Showing posts with label goals. Show all posts
Showing posts with label goals. Show all posts

Wednesday, January 10, 2018

I’m not afraid anymore!” – Kevin McAllister (Home Alone, 1990)


      It may seem like a mundane quote, said by a fictional character in a movie, but it’s more than that to me. I grew up watching Home Alone, and over the years, this quote came to mean something to my Mom and me. It may have started as a joke, I don’t remember the specifics, but I do know that before long it was our go-to phrase when we conquered something we feared. Lately, this phrase has invaded my life. I say invaded, and that may seem negative, or harsh, but that isn’t how I mean it at all. It’s a positive. I’m not afraid to be myself. Could it be the anxiety medicine kicking ass, and doing what it’s supposed to? Sure, that’s probably a huge part of it. Also, though, I feel like I’ve cut my restraints and freed myself. And I’ll tell you how I did it.

     I started an Instagram account. No, not for me. My Instagram has been active for a while, although I’ve never been brave or dedicated enough to consistently post. This account is for my Chihuahua-mix dog, named Bode. He wears bow-ties. And it’s mostly written from his perspective, except for the occasional book quote. I read to him, he knows things, it makes sense. Anyway, his account has been active for about three weeks, and I’ve already posted sixty-ish pictures, that unravel the journey of his life and adventures so far. It makes me smile, and hopefully makes other smile too.

     After Bodie’s Instagram account, I started a blog, again, from his perspective. So far, he’s laid the foundation for how he came to be the integral part of a family, and he’s given a review on a particularly interesting treat. Look it up, (Bodie Goodboy) if reading this peaks your interest. 

     Anyway, the point is, creating/managing these accounts has gotten me used to daily posts, and I’ve found that I look forward to doing it. Through it, I’ve begun to become unafraid of any creative pursuit. I want to put myself out there. I want to tell my story, and the stories that play out in my head. And, the truth is, I don’t care what other people think. I’m doing what I love, and if I love it, then there has to be others that will enjoy it.

     I’m carving my creative path in the cement, and this is the beginning of the trail.

     Be back soon,

     Ashley (Fictional Tortoise) 

Monday, December 7, 2015

Riverside Opera!
The World of Darkness


Title: Riverside Opera! The World of Darkness
Medium: Photoshop CS6

Notes: I would be lying if I told you that this wasn't inspired by a conversation about the Vampire: The Masquerade LARP that happens here in Memphis (http://riversidelarp.com/).

I was in line ordering a pizza and I heard the entire tale of how it played out during the convention, only to find out that everything that transpired is completely true! I was just minding my own business thinking about things to sketch, not really in thinking about anything in particular, when in walks a large group of folks. I had just gotten back from Memphis Comic and Fantasy Convention, and was pretty much ravenous, so I wasn't actually paying too close attention to what was around me. I kept hearing the con mentioned as well as the events that transpired during the Vampire LARP. I had always found the idea of the World of Darkness intriguing, so I just so happened to listen in to the events that had transpired. The events aren't as particular as the idea that popped into my head. I started to think about modern vampirism. What would that look like? How gritty would it be? What kinds of attire would they wear? Mundane things really... but then I started to recall when I played all of the World of Darkness material when I was younger. I was brought back to a time when I was playing RPGs constantly. It is ultimately what inspired this painting. The conversation that happened behind me, on an unassuming pizza run. It just goes to show you that inspiration can strike you when you least expect it! Don't let anything deter you when you find inspiration.

This leads me to a major statement that I want to make about the upcoming year...
I want to begin a major change in my art. 2016 is the year that things HAVE to change.
So with that I give these declarations of where my art will go for the upcoming year:

The darker side of art is what interests me the most.
I've been wanting to get into the darker side of my art for quite some time and have only just recently begun to reach back into the original reasoning for why I wanted to do art in the first place. I want to paint the things that scare me, that horrify, that stay with me, in the back recesses my brain pan! I want to inspire people to talk about a piece because of the horror they feel about it or just recoil from sheer gore or violence. That's not to say that I will do violent pieces for violent sake, but I will probably have some pieces that come out that are so rage-fueled that some people might not approve of the visual output. For that reason, I'm putting an official disclaimer here:  

This blog will most likely become 
very explicit in the very near future.
You've been warned.

