Wednesday, October 26, 2011

Just really doing a quick update on that Poe piece...

Portrait Series: Edgar Allan Poe (Finished)


Title: Portrait Series: Edgar Allan Poe (Finished)
Date: October 26, 2011
Medium: Graphite / Conte
Scale: 8.5" x 11" Gunmetal Grey Card-Stock

Notes: This is the final of the Edgar Allan Poe piece. I have plans to actually do one of these for a bunch of different authors to get a cool series of portraits going! I think there will be eight in total. This is also trying to go one step further in the graphite / chalk / conte direction.


More to come soon!

Monday, October 24, 2011

Man, that break came and went soooo fast. It feels like it wasn't even really a break from school at all, more like an extra weekend.


Awesomely enough, that video was done by Todd McFarlane! So that probably helps in the awesome-factor of that video!

This week, Artist of the Week! goes to: Loish from deviantart.com
This girl has some seriously awesome style! Not to mention her volume of work really speaks for itself. Just look at her watercolor type painting, she somehow does all this in photoshop. Overall her work is just really entertaining and expressive. And then if you get a chance, check out her animations, specifically the Open Question Terror.
I wish I had more to say this update really... just been working a little less than normal during the break. But regardless, I have some updates:
The haunted house for MCA is this weekend, so make sure you check that out!
Class has been going pretty well, working day in, day out... got a big chunk of my animation done for this next project. I'll have to post that for sure when it's done.

Anyway, here's that art (mostly WIPs this week unfortunately):

Portrait Series: Edgar Allan Poe


Title: Portrait Series: Edgar Allan Poe
Date: October 21, 2011
Medium: Graphite / Conte
Scale: 8.5" x 11" Gunmetal Grey Card-Stock

Notes: I have plans to actually do one of these for a bunch of different authors to get a cool series of portraits going! I think there will be eight in total. This is also trying to go one step further in the graphite / chalk / conte direction.

WIP: Tesla Coil 

Title: WIP: Tesla Coil
Date: October 22, 2011
Medium: Photoshop
Scale: 1000px x 1000px

Notes: A work in progress for the character of the week on conceptart.org Unfortunately, it passed, but I still want to finish this idea. It wasn't going to fit in the brief anyway, because the brief stated it that it had to be ultra-realistic and something that could actually happen.

My thoughts were this:
Nikolai Tesla, through all his testing, has decided that he needed to make a practical addition to the military. So, through thorough testing, he decided to apply his Tesla coil and the thought of electrical power towards making an undead army to contribute to state defense. What better way than to test two things with one test. Apply the Tesla coil to a cadaver, and hopefully (with luck) the electrical pulse will re-power the cadaver to create an infinite amount of soldiers. This was his experiment...

Underpaint: Rivet




Title: Underpaint: Rivet
Date: October 22, 2011
Medium: Photoshop
Scale: 1000px x 1000px


Notes: Trying to learn how to under-paint in grey-scale...

There you have it... more soon!

Sunday, October 16, 2011

Yay! Tiny little break so I can finally start to play around with my own stuff again...


Very inspirational and LONG!

I've actually finally gotten around to scanning and editing all those images that I kept hinting at... it was about 60 or so pages. I actually smashed them all into about 3 images so that there wouldn't be a complete image spam. I can say though... that each 'page' you see (even though it's hard to see some of the breaks) is a 9" x 12" sheet of paper. So the image is actually pretty huge if seen at full size. Either way, I want to finally share what I've been up so far for school.

Artist of the week for this week goes to:
Sickbrush over on conceptart.org

This person has been extremely dedicated because of the multiple posts daily (each with a new piece of art), extremely great advice, tips and tricks, and even some downloadable material like brushes... Overall this person seems to just be completely on 'top of the game' and I will be extremely suprised if they don't go REALLY far in the future. My hat is off to you, and I am making sure to keep watching you...
Not too much going on besides vacation and finally getting a small break. I'll just continue arting and animating. I'm actually trying a new way of drawing: Gunmetal grey paper, black conte / graphite, and white chalk... if you look at the last image, let me know how it turned out.

