Showing posts with label still life. Show all posts
Showing posts with label still life. Show all posts

Friday, December 26, 2014

Fan Art Friday: Unity


Title: Fan Art Friday: Unity
Date: December 26, 2014
Medium: Photoshop CS6
Scale: Original is 3564px x 3300

Notes: There are some cool things coming in Loot Crate as of late.
First they've been sending me cool shirts and posters, but then they send me this super awesome full-metal coin based around Assassin's Creed.
I was blown away by the detail and I thought, what better way to show some fandom than a fan art friday based around this cool thing!
My madam is the best... she gets me cool presents!

Wednesday, November 12, 2014

Basking in the Glow



Title: Basking in the Glow
Date: November 12, 2014
Medium: Photoshop CS6
Scale: Original is 6376px x 4500px

Notes: I was just working on other projects and I suddenly got bored with them for just a moment. You know how you have that moment every once in awhile where inspiration just hits you, like a hammer? Well this happened to be one of those moments. I was just sitting there, listening to Ashley read her story and I was like... I FEEL LIKE PAINTING A STILL LIFE! I lit a candle, set up a toy skull and off I went. I felt strange, like this painting was just fluid. There wasn't many hiccups in the process. I just powered through it without much of a hitch.
There was just something about listening to Gone Girl and painting death that just works perfectly.
It was really fun! Like... surprisingly so. Maybe it was just refreshing to just paint something for me for a quick change of pace.
On that note though... I need to go work on more project stuff, but I just thought I'd share.


Saturday, August 30, 2014

Digital Painting: Speed Paintings








Title: Digital Painting: Speed Painting
Date: August 29, 2014
Medium: Photoshop CC
Scale: Each 'piece' varies.

Notes: I've never really done applied speed painting before, and I can say that this exercise was REALLY fun to do, albeit extremely difficult. 
First, let me preface with saying that each one was timed, in a reverse progression. We started with the thirty-minute painting and worked our way down to five minutes. The bottom-most piece (Donatello) was the first, and then they go in reverse order from there, scaling down by five minutes each. I think it was only natural that the objects become more simple as the time was reduced, but some people really gave it a try even at the five-minute mark.
Either way, we all powered our paintings down and there wasn't much fuss. It was really fun to do, and I actually want to try and do these more often. I think setting a time limit really helps!

Friday, August 29, 2014

"Ascendancy Soundtrack"

I posted recently about some goals... A bit of this will be reiterating that.
I am still planning on pursuing these, but let me preface these by saying that I am going to be pushing harder than ever this semester! I have very clear objectives for this class that I hope to achieve. 

Firstly, let me start with where I am planning on going this semester. I think that should start with some serious thought into where I get my inspirations from, specifically for my portraiture.



 

 

I choose this one because of the subject matter. 
I think it's interesting to vary your character designs. Alex Negrea seems to be a bit versatile from hyper realistic, to space-faring aliens. Because of this, I want to try and push towards the realistic rendering style combined with this subject matter.


  

 

Ultimately, I can't get away from this painterly style. 
I think that my style actually lends itself towards this type of rendering. I love it so much, and it just so happens to be a good push towards an 'old-world' type of rendering. If you notice throughout some of my work, this happens to be what type of art I paint like.


 

 


I pursue this one because of the process. And also the texture. 
I want to learn how to have a ton more edge control like here. 


 

  


Texture, texture, texture!
I tend to fail in putting anything that visually breaks up the canvas, and somehow Bumskee manages to use this to great effect. I want to learn to start messing around with this.



 



Not only do I like how these are done, but I also love the color approach. 
I want to try and push into this as well! As I implement color, I want to start approaching it with a more academic approach in terms of what color combinations to use and things.

