, but it felt fun and crazy, just how I like a fantasy world to be. When I had thirty-five pages of one-line ideas, I felt like I should do something with it and so I started shaping it into Ö. Today we're five people working on it and what I can tell is this: it'll be a table top RPG, it'll be post-apocalyptic high-fantasy, there'll be a lot of darkness, you'll feel small and confused a lot. It's just one of those worlds I barely understand sometimes, but has a level of complexity and madness that I personally love.

Kaminski: What goals do you have for the immediate? And long term?

(WIP shot for a current project)

Rosenborg: For now it's all about stability for me: finding a balanced life, getting routines. I've worked hard for a long time and unfortunately had a pretty major crash about a year ago that I am still recovering from! Also, to just have fun and actually have a life outside of art. I easily get obsessed and burn out so I'm still trying to find a balance!
For long-term, the biggest thing I can think of is getting the ball rolling with Ö, and of course pursue some other career goals, like I'd love to work on something Blizzard related!

Kaminski: And to see you rebound as you have? Inspiring!

Rosenborg: Thanks man! It was a grim time.

Kaminski: Those serious downs with art can be intense, I never wish them upon anyone. I actually went through one myself for the earlier half of this year.

That being said though, I don’t want to dredge that up for you as it can be hard to break that feeling.
For the most part, I like to help people through hard times such as those!

And on that note: I think, especially with the cover, that Ö looks like an incredibly rewarding project!

Rosenborg: Oh i don't mind talking about it, ever, I decided to be super open with it. I talk about it a lot. I don't think suppressing it helps at all!

Kaminski: I agree! Good to know that your in the same mindset as me. Some people feel the opposite whilst I think talking about issues really helps to get them off your chest and breaks a cycle. Kind of like a big release!

Rosenborg: Yeaah man, helps you process them! Cause I don't think that these problems ever go away so, better learn how to live with them right?

Kaminski: And lastly: what's the best piece of advice you can give to upcoming artists OR what's the best piece of advice you've received this far as an artist?

Rosenborg: For me it has always been simple: Have fun! Fun is such an endless force of motivation and energy, if you feel like you're doing something fun it's easy to keep going. That's always been the lead motivator for me at least, just painting stuff that I enjoy and eventually I started getting paid for it and now it's my full-time job. Cause I got good at what I loved doing! So: Have fun, believe in your designs but also take a hard look at your work now and then and see what can be improved. Lastly, surround yourself with great friends and grow together.

Kaminski: I love the idea of collaboration! I think all artists should jump on the bandwagon!
I have to say, your interview was great! Thanks for joining in!

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Thank you all for reading, I hope you enjoyed this interview with Henrik Rosenborg.
If you did, please give it a SHARE via Facebook or Twitter, below.
You can view this interview, and many more, HERE.

You can find view more of Henrik's work at:

If you would like to be a part of my interview series, simply fill out the contact form HERE and I'll get back with you as soon as possible!

----------------------------------

THANKS FOR READING, AND UNTIL NEXT TIME!

Tuesday, June 26, 2018


As an artist, it seems like the landscape is ever-changing from simply the tools, to the aesthetic. I intend to be an artist that never wants to stop learning, and as such, I find more and more interesting artists every day. Each artist has a unique insight and point of view, no matter the experience level. New views help open my mind and teach me there are many ways to utilize my skills and I hope that sharing our stories will help others in the same way. I believe there are many paths on an artistic journey, and each interview will help to show the stories of the artists that tread them.


Today we'll be interviewing Eric Summers.

Kaminski: Firstly, what got you into art? What keeps you pursuing it?


Summers: Art is the one thing I’ve always done, and couldn’t imagine ever not doing. Some of my earliest memories are of drawing characters from movies and cartoons I used to love in the early ‘80s (WHEN DINOSAURS ROAMED THE LANDS), such as Star Wars, The Neverending Story, etc. I need to see if my mom or grandmother still have some of those old pics, hahaha! I remember drawing a LOT of Atreyu, the Luck Dragon, and Luke Skywalker.

