Showing posts with label digital art. Show all posts
Showing posts with label digital art. Show all posts

Tuesday, May 1, 2018

As an artist, it seems like the landscape is ever-changing from simply the tools, to the aesthetic. I intend to be an artist that never wants to stop learning, and as such, I find more and more interesting artists every day. Each artist has a unique insight and point of view, no matter the experience level. New views help open my mind and teach me there are many ways to utilize my skills and I hope that sharing our stories will help others in the same way. I believe there are many paths on an artistic journey, and each interview will help to show the stories of the artists that tread them.


Today we'll be interviewing Amanda "TheMandii" Solano.

Kaminski: This question is pretty typical for all the creatives I come across, but what drew you into art in the first place? Was there a pivotal moment where you were like, "Holy crap, art has GOT to happen!"?


TheMandii: This question always hearkens back to my earliest memories of art. In order to keep me from making scrawling, colorful scribble masterpieces on the wall, my mother made it a point from very early on to always keep me stocked with lots of paper and coloring books to curb my urge to throw color onto everything. When you're a small child, teachers always ask what you want to be when you grow up. My answer was always "An artist. Or a rock star. Or both."

That being said, it's such a natural part of myself that I feel like I would be doing my very nature a disservice by not making this a part of my life, even in a part-time capacity. Growing up, my family wanted "more" for me, being a doctor or anything that paid well, really. I studied hard in school and did well enough, always trying to find a way that I could make money with my art so that my parents would still approve of what I was doing even if it wasn't saving lives or making new technologies and making six figures.

I think a pivotal moment for me was when I started getting scouted by colleges in high school for my portfolio and college was on the horizon and other people finally started telling me that I should do something with my art even at that level... My parents had finally accepted that for me to do anything else with my life wouldn't be right for me, so I moved forward with it from there.

Kaminski: I can somewhat relate for the need to find something extremely profitable, although my family seemed to be more akin to, "You like art, you should be a tattoo artist!" So, I guess we both share in the aspiration to at least look like a rock star, right?

Speaking of rock, what themes do you find yourself pulled to? Do you have a desire for the macabre? Sci-fi? Regardless of your personal attraction to a specific genre, why? What kinds of things ultimately keep you drawing in that genre?


TheMandii: I have very eclectic tastes, so I have a hard time sticking to just one thing. As a result, I tend to mix and match whatever suits my fancy on a given day. I'm comfortable with most genres as a result of the amount of dabbling that I do.

Right now, however, my major focus is more of an occult alt-punk BDSM vibe, I do a lot of occult imagery with religious or mythological symbolism mixed in for fun.

With that being said, I also have a deep love of fantasy art. Elves, dragons, angelic warriors, brave princes fighting an omnipotent evil - the list goes on, I love it all. The things that draw me to these genre choices usually fall in line with my love of fantasy literature as well as my musical tastes. As far as my current focus goes, it's really just another mashup of the symbols I love - skulls, death, demons, old gods of mythology, and darker themes but not quite on the level of classic horror (which I also love). My endless fascination with this myriad of topics keeps me coming back time and again.

 

Kaminski: Interestingly enough, it appears to me like your work would suit well on some of the more metal-esque synthwave albums that I've been seeing coming out lately. Artists like Ariel ZB would make a great contact for you to look into what the industry is looking for - if you're into that kind of thing, that is.

What kinds of experiences have you had thus far? What kind of really good experience? What kind of really bad experience? And as far as the bad one goes, what did you do to remedy the situation or what do you think you could have done to make it a positive situation?

TheMandii: So far, I've mainly done assistant or part-time freelance jobs. My first real studio experience was working as an assistant inker doing backgrounds and 'blacks' (large areas filled with black ink in comics) for an artist who's been in the biz for 40+ years. I was working at the time on DC's Flashpoint and the Archie reboot of Megaman. It was a pivotal point in my life as an artist, I learned so much about the business - the pitfalls, the joys, the techniques, so many things that I had never even considered before. The knowledge gained from my time there alone was worth every second - I remember that job very fondly.

On the flip-side (and without being too specific), in my earlier days of taking freelance work, I learned that if you don't set expectations up front, some people may try to take advantage of your time and your skills. In my case, to remedy having that happen to me, in the cases where that happened I just powered through the work and moved on, and in one case I actually bit the bullet and refunded someone in that situation. These were due to my lack of experience, and in the end was mainly my own fault for not having that knowledge.

It's a valuable lesson I learned the hard way: set those expectations, and keep yourself on the level with your client via contracts - this way everyone knows what they're getting into. It's something you can apply to all things, not just art.

Kaminski: I can definitely relate on the destruction of a project that was completely up-front because I didn't nip-it up front. That's honestly what ended up, ultimately, creating my process breakdown. I wanted to be completely transparent as to what the process is and what we'll be dealing with during the course of a project.

Knowing that you had some experience in the comics industry, is this something that you're interested in? Or do you have a specific field that you're striving for? Any specific reasons why?

TheMandii: If I were to do comics, they would be ones that I've written and drawn - other than that, I don't think I could see myself doing comics full-time as a goal. I do admire the industry greatly, but my real love lies in illustration and creating concepts for my IP. I really gravitate towards character art more than anything else, creating otherworldly people has always been my favorite thing. It allows for the idea that an alternate reality in which fantastic things like magic (for example) might be possible, even if only in fantasy. That's what draws me to that kind of art.



Kaminski: Switching gears: I know that you work a day job typically - can you share some insights into working both as an artist and as a day-to-day worker? What kinds of techniques do you have to cope with switching gears mentally? Are the two interdependent or is your day job something completely different?

TheMandii: My day job is completely different and has nothing to do with art - I work in tech during the day. With that being said, I'm very fortunate in that my current employer puts large emphasis on work-life balance. I use all of my breaks (and a huge chunk of my free time overall, outside of work) for art.

