Showing posts with label fantasy. Show all posts
Showing posts with label fantasy. Show all posts

Thursday, July 12, 2018


As an artist, it seems like the landscape is ever-changing from simply the tools, to the aesthetic. I intend to be an artist that never wants to stop learning, and as such, I find more and more interesting artists every day. Each artist has a unique insight and point of view, no matter the experience level. New views help open my mind and teach me there are many ways to utilize my skills and I hope that sharing our stories will help others in the same way. I believe there are many paths on an artistic journey, and each interview will help to show the stories of the artists that tread them.


Today we'll be interviewing Stephen Najarian.

Kaminski: My first question is typically the same, but what made you pursue art? And in that vein, what KEEPS you pursuing it?


NajarianSo I was always somewhat into art, since i was little, I was good at it and enjoyed doing it in my spare time though I never considered it something that I actually wanted to do with my life. It was just a fun hobby for me. It wasn't until I was in high school that things started to change. Having been in band/music since I was in the 6th grade I REALLY disliked marching band freshman year of high school, I hated marching in the parades, the football games, and the concerts. So sophomore year I decided to take art class instead "I'm good at art, I enjoy it and I don't have to do any of that extra shit, and I can stay at home thanksgiving morning and not have to wake up early and freeze my but off watching my high school football team get their asses kicked by our rivals".  Total win, win. After quitting band and taking art class sophomore year, my teachers immediately told me that I was quite advanced for someone with no formal art training and asked if I had ever considered art school.

That same year the Lord of the Rings, the Fellowship of the Ring came out in theaters. I was excited to see the movie as soon as I saw the first trailers for it. After coming home from the theater I immediately had to go get the books to read everything, I immediately became hooked. I fell in love with the design of the movies and the art of John Howe and Allen Lee, pouring over the art books. Discovering my love for fantasy and Lord of the Rings, along with taking my first real art classes made me realize this is what I want to do.

As for what makes me want to continue pursuing art is the fact that I am currently living the dream/goal I set out for myself when I was in high school.  I looked at people like Donato Giancola and his Lord of the Rings paintings and thought that is the coolest job ever.  You get to paint awesome stuff from your favorite books and movies and people buy it.  I may not be as financially well off as I would like or hope, but I am living fully off of my art, I get to paint what I want when I want, how can you not love that?

Kaminski: I'm sure I've quoted it many times before, but much like your push via Lord of the Rings, my push was always from Role-Playing games of the eighties and early nineties. It's no secret that Shadowrun has and will always be a HUGE influence on all of my work. That being said, it's interesting to see that we are both on two sides of a coin, it just happens to be a different coin. 

The fact that we can use our influences to push us to something greater, much like they used what was previous to them to push on, makes me happy at least. It's that whole thought of 'making something yours' that we were taught all throughout art school. Therefore: it's interesting that you note that your work is yours and yours alone. What's that journey been like? What are some pitfalls you've experienced or notable successes that came easy thus far?


NajarianExcept for a few freelance jobs here and there all of my art are personal paintings.  My art journey seemed to be a long and at times a challenging one.  I graduated art school in 2008, at that time I thought I was going to follow in Donato's footsteps, being an oil painter working my way up to book covers.  I kept working on portfolio pieces trying to improve my skills waiting for the time when I would be good enough to start getting paid work.  Hearing stories about other artists who would say things like "you gotta start at the bottom working for the crappy low paying clients and slowly work your way up" sounded incredibly unappealing for me

Why work for shitty low paying clients when I can just work on my own personal portfolio pieces, basically I thought what is the point working for some low paying clients when I can focus on building my skills for clients that have higher budgets that would pay a sustainable wage for artists, and actually enjoy the work I would be producing.  I kept on doing that until 2013 when I finally started producing work that I thought was good enough for some of the lower/mid level companies

I got a few paid illustration jobs but nothing that could come close to allowing me to quit my full time job and do art full time. Around this time I was listening to a web show, One Fantastic Week, where two fantasy artists would talk about art/business/and their art journey.  One of the hosts, Sam Flegal (if you'd like to read the interview with Sam, look to Interview #3) was making a living selling art at comic conventions, he had been doing it for several years and he was making a living at it.  I thought to myself this is something that I should try, I thought my work was similar in overall quality to his, and if he is making a living doing this then why not me?