As far as what keeps me going, I’ve never even considered quitting. Art is in my very bones, so even when I have those inevitable “OMG I suck everyone is better than me why am I even bothering” moments—like all of us do—giving up isn’t even an option. I guess I’m what you’d call a professional hobbyist, since I make money from my art, but it’s not my primary income. I’ve been a graphic designer since late high school, so that helps pay the bills while I draw my widdle butt off every night after work. I consider myself lucky in that I work in a field that allows a lot of creativity during the day, but also exercises a different set of “brain muscles” than illustration. I find that both disciplines feed into each other really well and reinforce each other against burnout.

Kaminski: It seems like you and I are kindred spirits in that way - that we both pretty much make every waking (non-working) hour about art and also maintain a day job as a graphic designer. It's interesting that we both seem to want out, but life has a funny way of dividing our time. Ahh such is life, amirite?
You talk a bit about your influences, but I have to ask, what got you your start into this creative insanity? In that vein, were you formally educated or did you simply dive off the deep end?


Summers: When I was around 8 or 9, I saw a panel in a comic book that I just thought was really cool. It was a small panel of G-Force, an obscure DC character. I don’t even remember who the artist was, but I liked it so much that I copied it on to an 11x14 sheet and hung it in my room. Everyone thought it was so cool (it wasn’t) and I was such a great artist (I wasn’t) for my age. But I had the bug after that. Shortly after, I picked up an issue of ElfQuest, by Wendy and Richard Pini, and was absolutely blown away by Wendy’s art. I spent years copying her pictures and making my own characters within her universe. To this day, I still carry influences from her work, when I’m not using photo ref. So yeah, comics really planted the idea in my head that people could actually make a career out of drawing elves and superheroes and such. In my teens I discovered the awesome art of the Dragonlance/Forgotten Realms crew, and fell in love with artists like Larry Elmore, Clyde Caldwell, Keith Parkinson, etc. That’s the beauty of this industry, you never stop finding stuff to inspire you.

Some of my earliest memories are of drawing characters from movies and cartoons I used to love in the early ‘80s (WHEN DINOSAURS ROAMED THE LANDS)...

I had exactly one art lesson during my school years. I was extremely unlucky in that I was the one kid in our school absolutely dying to take art lessons, but there wasn’t even a class available. Eventually there was one added to my junior high, but I was unable to take it as it was meant to be filled by incoming sixth graders as part of a new state requirement that they have art class. The exact same thing happened in high school when I was a senior. So I only had one formal art lesson before I graduated and decided I was going to Savannah College of Art & Design. I spent two years there, but it was an uphill battle. I’d never had any fundamentals (or honestly even knew I should have had them), so I was way behind my classmates in terms of skill level. I’m colorblind, so several of the life drawing and painting teachers said I should get into another career. Between that and a few personal factors, I eventually decided to leave SCAD and come home. I spent some time trying to start up my own comic (holy crap it was terrible) and finally chose to go back to college and get my design degree. But I never stopped drawing.

Kaminski: Good god, it sounds like you had a hell-of-a-time-of-it initially. I think most people would have jumped ship, so I can only commend you on your tenacity! I think that your desire to make a go of it on your own really shows though. It shows in your work that your choice of media shuffles as you see fit. Do you find that versatility helpful? And, related to that, do you have a favorite? Why?


Summers: I don’t know that I actually have a favorite, but it definitely doesn’t hurt to be disciplined in several media. Like I said earlier, I’ve been a comic geek my whole life, so I’ve always adored pen and ink line drawing. I’ve recently been exploring line art in combination with Copic grays and colored pencil, and I’m really happy with how that’s going so far. My color blindness has always been an impediment as far as traditional media goes, so when I got my first computer and Wacom tablet in my mid-20s it opened up new worlds to me. I no longer had to worry about mixing and matching colors by eye, so I buckled down and memorized the color wheel and, with the help of my then-girlfriend (now wife of 15 years, yay!) I set up my own custom palettes for skin tones, warm/cools, etc. Nowadays I just use standard PS palettes, but without that help early on, I’d still be lost when it comes to painting. Even so, I still tend to paint by value rather than hue.

