Showing posts with label video game character. Show all posts
Showing posts with label video game character. Show all posts

Thursday, November 12, 2015

Dragon Age: Origins - Morrigan


Title: Dragon Age: Origins - Morrigan
Medium: Charcoal, Chalk
Scale: Original is 8.5" x 11"

Welcome to Silent Hill


Title: Welcome to Silent Hill
Medium: Charcoal, Chalk
Scale: Original is 8.5" x 11"

Notes: I am a fanatic for Silent Hill. To the point that I watched about four hours of people on youtube discussing their theories behind P.T. and how it relates the rest of the Silent Hill canon.
I mean, to say that I enjoy this series is mild. There's just something visceral and horrifying about what the town represents and what it's all about. Couple that with just the horrifying imagery that comes out of this series and you have the ultimate cluster of just insanity to come out of one game.

Thursday, September 24, 2015

Wednesday, September 23, 2015

Queen of Blades


Title: Queen of Blades
Medium: Charcoal, Chalk
Scale: Original is 8.5" x 11"

Notes: I've been wanting to do Kerrigan justice for quite some time. I think that she is probably one of my favorite tragedies from games in the 90's. If you've never played the original StarCraft simply for the story mode, you were really missing out.

Sunday, September 13, 2015

Thursday, September 10, 2015

Isaac Clarke


Title: Isaac Clarke
Medium: Charcoal, Chalk, Pastel
Scale: Original is 8.5" x 11"

Notes: Ashley got me the Art of Dead Space for my birthday and HOLY CRAP is that book inspiring.
I can't stop looking at it hahaha! It pumps me up every time I look at it.
OH! And I discovered how seamlessly my digital works on top of my charcoal / pastel pieces. So... more on this later!

Wednesday, August 19, 2015

MGX - Brotherhood of Steel from Fallout


Title: MGX - Brotherhood of Steel from Fallout
Medium: Photoshop CS6
Scale: Original is 5" x 7"

Notes: Fallout is such an amazing series. I've been really wanting to do a fan art from this universe for quite some time. It was really between a deathclaw and a Brotherhood of Steel. The tech lover in me one out, but that's not to say that I'm not still considering a deathclaw. As of right now I have yet to really grab from the exact same universe, but it's still to early in my painting career to get pigeonholed into something like that. I just have way too much fun painting portraits!
It may seem like I do a lot of them, but with every one I do, I'm trying out new textures and materials. Like for example. this one had lots of worn metal and tubes. Previous ones have dealt with things like polished steel, or glass, etc. I'm always trying to challenge and push myself with every one of them I do...
Anyway, more to come!

Friday, August 14, 2015

MGX - Garrus from Mass Effect


Title: MGX - Garrus from Mass Effect
Medium: Chalk, Charcoal
Scale: Original is 8" x 10"

Notes: I have been wanting to do some Mass Effect fan art for so long, I just never got around to it really... But now I think the flood gates have opened up and now I want to do the entire cast line-up. Oh for more time, right?

This is my charcoal piece of Garrus.

Join me at Memphis Game Expo this weekend!

Thursday, August 13, 2015

MGX - Big Daddy from BioShock


Title: MGX - Big Daddy from BioShock
Medium: Chalk, Charcoal, Pastel
Scale: Original is 8" x 10"

Notes: Bioshock was one of those games that really crept up on me. I didn't really know what I was playing at first, but then I really got into it. The fact of a game being so dark and under the sea and creepy and awesome all rolled into one was intriguing. And that is my official review... (not really, but maybe I should start to review games.... hmmm future blog posts perhaps?)
Anyway, I just loved the dynamic that the Big Daddies and Little Sisters had in this game. I mean, there is something  to be said about the most powerful creature being protected by this big badass, right?
Alright, this was kind of rambling post, but it's really early yet.
Oh, and...

This is very last minute, but... going to Memphis Gaming Expo on Saturday! If you wanna come out and hang out, feel free!

Monday, August 10, 2015

The Mechnomancer


Title: The Mechnomancer
Medium: Photoshop CS6
Scale: Original is 5" x 7"

Notes: I think the Borderlands universe has some of the most interesting character design. It blends my punk-loving sensibilities with the grit and grime of post-apocalypse. In that vein, I have to go even further and say that Gaige happens to be my favorite of these characters. I mean, listen to this, she's a badass haha - albeit a little brat, but eeehhh....
Anyway, hopefully you enjoy. As always... more to come!