I can say though that in past experiences, my work-life balance was not, well, balanced.... My art really suffered for that despite my efforts. I definitely sympathize with people who have a hard time coming home from a rough day at a day job and no longer feel like drawing.


Honestly, the only insight I have into that is that you have to power through it if you want to get better in your craft. It's kind of a tough-love approach, but it's the truth.

Kaminski: Most people tend to forget that life feeds art and vice-versa. So if you're not having a good day, the tortured artist mentality doesn't typically work out. There was a comic by Sarah's Scribbles that talked about this exactly

With the mention of work-to-life balance, what's a Mandii working on these days? Do you have any specific projects you'd like to promote?

TheMandii: Mainly, my real "project" is continual self-improvement. I've been working on a lot of techniques, drills, using reference, and doing exercises and keeping on a strict schedule in order to improve my skills.

Outside of that, I have a wide variety of IP's that I have in the works-many of them I try to keep under wraps as much as possible for now. One that I will be happy to talk about is my current main labor of love. 

 

I have a particular character that frequents the majority of my work in the last couple years. Her name is Riley, and I am slowly releasing bits and pieces of her world. The best way I can describe it right now is 'Supernatural Cyberpunk Urban Fantasy'.

I have yet to name this project, but expect to be seeing a LOT more of it, and soon!

Kaminski: Now you're speaking my language - cyberpunk! It would appear you've been following suit by sticking to the theme, what with you sticking to a rigorous streaming schedule. What tips do you have for starting to schedule working times and play times? Do you have any recommendations for artists out there that would like to get on a schedule? Maybe you could talk a bit about the pitfalls or upsides to scheduling pretty tightly.

TheMandii: Yes, Rigorous is a good word for that! I treat my streaming times as practice time for my art most of the time, so scheduling it helps prevent me from doing things that are otherwise unproductive. The beauty of it, though, is I am not yet at the stage where I set an end time for my streams, I only stream for as long as I feel like (usually an hour or more).

Advice for other artists who want to get onto a schedule, really, is just look at your day-to-day routine and be realistic about what you spend your time on. All that time you spend on social media, vegging out in front of the TV, or just doing nothing? That could be streaming time. Of course, you want to keep time for yourself for self-care and relaxation! But, if you can spend time scrolling your social media feeds, you can spend time streaming or practicing instead.

Of course, you want to keep time for yourself for self-care and relaxation! But, if you can spend time scrolling your social media feeds, you can spend time streaming or practicing instead.

Tight schedules tend to stress people out - but it's really just a matter of discipline. Pitfalls to avoid would be to forget to schedule free time for yourself. Remember, no one is FORCING you to stick to a schedule, but your fans will come to expect consistency from you. Upsides are, you always know what you're up to!

Kaminski: Honestly, I think lots of creatives feel that obligation to be on at all times. We all tend to feel bad if we take breaks because it's not what we see from the output of major art collective websites. We get this impression that art is just constantly being pumped out, and while that may be true of some artists, we also don't talk enough about the burnout that can happen by not taking breaks. I feel it's an important thing to discuss, so I'm glad that you bring that up. 

Back on track with creating more work, what goals do you have set for yourself for the immediate? And the long term?

TheMandii: My immediate and long-term goals have been and always will be to keep improving. Aside from that, my current long-term goal is to really flesh out and build up the world of my latest IP, and perhaps to revamp some of my older ones. Whether those come in the form of art, or in writing form, you'll have to stay tuned to find out!

KaminskiWhat's the best piece of advice you've received OR what's some advice you could give fellow artists?


TheMandii: The best advice I can give to other artists is that if you want to improve your skills in your chosen craft, you need to put in the time, blood, sweat, and tears into it. Push your boundaries, try new things, study! Even if those studies never see the light of day, the thing that matters is that you're practicing, always.

Kaminski: It's always a pleasure to interview someone whose artistic taste is in line with my own! Thanks for all your advice, and for volunteering to be interviewed!

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Thank you all for reading, I hope you enjoyed this interview with Amanda "TheMandii" Solano.
If you did, please give it a SHARE via Facebook or Twitter, below.
You can view this interview, and many more, HERE.

You can find view more of Amanda's work at her INSTAGRAM:
If you would like to be a part of my interview series, simply fill out the contact form HERE and I'll get back with you as soon as possible!

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THANKS FOR READING, AND UNTIL NEXT TIME!

Thursday, August 17, 2017



As an artist, it seems like the landscape is ever-changing from simply the tools, to the aesthetic. I intend to be an artist that never wants to stop learning, and as such, I find more and more interesting artists everyday. Each artist has a unique insight and point of view, no matter the experience level. New views help open my mind and teach me there are many ways to utilize my skills and I hope that sharing our stories will help others in the same way. I believe there are many paths on an artistic journey, and each interview will help to show the stories of the artists that tread them.

Today, we'll be interviewing Matt Stawicki.

(Taken from Matt's biography)


From superhero comics to Star Wars to the paintings of Frank Frazetta,
Matt has always had an interest in fantasy. 

The aesthetic of his art is greatly influenced by the Golden Age of Illustration. Howard Pyle, N.C. Wyeth, Norman Rockwell and Maxfield Parrish are among his traditional influences. Although Matt is a traditionally trained painter he was also an early user of digital methods to create his art.
In recent years he has created a balance and works fluidly utilizing both techniques in has work. 

Born and raised in Wilmington, Delaware. Matt was always drawn to the arts.
An independent child he spent many hours entertaining himself by sketching and drawing.
In his teens he also developed a love for music and started playing guitar. 

He graduated from the Pennsylvania School of Art and Design in 1991. In the year following he studied under the guidance of noted western painter Ken Laager, who further reinforced the Brandywine Schools approach. Since beginning his professional career in 1992, he has created
many images for a wide range of products including book covers, video game covers,
collectible card images, CD cover art, collectors plates and many other fantasy products. 