Around that same time I got laid off from my job so I took advantage of my unemployment and my free time and started producing more work and attending conventions. It was slow going at first with little to no profit at the beginning but as I produced more work and got more comfortable with shows and selling I started to make money.

I have been doing cons for three years now and I am earning a decent living painting the things I like to paint and selling it directly to fans at conventions and online.

If someone is going to pay you less than $200 for a painted illustration, don't bother.  Paint something on your own, you will enjoy it far more, and it will do far more for your career than rushing to paint ten crummy illustrations as opposed to painting one kick ass one.  

As for pitfalls that I think people should watch out for, mainly the idea that there are only two options for artists, freelance or studio jobs.  That's totally not true, there are so many different ways and avenues for artists to make a living, do not pigeon hole yourself into just those two. Another thing I think artists should watch out for is some of these predatory low paying jobs/clients.  If someone is going to pay you less than $200 for a painted illustration, don't bother.  Paint something on your own, you will enjoy it far more, and it will do far more for your career than rushing to paint ten crummy illustrations as opposed to painting one kick ass one.  No one will hire you for your mediocre freelance work that you had no time to work on.  Spending the time to work on one killer painting will take you so much further.

Kaminski: The advice above is something that I'm still trying to learn myself. 

It seems like you've dove deep into the dark fantasy realm. Is this a topic that you find yourself fully invested in? Also, what about the genre excites you as compared to other genres out there?

NajarianI don't know if I would call my work dark fantasy, some of my work does have those elements.  I usually call myself a high fantasy artist.  Dragons, knights in armor, castles, sweeping landscapes.  These are all the things that have interested me in art and fantasy since I was little playing Magic: the Gathering in 1996.  I paint the things that I have always responded to in fantasy and have very rarely had interest in painting anything else.  I cannot see myself getting tired of dragons, castles, and snowy mountains any time soon.

Kaminski: Switching gears: Since you make your money typically with work that is yours, alone, do you have any advice for people that want to try this avenue too? What are some strategies to get their name out there and/or make active sales via website or conventions? Basically what NETS you sales?



NajarianI would say just paint and draw the things that you love to paint, your love for it will show through and fans and collectors will take notice.  I have always gotten a better response to my personal work than client work, and I have heard the same from my artists friends.  People can tell when you are emotionally invested in something.  Do what you love and people will follow.

As for promoting yourself online, that isn't one of my strong suits.  But what has worked is being active on social media platforms like Facebook, Instagram, tumbler etc.  Another great place is posting on reddit, I know it can be scary with all of the different sub reddit rules and some of the less than polite members in said communities, but reddit as a whole can be a great place for you to find new fans and collectors.

The best thing to do though, is to get out there in person meeting people and talking about your work.  Going to conventions and exhibiting has been by far the best way I have reached new fans and collectors.  My social media presence is relatively small, but my presence at conventions has been steadily growing and is my main source of income.

Kaminski: Which brings us exactly to our next point of business: some conventions, such as Dragon Con, have entry 'exams'. What's your advice to break-in? In that vein, what are your favorite shows to do? What do you find so interesting about them?

I would say try to submit your best work, hope for the best but don't be surprised or really that disappointed if you don't make it.  Not making it into one show, no matter how good it is isn't going to ruin your sales for the year or ruin your career.

NajarianUnfortunately I have no Idea what the secret is to break through the jury process for some of those shows. If I did have any secret tips I would be exhibiting at GenCon, DragonCon and NYCC this year (I didn't pass the jury in all three). It is a total crap shoot, last year I got into those three shows while failing to get into Emerald City Comic Con, this year it was the reverse, I got into ECCC and not into the others. I would say try to submit your best work, hope for the best but don't be surprised or really that disappointed if you don't make it. Not making it into one show, no matter how good it is isn't going to ruin your sales for the year or ruin your career.