Kaminski: In my experience the cost is also a huge factor of why I can or can't use a media at regular intervals. I know that might be a silly statement to quite a few people, but there it is. So digital helps quite a bit in that regard as there is a hefty up-front cost, but no recurring.

Switching gears: A majority of your work seems to focus on dark fantasy; do you actively pursue work towards that end? Do you have any suggestions to feed folks toward finding work using that style of art?


Summers: Honestly, I’m the most wishy-washy guy you’ll come across in terms of what I like to paint. I love doing portraits, so a lot of client work comes from that, although I don’t want to make a business model out of it. I tend toward fantasy because that’s what I grew up with, but I also really like doing sci-fi pieces, stuff with dark humor, etc. I’m pretty much up for drawing whatever comes my way. I think the weirdest thing I’ve had to paint in the last few years is a Frankenduck made up of lots of different duck parts hahah. That was for a really fun short story by Walter Blair. I wish I had a bunch of wisdom to impart to readers, but the only thing I can say is to really paint what you love. I try to stay relatively impartial about my art, but if you’re enjoying yourself and drawing the things you love most, that will show through your work to the viewers. Try and find an area/niche/genre where your work might fit, and then start emailing those art directors.

Kaminski: When I was back in art school, we were instructed make a contact list of "ONE-HUNDRED" companies that you'd love to work for - find the ADs name, the companies website, e-mail, etc. This might sound like a daunting task to some people, but it starts to get your foot in the door, even if they don't respond. I'd suggest it as a good exercise in temperance when you're first starting out. That is to say that your advice about searching your niche is pretty damn important. Your voice is ultimately what will sell YOU. I think some artists forget this small tidbit.

It's this small bit of advice that seemed to be the hardest bulb for people to burn. Speaking of lighting: your sense of lighting is impeccable, do you have any suggestions on how fellow artists can improve their own approach to lighting a scene effectively? Also: Do you have any recommendations on artists to study or books to use for reference on that subject? (that was an awesomely bad segue!)



Summers: Thank you!!! That’s kind of amazing to hear, because lighting is one of the things I always struggle with. I can definitely recommend doing color and lighting comps before you start your final painting. You save SO much time and energy when all that gets worked out in the early stages. And you’ll save yourself some huge headaches. Don’t be scared to take a step back and USE REFERENCE. Build a little diorama for your environment. Make a little Sculpey maquette for your character’s face. Use a 3D model. Use photography with similar lighting. Do whatever it takes to get the image out of your head and onto the page. Contrary to what a lot of amateurs (and sadly some professionals) would have you think, there is no cheating in art. A lot of my posing choices are done with a $20 super-articulated Spider-Man toy that I got at Wal-Mart.

As far as instructional material, I’ve spent a ridiculous amount of money on Gumroad tutorials, Art-of books, How-to books and the like. The must-haves, in my opinion, are Framed Ink by Marcos Mateu-Mestre, Color & Light by James Gurney, and How to Draw Comics the Marvel Way by Stan Lee and John Buscema. To me, those absolutely nail—in varying degrees—the fundamental and practical applications of setting up lighting for a character or scene.

Kaminski: I LOVE that you make it a point to talk about the fact that there is no cheating in art. While I was in art school people would even try to accuse everyone else of cheating - which I found utterly hilarious.

You'd have this strange competition between the illustrators and the painters / experimental artists, where the point was more the idea and not the reference gathering or accuracy of the piece. I think there's a time and place, of course, for experimental pieces, and this isn't to bash on people doing abstract pieces. As the age-old saying goes, you have to know how to do it right, before you can break it. If you have to use a straight-up trace to get your structure right, in my opinion, who cares as long as you can make it your own in the end.  Whenever this topic comes up, I will always have to reference Howard Lyon's amazing post on using reference effectively.