Matts work in publishing has been on the book covers of many of todays finest fantasy and
science fiction authors, who include, (in no particular order) Margaret Weis and Tracy Hickman, Dave Duncan, Julie Czerneda, Ed Greenwood and L.E. Modesitt Jr. 

The first collection of this award-winning artists work, The Art of Matthew Stawicki, was published in 2002 by Cartouche Press. Matt's work has also been showcased in
The Masters of Dragonlance Art and Dragon Art published by Flame Tree Publishing among others. 

Select clients include, Daw Books, Tor Books and Time/Warner Books, Other clients include Monte Cook Games, Milton-Bradley, Hasbro, Wizards of the Coast, Vivendi Games,
The Franklin Mint and The Bradford Exchange. 

Matt’s work has been exhibited at The Society of Illustrators in New York,
The Allentown Art Museum and The Delaware Art Museum.
His art can also be seen at various pop culture conventions such as DragonCon,
GenCon and IlluxCon. 

When not painting Matt enjoys playing guitar and wood working.
He currently resides in Delaware with his wife Cathy.

Kaminski: With your background of works - mainly delving into the fantastic art realm - what drew you to this genre? Was fantasy something that was always particularly appealing to you?



Stawicki: I think my earliest influence and interest in fantasy would probably go back to when I as kid. I loved superheroes, and still do! The Superfriends on Saturday morning were a weekly event and a must see. Drawing from comics is probably the earliest ‘fantasy art’ that I created. Also Disney movies. Sleeping Beauty is a standout for me because of the wonderful dragon that Maleficent becomes. In fact that scene would later be a huge influence on my painting ‘Dragons Lair’. On to movies like the Wizard of Oz, which was on TV only once a year and was an instant favorite. And then, wait for it … Star Wars! If I didn’t love imaginative stories and characters before, this drove in the last nail. I was hooked.

Kaminski: Oh, how interesting! I've been openly influenced by RPGs such as Dungeons and Dragons and ShadowRun. I've even went so far as to make a very bold proclamation about how much Baldur's Gate attributed to my love of portraiture. When we all start out I think that we draw what we know first - so I would assume that's what got your first steps into this crazy art world.

When you first started out, what would you say gave you that ultimate 'moment of clarity'? What made you go from simple hobbyist to full-blown professional?

Stawicki: I think I knew in high school that I was going to go for career in art. I didn’t know at that point exactly what that meant. I knew I could draw pretty well and liked to draw realistically. I liked the art on some the album covers that had fantasy oriented subjects. Specifically, the covers done by Ken Kelly for Kiss were great as well as the covers by Derek Riggs for Iron Maiden. There were others but these stand out to me as a ‘ I would love to do this’ kind of moment. At that point I still really wasn’t aware of the professional market, just that someone drew or painted these.

Then, when I was in college a friend gave a Boris Vallejo calendar. I was just blown away by it and the more I looked into Boris I realized there was a real market for this type of work.

Kaminski: It seems like your style was already somewhat pre-established, what with your influences revolving around realistic fantasy and sci-fi fare. And with your influences, I think you stand up on your own right with them!

Switching gears: your media fluidity (what with the current 'Media Wars' that seem to plague art schools as of late - Traditional artists vs. Digital artists) seem to be something of particular note. If you had to choose on in particular to mark out as your favorite, which would it be, and why?


Stawicki: I guess I would have to say that in a perfect world, everything would be an oil painting. However, for me the painting process is a pretty slow one. This not only made it tougher for me to make a living, because you are being paid by the job, but it also meant doing less art. I love painting but the simple fact is, going digital speeds everything up.

I started working with Photoshop and Painter in ’97. I had been painting in oil exclusively for the first six or seven years, so when I started working digitally my goal was to make it look like an oil painting. The aesthetic I was after didn’t change. I was able to do more work and in the process learn more simply because I was able to produce more. Now I use both. The digital allows me to take jobs that I may not be able to paint within the clients timeline. I also do almost all my preliminary work digitally now because of it’s boundless flexibility.

Kaminski: It's actually pretty amazing how much our approach to digital art parallels, because my reasons are almost exactly the same. With the one addendum being the space limitation. I haven't been able to approach much by way of oil painting because of the space required for a larger oil painting to dry. Not only that, but it's impossible to let a painting dry when you have the small toe-beans of cats lurking around.

I would assume that your ability to switch between medias helped a great deal when choosing which clients to shop for. When you were initially digging your heels into the ground in you career, what kinds of approaches did you use to gain a following or clientele?


Stawicki: Ok, let me see if I can make a long story, short.

When I was in my senior year of college, I did an internship with Western/Historical painter Ken Laager who was doing mostly book cover work at the time. After a successful internship and graduating, I assisted Ken on and off for the next year all the while working on sample book cover paintings of my own. It was under his tutelage that I really started to refine my painting technique and my book cover portfolio. In time, Ken introduced me to his artist rep Sal Barracca, who took me on. Sal really knew the market and had a great reputation, especially as a fantasy book cover rep. He also had an interest in helping to develop new talent, which was/is unheard of from an artist rep. He was representing or had rep-ed several artists that I admired. In no particular order, Daniel Horne, who had also been an understudy of Ken’s at one point, Keith Parkinson, who had just left the agency to head out on his own and Tim Jacobus, who for many years did all the Goosebumps art, are all of note. In addition to myself, he took on several other young artists around the same time (’92-ish). Among them some young guy named Donato, who blew us all away! (I wonder what happened to that guy) Slowly, I started doing book cover work. I would say Sal was a big help in securing and guiding some of my earliest professional work.

Kaminski: Good god man! That's quite the roster to be along side of! You were definitely in better company than most anyone I know of in terms of breaking your teeth in the industry. I'd assume that being around that talent not only pushed you above and beyond, but most likely pushed you to challenge them consistently. Another interesting thing to note here is that most of them were primarily illustrators for book covers and game covers (again, all in the fantasy and sci-fi genre). It's no wonder that you pushed into the same direction!

