Showing posts with label rambling. Show all posts
Showing posts with label rambling. Show all posts

Wednesday, March 2, 2016

There's a Demon Inside


Title: There's a Demon Inside
Medium: Photoshop CS6
Scale: Original is 6" x 8"

Notes: Continuing on the vein of things that scare me...

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I think that laziness sits on our shoulder every day. We just have to learn to shrug it off.

Lazy people tend not to take chances, 
but express themselves by tearing down other's work.
-- Ann Rule

On a pretty regular basis, I feel like I have to give a sort of pep talk to some creatives - trying to boost them up. I don't really mind it so much, and I think that Ashley says it right whenever she catches me trying to fall into a slump, "There are a million other people out there that aspire to do what you're doing. We both have to slog through the muck for awhile to get to where the people that we aspire to be, are." I think that a lot of creatives forget that there's a struggle there to get your work out there. Imagine if it did happen overnight - what would that say about the industry as a whole? I think that ultimately hard work is really what makes one go from being a simple hobbiest to a full-on creative.

There's a simple system that I try to follow to break laziness, and keep in mind, I'm a weird numerologist - so bear with me for just a second...

Take anything creative. This can be art, this can be writing, this really can be anything that you enjoy to do. Break it down into a 3-2-1 system.

For example here's what I try to follow every week (albeit I don't post them as often as I should, but that's another thing altogether).

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3 - Fan Arts.
Typically this is what I do for my daily doodles. Every day, before I head to work I take a vote on who I should draw for that day during my lunch break. This is not only a way to keep me active at every moment that I have free - even during my full-time job - but to keep my pencil moving and continually find inspiration. I love when I get either obscure reference pieces to work on, or original thought pieces. Although these are a bit on the rarer side, they tend to push the limits of what can be done in approximately thirty minutes.


Just a small sampling of my lunch doodle entries...

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2 - Digital Paintings.
These are pieces that I try to pump out to keep my table fresh whenever the next convention rolls around. I can also fit commissioned pieces in here - if life and the full-time job don't get in the way that is. As of late these have been fan arts mostly as well, but see my previous post about how to make a piece your own - no matter what it takes.



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1 - Original Content.
This is really where the week gets difficult, and it's probably the hardest one to keep up with. But I try every week to come up with something that's purely my own - or rather ours (Ashley and I). These are where pieces like the one above pops up, or where Honor:Decoded came from, etc. These are probably the most taxing, but also the most rewarding. Without these, I would find that doing art is more just a hobby and a copy-cat exercise than anything else. What I mean is, without these pieces, it's hard really to express both your creative muscle and really to get the potential for client work. This is more-or-less my portfolio building exercise. Again, it's really hard to cram an original piece every week with working full time, but I really do try. Most of them I just can't show because they are either contest entries that have a deadline or annual entries or just personal pieces (these are luckily the ones that make it to the page the fastest).

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This system can apply to just about any creative exercise... for example I was trying to talk Ashley through the process - and she's a writer - so we went through the 3,2,1 as - 300 pages of a book she likes a week, 2 daily prompt entries, and 1 original content piece. This is just an example and again, these aren't hard and fast rules, but they give you at least a primer to get you started.

And lastly... I can't leave you without a teaser for what's coming next...

Honor:Decoded making a comeback!

Hopefully this little chat got you a start to your day - and as always - for more work, check all over my blog and on one of the social media outlets listed to the right...

Until next time.

Wednesday, February 10, 2016

Fan Art: Jessica Jones


Title: Fan Art: Jessica Jones
Medium: Photoshop CS6
Scale: Original is 3' x 3' (Biggest piece I've done to date!)

Notes: I didn't know how I'd feel about it up front, but this show has actually been pretty amazing! It reaffirms my love for really well written, flawed female characters.
On a side note, this piece is flippin' huge! This is definitely the biggest piece that I've made by quite a bit - 3ft by 3ft!

