Title: Contest Entry: Zero-Suit Samus Date: July 19 - 23 Medium: Photoshop CS6 Scale: Original is 1589px x 3363px
Notes: The contest was sponsored by LaLunatique over on deviantart.
For the contest we were supposed to use one of her stock images and turn it into a video game character. It's not easy and I can honestly say that the main thing that held me up was just the pure openess of this task. I mean, there are literally thousands of female video game characters out there.
I'd have to say though, that I finally did it! I played to my strengths like my fiancee has been saying for quite some time and drew it all out first, and then proceeded to paint right over the pencils. That used to be one of my major blocks and I think it was a block for quite a few reasons, the first being a not very good under-drawing. Couple that with my previous lack of digital painting skills. All-in-all I'm counting this one as a success!
It was fun to do, and I can't wait honestly, to do more!
Title: Just a Bunch of WIPs Medium: Photoshop CS6, Pencil Scale: Varies
Notes: Ultimately, I'm just full of experiments at the moment, but the last one (Samus) is actually part of a contest that I'm going to be entering soon. It's basically just drawing a video game character on top of a pose that was provided. I thought it would be fun to paint some Zero-Suit Samus - although... I think I'm bordering on a pin-up version of her.Other than that just sketching around trying to get some ideas flowing.
Title: June - Anatomy Summary Date: June Medium: Photoshop CS6 Scale: Varies
Notes: Overall, the month of June was, what I felt like, a bit of an unproductive month. I think maybe I was feeling down or perhaps all the pending housework was destroying my productivity, but I can say that I'm trying to make a point of the things that I need to work on. Edges and Stoke economy. These are the main things that I want to really make sure that I start to watch. I think I'm getting kind of there as far as getting really expressive with my painting technique, but I think it's still falling apart on those two aspects mentioned. It's a long and frustrating process, but hopefully in the end it will be worth it.
As always... time to just keep on powering more down!
Game of Thrones - Season 1, Episode 1 (Stark's Dilemma)
(Work in Progress)
Title: Game of Thrones - Season 1, Episode 1 (Stark's Dilemma) (Work in Progress) Date: June 17 - 24, 2014 Medium: Photoshop CS6 Scale: Original is 12.8" x 7.8"
Notes: I really want to do a study for every episode, so I've been taking screen caps of what I would consider to be a 'pinnacle' moment of each episode. I'm really behind as far as the work goes, but I love this show so damn much that I just want to keep pushing on my studies for these. They are some great examples of dynamic lighting, crazy scenes, and even awesome character design. Either way... more to come on these.
Demon Lord - Applied Study (WIP)
Title: Demon Lord - Applied Study (WIP) Date: June 24 - 29, 2014 Medium: Photoshop CS6
Notes: Still plugging away at this WIP. That staff is looking stupid and so is the altar... much work to go!
Title: Ram Horns - A Study Date: June 24, 2014 Medium: Photoshop CS6
Notes: I worked a little backward this time, but this was a study for the bigger illustration below. Let's face it... horns of any variety are kind of a pain because of all the folds and ridges that are there. BUT they look awesome!
I was trucking along with my demon lord painting and lo and behold, I realized in mid-paint that... I have no idea really how ram horns work - SO! I thought, what better time than to study some horns from a photo. I took the study of the horns and began to apply it to the demon lord painting that I'm working on. I'm still in like mid-paint for the demon lord, but this is it so far:
Demon Lord - Applied Study (WIP)
Title: Demon Lord - Applied Study (WIP) Date: June 24 & 25, 2014 Medium: Photoshop CS6
Notes: This piece is really just a test to see how well I can use both applied studies, imagination and to really push that dramatic lighting. It still has quite a bit to go, but I thought I would share where I'm at currently. Finally breaking away from those damn studies to actually paint something that I enjoy.
Title: Portrait Painting Experiment
Date: June 16, 2014
Medium: Photoshop CS6
Scale: Original is around 1400px x 2100px
Notes: I was trying to experiment with making digital look even more like traditional. There are so many textures that appear when you paint on a canvas that is really hard to mimic digitally. Either way, it was a fun experiment.
OH! And I was also trying to mimic John Larriva and the way he paints... but of course he's more fluid with his strokes of the paint brush.
Title: The Rogue (WIP)
Date: June 15, 2014
Medium: Photoshop CS6
Notes: Earlier I started to paint a character archetype - The Druid. This is the second archetype, A rogue - specifically a fencer. It's planned that the arm-piece for her offensive arm (the rapier) would billow out so that it would be somewhat confusing as to which direction the sword would be coming from. It's still just a work in progress, but this is the start.