I'm sure you're always under some sort of non-disclosure agreement (NDA), but that being said, do you have any personal projects or recently released projects that you'd like to talk about or promote?


 

Stawicki: I usually seem to have a book cover or two floating around most of the time, as well as contributing to worlds of Monte Cook Games on a regular basis. In the last few years I have doing more and more private commission work. I do have a few bigger Stawicki projects on the horizon, but what I can say now is that I will be releasing my 2018 Fantasy Calendar soon on Kickstarter!

Follow me on Facebook for the latest on those projects.

Kaminski: I'm sure you consistently work on a TON of projects in tandem - client-based or otherwise. In that vein, do you have any advice on juggling personal work on top of commissioned work, or even just a multitude of projects at the same time?

Stawicki: There is definitely a certain amount of multi-tasking you have to get used to in this business. It is crucial that you be on time if you are going to illustrate. What is important to remember is that your art is not the final product. There are other people and schedules that are all depending on each other to get the job done…and done on time! Someone told me once that, the best painting in the world isn’t worth much if it’s not there when the client needs it. So to that end, I would say try and judge your time fairly. I would suggest even trying to build in a ‘little time cushion’, in case things take longer than you think… and they almost always do.

As far as, doing ‘personal work’ goes, what I would say is, personal work for me usually fills some kind of void that illustration can’t or won’t fill. In my early career I did personal pieces to showcase things that I wanted to do, but maybe wasn’t getting the chance to in the projects I was getting. This was because my portfolio did not include it. In illustration, most of the time, you need to show a client that you are skilled at a certain subject before they will hire you. A client is going to hire you for the work you are showing or doing well. So if there is something else you want do try your hand at, sometimes even a different approach with the same genre, you will need to do samples of it… remember a picture is worth a thousand words!

Personal work for me now is not as related to illustration. I try to take more chances with composition and I am more aware of things like brush work and technique. As I mentioned before, more and more of my work every year seems to be private commissions. In those cases the painting is the final product and will be hanging on someone’s wall, hopeful to be looked at and enjoyed up close and personal for years to come.

In short, I think doing personal work is important. It can be draining to always work on someone else’s project or ideas. I think everyone has things they want to get out. At this point, I try to work in one major personal piece a year. Notice I said ‘Try’. I also do smaller little studies and sketches, usually in acrylic, at the end or beginning of the day. They’re all not pretty, but they ARE fun!

Kaminski: 'A picture is worth a thousand words'... well played, sir, well played.

I've done quite a few projects myself that I would consider as my 'one-day' kind of projects, the bad thing is that I tend to use up my creative energy on them from time-to-time instead of focusing on the important commission or personal piece. Projects such as #junicorn, #robo-june, or even #inktober were ones that I did recently that really pushed above and beyond quickly. It seems that the more frequently you work, the more you find yourself with more ideas to work on even more! It's stupidly cyclical, but that's my take on it.

I'd say, because of this potential cyclical treatment, everyone seems to get burned out from time-to-time. When you feel uninspired, what are some methods you have to rekindle that art spark?


Stawicki: When my eyes roll back in my head and I just can’t take it anymore, I simply have to stop and do something else. I like wood working and tinkering on my house. I have also been playing guitar for many years and find that it is a great way for me to clear my head from the art scramble in my head.

Kaminski: Video games are my typical go-to. That and watching movies, of course. I'm an entertainment industry junky, what can I say.

What goals do you have for yourself in the immediate? What about the long-term?

Stawicki: As of this writing, my shot term goals are to put out the 2018 Stawicki Fantasy Calendar I mentioned. More long term (hopefully not too long), is the next art book, ‘The Art Of Matt Stawicki vol.2’.

Kaminski: And finally, what's the best piece of advice you've ever received OR what's the best piece of advice you can give to fellow artists?

Stawicki: Best advice? ”Don’t eat the yellow snow!” Just kidding, although it does seem like good advice!

I would say work with subjects that you love! Paint and draw what you love! This can be a challenging path, filled with plenty of self doubt. It takes a tremendous about of commitment to persevere and it is your passion for it that will keep you going.
Kaminski: Pretty damn sound, Matt. So, from one Matt to another - Thank you very much for a damn good interview!

Thank you all for reading, I hope you enjoyed this interview with Matt Stawicki.
If you did, please give it a SHARE via Facebook or Twitter, below.
You can view this interview, and many more, HERE.

You can find out more about Matt Stawicki, at his website: http://www.mattstawicki.com/

If you would like to be a part of my interview series, simply fill out the contact form HERE and I'll get back with you as soon as possible!

THANKS FOR READING, AND UNTIL NEXT TIME!

Sunday, August 6, 2017



AS AN ARTIST, IT SEEMS LIKE THE LANDSCAPE IS EVER-CHANGING FROM SIMPLY THE TOOLS TO THE AESTHETIC. I INTEND TO BE AN ARTIST THAT NEVER WANTS TO STOP LEARNING AND AS SUCH, I FIND MORE AND MORE INTERESTING ARTISTS EVERYDAY. EACH ARTIST HAS A UNIQUE INSIGHT AND POINT OF VIEW, NO MATTER THE EXPERIENCE LEVEL. NEW VIEWS HELP OPEN MY MIND AND TEACH ME THERE ARE MANY WAYS TO UTILIZE MY SKILLS AND I HOPE THAT SHARING OUR STORIES WILL HELP OTHERS IN THE SAME WAY. I BELIEVE THERE ARE MANY PATHS ON AN ARTISTIC JOURNEY, AND EACH INTERVIEW WILL HELP TO SHOW THE STORIES OF THE ARTISTS THAT TREAD THEM.


TODAY WE'LL be interviewing Galacia "Finn" Barton.


Kaminski: Firstly, introduce yourself. What kinds of work do you do? And where have you shown your work?