I think in the couple of weeks there is going to be the haunted house for Memphis College of Art.

Anyway, here's the art that you guys might've come for:

Gesture / Figure Studies


Title: Gesture / Figure Studies
Date: September - October 2011
Medium: Graphite / Conte
Scale: Each 'Page' is 9" x 12"

Notes: Approximately 30 pages are here, all smashed into one image.
Environmental Studies / Objects
Title: Environmental Studies / Objects
Date: September - October 2011
Medium: Graphite / Conte
Scale: Each 'Page' is 9" x 12"

Notes: Approximately 20 pages are here, all smashed into one image.

Still Life / Other 
Title: Still Life / Other
Date: September - October 2011
Medium: Graphite / Conte
Scale: Each 'Page' is 9" x 12"

Notes: Approximately 5 pages are here, all smashed into one image.

New Media Test


Title: New Media Test
Date: 10/14/2011
Medium: Graphite / Conte / White Chalk
Scale: 8.5" x 11"

Notes: Just a test of media on a different type of paper. Trying to achieve that 'official' look that I see so often.

Thanks for viewing... Come back for more later!

Wednesday, October 12, 2011



Another week passes... more and more drawing!

Not a whole lot to report this week...
There is an awesome show coming to the gallery at Memphis College of Art called A Loss of Attention.

A snippet about it was actually on my teacher's blog website: HERE

I think this is pretty huge, as it actually is a show entirely about the relationship between art and writing. A great many of artists try to scoff writing, but it's actually a ton more essential than the realize and thus, I think this show is amazing.

Continuing with last week's starting tradition: Artist of the Week!
This week's honor goes to Chinese_Chicken over on conceptart.org 
This person's designs are amazing, especially with the attention to detail. They seem to have a hefty grasp on the 3D with the amazingly detailed 'mini-sculptures' that they've created. I never even knew that sculpture was really a medium in which you could do fan art, which is exactly what they've done. Keep up the good work!!!
In other news, I lost the contest for the T-Shirt for Memphis College of Art, but ehh what can you do? Here's the winner: Shirt Winner and other Information

Either way, this doesn't stop the art train at all...

Here's more:

Animation Background


Title: Animation Background
Date: 10/9/2011
Medium: Photoshop
Scale: Original is 1920px x 1080px (meant to be HD)

This is actually a work in progress shot for the animation that I'm working on. A slightly older 'conceptual' version of it anyway. More on this in the coming weeks...

The Great and Mighty BEEBOU!


Title: The Great and Mighty BEEBOU!
Date: 10/10/2011
Medium: Photoshop
Scale: Original is 3000px x 3000px

My cat, painted from life...

Electric Forest Poster 

Title: Electric Forest Poster
Date: 5/12/2011
Medium: Illustrator
Scale: 11" x 17" Poster

Sorry about this old one, just realized that I never posted it.

Widespread Panic, A Spoof 


Title: Widespread Panic, A Spoof
Date: 10/1/2011
Medium: Illustrator
Scale: 3000px x 3000px

A friend actually just wanted a silly mash-up illustration of the Tennessee Titans logo with Widespread Panic inside of it. Was just for something silly...

ChoW contest: Mother Nature (T-Shirt)



Title: ChoW Contest: Mother Nature (T-Shirt)
Date: 5/15/2011
Medium: Illustrator
Scale: T-Shirt Large

T-Shirt for the Character of the Week Contest on conceptart.org

Sorry about the old pieces in this post, but I just realized that they weren't posted anywhere else.

Anyway... more to come (still haven't scanned my sketchbook!!!)...

Wednesday, October 5, 2011


Man, I love that song above!
Anyway... So here we go with another update. I actually think that I'm going to start something new with a few things, like posting images of the week or something and talking a little bit about maybe upcoming events in Memphis or perhaps posting tutorials and links on how to do this stuff.