I would say try to submit your best work, hope for the best but don't be surprised or really that disappointed if you don't make it.  Not making it into one show, no matter how good it is isn't going to ruin your sales for the year or ruin your career.

These shows are getting harder and harder to get into, more and more talented artists are applying and there just isn't enough room for everyone.  I think someones best bet is to focus more on smaller conventions that are growing in popularity, shows like C2E2 and AwesomeCon, MegaCon.  Shows that are big but maybe not as big or as difficult to get into as GenCon and DragonCon.  there are plenty of shows out there that are great to exhibit at that don't have the challenges as some of the bigger more expensive shows.

Kaminski: These are all shows that I eventually would like to break into myself - particularly C2E2. In time... in time.

Do you have any projects that you've been working on collectively that you can share? Such as a series or theme? Do you have any projects that you're particularly proud of? And if so, what makes them so appealing to you?

 

NajarianSo far most of my personal illustration work has been, "What do I feel like painting next?" Jumping back and forth between figurative work, castles and landscapes, and dragons.  There isn't too much cohesion between everything in terms of an overarching story, however, I have recently been working on a series of elemental dragons.  The first one started as a piece for fun on my twitch stream, and it very quickly has turned into my most popular print.  I then decided to do a companion painting to it that has also been quite popular.  Those two images have now turned into the beginning of a full on series of elemental dragons.  I now have three in the set with plans to do several more.

I have also recently been thinking about my favorite books, Lord of the Rings and Game of Thrones, illustrating scenes and places from both.  Basically the plan currently is to jump around from dragons to castles


As for pieces that I am particularly proud of, there are a few pieces over the years that I am really happy with how they turned out, like what they did for my career, whether they were a level up moment in terms of skill level or my first paid job or first book cover.  I would probably say that my "winter fortress" painting was a piece that I really started to figure things out in terms of how to paint and hitting the level of finish I am looking for in my work.  That is also a piece that several of my art heroes have purchased prints of when I exhibited at IlluxCon. To have Mark Poole like your work enough to purchase a print is like a dream come true.

My final hour painting was also a piece that has done a lot for my career, it was my first big seller print, got me some good traction online and turned into a giant oil painting commission. That piece was the largest profit I'd made off of a single image.

Kaminski: I would be nerding out the whole time if any of my art heroes showed up to my table, and then actually buy a print?! Ashley would have to pick me up off the floor! 

Since you've talked a bit about your series and what you like to paint, then let's get into the nitty-gritty: What's your process typically like? Do you have any particular strategies you use to flesh out a piece from beginning to end or do you just dive right in and let the paint flow?

NajarianUsually I have an idea gestating in my head.  I like to spend a few days at least (sometimes ideas stay in there for weeks or months) thinking about the piece, what I want, angles, composition, I like to have a vision in mind before I start.  Once I have what I think is a solid idea I start sketching it out on the computer and the idea/design gets further revised and changed until I find an ideal flow to the piece.  Usually somewhere in this process I also start compiling reference images to either help with the design and sketching process or to help me with the rendering for the final painting.  Once I have my drawing and reference images compiled I dive in with the under painting.

(early WIP shot of the lightning dragon from above)

Usually I begin painting underneath my drawing layers, at this point I am just focusing on getting base layers of color and value.  I usually try to stay pretty muted at the beginning, as I build up the piece and the rendering I will start pushing and adjusting color as I go.  Once I feel comfortable I have everything I need I start painting on top of the drawing layers and slowly build up the rendering.  I usually jump around a lot when I work, I will usually start with the background and build that up a bit, then switch to the foreground and work on that.  If I focus on one area too long I start to get a little bored, I like to jump around the image keeping my eyes fresh to notice things that are bugging me that I want to improve, I especially do this towards the end, towards the end of the painting what always started as clean organized layers turns into a gigantic mess as I jump between foreground, middleground, and background layers.