Barton: My name is Galacia Barton, and I illustrate graphic novels, design aliens, and paint monsters. My work has been featured in local coffee shops, in printed comics, and shared online via Facebook, Instagram and Patreon.

I’ve only recently discovered what I truly enjoy in the art world. I think it helps, to have something that you thoroughly like to do.

I decided to try illustration and digital painting after falling in love with Peter Mohrbacher’s work. I used to have a very typical inked/cel shaded style, and I wasn’t thrilled with that. Although, it’s still a skill I fall back on sometimes. I feel like there is always room for improvement in illustrating and painting. That goal of getting better will never be satiated, and that’s okay. Another element that keeps me going: I love learning!

Kaminski: Interesting! Have you had formal training or was it something that came natural for you?

Barton: I’ve always drawn, and was encouraged by teachers and my parents to hone that drive. At the end of high school, I didn’t really know what was feasible in regards to making a living via art. At that time, I was drawing a bunch of cartoon animals, and anime-esque people. I felt comfortable in the creative world, so I decided to pursue Graphic Design in college.

Almost immediately after arriving I was sucked into a Game Design class. I became enamored with it. It thrilled me to learn how games came together, and I thought I’d enjoy contributing my art to games. A fear of failure permeated my conscious, so I grabbed a Math degree to supplement my newly chosen Game Design degree.

Beyond the few art classes I was required to take, I spent a lot of time developing as an artist by surrounding myself with peers and professors that challenged me. I still felt a bit like a big fish in a small pond, but my online heroes kept me in check. I took Figure Drawing and Painting, knowing that those were subjects I was weak in. While those classes weren’t required, having the structure benefited me, and set me up with good habits.

Kaminski: As much as school can be a contributor, I believe that personal connections and experiences can add just as much to artistic experience. What do you feel like gave you that ultimate “AH-HA” that made you want to ultimately pursue art?

Barton: I definitely agree with that statement. The best thing to come out of school for me was the people I connected with, and the things were created together.

To be perfectly honest, I don’t feel like I’ve had an “AH-HA” moment. Recently, I took a year and a half to pursue freelance art and fell short. I decided that maybe it wasn’t the correct path for me and my art.



I’m currently seeking a third degree in Computer Science, in hopes that I’ll be able to support creating my own content and IP in my spare time. I know that doing art and creating will never die. The itch to draw and paint strikes me randomly, whether I’m exploring outdoors or taking notes in class. I’m still waiting on that “AH-HA” moment, but I’m not letting its tardiness deter me from trying.

Kaminski: It’s interesting that you consider your art a secondary attribute when thinking about career success. In that vein, have things like Patreon and Kickstarter been beneficial? What kinds of things do you typically do on these platforms?

Barton: It does seem strange, but personally I have a lot of anxiety surrounding the financial fruits of my labor. If I’m doing poorly at keeping my funds managed I get worked up to the point that I no longer enjoy creating. I’ve discovered that in order for me to be fulfilled by my art I need security. I’m assuming I’m not the only one out there like that.

In regards to Kickstarter and Patreon, those are places I have soared. The models on those platforms make it realistic for me to create content and know that people’s support will be the wind under my wings. Running a successful campaign gives me the peace of mind I need in order to produce my best work. I use these platforms specifically to create the content I enjoy, and to communicate and build a community around that content.

There are obvious hardships that come along with adopting the structure of Kickstarter and Patreon, but for me, these are challenges I feel I can overcome. Balancing interactions, deadlines, rewards, promotion, and the like seems more approachable than many other profit avenues in art.

Kaminski: Tell me a little about your Patreon: what are some goals you have with it?

Barton: I launched my Patreon with this in mind: I want a bunch of people involved with the world building of a Sci-fi graphic novel.

There are lots of creators out there that share their comics/art with others, but I hadn’t really discovered anyone who was utilizing the functionality of Patreon as a communication tool.

Many use Patreon solely as a means to divvy premium content to those who are willing to support them. This is a common tactic and because of this, the site isn’t often seen as a good audience building tool.



For me, I’m attempting to get my patrons involved with the creation of aliens, faraway worlds, and narratives that will be featured in the books I’m looking to illustrate.

My goals include: getting three graphic novels out and published. But in the short term, I’m just looking to involve people in the creation process who might not otherwise find the chance. I think many of us imagine worlds and concepts that we don’t ever see coming to fruition. In a way, I’d like to hear those stories out, and interpret those ideas into an illustrated book! That way the project isn’t just mine … but something of yours too

Kaminski: That’s really interesting, and frankly, a refreshing way to look at Patreon. Are you familiar with books like WondLa (Tony DiTerlizzi)? In that case, have you considered bringing a writer on board to help out with projects or even using one of your Patreon patrons that might be an aspiring writer to co-op the project alongside you?


Barton: I haven’t heard of that book, I’ll add it to my list! But yes, my husband is a hobby writer and he and I frequently discuss narrative stuff. He’s not entirely committed to assisting the Patreon though, so I offer the opportunity to be the most involved with the story as my highest reward tier. Theoretically, it would be cool to have them making money back – maybe partial sales could be given to them once the actual book makes it out and is earning profits!

Kaminski: When tackling all of your combined projects, it seems that sci-fi themes are always a presence. Is this your favorite theme to work with, even in your personal work? If so, is there deeper meaning behind your work: such as an emotional theme you try to evoke?

Barton: When it boils down, I’ve always been on the edge of loving sci-fi. Growing up, I was really into Zoids, Invader Zim, and Animorphs. It fell off somewhere in adulthood, and I’ve recently rediscovered my passion for it. I like to try and understand new science concepts and experiments – the science fiction genre allows me a space to let my mind run away with those concepts.

Besides being interested in the potential of sci-fi universes and space, I also love the duality of great adventures and loneliness that the environment is capable of. Anything is possible, but does any of it matter? Space is a beautiful, promising, scary space. To explore what it might be like to live and interact in that vastness is really exciting.