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Just got done with another convention this last weekend - Tennessee Comic-Con. It was one of those weekends where you question what you're doing just a little bit. Ultimately it ended up being just a reaffirmation that I need to be more choosey about my convention schedule, but there's always a moment when at cons where you're just like... "This is really it isn't it." That's not to say that I didn't have a decent time. I met even more people, met even more artists, and ultimately, it got me out of the house. Between work and ... other work, Ashley and I don't really get out much, so conventions are like our little mini-vacations. We get to hang out with people, chat, share our love for all things creative. I think she described it perfectly as, "We are like carnies. But the misfits of the misfits. Like there are all these people walking in costumes and we are even further outside that bubble trying to make a living doing this." Sometimes I think we both agree that we are insane for even attempting to do this, but ultimately, it's the joy we see on people's faces that keep us coming back for more.

Those smiles keep me coming back every time!

I just hope that the next show is even better. Here's looking at you, MidSouth Con!

Monday, March 2, 2015

Taking a long hard look internally can be more important 
when first starting a journey in art (From Fan Art Friday (Leon the Professional)

So, there is something to be said about trying something new... like art. Let's face it, art is hard work.

I hate the cliche saying there, but it's honestly true. There are by and far going to be some huge sacrifices that you have to make along the way. And I think, just like with any skill, the best thing that helps is starting with the basics.


Looking inward and really discovering what you want to do art for is a major question that you should probably ask yourself up front. I'm not saying that there aren't things that you will discover along the way, but it's really important to begin to think about some possible end goals in the early stages rather than the later ones. Make lists of things that you enjoy - these can be as mundane as Playing Games, or Reading Comics - and then realize that there is infinite amount of artistic potential in everything you do. Everything that is entertaining in some way has art as a backbone - with the occasional exception of the written word, in which case that can be used to create awesome art, which can be used to create comics, which can be used to create illustrations... you get the point.


The point here though, is not to point you towards your concept or focus, it's really to get your skill rolling along. I want to try and help people really get there goals achieved! So I'm going to toss everything that I have for resources to at least get you started and then it's up to you to follow through.

 
My summer schedule typically.

Before you start anything, make a schedule for yourself - especially one that you can follow religiously. I know this sounds like a lot, but there is a scientific method to this called the 10,000 hour rule that goes on and on about the whole adage practice makes perfect.

Well I can say, truly, that this is 100% true. I wouldn't be where I am without a schedule that I rigorously followed for years. Also, the more consistent you are with a simple schedule, the more you can trust yourself for working conditions later - especially if you're considering a freelance career.

Ashley plucking away (From Impressionist Ashley)

There is always a method to my madness... and here's literally the way I got to where I am now:
http://youtu.be/g4qZCTrBoIo
I would suggest that everyone start here so that you know what a gesture is (if you didn't already) and then make sure that you apply the gesture idea here. I would suggest to start with the longest time you can (2-minutes I think?) and try and capture the essence of the figure as fast as possible.

From there I would try out the challenge modes here: http://quickposes.com/
Next you can do real models here: http://artists.pixelovely.com/
And finally, when you get comfortable being able to slap out gesture and even longer pose studies,
I would suggest you do full-renders from these places:
http://characterdesigns.com/
http://hel-looks.com/
http://www.scott-eaton.com/category/bodies-in-motion https://www.youtube.com/user/onairvideo/videos

Of course, these are just for character design by the way.
I would suggest that you experiment with different medias such as vine charcoal, compressed charcoal, acrylic, pencil, pen, really anything that can make a mark. After all, you're not sure what your forte is until you really try a bunch of different things out.

Other places for great tips are these few places:
https://www.youtube.com/user/ProkoTV
https://www.youtube.com/watch?v=NygkJEc3yu4
http://muddycolors.blogspot.com/

Other than that do Master Studies. Look to old masters like these: http://greatilluminators.blogspot.com/ and try your damndest to copy them.

Once you get all those basics out of the way, you can finally relax like 1% of the time...
(From GERMS)

I highly suggest that everyone first get a handle on traditional media first before really diving into digital, but it can be a good playground to start to experiment while you get your footing.
There are some things that help along the way for learning digital and here are just a few pointers that I can toss at you all.

When first starting out, think about digital painting the same way that traditional painting is done: Large to small. Use extremely large brushes and try to use a very simplified color. On my blog, look around for the tutorials that I do after some of my pieces and perhaps that will help to shed some light on my methodology. It's kind of more of a practice, practice, practice. I still feel like I have a LONG way to go. Deviantart has infinite tutorials on how to get onto the digital painting path, just look it up.