Wednesday, May 13, 2015

Concept Art: Honor Decoded (Marionettes)





Title: Concept Art: Honor Decoded (Marionettes)
Medium: Photoshop CS6, Pencil, White Ink
Scale: Each 'page' is 11" x 17"

Notes: This is some behind the scenes work on the Honor Decoded pieces that I did for my BFA. These are all to be included -someday- in art book that I am compiling that tells the introductory tale of the entire world for the comic that Ashley and I are creating. Hopefully some day we will be able to release the entirety of the project to everyone, until then... more to come!

Tuesday, May 12, 2015

Concept Art: Honor Decoded (Vigilants)






Title: Concept Art: Honor Decoded (Vigilants)
Medium: Photoshop CS6, Pencil, White Ink
Scale: Each 'page' is 11" x 17"

Notes: This is some behind the scenes work on the Honor Decoded pieces that I did for my BFA. These are all to be included -someday- in art book that I am compiling that tells the introductory tale of the entire world for the comic that Ashley and I are creating. Hopefully some day we will be able to release the entirety of the project to everyone, until then... more to come!

Monday, May 11, 2015

Concept Art: Honor Decoded (Masques)





Title: Concept Art: Honor Decoded (Masques)
Medium: Photoshop CS6, Pencil, White Ink
Scale: Each 'page' is 11" x 17"

Notes: This is some behind the scenes work on the Honor Decoded pieces that I did for my BFA. These are all to be included -someday- in art book that I am compiling that tells the introductory tale of the entire world for the comic that Ashley and I are creating. Hopefully some day we will be able to release the entirety of the project to everyone, until then... more to come!

Sunday, December 21, 2014

Imperfection


Title: Imperfection
Date: December 18, 2014
Medium: Photoshop CS6
Scale: Original is 1536px x 2048px

Notes: Searching for new ways to paint, I started to make rules for myself. One of them being to never let any part of a piece have any less than two different types of brushes active on it at once. This was kind of an exploration into that on top of really trying to push some rendering.

I'm thinking of pushing it into the marionette canon as a sort-of example towards this is what they look like fully-upgraded. They can never look perfectly smooth like a real human, but they can come close. Of course... they still have to show certain cybernetic elements.

Hope you like it!

Saturday, December 13, 2014

Absolved - Six Character Archetypes


Title: Absolved - Six Character Archetypes
Medium: Photoshop CS6
Scale: Each 'piece' is 11" x 17"

Notes: Over the course of the entire semester, you've probably seen these in some form or another.
Really I just wanted to throw them altogether so that they could be viewed at one place.
Enjoy and remember that there's more to come soon!

Monday, December 8, 2014

Digital Painting - Final: Fantasy Portraits


Title: Digital Painting - Final: Fantasy Portraits
Medium: Photoshop CS6
Scale: Each piece is originally 5" x 5"

Notes: We were given free reign over what our final project was to be.
In the vein of Baldur's Gate fantasy portraits, I decided that it would be really awesome to go ahead and try and turn some of the fellow students in class into characters that I would attribute to being in that realm of fantasy.

Top-left is Britney Boswell, turned into an Elven Archer.
She wanted to be an elven something so my natural instinct was to turn her into an archer.
Originally I had a background included in this piece, but when I went back to looking over them as a whole, I decided against it. Since none of the others had any sense of backdrop, why would I include one here.
There are a few snags on this piece though that I didn't notice until critique was given.
A) The bowstrings are a tad on the thick side.
B) The fletchings of the arrows look a bit too thick and not... feathery enough.
C) Some people didn't like the fact that she wasn't looking where she was aiming, I personally like it because it feels like it shows a ton of confidence in her archery skills.
D) The bow's design feels a little unresolved. If you look at the design of it, it doesn't really read as a very sturdy bow. Maybe adding more to the base structure of it could help.
Overall, I really like the way this turned out. I think that the multiple light sources and color schemes help to push the eye all around. The color palette is very harmonious.

Top-right is Brittany Moore, turned into am Elven Swordswoman.
It was an almost immediate response here... I just hear this yell across the class, "I want to be a chaotic-good ELF!" Ask, and ye shall receive.
My choice to go with swordswoman was generally simple. I wanted to have a melee fighter alongside the ranged fighter. With the way it is designed though, I kind of consider this design a half-elf, but... meh, I'm not going to nit-pick.
About the only critique that I remember from this piece was that the hair on the left side of the face should have been blended a bit more into the backdrop.
I have to admit, this is my favorite of the bunch, mainly because of how life-like the eyes are.
But I also have to admit that it wouldn't have been as kick-ass without Lane Brown's input. That guy is a badass!