Kaminski: If you’re not under any sort of non-disclosure agreement (NDA), do you have any projects that you’re currently working on that you can share or even some work-in-progress shots for your Patreon pieces? Additionally, do you have any insight on working independently like this?

Barton: I’m currently wrapping up a 100-page comic book for a client, which is part of a series revolving around this universal language (it’s a little sci-fi, who would have thought!). Once that’s completed, I’ll be diving further into the production of my own sci-fi graphic novel. There was a very short, four page preview comic I illustrated, and put into limited print run to test the metal of my base concept.

The local comic shop is the only place these were sold, but I plan to put out better pages. I feel a bit more prepared now. These new paged will likely start on Patreon, make their way to a site like Webtoons, and hopefully evolve into actual printed books via Kickstarter!

When it comes to working independently (and even freelance), your greatest asset is to learn quickly from mistakes. Everyone makes mistakes, but the lessons learned set those successful people apart. Decent/Secondary income, outrageous skills and a good community of friends and peers can fill in some analytical shortcomings – but these are “icing.” To make a business out of anything you love, you have to be able to adopt some viewpoint that grants a path forward, the ability to grow and make progress (in creating, marketing, etc.)

Kaminski: Sheesh, you’ve been busy! Makes me wonder if the next question is relevant, but I feel it should be asked anyway. What goals have you set for the future?

Barton: Hey, that’s a fine question, especially since I wouldn’t consider my path “traditional.” In the short term, I think my creative efforts would benefit from two things: more Patreon activity and audience building for the graphic novel project. In order to really accomplish anything on those fronts, there’s a lot of writing to be done. I’ve been doing a lot of concept art and narrative exploration.


If I want people to be fully vested in the world we’re creating over there, I’ve got to share the story in its ultimate format. Getting the first draft of the script for the first installment (there are four tentative books lined up) would get me that much closer to producing pages, my chosen method of storytelling for this universe.

In the end, I want to be part of something that will last – something that people create spin offs of, draw fan art for, and gets involved in. Art is great and fulfilling. Art that gets people involved is the ultimate goal. For 5 or 5,000 individuals, I love the back and forth: the communication. To weave tales together – that’s my dream.

Kaminski: It seems you have lofty, yet attainable goals! I think this will help you in the long run to get to your end results very quickly.
My final question: What’s the best piece of advice you’ve ever received, or the best piece of advice you’d give to an aspiring artist?

Barton: I’ve watched so many episodes of One Fantastic Week and I feel like there’s loads of inspirational quotes and the like in my repertoire of advice. To pick the “best” would practically be impossible! But maybe, if I could pick one that’s the most relevant to me:

Every artist is unique. No two artists share the same style, approach, learning curve, hardships, paths, etc. If you feel unsuccessful as an artist in comparison to peers, don’t let that discourage you from finding success a different way. If you can’t replicate a technique, or find clients in a specific genre, that shouldn’t stop you from moving forward. Forging your own path is what being an artist is really about in my opinion. And just because you’re the only one that can do it, doesn’t mean you have to travel alone. Surrounding yourself with creative individuals does give insight into how to find personal success. Plus, most artists make great companions! Keep going, even if it’s just an inch at a time. Your friends will have you back.

Kaminski: I want to thank you very much, Galacia. You’re my second interview and it went very well! You’ve been a breeze to work with on this!
THANK YOU FOR READING, I HOPE YOU ENJOYED THIS INTERVIEW WITH Galacia Barton. 
IF YOU DID, PLEASE SHARE IT WITH YOUR FRIENDS!
VIEW ALL OF MY INTERVIEWS WITH FELLOW ARTISTS HERE.


YOU CAN FIND MORE ABOUT Galacia "Finn" Barton at her main facebook page: https://www.facebook.com/galacia.barton

FOR MORE information on her sci-fi project that is being created via collective, visit her Patreon page at: https://www.patreon.com/GalaciaBarton

EDITED, FOR CLARITY, BY ASHLEY WEBB.

IF YOU WOULD LIKE TO BE A GUEST IN MY INTERVIEW SERIES, SIMPLY FILL OUT THE CONTACT FORM HERE AND I'LL GET BACK WITH YOU AS SOON AS POSSIBLE.


THANKS FOR VIEWING!

Tuesday, January 17, 2017


(ABOVE IS A SMALL SAMPLING OF MY IG FEED FROM 2016 - I HAD ONLY JUST BEGUN TO START POSTING FEATURES ON TOP OF MY OWN PERSONAL WORK - SO NOT ALL OF THE ABOVE WORK IS MINE.)

2016 was a year of many ups and downs.

I THINK MY PARTICIPATION IN MOST ONLINE FORUMS CAN ATTEST TO THAT, BUT I CAN SAY THAT IT WAS FINALLY MY TIME TO JUMP OUT OF MY HOLE AND REALLY GET A HANDLE ON WHAT CAN BE DONE ARTISTICALLY. I CONSIDER 2017, FOR THE MOST PART, MY MAKE-IT-OR-BREAK-IT KIND OF YEAR. I HAVE NO CHOICE BUT TO PUT MYSELF FULLY INTO IT ALL. MY INVESTMENT IN BOTH MYSELF BOTH CREATIVELY AND FINANCIALLY WILL MOST DEFINITELY BE PUT THE TEST THIS YEAR AS I SIMPLY CANNOT STAND IDLY ANYMORE AND HOPE THAT MY ART WILL JUST WORK ITSELF OUT. BECAUSE OF THIS NEED TO SIMPLY BEGIN THE PUSH FORWARD, I'VE STARTED TO REALLY THRUST MYSELF OUT THERE. I WOULD SAY THAT BUILDING THIS WEBSITE ALONE HAS BEEN MY SOLE PUSH INTO A NEW ME, A NEW YEAR. HOPEFULLY WITH THIS OLIVE BRANCH EXTENDED THIS YEAR, I CAN BEGIN TO MAKE CONNECTIONS IN ALL FACETS FROM MORE PERSONAL CONNECTIONS AND FRIENDS TO MAKING MORE BUSINESS OPPORTUNITY AND CONNECTIONS IN THE ART WORLD IN GENERAL.

