Showing posts with label art inspiration. Show all posts
Showing posts with label art inspiration. Show all posts

Monday, March 2, 2015

Taking a long hard look internally can be more important 
when first starting a journey in art (From Fan Art Friday (Leon the Professional)

So, there is something to be said about trying something new... like art. Let's face it, art is hard work.

I hate the cliche saying there, but it's honestly true. There are by and far going to be some huge sacrifices that you have to make along the way. And I think, just like with any skill, the best thing that helps is starting with the basics.


Looking inward and really discovering what you want to do art for is a major question that you should probably ask yourself up front. I'm not saying that there aren't things that you will discover along the way, but it's really important to begin to think about some possible end goals in the early stages rather than the later ones. Make lists of things that you enjoy - these can be as mundane as Playing Games, or Reading Comics - and then realize that there is infinite amount of artistic potential in everything you do. Everything that is entertaining in some way has art as a backbone - with the occasional exception of the written word, in which case that can be used to create awesome art, which can be used to create comics, which can be used to create illustrations... you get the point.


The point here though, is not to point you towards your concept or focus, it's really to get your skill rolling along. I want to try and help people really get there goals achieved! So I'm going to toss everything that I have for resources to at least get you started and then it's up to you to follow through.

 
My summer schedule typically.

Before you start anything, make a schedule for yourself - especially one that you can follow religiously. I know this sounds like a lot, but there is a scientific method to this called the 10,000 hour rule that goes on and on about the whole adage practice makes perfect.

Well I can say, truly, that this is 100% true. I wouldn't be where I am without a schedule that I rigorously followed for years. Also, the more consistent you are with a simple schedule, the more you can trust yourself for working conditions later - especially if you're considering a freelance career.

Ashley plucking away (From Impressionist Ashley)

There is always a method to my madness... and here's literally the way I got to where I am now:
http://youtu.be/g4qZCTrBoIo
I would suggest that everyone start here so that you know what a gesture is (if you didn't already) and then make sure that you apply the gesture idea here. I would suggest to start with the longest time you can (2-minutes I think?) and try and capture the essence of the figure as fast as possible.

From there I would try out the challenge modes here: http://quickposes.com/
Next you can do real models here: http://artists.pixelovely.com/
And finally, when you get comfortable being able to slap out gesture and even longer pose studies,
I would suggest you do full-renders from these places:
http://characterdesigns.com/
http://hel-looks.com/
http://www.scott-eaton.com/category/bodies-in-motion https://www.youtube.com/user/onairvideo/videos

Of course, these are just for character design by the way.
I would suggest that you experiment with different medias such as vine charcoal, compressed charcoal, acrylic, pencil, pen, really anything that can make a mark. After all, you're not sure what your forte is until you really try a bunch of different things out.

Other places for great tips are these few places:
https://www.youtube.com/user/ProkoTV
https://www.youtube.com/watch?v=NygkJEc3yu4
http://muddycolors.blogspot.com/

Other than that do Master Studies. Look to old masters like these: http://greatilluminators.blogspot.com/ and try your damndest to copy them.

Once you get all those basics out of the way, you can finally relax like 1% of the time...
(From GERMS)

I highly suggest that everyone first get a handle on traditional media first before really diving into digital, but it can be a good playground to start to experiment while you get your footing.
There are some things that help along the way for learning digital and here are just a few pointers that I can toss at you all.

When first starting out, think about digital painting the same way that traditional painting is done: Large to small. Use extremely large brushes and try to use a very simplified color. On my blog, look around for the tutorials that I do after some of my pieces and perhaps that will help to shed some light on my methodology. It's kind of more of a practice, practice, practice. I still feel like I have a LONG way to go. Deviantart has infinite tutorials on how to get onto the digital painting path, just look it up.

OH and I almost forgot... the brushes. http://matkaminski.blogspot.com/2013/10/typical-brushes-that-i-use.html also... Brush making Tutorial

Eventually you just doodle unintentionally when even taking notes during class.