OH and I almost forgot... the brushes. http://matkaminski.blogspot.com/2013/10/typical-brushes-that-i-use.html also... Brush making Tutorial

Eventually you just doodle unintentionally when even taking notes during class.

Another good tip is to find a few people that you really trust to give you some serious, no-bullshit critiques. That is honestly one of the fastest ways I can think of to improve. This is one of the things that I recommend to everyone for art school, is that it will give you a ton (hopefully) no nonsense critique time, one-on-one with your classmates as well as instructors.

There comes a point in your art career where something just CLICKS. It takes quite a while, but eventually you just realize that you can't go a day without doing something art related.

Hopefully this helps everyone, and hopefully everyone can start getting on the road to making awesomeness! Good luck! And keep me updated on the process, I love to see some growth.

Wednesday, October 29, 2014

Digital Painting: Demo for Class

 

Title: Digital Painting: Demo for Class
Date: October 24 & 29, 2014
Medium: Photoshop CS6
Scale: Each of the Originals are 2200px x 2200px

Notes: Alright, so perhaps this one needs a tad bit of explaining...

So, once upon a time, I thought it would be very beneficial to learn digital painting. I thought I would never catch up to my peers as there are soooo many people that are really, really badass at digital painting. I was literally struggling to even learn the basics of digital painting. I had my little bamboo and I would just sit and try to paint something... anything.

For quite a while it was something that I went out of my way to avoid. I felt somehow that the tablet would be something that could be learned later, or somehow I would magically just "get it" one day. I would try all sorts of different things. Scanning a drawing and then painting over that - didn't seem to work. Painting with big strokes - that didn't seem to get me where I wanted. Scribbling to get an image to magically appear out thin air - that definitely didn't work.

I would just give up time and time again to just draw again. With a good 'ole pencil. The crazy thing is that you can track my progress on this blog.

Anyway, point being that through perseverance you can really get there. I am finally feeling like I'm getting somewhere. I know that with all creative endeavors, it's a fleeting thing, but this should at least stand as a testament that I'm getting somewhere.

So all this is to say that, somehow I got to a point where I could teach people a little something!
I got asked by my teacher at the beginning of the semester if I would like to guest teach the entire class. Boy was it intimidating, but ultimately, I know that teaching can not only make a person better, but I was willing to - nay needed to - share the knowledge that was passed down to me.

Somehow, the entire class - everyone! - seemed to have made improvements in the small time that I taught. It was invigorating. So I thought that I would follow suit with everyone and join in on the portrait study that I had them work on. I love answering questions and I'm constantly joking that if I don't know it, I'll find someone who does. 

Tenacity is an insane thing. And I hope to keep continuing on this crazy tradition. Not only has my fiancee really pushed me constantly to get to a better level, but I've surrounded myself with all manner of creativity. The space that we occupy is littered on almost every surface with art of some sort. She is my catalyst. Couple that with the fact that since the beginning, when I first asked Grace Liu some time back what it means to really work in the art industry, I've been constantly inspired to keep pushing forward.

All I can say is that no matter what, just keep pushing - it might take time, but you can get where you need to in time. Just keep at it!

Also... I've done both of these studies before, and I thought it would be interesting again to show the progress.

July 20, 2014 & January 14, 2014, respectively.

 

Thursday, April 10, 2014

Baldur's Gate - "FULL OST"
(if you've never played this game... PLAY IT NOW or, if you're really feeling awesome: !!!!)

I think from the very beginning of my gaming days... at least when I finally sat down and got serious about it, I think that I was drawn to being a video game artist. I can still remember sitting around with buddies playing old super nintendo games like Earthbound and Final Fantasy 3 / 6 and my (to this day still) second favorite game of all time: Chrono Trigger. I would think then that it's safe to say that I always wanted to do something in the video game industry.

My first real experience with video game art that I can honestly say drew me into the world of video game design was probably the cover art for Chrono Trigger:

Yeah, that's the same guy that works on Dragon Ball.

And also the character portraits:

  
 

You would've thought that in those days that my goals would have been clear.
My tastes have changed quite a bit since then, but it just goes to show you that things you do in your childhood really do influence you in the long run.