TO SUM UP SOME OF THE EVENTS OF 2016...



ARTISTS AND DESIGNERS DISCUSS THE ART IN GAMING AND HOW IT INFLUENCES, ENHANCES, AND DEFINES A RPG GAME BOOK.

I WAS ACTUALLY FEATURED AS A GUEST SPEAKER FOR MANY PANELS AT LAST YEAR'S MIDSOUTH CON, WHICH REALLY CHANGED MY PERSPECTIVE ON CONVENTIONS IN GENERAL. I WAS ALREADY GUNG-HO ABOUT BEING IN THE CONVENTION SCENE BECAUSE I LOOKED AT IT MUCH LIKE A HUNGRY NEWBIE BASKETBALL PLAYER LOOKS AT EVERY COLLEGE GAME THEY PLAY, I SEE THEM AS EVERY CONNECTION LEADING INTO EITHER ONE OF TWO BRANCHES - CREATING POTENTIALLY BUSINESS OPPORTUNITIES, OR CREATING MORE CONNECTIONS AND FRIENDS.

ASHLEY AND I FULLY COLLABORATED AND WORKED ON THE BOOK THAT YOU SEE IN THE STORE, "ARE YOU A ZOMBIE?" WE'VE BEEN LOVING THE IDEA OF COLLABORATING ON IDEAS AND WORKS FOR SOME TIME NOW, AND WE FINALLY GOT DOWN TO IT AND JUST DOVE IN HEAD FIRST. WE BOTH DID THINGS THAT WE'D NEVER HAVE EXPECTED TO DO (I DID COLORING BOOK PAGES PURELY IN INKS, AND SHE DID A RHYME-SCHEME SIMILAR TO DR. SUESS). ALL-IN-ALL, I CAN'T SAY THAT I REGRET IT ONE BIT AND IT ACTUALLY WORKED OUT PERFECTLY FLAWLESS.

AT MIDSOUTH CON I WAS ACTUALLY INVITED TO WORK ON MY FIRST ROLE-PLAYING GAME ART. ROBERT SCHWALB WAS KIND ENOUGH TO INVITE ME ON AS ONE OF THE ARTISTS TO CONTRIBUTE TO THE AWESOME WORLD OF SHADOW OF THE DEMON LORD. THIS UNIVERSE ACTUALLY BLENDS MY LOVE FOR BOTH HORROR AND FANTASY INTO ONE AWESOME PACKAGE. IT'S A QUICK-TURNAROUND JOB, BUT I ACTUALLY LOVE THAT FACT. IT HELPS MAINTAIN THE FRESHNESS IN MY MIND AS WELL AS KEEPING ME ON MY TOES, ALL THE WHILE SPEEDING UP MY PAINTING PROCESS.

I WAS INVITED TO MY FIRST CON AS A GUEST! (HYPERICON)

GOT INVITED TO DO LIVE DRAWING IN THE PIRANHA ROOM AT THE LAST MEMPHIS COMIC AND FANTASY CONVENTION. I'VE ONLY EVER DONE SMALL DRAWINGS AND PAINTINGS LIVE IN FRONT OF PEOPLE, SO TO GET ASSIGNED A HUGE CANVAS AND JUST BE TOLD, "JUST DRAW SOMETHING THAT HAS A DARK FEEL TO IT." WAS REALLY INTIMIDATING! TRUTH BE TOLD THOUGH, IT WAS INCREDIBLY FUN AND ACTUALLY A SURPRISINGLY GOOD WORKOUT! NEEDLESS TO SAY, I THINK THAT I WILL BE DOING THIS AGAIN AS SOON AS POSSIBLE!

GOT PUBLISHED IN A COUPLE OF ART BOOKS THIS YEAR, SUCH AS OUT OF STEP BOOKS!

MET TONS OF NEW PEOPLE THAT I NOW CONSIDER FRIENDS!

REALLY, THIS IS ONLY A SMALL GLIMPSE INTO WHAT MADE 2016 SO AMAZING FOR ME AND A STEP IN THE RIGHT DIRECTION!

ALL I CAN SAY IS THAT 2017 IS ALREADY LOOKING HOPEFUL! AND I CAN'T WAIT FOR IT TO REALLY GET INTO FULL GEAR... SO MANY PROJECTS PLANNED AND STARTED. YOU'LL GET MORE AND MORE AS THE YEAR GOES ON.

I PLAN ON TRYING TO UPDATE THIS THING ONCE A WEEK AT LEAST. PREFERABLY TWICE. ONE TIME A MONTH SHOULD HOPEFULLY BE AN INTERVIEW WITH A FELLOW ARTIST SO THAT WE CAN START TO SPREAD THE WORD AND GET SOME MORE ARTISTS INVOLVED.

I PLAN ON TRYING TO GET SOME TUTORIALS AND BEHIND-THE-SCENES OF WORKING ALONG SIDE OF ART DIRECTORS AND MY OWN PERSONAL MINDSET AND THOUGHTS WHILE IN THE THROES OF TRYING TO GET A COMMISSION KNOCKED OUT.

LASTLY, I PLAN ON USING THIS AS A SPRINGBOARD FOR FUTURE OPPORTUNITY. IF YOU HAVE ANYTHING THAT YOU WOULD LIKE ME TO TALK ABOUT OR PEOPLE THAT YOU'D LIKE ME TO INTERVIEW AND I'D LOVE TO MAKE A GO OF IT.

LET ME KNOW IN THE COMMENTS BELOW AND I'LL SEE IF I CAN MAKE IT HAPPEN.