Kaminski: A lot of people, especially fledgling artists, don't realize how long an idea can take to formulate. The comic project that Ashley and I have been working on actually started when I was back in elementary school and has been a slow burn since then. All of the robot drawings and gestures and studies and things are all the build-up for what will most-likely become an actual explosion of insanity for a game or book or comic or whatever it happens to want to become! Not only that, but doing sketches, thumbs, etc. are all a part of the process. Because of this, it also appears that our end-goal process remains pretty close to each other, with things looking like a mess for a hot minute before the final, ultimate clean-up stage.

Speaking of clean-up...What goals do you have set for yourself in the immediate? And the long term?


NajarianGoals currently are to keep making new work and selling at shows.  I am earning a living though it is not as much as I would like.  So increasing sales and getting better at conventions, improving my booth setup, and offering new products is my immediate focus.  I also want to try and find some more time to work on some traditional paintings, I haven't worked on any traditional work for the past five months or so and I would like to have some originals to show off at some upcoming conventions.  Besides that, find time to work on some drawings for a sketchbook that I have been telling myself I have wanted to kickstart for the past two years.  I need to get off my ass and start actually working on that.

Kaminski: And, finally, what's the best piece of advice you've received OR what's the best piece of advice you can give to established or upcoming artists?

The art heroes we all look up to were not blessed with some God given ability, they just worked really hard at it and so can anyone else if you are committed and put your mind to it.

Najarianthe advice that I have always really appreciated is hearing from others is their trials and struggles they went through to get to where they are.  Knowing that this art thing isn't easy, even for some of the top artists in the industry was super important to me.  You aren't going to wake up one day and be a master painter.  Embrace the journey you are on, don't get discouraged that it is taking longer than you want.  If you put your head down, don't give up and keep working you will get there eventually.  The art heroes we all look up to were not blessed with some God given ability, they just worked really hard at it and so can anyone else if you are committed and put your mind to it.

The other big thing I have learned was to slow down when painting, get good reference.  If you are struggling with a certain area, don't just say "oh well" and power through it, take a step back, find some better reference, repaint it if you have to.  It sucks scrapping something or starting over when you have spent so long on painting, but if it will make the end result that much better it is totally worth it.  There is no race to see how fast you can churn out paintings, quality over quantity always comes first when it comes to art.

Kaminski: Great advice, Stephen! Thanks for all of your insights!

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Thank you all for reading, I hope you enjoyed this interview with Stephen Najarian.
If you did, please give it a SHARE via Facebook or Twitter, below.
You can view this interview, and many more, HERE.

You can find view more of Stephen's work at:

If you would like to be a part of my interview series, simply fill out the contact form HERE and I'll get back with you as soon as possible!

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THANKS FOR READING, AND UNTIL NEXT TIME!

Tuesday, June 26, 2018


As an artist, it seems like the landscape is ever-changing from simply the tools, to the aesthetic. I intend to be an artist that never wants to stop learning, and as such, I find more and more interesting artists every day. Each artist has a unique insight and point of view, no matter the experience level. New views help open my mind and teach me there are many ways to utilize my skills and I hope that sharing our stories will help others in the same way. I believe there are many paths on an artistic journey, and each interview will help to show the stories of the artists that tread them.


Today we'll be interviewing Eric Summers.

Kaminski: Firstly, what got you into art? What keeps you pursuing it?


Summers: Art is the one thing I’ve always done, and couldn’t imagine ever not doing. Some of my earliest memories are of drawing characters from movies and cartoons I used to love in the early ‘80s (WHEN DINOSAURS ROAMED THE LANDS), such as Star Wars, The Neverending Story, etc. I need to see if my mom or grandmother still have some of those old pics, hahaha! I remember drawing a LOT of Atreyu, the Luck Dragon, and Luke Skywalker.

As far as what keeps me going, I’ve never even considered quitting. Art is in my very bones, so even when I have those inevitable “OMG I suck everyone is better than me why am I even bothering” moments—like all of us do—giving up isn’t even an option. I guess I’m what you’d call a professional hobbyist, since I make money from my art, but it’s not my primary income. I’ve been a graphic designer since late high school, so that helps pay the bills while I draw my widdle butt off every night after work. I consider myself lucky in that I work in a field that allows a lot of creativity during the day, but also exercises a different set of “brain muscles” than illustration. I find that both disciplines feed into each other really well and reinforce each other against burnout.