I want to evoke an emotional response in some regard.
If those have to be the recoiling of people from my work so be it. In some ways I want to cater to my own tastes rather than always painting what I think others will enjoy. I think that Fear drives too many people. Fear of the unknown, fear of the known, fear to the point of holding back. This is really what keeps almost everyone from truly doing the things that they want out of life. Ashley is always pushing me to break this in myself. I have too much pent up fear of things like, "I'm afraid people won't like this piece." or, "I'm afraid I won't be able to make this piece exactly what I see in my head!" There's too much in the world holding us back, so why the hell do we keep holding back in our own personal life. If people don't enjoy the work you do, screw them, keep doing it anyway. Hell, do it because they don't enjoy it. But ultimately, make it the best you can. Don't let fear hold you back anymore.

Make a schedule and stick to it.
This year is another year to fill with another schedule. I think that I might have referred at one point to a summer schedule that I followed. I will openly state that it grew my skill exponentially every time I did it. Therefore I think that it's high-time that I started a new one. I will still stick to set of rules that I think seems to work, one that Ashley actually proposed:

  1. Do one piece of original art a week that is purely yours - something that you want to see.
  2. Do two pieces of fan art that will be things that others will want to see.
  3. Do three pages of sketch pages a week to flesh out some of the ideas that lurk.
I feel like this is a good goal set to have for the upcoming year and this is what I plan on sticking with from here forward.

All of this is to say that I declare this next year another extreme push forward...
Here's to it!

Friday, August 29, 2014

"Ascendancy Soundtrack"

I posted recently about some goals... A bit of this will be reiterating that.
I am still planning on pursuing these, but let me preface these by saying that I am going to be pushing harder than ever this semester! I have very clear objectives for this class that I hope to achieve. 

Firstly, let me start with where I am planning on going this semester. I think that should start with some serious thought into where I get my inspirations from, specifically for my portraiture.



 

 

I choose this one because of the subject matter. 
I think it's interesting to vary your character designs. Alex Negrea seems to be a bit versatile from hyper realistic, to space-faring aliens. Because of this, I want to try and push towards the realistic rendering style combined with this subject matter.


  

 

Ultimately, I can't get away from this painterly style. 
I think that my style actually lends itself towards this type of rendering. I love it so much, and it just so happens to be a good push towards an 'old-world' type of rendering. If you notice throughout some of my work, this happens to be what type of art I paint like.


 

 


I pursue this one because of the process. And also the texture. 
I want to learn how to have a ton more edge control like here. 


 

  


Texture, texture, texture!
I tend to fail in putting anything that visually breaks up the canvas, and somehow Bumskee manages to use this to great effect. I want to learn to start messing around with this.



 



Not only do I like how these are done, but I also love the color approach. 
I want to try and push into this as well! As I implement color, I want to start approaching it with a more academic approach in terms of what color combinations to use and things.

When I first started doing art, I initially wanted to do environment art for no other reason than the fact that I didn't want to animate. As I continue on, I realize that I actually prefer to just design characters. For some reason I had it stuck in my head that environments would be simpler. The reasons are insignificant, because it's much more important to A) have a clear goal up front, and B) to never compromise because "It's easier." As the saying goes, nothing good comes easy. And I whole-heartedly agree, because if it were easy, everyone would be doing it and it wouldn't be worth the time. Like I said, pay attention to yourself early on. I was interested in the character designs from the get-go, and I didn't listen to myself. Fast forward a tiny bit (not much) and you get closer to what I really wanted to do: character art. Baldur's Gate was probably my first real experience into what makes good character art - specifically for the portraiture.



I think from the moment I saw these until now, I just want to do portraits all day long. Character art was really pushed to the fore-front of my mind then and there. I guess that's why if you look through my blog, I've been constantly going back to the portraiture and characters. I have gotten into portraiture probably mostly in the past few months and I think this is an after-effect of my childhood gaming habits. I think I secretly always wanted to do this, I was just worried that I would never be good enough to get to this level.

My goal, overall, this semester is take portraits of people that I know, and use them as a basis for the final result of high-fantasy portraits. It's basically a combination of using very direct reference (since I have this crazy habit of using that), but using imagination to push them into interesting places from the character design aspect. If you look back the past few weeks, I've been starting to rethink my process and really get into a more painterly, but realistic approach to my painting style. If I can master this, I think it could potentially be a gateway into character illustration. Throughout this semester I think I will be heavily diving into the deep end of character-driven illustration. Be ready!