I always have to ask, but are you currently pursuing any projects that you'd like to promote? 

Summers: I do have a personal project entitled Riders on the Storm that I’ve been working on, but it’s currently on hold while I yet again re-assess how I want to set it up. If anyone wants to see some of the development work on it, they can visit my website www.thatsummersguy.com. I have a page under Other Works dedicated to the concepts and development thus far. The first story for Riders is done, I just keep bouncing back and forth on whether I want to have more prose or go full-blast and do an art book.

Kaminski: Do you do any conventions or art shows? If so: What's your take on being behind a table (or exposed in a gallery setting)? If not, what stops you from doing so (I ask because your work seems rife for conventions)?

Summers: My one foray into exhibiting at a convention was at Spectrum Fantastic Art Live, which in hindsight was a poor choice for me personally. I don’t have much of a name, nor a body of high-profile work to draw an audience, so I was way out of my depth amongst the absolute top-tier fantasy and sci-fi illustrators in the world. BUT! I did have a great time, so it sort of leads into your next question...

Kaminski: What are goals do you have set for yourself in the immediate future? Long term?


Summers: My goal for 2019 is to start hitting the convention circuit, at least in the Southeast where I live. I’m only a couple hours away from shows like Memphis Comicon, DragonCon, and so on, so I REALLY want to start tabling and getting my work out to the public in a more open setting. To that end, I’ve been studying a lot of stuff from One Fantastic Week. They’re a gold mine of information on best practices for setting up for conventions.

Long term goals are pretty general, but I’d really love to get into cover art for some of the big boys. Orbit, Tor, etc. Card art is a big draw as well, but I’m still trying to find a spot where my style would fit. Wizards of the Coast is sort of the end-all-be-all for lots of artists, but I lean toward a slightly more stylized approach than that, so I’d love to get a foot in the door with Smite, or WoW, League of Legends… just gotta keep pushing!

Kaminski: That's so funny that our goals are so in line with each other. Don't worry, in the future we'll be bitter rivals! (hahaha!)

To wind down, what's the best piece of advice you've ever received OR what's the best piece of advice you can give to established or upcoming artists?



Summers: I mentioned it earlier, but the best piece of advice I ever got was this: Draw what you love. Don’t worry about chasing trends or changing your art to fit a certain house style (although there are some exceptions if your work is really close to begin with). Trends change. It’s a huge market, and a huge world out there, so make the best art you can and then hunt down a place for it. Yes, I said hunt. Generally speaking, the work isn’t going to come to you, so get out there and get yourself to the work. Always keep learning. And get those pencils scratching!!!

Kaminski: Thank you so much for your time, Eric! It's always great to hear from fellow artists, especially one so local to me. Keep it up!

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Thank you all for reading, I hope you enjoyed this interview with Eric Summers.
If you did, please give it a SHARE via Facebook or Twitter, below.
You can view this interview, and many more, HERE.

You can find view more of Eric's work at:

If you would like to be a part of my interview series, simply fill out the contact form HERE and I'll get back with you as soon as possible!

----------------------------------

THANKS FOR READING, AND UNTIL NEXT TIME!