Artist of the Week: ItchyNick
The amazing thing about this artist is their approach to Graphic Design in a very illustrator point of view. They seem to have a grasp on both great design and great rendering and illustration techniques. If you look at their work so far as a whole, their body of work shows heavy line usage, and very painterly paint strokes. Hopefully they will continue to post their pieces relating to this project.
I still have loads and loads of pieces to scan because my sketchbook for Drawing class is about half-way full.
Every page is full to the brim because I hate not using every ounce I can in my pages.

The Halloween Haunted House is coming up soon for Memphis College of Art.

Also, this weekend the Memphis Brooks Museum ends its long standing exhibit of the Impressionists. There is actually an epic show coming up there soon, Armed and Dangerous it's all about Medieval Weaponry! Who doesn't like that kind of stuff?!

Anyway, I suppose it's on to the art huh?
Here we go:

Armed and Dangerous


Title: Armed and Dangerous
Date: 9/8/2011
Medium: Graphite
Scale: Original is 4" x 6"

A study on how light is shown on a suit made completely out of reflective spandex. Taken from a photo.

James Franco



Title: James Franco
Date: 9/18/2011
Medium: Graphite
Scale: Original is 11" x 17"

Image was a copy from one in a magazine. The lighting was perfect, I just had to copy it!

Post-Apocalyptic Alice



Title: Post-Apocalyptic Alice
Date: 9/24/2011
Medium: Graphite
Scale: Original is 9" x 12"

This was an unfinished attempt to get into the Character of the Week contest on www.conceptart.org: Warrior Alice
My thoughts were to implement the Cheshire Cat in her weapon. And also that she would be a bit more 'punky' what with her dress sewn closed to resemble pants. My fiancee actually helped me come up with the concept for this one (she's clever, that one).

Back Muscles are CRAZY



Title: Back Muscles are CRAZY
Date: 9/25/2011
Medium: Graphite
Scale: Original is 9" x 12"


Alcide Herveaux


Title: Alcide Herveaux
Date: 9/18/2011
Medium: Graphite
Scale: Original is 11" x 17"

Mugshots



Title: Mugshots
Date: 9/18/2011
Medium: Graphite
Scale: Original is 9" x 12"

These photos were actually a study from a funny magazine I found at the gas station. It's filled with nothing but the convicts that were 'caught today'. Pretty damn silly some of the expressions that these people have.

Anyway... more to come later, I still have to scan the schoolwork sketchbook!

Thursday, September 29, 2011


Well, as you all might know, I'm a current Memphis College of Art student, and they are actually doing a Haunted House this weekend...

I just finished with my entry for the T-Shirt that they will be releasing. I'm not sure if I won yet, but here it is:

Dorm of the Dead : Nightmare on Rembert Street


Title: Dorm of the Dead : Nightmare on Rembert Street
Date: 9/29/2011
Medium: Illustrator
Scale: T-Shirt (not sure of the specific size listed)

I have a ton of sketch work to scan in and post up, but I decided to just go with this little toss up for now... Keep watching! I'll post more as it gets done!

Monday, September 19, 2011


Keeping the momentum going like crazy during art school, I probably draw at least three hours a day. I think if I keep up this, I'll have the 10,000 hour rule down in about another year and a half! That article is actually REALLY interesting, because it's makes you wonder just how true it is... I'm actually thinking about starting to find a way to start interviewing fellow artists and posting the results here. Might prove to be a little interesting? Maybe I could find some that would be willing to do such a thing...

I've actually been typing up a long post about the process that I take to develop a character. So I typed up the whole thing to share with everyone. Let me know what you think:

The following is a modified excerpt from the Shadowrun Second Edition handbook.
It has been modified to apply to all categories of writing instead of just the Shadowrun universe… 
Fleshing out your characters
When you are initially creating characters, and to get the most out of their personality or traits, you should flesh out your character and really bring it to life. A character without a background is just like a sketch without rendering. You have to really bring the character to life to make it a believable character.

What follows is one approach that many authors, playwrights, and screenwriters take to create their characters. When answering the following questions, really stop and think about them. The responses to these questions will help you create a more realistic, fuller character with a broader background, and ultimately a character that is more relatable. And always remember, you can expand upon this character design later.

Twenty Questions.

