Showing posts with label character. Show all posts
Showing posts with label character. Show all posts

Wednesday, August 12, 2015

Sons of Anarchy Commission - Juice



Title: Sons of Anarchy Commission - Juice
Medium: Chalk, Charcoal
Scale: Original is 8" x 10"

Notes: Another Sons of Anarchy commission. If you missed the previous one, it's here.
The character of juice was kind of enigmatic in the series, if you're a fan. I would say that he was one of the under-appreciated characters of the whole series, but that's a different type of conversation.
Suffice it to say that I did another piece of Juice Ortiz. He is now sitting with the other four that I did for Memphis Comic Expo a few months ago.
More to come soon...

Monday, April 6, 2015

Now that BFA is finally over I can finally get back to my attempts at updating more often.

For those that won't make it to the show, I am going to go ahead and post my BFA show pieces here as well so that people can take a look.

All of these are from a potential graphic novel project. Hopefully you enjoy them.

Honor Decoded









Title: Honor Decoded
Medium: Photoshop CS6
Scale: Square - Originally 5" x 5", Rectangular - 17" x 5.5"

Notes: The digital realm has possessed the world we live in. Each and every day we are taken, mostly unaware, on a trip through this virtual world. After all, the world of human thought is not based on anything tangible, it's based entirely on digital code that our brain naturally executes. At the very core of our cellular level, we are all small transmissions of data, translated and interconnected by molecular machines that are ever-present in our bodies. These biological processes result in chemical reactions that we interpret as emotion.

My comfort level with the digital world has been extremely high for the majority of my life. It has been reinforced over time by my daily use of multiple media facets. The struggle is to link physical media, such as pencils and pens, with the digital painting techniques that I’ve developed. Through this struggle my process has evolved: I use physical media as my starting point. My digital paintings use brushes created by my hand that use tangible media such as pastel and oil paint. Each stroke and smudge is represented in the final pieces to show that digital painting can stand on the same legs as traditional painting.

I bridge the gap between physical and digital processes. I use a stylus in the same way that others might use a paintbrush. Ultimately, this process is meant to streamline the process of painting. There is no dry time, there is no limit to how many strokes can be made, and there is no muddying of the color. This leaves me the ability to experiment without the worry of making a mess.

Wednesday, November 5, 2014

Illustration 5: Absolved Character Archetype #5 - Masques

 

 

 


Title: Illustration 5: Absolved Character Archetype #5 - Masques
Date: October 20 - November 4, 2014
Medium: Photoshop CS6
Scale: Sketches vary, Final is 11" x 17"

Notes: I think that during this piece, I went through so many variations of the same thing... That damn hand holding the knife has been redrawn like thirty times. I tried good reference, I tried just winging it, I tried copying directly... I think that ultimately, I just, as always, need to draw more hands.
Regardless, this was still an incredibly fun and challenging piece. I tried to make her a bit sexy, but still have that badassery attached to her. I can honestly say that with each piece that I do, I'm trying to tackle something major so that I can learn from them and make sure not to make the same mistakes again. It's fun, but incredibly frustrating at the same time.
Anyway, more to come!
And also... a little bonus walk-through below:


Saturday, October 18, 2014

Illustration 5: Absolved Character Archetype #4 - Hellions





 



Title: Illustration 5: Absolved Character Archetype #4 - Hellions
Date: October 1 - 16, 2014
Medium: Photoshop CS6
Scale: Sketches vary, Final is 11" x 17"

Notes: You know how that moment hits you? That moment where you realize that what you've painted is not exactly what was in your head? I think it's safe to say that's what happened here. There was something that fell apart at the conceptual phase that should have been more realized early on. All I can say is that I need to draw like a billion more children to get a proper handle on drawing them without reference.
That and I was experimenting with new lights and differing color palettes.
Either way... this was one that needs a redesign from the ground up.

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