To see more, visit my NEW website at https://artofmatk.squarespace.com

Monday, March 2, 2015

Taking a long hard look internally can be more important 
when first starting a journey in art (From Fan Art Friday (Leon the Professional)

So, there is something to be said about trying something new... like art. Let's face it, art is hard work.

I hate the cliche saying there, but it's honestly true. There are by and far going to be some huge sacrifices that you have to make along the way. And I think, just like with any skill, the best thing that helps is starting with the basics.


Looking inward and really discovering what you want to do art for is a major question that you should probably ask yourself up front. I'm not saying that there aren't things that you will discover along the way, but it's really important to begin to think about some possible end goals in the early stages rather than the later ones. Make lists of things that you enjoy - these can be as mundane as Playing Games, or Reading Comics - and then realize that there is infinite amount of artistic potential in everything you do. Everything that is entertaining in some way has art as a backbone - with the occasional exception of the written word, in which case that can be used to create awesome art, which can be used to create comics, which can be used to create illustrations... you get the point.


The point here though, is not to point you towards your concept or focus, it's really to get your skill rolling along. I want to try and help people really get there goals achieved! So I'm going to toss everything that I have for resources to at least get you started and then it's up to you to follow through.

 
My summer schedule typically.

Before you start anything, make a schedule for yourself - especially one that you can follow religiously. I know this sounds like a lot, but there is a scientific method to this called the 10,000 hour rule that goes on and on about the whole adage practice makes perfect.

Well I can say, truly, that this is 100% true. I wouldn't be where I am without a schedule that I rigorously followed for years. Also, the more consistent you are with a simple schedule, the more you can trust yourself for working conditions later - especially if you're considering a freelance career.

Ashley plucking away (From Impressionist Ashley)

There is always a method to my madness... and here's literally the way I got to where I am now:
http://youtu.be/g4qZCTrBoIo
I would suggest that everyone start here so that you know what a gesture is (if you didn't already) and then make sure that you apply the gesture idea here. I would suggest to start with the longest time you can (2-minutes I think?) and try and capture the essence of the figure as fast as possible.

From there I would try out the challenge modes here: http://quickposes.com/
Next you can do real models here: http://artists.pixelovely.com/
And finally, when you get comfortable being able to slap out gesture and even longer pose studies,
I would suggest you do full-renders from these places:
http://characterdesigns.com/
http://hel-looks.com/
http://www.scott-eaton.com/category/bodies-in-motion https://www.youtube.com/user/onairvideo/videos

Of course, these are just for character design by the way.
I would suggest that you experiment with different medias such as vine charcoal, compressed charcoal, acrylic, pencil, pen, really anything that can make a mark. After all, you're not sure what your forte is until you really try a bunch of different things out.

Other places for great tips are these few places:
https://www.youtube.com/user/ProkoTV
https://www.youtube.com/watch?v=NygkJEc3yu4
http://muddycolors.blogspot.com/

Other than that do Master Studies. Look to old masters like these: http://greatilluminators.blogspot.com/ and try your damndest to copy them.

Once you get all those basics out of the way, you can finally relax like 1% of the time...
(From GERMS)

I highly suggest that everyone first get a handle on traditional media first before really diving into digital, but it can be a good playground to start to experiment while you get your footing.
There are some things that help along the way for learning digital and here are just a few pointers that I can toss at you all.

When first starting out, think about digital painting the same way that traditional painting is done: Large to small. Use extremely large brushes and try to use a very simplified color. On my blog, look around for the tutorials that I do after some of my pieces and perhaps that will help to shed some light on my methodology. It's kind of more of a practice, practice, practice. I still feel like I have a LONG way to go. Deviantart has infinite tutorials on how to get onto the digital painting path, just look it up.

OH and I almost forgot... the brushes. http://matkaminski.blogspot.com/2013/10/typical-brushes-that-i-use.html also... Brush making Tutorial

Eventually you just doodle unintentionally when even taking notes during class.

Another good tip is to find a few people that you really trust to give you some serious, no-bullshit critiques. That is honestly one of the fastest ways I can think of to improve. This is one of the things that I recommend to everyone for art school, is that it will give you a ton (hopefully) no nonsense critique time, one-on-one with your classmates as well as instructors.

There comes a point in your art career where something just CLICKS. It takes quite a while, but eventually you just realize that you can't go a day without doing something art related.

Hopefully this helps everyone, and hopefully everyone can start getting on the road to making awesomeness! Good luck! And keep me updated on the process, I love to see some growth.

Wednesday, September 17, 2014

Digital Painting: Texture Painting










Title: Digital Painting: Texture Painting
Medium: Photoshop CS6
Scale: Same as above.

Notes: For this class we were to do a bunch of different texture paintings. I forgot to post these, but here they are.
I definitely learned a very important detail while doing these: TEXTURE ARTISTS ARE BADASS.
I mean that in the best of ways. When you play a game or watch a 3D animated movie, pay close attention to those texture artists - they got it really hard. These things take longer than I would have assumed, and sometimes they still don't look as good as I would have liked.
Either way, I can say that it was definitely a learning experience. I've never really done anything like this before.

Friday, September 5, 2014

Digital Painting: Twenty Textures

 
 
 
 
 
 
 
 
 
 

Title: Digital Painting: Twenty Textures

Notes: This was for an assignment in digital painting class. We were to photograph twenty textures that we found interesting.
I'm kinda hoping that we are to use these as bases to paint on or maybe make brushes from. Some of these are pretty interesting to me and a little surprising when you really zoomed in on them. It was fun and unexpected to see what turned out when you really got in on an object.


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In unrelated news:
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Preview of Next Illustration


Title: Preview of Next Illustration
Date: September 4, 2014
Medium: Photoshop CS6

Notes: The next illustration is going to be an interesting one. I can't give any info except this teaser. You'll just have to watch and see soon! I really want to push this one next to THE MAX! 
See you soon.

Follow Mat @artofmatk

Follow Ash @ashley.storyteller