When I first started doing art, I initially wanted to do environment art for no other reason than the fact that I didn't want to animate. As I continue on, I realize that I actually prefer to just design characters. For some reason I had it stuck in my head that environments would be simpler. The reasons are insignificant, because it's much more important to A) have a clear goal up front, and B) to never compromise because "It's easier." As the saying goes, nothing good comes easy. And I whole-heartedly agree, because if it were easy, everyone would be doing it and it wouldn't be worth the time. Like I said, pay attention to yourself early on. I was interested in the character designs from the get-go, and I didn't listen to myself. Fast forward a tiny bit (not much) and you get closer to what I really wanted to do: character art. Baldur's Gate was probably my first real experience into what makes good character art - specifically for the portraiture.



I think from the moment I saw these until now, I just want to do portraits all day long. Character art was really pushed to the fore-front of my mind then and there. I guess that's why if you look through my blog, I've been constantly going back to the portraiture and characters. I have gotten into portraiture probably mostly in the past few months and I think this is an after-effect of my childhood gaming habits. I think I secretly always wanted to do this, I was just worried that I would never be good enough to get to this level.

My goal, overall, this semester is take portraits of people that I know, and use them as a basis for the final result of high-fantasy portraits. It's basically a combination of using very direct reference (since I have this crazy habit of using that), but using imagination to push them into interesting places from the character design aspect. If you look back the past few weeks, I've been starting to rethink my process and really get into a more painterly, but realistic approach to my painting style. If I can master this, I think it could potentially be a gateway into character illustration. Throughout this semester I think I will be heavily diving into the deep end of character-driven illustration. Be ready!


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All artwork above this line is NOT MY WORK
Each artist is listed with their respective work.
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And on a side note... BOXES!

Cardboard is the Best Board


Title: Cardboard is the Best Board
Date: August 28, 2014
Medium: Photoshop CS6
Scale: Original is 2048px x 1612px

Notes: Continuing on with what we were doing last class, I thought it would be good to paint a bunch of cubes all together. What better thing than a bunch of cardboard boxes! Anyway... just a fun painting to mess around with.

Wednesday, May 14, 2014

5-13-2014 Tuesday: Anatomy - Chests


Title: 5-13-2014 Tuesday: Anatomy - Chests
Date: May 13, 2014
Medium: Photoshop CS3

5-14-2014 Wednesday: Anatomy - Hands


Title: 5-14-2014 Wednesday: Anatomy - Hands
Date: May 8 & 13, 2014
Medium: Photoshop CS3

Applied Studies - The Pest Controller




Title: Applied Studies - The Pest Controller
Date: May 13 & 14, 2014
Medium: Photoshop CS3

Notes: Over on the Permanoobs forum they are doing character of the weeks and things, similar to old conceptart ones. Well, this week (I think the deadline already popped) was The Pest Controller. Here's my start just for fun.


Title: Wednesday - Still Life with Metal and Leather
Date: May 14, 2014
Medium: Photoshop CS3
Scale: Original is 2550px x 1908px

Notes: I wanted to try and combine a few materials into one still-life.

Saturday, May 10, 2014

30-Minutes of Poses 2


Title: 30-Minutes of Poses 2
Date: May 9, 2014
Medium: Photoshop CS3

Thursday: Anatomy - Backs


Title: Thursday: Anatomy - Backs
Date: May 9, 2014
Medium: Photoshop CS3

Friday: Still Life with Materials


Title: Friday: Still-Life with Materials
Date: May 9, 2014
Medium: Photoshop CS3
Scale: Original is 1648px x 2412px

Notes: On Friday I want to make a still-life and fill it with different materials. Of course painting from life is always the best way to go. I just kind of tossed a cloth down and put my razor down because it had metal and plastic and lights. And was all searching around the room for something else interesting. Ashley just looks over grabs a potted plant and just slams it down and then smiles back at me. I was all like... PERFECT! And here's the results...

Wednesday, January 1, 2014

Lap Painting


Title: Lap Painting
Date: December 31, 2013
Medium: Photoshop CS3
Scale: Same as Above.

Notes: Looking down, I noticed that my mouse in the distance and was being all reflective and whatnot, so to paint? I THINK SO!

Master Swordsman - Thus Far


Title: Master Swordsman - Thus Far
Date: December 23 - ?, 2013
Medium: Photoshop CS3

Notes: First few frames all animated out... many many more to come!

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