Kaminski: It seems like you and I are kindred spirits in that way - that we both pretty much make every waking (non-working) hour about art and also maintain a day job as a graphic designer. It's interesting that we both seem to want out, but life has a funny way of dividing our time. Ahh such is life, amirite?
You talk a bit about your influences, but I have to ask, what got you your start into this creative insanity? In that vein, were you formally educated or did you simply dive off the deep end?


Summers: When I was around 8 or 9, I saw a panel in a comic book that I just thought was really cool. It was a small panel of G-Force, an obscure DC character. I don’t even remember who the artist was, but I liked it so much that I copied it on to an 11x14 sheet and hung it in my room. Everyone thought it was so cool (it wasn’t) and I was such a great artist (I wasn’t) for my age. But I had the bug after that. Shortly after, I picked up an issue of ElfQuest, by Wendy and Richard Pini, and was absolutely blown away by Wendy’s art. I spent years copying her pictures and making my own characters within her universe. To this day, I still carry influences from her work, when I’m not using photo ref. So yeah, comics really planted the idea in my head that people could actually make a career out of drawing elves and superheroes and such. In my teens I discovered the awesome art of the Dragonlance/Forgotten Realms crew, and fell in love with artists like Larry Elmore, Clyde Caldwell, Keith Parkinson, etc. That’s the beauty of this industry, you never stop finding stuff to inspire you.

Some of my earliest memories are of drawing characters from movies and cartoons I used to love in the early ‘80s (WHEN DINOSAURS ROAMED THE LANDS)...

I had exactly one art lesson during my school years. I was extremely unlucky in that I was the one kid in our school absolutely dying to take art lessons, but there wasn’t even a class available. Eventually there was one added to my junior high, but I was unable to take it as it was meant to be filled by incoming sixth graders as part of a new state requirement that they have art class. The exact same thing happened in high school when I was a senior. So I only had one formal art lesson before I graduated and decided I was going to Savannah College of Art & Design. I spent two years there, but it was an uphill battle. I’d never had any fundamentals (or honestly even knew I should have had them), so I was way behind my classmates in terms of skill level. I’m colorblind, so several of the life drawing and painting teachers said I should get into another career. Between that and a few personal factors, I eventually decided to leave SCAD and come home. I spent some time trying to start up my own comic (holy crap it was terrible) and finally chose to go back to college and get my design degree. But I never stopped drawing.

Kaminski: Good god, it sounds like you had a hell-of-a-time-of-it initially. I think most people would have jumped ship, so I can only commend you on your tenacity! I think that your desire to make a go of it on your own really shows though. It shows in your work that your choice of media shuffles as you see fit. Do you find that versatility helpful? And, related to that, do you have a favorite? Why?


Summers: I don’t know that I actually have a favorite, but it definitely doesn’t hurt to be disciplined in several media. Like I said earlier, I’ve been a comic geek my whole life, so I’ve always adored pen and ink line drawing. I’ve recently been exploring line art in combination with Copic grays and colored pencil, and I’m really happy with how that’s going so far. My color blindness has always been an impediment as far as traditional media goes, so when I got my first computer and Wacom tablet in my mid-20s it opened up new worlds to me. I no longer had to worry about mixing and matching colors by eye, so I buckled down and memorized the color wheel and, with the help of my then-girlfriend (now wife of 15 years, yay!) I set up my own custom palettes for skin tones, warm/cools, etc. Nowadays I just use standard PS palettes, but without that help early on, I’d still be lost when it comes to painting. Even so, I still tend to paint by value rather than hue.

Kaminski: In my experience the cost is also a huge factor of why I can or can't use a media at regular intervals. I know that might be a silly statement to quite a few people, but there it is. So digital helps quite a bit in that regard as there is a hefty up-front cost, but no recurring.

Switching gears: A majority of your work seems to focus on dark fantasy; do you actively pursue work towards that end? Do you have any suggestions to feed folks toward finding work using that style of art?