Each person should jot these questions down on a separate piece of paper and answer them, as fully as possible, for their character. Points to take into consideration and possible repercussions of a decision follow each questions.

1. What is the character’s sex?

The choice might seem simple; male or female, but the choic may make a difference. There are very specific biological, sociological, and, some say, psychological perspectives and needs are different in men and women. For example, sexism might apply to a corporate manager, especially when it comes to advancement or raises. Even a homeless person might regard sex in terms of whom to approach. What happens when a male character meets a female, and she just so happens to be frighteningly sexist?

2. What is the character’s physical size?

Is the character a tall, skinny dwarf? Maybe a short, stout elf? Or perhaps they are just average build and height.

3. What is the color of the character’s hair, eyes, and skin?

There’s natural color, and then there’s augmented color. Modern cosmetics are amazing, and to some degree or another, used by everyone (both sexes). What color, or even colors, is the character’s hair? In what styles might he or she wear it? Why do they wear it that way? What about eye color? Is it natural? Perhaps they have some sort of modification that could change the color. For example, what if the character you are developing for is a futuristic character, and they have cyber eyes that can look like almost anything. Or maybe the character needs glasses, wears contacts, or has had corrective eye surgery (another thing that can change eye color). What about skin color?
Humanity throughout the generations has always found ways to spread ideals of hate and lies based around people’s appearance, so these are all things to consider closely when designing your character as they could change the way the world you are developing as a whole approaches your character and their overall viewpoint of the character itself. Skin color, in particular, seems to be a hot-button topic. Consider the overall appearance of your character and the reactions that the people around them will have to really give your character a personality and reaction to the world. Keeping your character rooted this way will really help to ground your character in the environment you’ve created.

4. What is the character’s general appearance?

How is the character’s posture? Does the character stand erect or stooped? How about the clothes they wear typically? Perhaps they dress stylishly or inconspicuously? Because of their appearance, maybe they appear intimidating or casual. Is the character attractive, and why might the opposite sex think so? Is there something distinctive in the shape of their head, face or limbs? Perhaps they have terrible scars covering their entire body, this would be something to consider and really flesh out the why here. Or maybe they have some disfigurement, explain why they have such a thing. And finally, what might someone seeing this character for the first time think? Consider that small dwarf you’ve designed, for example, perhaps the world around them would make fun of them because of their height, or this might even give this character the hidden intimidation because people wouldn’t expect it out a character with this stature. 

5. Where was the character born?

A character growing up in Seattle would have a completely different outlook on life that a character growing up in, say, tribal New Guinea. Heck, even a child growing up in a rich neighborhood will have a completely different viewpoint than one growing up just a few blocks away in a neighborhood on the ‘wrong side of the tracks’. Decide into what country, state, province, city, and, if possible, neighborhood (or at the very least what poverty level) the character was born into. Many psychologists argue that what we are as adults is influenced directly by who we were as children. Think about the character’s childhood, neighborhood, friends, and family.


6. What is the character’s age?

When a character was born is just as important as where. Consider this: a character born before any of the World Wars started might have developed completely different than a person born during the technology boom of the 1980’s. The many events that you have, fictional or not, can completely change the direction and outlook of not only your character, but the world around your character. You must also think directly on how these events affected him or her. Perhaps it could have even affected those around them and made the individual an introvert.
For example, perhaps on your timeline of events that you could have created, maybe there was a war somewhere along the way that changed entire nations and rebuilt a whole country. Perhaps this new society was matriarchal and your character was born into this as a male. Consider what kind of effects this might have upon your character’s overall advancement. Maybe because of this situation, your character might not be able to reach certain degrees of promotion. Think about what kinds of psychological effects this can have upon your character, and their outlook upon those around them.

7. What was the character’s family?


What did the character’s parents do? What was the family’s means of support? Were they married, separated, divorced, widowed? What was family life like? Does the character have any siblings? Where are they now? What do they do? Does the character keep in contact with them? Did the character even know his or her birth family? If not, consider what there surrogate family was like.
Another example, what if the family had been a group of drug running cartel members? How would a character born into this lifestyle had been affected in the long run? What if there had been no surviving members, would they have gone after the mob group as a revenge mission?