Initially I wanted to be an environment artist for the silly reasons that I didn't want to animate, that I thought environments would be simpler, there would be less competition for this type of work, etc. The reasons are insignificant, because it's much more important to A) have a clear goal up front, and B) to never compromise because "It's easier." As the saying goes, nothing good comes easy. And I whole-heartedly agree, because if it were easy, everyone would be doing it and it wouldn't be worth the time. This goes into a very different rant that I could go on and on about how a majority of the public looks down upon artists. But I'll save that rant for a different time.

Like I said, pay attention to yourself early on. I was interested in the character designs from the get-go, and I didn't listen to myself. Fast forward a tiny bit (not much) and you get closer to what I really wanted to do: character art. Baldur's Gate was probably my first real experience into what makes good character art.


(I still drool over these)

I have gotten into portraiture probably mostly in the past few months and I think this is an after-effect of my childhood gaming habits. I think I secretly always wanted to do this, I was just worried that I would never be good enough to get to this level.

I was talking to my fiancee the other day and I told her all about how I felt about being a character artist in the long run and I don't think I've gotten a look of "wow, you're really dumb if you don't go after what you love" like that before. I mean, sure the competition is stiff. There is a full gamut of artists with all different skillsets, but the point is that I have a clear goal and I am going to try shooting for it.

 
(my current goals probably lie somewhere between these two)

The whole point I'm trying to make is that everyone that starts art should have a very clear goal of where they're going in the long term. I've met a ton of artists (even some getting close to graduation) who look at me completely dumbfounded when I ask them: "So, when you get done, what's next? Where do you want to work?" And I know sometimes it just takes the pressure of being done with school, just relaxing and things, but sometimes I think it's ultimately important to do a little soul searching up front and really discover your passions. Your career and stress levels will thank you in the long run.

Try it... make a goal list. Look at where you see yourself in one year, five years, ten, etc. And see what kind of results you can get. It takes some real research to discover where you want to be. I'm still working on my first step to my goal-list, and keep in mind that it constantly changes. It's a step-by-step process. Think on micro-level first and work up to the macro.

If you're just starting out in art, for example, and you want to be a character artist... I suggest firstly to bone up on your anatomy. Then consider clothing, then weapons, and so on. Marc Brunet says it pretty well here.

If you ever need critique or anything, let me know. I'm usually up for giving advice and critiquing and things.

And just as a bonus... here's some progress if you just practice your ass off.

 
(2010)                                                                          (2013)

Wednesday, February 19, 2014

Placebo - Space Monkey

False Starts


Title: False Starts
Medium: Photoshop CS3 & CS6
Scale: Varies

Notes: I think the most important thing to realize here, is that this happens to everyone. The sketching. I used to think this was a bad thing to not finish what you start. And I still think it sometimes. The point though, is to realize that sometimes the process is just as important as what you ultimately get out of the final piece. 

John Lee goes on about this type of thing over and over here. I would honestly suggest that you read a bunch of this to really get some good advice!

More pretty sound advice from Jeff Simpson at the Collective here. (thanks Erica!)

All-in-all, the point I'm trying to make is two-fold:

1) Do whatever it takes to get your final piece out. I mean, WHATEVER it takes. The industry from what I understand has such a huge turnaround rate that I think it's important to note that you might have to make finalized pieces in a day. I once read an article (can't find it at the moment) that talked about if you have a week to finish a piece, it better be a damn good piece. If you have an hour, then you give them your very best in an hour. Point being, always try your damn best!

2) Sometimes just purely sketching is just as important as finalized pieces. Just make sure that all of your sketching is actively pushing you towards some goal or you are just sketching for the sake of sketching. While this may work for certain artists (mainly because they lack a specific end-goal) you should always be actively researching things, making them look representational (and I could start a whole rant about how stylized and abstraction should be first influenced by correct basics, such as proper anatomy, proper color theory, etc.), and overall, making them appealing. Not specifically to everyone else, make sure that YOU enjoy your output. If you can't love your own work, how do you expect anyone else to?

ANYWAY... just some thoughts I had while sketching.

Finally... more advice on exposure from Gregory Manchess.

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