Wednesday, January 18, 2017



TYPICALLY WHEN I GET A PROMPT FOR A COMMISSION - PERSONAL OR PROFESSIONAL - THERE'S A CERTAIN PROTOCOL THAT SEEMS TO BE ADHERED TO. USUALLY THIS INVOLVES A BIT OF BACK AND FORTH, HAGGLING ON PRICE, STYLE, ETC. ON TOP OF THAT, THERE ALWAYS SEEMS TO BE A BIG WAIT PERIOD BETWEEN SKETCH TO FINAL. THIS CAN BE BECAUSE OF APPROVAL CHAINS OR PERHAPS THE CUSTOMER IS JUST TAKING A WHILE TO GET BACK. USUALLY THERE'S A TURNAROUND OF AT MINIMUM TWO-WEEKS FOR ANY PROJECT THAT COMES MY WAY. NOW, THIS CAN BE LONGER OR SHORTER DEPENDING ON THE SCOPE OF THE PROJECT AND THE AMOUNT OF PIECES INVOLVED, THE SIZE, MEDIA, ETC. THE ENTERTAINMENT INDUSTRY APPEARS TO BE NO EXCEPTION, SAVE FOR A SMALL RPG COMPANY NAMED SCHWALB ENTERTAINMENT.

 

I CAN HONESTLY SAY THAT THESE HAVE BEEN THE MOST FLAWLESS PROJECT OPPORTUNITIES THAT I'VE HAD THE GRACE OF WORKING ON. THERE WAS A VERY SMALL TIME CRUNCH, TO BE SURE, BUT THERE WASN'T A LOT OF PRESSURE - IT WAS MORE SO A FEELING OF, JUST GIVE ME AN IDEA OF WHERE YOU'RE GOING WITH THE PROJECT AND LET'S GET THIS THING DONE! IN THAT REGARD, IT WAS VERY REFRESHING. I GOT TO WORK QUICKLY, BUT IN MY OWN CREATIVE SPACE.
“I HAVE A 1/2V FOR YOU. I NEED IT IN TWO WEEKS AND IT PAYS. HERE’S THE DESCRIPTION. LET ME KNOW ASAP IF YOU CAN DO IT.” — ROBERT SCHWALB

Inital Sketch

I TYPICALLY ONLY TAKE ON TWO PROJECTS AT ANY ONE GIVEN TIME, TO MAINTAIN QUALITY STANDARDS. THE FIRST COMPANY TO HELP GET MY FOOT IN THE DOOR WITH WORKING FOR RPGS TENDS TO GET A PRECEDENCE FOR A SLOT IN MY QUEUE. NOT ONLY THAT, BUT HE SEEMS TO ALWAYS HAVE GREAT TIMING FOR WHEN A SLOT HAS OPENED UP! AS YOU MIGHT HAVE SEEN FROM MY PREVIOUS POST, I MET ROBERT SCHWALB AT MIDSOUTH CON, AND THROUGH THE SMALL CHAT THAT WE HAD, HE SEEMED VERY INTERESTED IN WORKING WITH ME, AND I HAVE NOT REGRETTED IT ONE BIT!

TYPICALLY THERE'S A MESSAGE VIA SOCIAL MEDIA OR EMAIL THAT CAN BE SIMPLY SUMMED UP AS, "HEY! I HAVE SOME ART THAT NEEDS ARTING, YOU IN?" (OF COURSE THIS ISN'T A DIRECT QUOTE, JUST THE VIBE THAT I GET) IF I RESPOND WITH AN ENTHUSIASTIC, "YES!" THEN I TYPICALLY RECEIVE AN E-MAIL WITHIN TWENTY-FOUR HOURS THAT LISTS THE PROJECT AT HAND. THIS NEWEST PIECE WAS A HALF-PAGE IN THE NEWEST EXPANSION, FORBIDDEN RULES, ENTITLED THE ADEPT.


ULTIMATELY, I HAVE NOTHING BUT GREAT THINGS TO SAY ABOUT MY EXPERIENCES THUS FAR WORKING WITH SCHWALB ENTERTAINMENT. IF YOU HAVE THE OPPORTUNITY TO CHECK OUT ANYTHING FROM THIS RPG COMPANY, I RECOMMEND IT. SHADOW OF THE DEMON LORD IS THE PERFECT MIX IN MY OPINION OF BOTH DARK FANTASY AND HORROR.

PIECE IN PLACE IN THE BOOK ITSELF.