8. Has the character themselves begun their own family?

Is the character married, divorced, separated, or widowed? Does the character have children, and if not, would they ever consider having them? These choices begin to flesh out the psychological impact your character might have overall. Perhaps because of the fact that they want children really badly, they consider stealing children from others to create their own surrogate family. Or, on the opposite end of the spectrum, maybe they despise family and thus are the loner mercenary archetype. 

9. Where or how was the character educated?

Where did the character learn their skills? Did they go to high school? Perhaps they even entered into higher education. Where? Was the schooling public, private, perhaps even corporate-sponsored? Was the character privately tutored, or did they get their lessons from the school of hard knocks?
A character growing up with a street-bred education will have completely different experiences than a character growing up in a pampered, private education. Consider the overall outlook the character would have based upon this question. An expensive private education might have a broader intellectual pursuit, but how well would it be applied in a run-and-gun approach. A gang member might have much better knowledge on how to break into a building or steal a car or even on a psychological level, cope with quick decision and problem solving. Whereas the nerdy, back-of-class bookworm that never got to experience such things would buckle under the pressure of having to do such on-the-spot thinking.

10. What is the character’s occupation?

What does the character do overall to make money? Perhaps they are doing something ‘illegitimate’. Do they enjoy what they are doing? What would they enjoy doing more? Would the character ever consider stopping this job? And if so, would they go back?
Morality plays a huge part in what a character would or would not find appropriate for a job. A character that enjoys street racing might not enjoy an adventure in a library and thus the dialogue could contain hefty complaints about doing such things or might not even fit unto that specific scenario at all. And the same could be said about the opposite situation. It goes to show that what a person does and the motivations involved can have a direct impact upon their personality and the why’s of what they do.

11. What about the character’s political and religious beliefs?

These are sure-fire argument starters, but what about it? Does the character have any defined political beliefs? What are those beliefs? Was the character’s family religious? Are they still? Did the character change religions, and if so, why?
To further expand upon the character’s background, one must think about every aspect of their background. A character with ties to a god-fearing, eco-terrorist group might have a dramatically different opinion of the world than a crooked communist politician. Try to describe in detail the specific aspects of what a character would think about the political and religious side of things, especially if it relates to the overall story in which you are creating.

12. What is the character’s moral code?

Will the character kill? Why? When did the character decide they could? Does the character think killing is acceptable? Under what circumstances? Where does the character stand on related issues like capital punishment, abortion, and euthanasia? Does there character adhere to a strict personal sexual ethics code, or even think about it?
The more fleshed out the specifics of the character and their overall moral standing, the better overall. Consider even the taboo when designing a character. Things as simple as a character’s overall view on homosexuality or polygamy might even be considered.

13. Does the character have any goals?

Does the character ever think about things other than the here and now? Or is the character satisfied with how things are currently? If not, why not? Does the character plan on changing things? How? How long will this take, and is the character willing to wait that long?
This type of question can have some serious repercussions upon the overall story you’re designing. Say you’ve designed a character with no goals in mind. What’s to say that this character even wants to follow suit with what the other character’s they are working with? Perhaps you’ve decided this early on and can make a large story arc out of this. Maybe one character has the goal of being able to unite a nation to do battle upon a common enemy, but some of the other character’s you’ve developed have a different agenda, even secretive. What’s to stop them from conflicting later to become enemies in your initial character’s design? These are things you must consider when creating a character especially if you are considering a large host of characters that all work together for a common goal. Don’t make them all static characters that just follow one blindly. Give them all differing goals to really make things interesting.

14. What path led the character to the current goal they are on?

Does the character prefer the cheap thrill or maybe they are only in the plot for the short term? Perhaps they are in it solely for the money and fame that might follow. Or, maybe they are in it just for the personal gain. Would any event or circumstance make the character consider dropping what they are doing to leave?
Perhaps some character’s you’ve created don’t share the same motivations as others. You must also consider the opposite spectrum when creating characters that not all characters are good. Maybe the more vindictive of a character you have, the more they want to keep an eye upon the main characters. The saying goes, after all, “Keep your friends close, but your enemies closer”. You must consider the history of each and every character you design. Perhaps some characters haven’t followed the same paths but meet in the end because of a common goal. 