Summers: Honestly, I’m the most wishy-washy guy you’ll come across in terms of what I like to paint. I love doing portraits, so a lot of client work comes from that, although I don’t want to make a business model out of it. I tend toward fantasy because that’s what I grew up with, but I also really like doing sci-fi pieces, stuff with dark humor, etc. I’m pretty much up for drawing whatever comes my way. I think the weirdest thing I’ve had to paint in the last few years is a Frankenduck made up of lots of different duck parts hahah. That was for a really fun short story by Walter Blair. I wish I had a bunch of wisdom to impart to readers, but the only thing I can say is to really paint what you love. I try to stay relatively impartial about my art, but if you’re enjoying yourself and drawing the things you love most, that will show through your work to the viewers. Try and find an area/niche/genre where your work might fit, and then start emailing those art directors.

Kaminski: When I was back in art school, we were instructed make a contact list of "ONE-HUNDRED" companies that you'd love to work for - find the ADs name, the companies website, e-mail, etc. This might sound like a daunting task to some people, but it starts to get your foot in the door, even if they don't respond. I'd suggest it as a good exercise in temperance when you're first starting out. That is to say that your advice about searching your niche is pretty damn important. Your voice is ultimately what will sell YOU. I think some artists forget this small tidbit.

It's this small bit of advice that seemed to be the hardest bulb for people to burn. Speaking of lighting: your sense of lighting is impeccable, do you have any suggestions on how fellow artists can improve their own approach to lighting a scene effectively? Also: Do you have any recommendations on artists to study or books to use for reference on that subject? (that was an awesomely bad segue!)



Summers: Thank you!!! That’s kind of amazing to hear, because lighting is one of the things I always struggle with. I can definitely recommend doing color and lighting comps before you start your final painting. You save SO much time and energy when all that gets worked out in the early stages. And you’ll save yourself some huge headaches. Don’t be scared to take a step back and USE REFERENCE. Build a little diorama for your environment. Make a little Sculpey maquette for your character’s face. Use a 3D model. Use photography with similar lighting. Do whatever it takes to get the image out of your head and onto the page. Contrary to what a lot of amateurs (and sadly some professionals) would have you think, there is no cheating in art. A lot of my posing choices are done with a $20 super-articulated Spider-Man toy that I got at Wal-Mart.

As far as instructional material, I’ve spent a ridiculous amount of money on Gumroad tutorials, Art-of books, How-to books and the like. The must-haves, in my opinion, are Framed Ink by Marcos Mateu-Mestre, Color & Light by James Gurney, and How to Draw Comics the Marvel Way by Stan Lee and John Buscema. To me, those absolutely nail—in varying degrees—the fundamental and practical applications of setting up lighting for a character or scene.

Kaminski: I LOVE that you make it a point to talk about the fact that there is no cheating in art. While I was in art school people would even try to accuse everyone else of cheating - which I found utterly hilarious.

You'd have this strange competition between the illustrators and the painters / experimental artists, where the point was more the idea and not the reference gathering or accuracy of the piece. I think there's a time and place, of course, for experimental pieces, and this isn't to bash on people doing abstract pieces. As the age-old saying goes, you have to know how to do it right, before you can break it. If you have to use a straight-up trace to get your structure right, in my opinion, who cares as long as you can make it your own in the end.  Whenever this topic comes up, I will always have to reference Howard Lyon's amazing post on using reference effectively.

I always have to ask, but are you currently pursuing any projects that you'd like to promote? 

Summers: I do have a personal project entitled Riders on the Storm that I’ve been working on, but it’s currently on hold while I yet again re-assess how I want to set it up. If anyone wants to see some of the development work on it, they can visit my website www.thatsummersguy.com. I have a page under Other Works dedicated to the concepts and development thus far. The first story for Riders is done, I just keep bouncing back and forth on whether I want to have more prose or go full-blast and do an art book.

Kaminski: Do you do any conventions or art shows? If so: What's your take on being behind a table (or exposed in a gallery setting)? If not, what stops you from doing so (I ask because your work seems rife for conventions)?