-----------------------------------------------------------------------------------------------------------------------
All artwork above this line is NOT MY WORK
Each artist is listed with their respective work.
-----------------------------------------------------------------------------------------------------------------------

And on a side note... BOXES!

Cardboard is the Best Board


Title: Cardboard is the Best Board
Date: August 28, 2014
Medium: Photoshop CS6
Scale: Original is 2048px x 1612px

Notes: Continuing on with what we were doing last class, I thought it would be good to paint a bunch of cubes all together. What better thing than a bunch of cardboard boxes! Anyway... just a fun painting to mess around with.

Thursday, April 10, 2014

Baldur's Gate - "FULL OST"
(if you've never played this game... PLAY IT NOW or, if you're really feeling awesome: !!!!)

I think from the very beginning of my gaming days... at least when I finally sat down and got serious about it, I think that I was drawn to being a video game artist. I can still remember sitting around with buddies playing old super nintendo games like Earthbound and Final Fantasy 3 / 6 and my (to this day still) second favorite game of all time: Chrono Trigger. I would think then that it's safe to say that I always wanted to do something in the video game industry.

My first real experience with video game art that I can honestly say drew me into the world of video game design was probably the cover art for Chrono Trigger:

Yeah, that's the same guy that works on Dragon Ball.

And also the character portraits:

  
 

You would've thought that in those days that my goals would have been clear.
My tastes have changed quite a bit since then, but it just goes to show you that things you do in your childhood really do influence you in the long run.

Initially I wanted to be an environment artist for the silly reasons that I didn't want to animate, that I thought environments would be simpler, there would be less competition for this type of work, etc. The reasons are insignificant, because it's much more important to A) have a clear goal up front, and B) to never compromise because "It's easier." As the saying goes, nothing good comes easy. And I whole-heartedly agree, because if it were easy, everyone would be doing it and it wouldn't be worth the time. This goes into a very different rant that I could go on and on about how a majority of the public looks down upon artists. But I'll save that rant for a different time.

Like I said, pay attention to yourself early on. I was interested in the character designs from the get-go, and I didn't listen to myself. Fast forward a tiny bit (not much) and you get closer to what I really wanted to do: character art. Baldur's Gate was probably my first real experience into what makes good character art.


(I still drool over these)

I have gotten into portraiture probably mostly in the past few months and I think this is an after-effect of my childhood gaming habits. I think I secretly always wanted to do this, I was just worried that I would never be good enough to get to this level.

I was talking to my fiancee the other day and I told her all about how I felt about being a character artist in the long run and I don't think I've gotten a look of "wow, you're really dumb if you don't go after what you love" like that before. I mean, sure the competition is stiff. There is a full gamut of artists with all different skillsets, but the point is that I have a clear goal and I am going to try shooting for it.

 
(my current goals probably lie somewhere between these two)

The whole point I'm trying to make is that everyone that starts art should have a very clear goal of where they're going in the long term. I've met a ton of artists (even some getting close to graduation) who look at me completely dumbfounded when I ask them: "So, when you get done, what's next? Where do you want to work?" And I know sometimes it just takes the pressure of being done with school, just relaxing and things, but sometimes I think it's ultimately important to do a little soul searching up front and really discover your passions. Your career and stress levels will thank you in the long run.

Try it... make a goal list. Look at where you see yourself in one year, five years, ten, etc. And see what kind of results you can get. It takes some real research to discover where you want to be. I'm still working on my first step to my goal-list, and keep in mind that it constantly changes. It's a step-by-step process. Think on micro-level first and work up to the macro.

If you're just starting out in art, for example, and you want to be a character artist... I suggest firstly to bone up on your anatomy. Then consider clothing, then weapons, and so on. Marc Brunet says it pretty well here.

If you ever need critique or anything, let me know. I'm usually up for giving advice and critiquing and things.

And just as a bonus... here's some progress if you just practice your ass off.

 
(2010)                                                                          (2013)

Follow Mat @artofmatk

Follow Ash @ashley.storyteller