FOR MORE ON SCHWALB ENTERTAINMENT, VISIT THE WEBSITE AT HTTP://SCHWALBENTERTAINMENT.COM/

TO SEE MORE, VISIT MY NEW WEBSITE AT HTTPS://ARTOFMATK.SQUARESPACE.COM

Monday, December 7, 2015

Riverside Opera!
The World of Darkness


Title: Riverside Opera! The World of Darkness
Medium: Photoshop CS6

Notes: I would be lying if I told you that this wasn't inspired by a conversation about the Vampire: The Masquerade LARP that happens here in Memphis (http://riversidelarp.com/).

I was in line ordering a pizza and I heard the entire tale of how it played out during the convention, only to find out that everything that transpired is completely true! I was just minding my own business thinking about things to sketch, not really in thinking about anything in particular, when in walks a large group of folks. I had just gotten back from Memphis Comic and Fantasy Convention, and was pretty much ravenous, so I wasn't actually paying too close attention to what was around me. I kept hearing the con mentioned as well as the events that transpired during the Vampire LARP. I had always found the idea of the World of Darkness intriguing, so I just so happened to listen in to the events that had transpired. The events aren't as particular as the idea that popped into my head. I started to think about modern vampirism. What would that look like? How gritty would it be? What kinds of attire would they wear? Mundane things really... but then I started to recall when I played all of the World of Darkness material when I was younger. I was brought back to a time when I was playing RPGs constantly. It is ultimately what inspired this painting. The conversation that happened behind me, on an unassuming pizza run. It just goes to show you that inspiration can strike you when you least expect it! Don't let anything deter you when you find inspiration.

This leads me to a major statement that I want to make about the upcoming year...
I want to begin a major change in my art. 2016 is the year that things HAVE to change.
So with that I give these declarations of where my art will go for the upcoming year:

The darker side of art is what interests me the most.
I've been wanting to get into the darker side of my art for quite some time and have only just recently begun to reach back into the original reasoning for why I wanted to do art in the first place. I want to paint the things that scare me, that horrify, that stay with me, in the back recesses my brain pan! I want to inspire people to talk about a piece because of the horror they feel about it or just recoil from sheer gore or violence. That's not to say that I will do violent pieces for violent sake, but I will probably have some pieces that come out that are so rage-fueled that some people might not approve of the visual output. For that reason, I'm putting an official disclaimer here:  

This blog will most likely become 
very explicit in the very near future.
You've been warned.

I want to evoke an emotional response in some regard.
If those have to be the recoiling of people from my work so be it. In some ways I want to cater to my own tastes rather than always painting what I think others will enjoy. I think that Fear drives too many people. Fear of the unknown, fear of the known, fear to the point of holding back. This is really what keeps almost everyone from truly doing the things that they want out of life. Ashley is always pushing me to break this in myself. I have too much pent up fear of things like, "I'm afraid people won't like this piece." or, "I'm afraid I won't be able to make this piece exactly what I see in my head!" There's too much in the world holding us back, so why the hell do we keep holding back in our own personal life. If people don't enjoy the work you do, screw them, keep doing it anyway. Hell, do it because they don't enjoy it. But ultimately, make it the best you can. Don't let fear hold you back anymore.

Make a schedule and stick to it.
This year is another year to fill with another schedule. I think that I might have referred at one point to a summer schedule that I followed. I will openly state that it grew my skill exponentially every time I did it. Therefore I think that it's high-time that I started a new one. I will still stick to set of rules that I think seems to work, one that Ashley actually proposed:

  1. Do one piece of original art a week that is purely yours - something that you want to see.
  2. Do two pieces of fan art that will be things that others will want to see.
  3. Do three pages of sketch pages a week to flesh out some of the ideas that lurk.
I feel like this is a good goal set to have for the upcoming year and this is what I plan on sticking with from here forward.

All of this is to say that I declare this next year another extreme push forward...
Here's to it!

Saturday, October 31, 2015

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