Summers: My one foray into exhibiting at a convention was at Spectrum Fantastic Art Live, which in hindsight was a poor choice for me personally. I don’t have much of a name, nor a body of high-profile work to draw an audience, so I was way out of my depth amongst the absolute top-tier fantasy and sci-fi illustrators in the world. BUT! I did have a great time, so it sort of leads into your next question...

Kaminski: What are goals do you have set for yourself in the immediate future? Long term?


Summers: My goal for 2019 is to start hitting the convention circuit, at least in the Southeast where I live. I’m only a couple hours away from shows like Memphis Comicon, DragonCon, and so on, so I REALLY want to start tabling and getting my work out to the public in a more open setting. To that end, I’ve been studying a lot of stuff from One Fantastic Week. They’re a gold mine of information on best practices for setting up for conventions.

Long term goals are pretty general, but I’d really love to get into cover art for some of the big boys. Orbit, Tor, etc. Card art is a big draw as well, but I’m still trying to find a spot where my style would fit. Wizards of the Coast is sort of the end-all-be-all for lots of artists, but I lean toward a slightly more stylized approach than that, so I’d love to get a foot in the door with Smite, or WoW, League of Legends… just gotta keep pushing!

Kaminski: That's so funny that our goals are so in line with each other. Don't worry, in the future we'll be bitter rivals! (hahaha!)

To wind down, what's the best piece of advice you've ever received OR what's the best piece of advice you can give to established or upcoming artists?



Summers: I mentioned it earlier, but the best piece of advice I ever got was this: Draw what you love. Don’t worry about chasing trends or changing your art to fit a certain house style (although there are some exceptions if your work is really close to begin with). Trends change. It’s a huge market, and a huge world out there, so make the best art you can and then hunt down a place for it. Yes, I said hunt. Generally speaking, the work isn’t going to come to you, so get out there and get yourself to the work. Always keep learning. And get those pencils scratching!!!

Kaminski: Thank you so much for your time, Eric! It's always great to hear from fellow artists, especially one so local to me. Keep it up!

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Thank you all for reading, I hope you enjoyed this interview with Eric Summers.
If you did, please give it a SHARE via Facebook or Twitter, below.
You can view this interview, and many more, HERE.

You can find view more of Eric's work at:

If you would like to be a part of my interview series, simply fill out the contact form HERE and I'll get back with you as soon as possible!

----------------------------------

THANKS FOR READING, AND UNTIL NEXT TIME!

Thursday, August 17, 2017



As an artist, it seems like the landscape is ever-changing from simply the tools, to the aesthetic. I intend to be an artist that never wants to stop learning, and as such, I find more and more interesting artists everyday. Each artist has a unique insight and point of view, no matter the experience level. New views help open my mind and teach me there are many ways to utilize my skills and I hope that sharing our stories will help others in the same way. I believe there are many paths on an artistic journey, and each interview will help to show the stories of the artists that tread them.

Today, we'll be interviewing Matt Stawicki.

(Taken from Matt's biography)


From superhero comics to Star Wars to the paintings of Frank Frazetta,
Matt has always had an interest in fantasy. 

The aesthetic of his art is greatly influenced by the Golden Age of Illustration. Howard Pyle, N.C. Wyeth, Norman Rockwell and Maxfield Parrish are among his traditional influences. Although Matt is a traditionally trained painter he was also an early user of digital methods to create his art.
In recent years he has created a balance and works fluidly utilizing both techniques in has work. 

Born and raised in Wilmington, Delaware. Matt was always drawn to the arts.
An independent child he spent many hours entertaining himself by sketching and drawing.
In his teens he also developed a love for music and started playing guitar. 

He graduated from the Pennsylvania School of Art and Design in 1991. In the year following he studied under the guidance of noted western painter Ken Laager, who further reinforced the Brandywine Schools approach. Since beginning his professional career in 1992, he has created
many images for a wide range of products including book covers, video game covers,
collectible card images, CD cover art, collectors plates and many other fantasy products. 