15. What is the character’s overall personality?

Is the character pessimistic? Idealistic? Radical? Conservative? Resigned? Easy-going? Militant? Aloof? Intense? Bombastic? Obsessive? Superstitious? Extroverted? Introverted? Ambivalent? Rational? Opinionated? Passionate? Questioning?
Realistically any amount of adjectives can be placed here to describe. But perhaps the best route to take would be to combine them and maybe even explain why the character is that way. Even combine multiple for interesting, even comedic approaches. A character that is both militant, but obsessive-compulsive might make for an interesting combination. Maybe you’ve created a character that is extremely smart, and thus introverted, but has no people skills what-so-ever, so when they meet with others, they completely fumble every single conversation.

16. What special qualities does the character possess?

This does not necessarily refer to skills, but to what the character can do well. Does the character get along well with people? Skilled in business or technology? Prioritizing? Planning ahead?
This question applies to the indirect aspects a character might possess. Going with the example above, perhaps this character is extremely knowledgeable in technology and perhaps has a science degree, thus the character might only be able to talk well about these subjects.

17. Are there certain things a character just cannot do?

Get close to people? Perceive themselves realistically? Work well with others? Think clearly under stress? Handle money well?
Think of these as flaws a character might possess. There is no balancing system when creating a character so you can have as many flaws and bonuses as you’d like. Maybe your character has arachnophobia, so the moment a spider of any size appears, the character flees for the hills. Maybe they are a complete pacifist and thus cannot harm another in any capacity. Jot down a few flaws that you can think of and continue adding them as your character builds up steam during your writing.

18. What does the character hate?

Corporations? Working menial labor? Personal questions? Sentimentality? The media? Family? Certain people, or perhaps society in general?
While the flaws above are related to things like allergies or physical and mental ailments, these describe more what a character despises more than anything else. Possibilities could include a character you’ve created that just flat out hates country music and reacts in a very negative way whenever this type of music plays. Or maybe they hate cigarettes and thus whenever they enter a bar or are around people smoking it enrages them. As you flesh out your character, their personality should show through and you might be able to add things that they hate based upon your own personal experiences or the experiences of others.

19. What does the character love?

The seashore? The view from tall buildings? Quiet? Loud music? Art? Taking care of business? A specific person? A certain place?
The question seems simple, but you must think about the opposite end of the rope when considering it. What if you had a character that hated guns, but loved the thought of being a gunsmith. It’s these outlandish combinations that sometimes make for interesting character design.

20. What is the character’s name?


While it might seem simple to ask this question at first, think about the following: What is their birth name? What name does the character use currently? Did the character choose this name, or did they gain it through a nickname or joke?
Maybe a character you’ve developed decided that they wanted to disown their family and thus completely changed their name in order to hide from them. A simple question such as your name might be simple to think about up front, but there are many factors that could affect the decision to reveal your real name up front. People’s motivations are usually directed right up front by the use of their name. A name like Damien usually invokes thoughts of evil. But then consider if you used it with something like Saint. “Damien Saint” just doesn’t ring as an evil genius that you’ve designed them to be. Think closely about the name and the overall purpose of your character.

CONGRATULATIONS!
A CHARACTER IS BORN!

I'd actually be interested to hear what kind of characters people come up with, if you use this method, comment your characters that you come up with! :)

Anyway, I suppose now it's time to post some of that art I was talking about.

Audrey Hepburn


Title: Audrey Hepburn
Date: 9/12/2011
Medium: Graphite
Scale: Original is 11" x 17"


The Ultimate Hipster


Title: The Ultimate Hipster
Date: 9/12/2011
Medium: Graphite
Scale: Original is 11" x 17"


Cloth Study


Title: Cloth Study
Date: 9/12/2011
Medium: Graphite
Scale: Original is 11" x 17"


My very first hand-drawn animation!

Thanks for viewing!

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