Another good tip is to find a few people that you really trust to give you some serious, no-bullshit critiques. That is honestly one of the fastest ways I can think of to improve. This is one of the things that I recommend to everyone for art school, is that it will give you a ton (hopefully) no nonsense critique time, one-on-one with your classmates as well as instructors.

There comes a point in your art career where something just CLICKS. It takes quite a while, but eventually you just realize that you can't go a day without doing something art related.

Hopefully this helps everyone, and hopefully everyone can start getting on the road to making awesomeness! Good luck! And keep me updated on the process, I love to see some growth.

Friday, August 29, 2014

"Ascendancy Soundtrack"

I posted recently about some goals... A bit of this will be reiterating that.
I am still planning on pursuing these, but let me preface these by saying that I am going to be pushing harder than ever this semester! I have very clear objectives for this class that I hope to achieve. 

Firstly, let me start with where I am planning on going this semester. I think that should start with some serious thought into where I get my inspirations from, specifically for my portraiture.



 

 

I choose this one because of the subject matter. 
I think it's interesting to vary your character designs. Alex Negrea seems to be a bit versatile from hyper realistic, to space-faring aliens. Because of this, I want to try and push towards the realistic rendering style combined with this subject matter.


  

 

Ultimately, I can't get away from this painterly style. 
I think that my style actually lends itself towards this type of rendering. I love it so much, and it just so happens to be a good push towards an 'old-world' type of rendering. If you notice throughout some of my work, this happens to be what type of art I paint like.


 

 


I pursue this one because of the process. And also the texture. 
I want to learn how to have a ton more edge control like here. 


 

  


Texture, texture, texture!
I tend to fail in putting anything that visually breaks up the canvas, and somehow Bumskee manages to use this to great effect. I want to learn to start messing around with this.



 



Not only do I like how these are done, but I also love the color approach. 
I want to try and push into this as well! As I implement color, I want to start approaching it with a more academic approach in terms of what color combinations to use and things.

When I first started doing art, I initially wanted to do environment art for no other reason than the fact that I didn't want to animate. As I continue on, I realize that I actually prefer to just design characters. For some reason I had it stuck in my head that environments would be simpler. The reasons are insignificant, because it's much more important to A) have a clear goal up front, and B) to never compromise because "It's easier." As the saying goes, nothing good comes easy. And I whole-heartedly agree, because if it were easy, everyone would be doing it and it wouldn't be worth the time. Like I said, pay attention to yourself early on. I was interested in the character designs from the get-go, and I didn't listen to myself. Fast forward a tiny bit (not much) and you get closer to what I really wanted to do: character art. Baldur's Gate was probably my first real experience into what makes good character art - specifically for the portraiture.



I think from the moment I saw these until now, I just want to do portraits all day long. Character art was really pushed to the fore-front of my mind then and there. I guess that's why if you look through my blog, I've been constantly going back to the portraiture and characters. I have gotten into portraiture probably mostly in the past few months and I think this is an after-effect of my childhood gaming habits. I think I secretly always wanted to do this, I was just worried that I would never be good enough to get to this level.

My goal, overall, this semester is take portraits of people that I know, and use them as a basis for the final result of high-fantasy portraits. It's basically a combination of using very direct reference (since I have this crazy habit of using that), but using imagination to push them into interesting places from the character design aspect. If you look back the past few weeks, I've been starting to rethink my process and really get into a more painterly, but realistic approach to my painting style. If I can master this, I think it could potentially be a gateway into character illustration. Throughout this semester I think I will be heavily diving into the deep end of character-driven illustration. Be ready!


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All artwork above this line is NOT MY WORK
Each artist is listed with their respective work.
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And on a side note... BOXES!

Cardboard is the Best Board


Title: Cardboard is the Best Board
Date: August 28, 2014
Medium: Photoshop CS6
Scale: Original is 2048px x 1612px

Notes: Continuing on with what we were doing last class, I thought it would be good to paint a bunch of cubes all together. What better thing than a bunch of cardboard boxes! Anyway... just a fun painting to mess around with.

Follow Mat @artofmatk

Follow Ash @ashley.storyteller