Bottom-left is April Rodriguez, turned into a Demoness Courtesan.
She gave me the choice on this one by sending me two images. I could have gone either way with this piece. Good or evil. The other version would have been an Angel or something akin to that type of holiness. This one turned out to be kinda unanimously the favorite for the class. It must be those glowing eyes...
The only critique that was really given was about the horns. They felt like they should have been pushed back some as to not compete with the foreground elements. 
Everyone seemed to respond mostly to the way the hair and cloth were rendered on this one. Mental note: Paint like this more often.

And lastly, bottom-right is Misa Dowdy-Cannon, turned into a Squid War-Witch.
Initially I had an idea pretty quickly that was a bit more simplistic. It was just to place her as an evil mermaid type character with throat gills and scales. Things got a bit more extreme as I went...
The main critique was about the color band on the edges. They suggested to either do them more and let them fade out, or take them out altogether.
Somewhere along the way I just started to paint and everything felt like it just fell into place like this. The squid elements manifested in the middle of class and I just continued on with it because of the uniqueness of the concept. Everyone seemed to respond to this one too, but I think it was mainly because of how different and ... creepy it was.
Again, I have to thank Lane Brown for his incredible input. He helped turn this piece from okay to awesome.

There you have it... four fantasy portraits based on photos.
This was an important project for me because it was finally a chance to express my creativity while still using reference taken by myself. 
Ultimately, this was a great project and I would like to do more portraits just like this!

Wednesday, November 5, 2014

Illustration 5: Absolved Character Archetype #5 - Masques

 

 

 


Title: Illustration 5: Absolved Character Archetype #5 - Masques
Date: October 20 - November 4, 2014
Medium: Photoshop CS6
Scale: Sketches vary, Final is 11" x 17"

Notes: I think that during this piece, I went through so many variations of the same thing... That damn hand holding the knife has been redrawn like thirty times. I tried good reference, I tried just winging it, I tried copying directly... I think that ultimately, I just, as always, need to draw more hands.
Regardless, this was still an incredibly fun and challenging piece. I tried to make her a bit sexy, but still have that badassery attached to her. I can honestly say that with each piece that I do, I'm trying to tackle something major so that I can learn from them and make sure not to make the same mistakes again. It's fun, but incredibly frustrating at the same time.
Anyway, more to come!
And also... a little bonus walk-through below:


Saturday, October 18, 2014

Illustration 5: Absolved Character Archetype #4 - Hellions





 



Title: Illustration 5: Absolved Character Archetype #4 - Hellions
Date: October 1 - 16, 2014
Medium: Photoshop CS6
Scale: Sketches vary, Final is 11" x 17"

Notes: You know how that moment hits you? That moment where you realize that what you've painted is not exactly what was in your head? I think it's safe to say that's what happened here. There was something that fell apart at the conceptual phase that should have been more realized early on. All I can say is that I need to draw like a billion more children to get a proper handle on drawing them without reference.
That and I was experimenting with new lights and differing color palettes.
Either way... this was one that needs a redesign from the ground up.

Sunday, October 12, 2014

InkTober: Days 1 - 4 and then... 10



Title: InkTober: Days 1 - 4 and then... 10
Date: October 1 - 4 & 10
Medium: Ink
Scale: Varies

Notes: Okay... so... InkTober has come.
And I got real sick and.. excuses, excuses, blah blah...

Just saying that I'm on board. Just a bit laggy.

Zoodles!

 

Title: Zoodles!
Medium: Ebony Pencil

Notes: Just a small sampling of the zoodles drawing that I've been doing since the beginning of the semester.

Mad Moxxi in Oils


Title: Mad Moxxi in Oils
Medium: Oils
Scale: Original is 9" x 12"

Notes: Oils are a hard thing to manipulate. If anyone has any tips on how to mix colors... I wish I had a tube of every color, ever...


Tuesday, October 7, 2014

Illustration 5: Absolved Character Archetype #4 - Foundling (WIP)







Title: Illustration 5: Absolved Character Archetype #4 - Foundling (WIP)
Medium: Photoshop CS6
Scale: Varies.

Notes: Just working on the next character archetype. I can honestly say that I have the character down it feels like, but the background needs a ton of work. I think I want to go the creepy Sam Wolfe Connelly route on this one. Have some dark stuff in the background, because let's face it... these kids are psychotic!

Follow Mat @artofmatk

Follow Ash @ashley.storyteller