Matts work in publishing has been on the book covers of many of todays finest fantasy and
science fiction authors, who include, (in no particular order) Margaret Weis and Tracy Hickman, Dave Duncan, Julie Czerneda, Ed Greenwood and L.E. Modesitt Jr. 

The first collection of this award-winning artists work, The Art of Matthew Stawicki, was published in 2002 by Cartouche Press. Matt's work has also been showcased in
The Masters of Dragonlance Art and Dragon Art published by Flame Tree Publishing among others. 

Select clients include, Daw Books, Tor Books and Time/Warner Books, Other clients include Monte Cook Games, Milton-Bradley, Hasbro, Wizards of the Coast, Vivendi Games,
The Franklin Mint and The Bradford Exchange. 

Matt’s work has been exhibited at The Society of Illustrators in New York,
The Allentown Art Museum and The Delaware Art Museum.
His art can also be seen at various pop culture conventions such as DragonCon,
GenCon and IlluxCon. 

When not painting Matt enjoys playing guitar and wood working.
He currently resides in Delaware with his wife Cathy.

Kaminski: With your background of works - mainly delving into the fantastic art realm - what drew you to this genre? Was fantasy something that was always particularly appealing to you?



Stawicki: I think my earliest influence and interest in fantasy would probably go back to when I as kid. I loved superheroes, and still do! The Superfriends on Saturday morning were a weekly event and a must see. Drawing from comics is probably the earliest ‘fantasy art’ that I created. Also Disney movies. Sleeping Beauty is a standout for me because of the wonderful dragon that Maleficent becomes. In fact that scene would later be a huge influence on my painting ‘Dragons Lair’. On to movies like the Wizard of Oz, which was on TV only once a year and was an instant favorite. And then, wait for it … Star Wars! If I didn’t love imaginative stories and characters before, this drove in the last nail. I was hooked.

Kaminski: Oh, how interesting! I've been openly influenced by RPGs such as Dungeons and Dragons and ShadowRun. I've even went so far as to make a very bold proclamation about how much Baldur's Gate attributed to my love of portraiture. When we all start out I think that we draw what we know first - so I would assume that's what got your first steps into this crazy art world.

When you first started out, what would you say gave you that ultimate 'moment of clarity'? What made you go from simple hobbyist to full-blown professional?

Stawicki: I think I knew in high school that I was going to go for career in art. I didn’t know at that point exactly what that meant. I knew I could draw pretty well and liked to draw realistically. I liked the art on some the album covers that had fantasy oriented subjects. Specifically, the covers done by Ken Kelly for Kiss were great as well as the covers by Derek Riggs for Iron Maiden. There were others but these stand out to me as a ‘ I would love to do this’ kind of moment. At that point I still really wasn’t aware of the professional market, just that someone drew or painted these.

Then, when I was in college a friend gave a Boris Vallejo calendar. I was just blown away by it and the more I looked into Boris I realized there was a real market for this type of work.

Kaminski: It seems like your style was already somewhat pre-established, what with your influences revolving around realistic fantasy and sci-fi fare. And with your influences, I think you stand up on your own right with them!

Switching gears: your media fluidity (what with the current 'Media Wars' that seem to plague art schools as of late - Traditional artists vs. Digital artists) seem to be something of particular note. If you had to choose on in particular to mark out as your favorite, which would it be, and why?


Stawicki: I guess I would have to say that in a perfect world, everything would be an oil painting. However, for me the painting process is a pretty slow one. This not only made it tougher for me to make a living, because you are being paid by the job, but it also meant doing less art. I love painting but the simple fact is, going digital speeds everything up.

I started working with Photoshop and Painter in ’97. I had been painting in oil exclusively for the first six or seven years, so when I started working digitally my goal was to make it look like an oil painting. The aesthetic I was after didn’t change. I was able to do more work and in the process learn more simply because I was able to produce more. Now I use both. The digital allows me to take jobs that I may not be able to paint within the clients timeline. I also do almost all my preliminary work digitally now because of it’s boundless flexibility.

Kaminski: It's actually pretty amazing how much our approach to digital art parallels, because my reasons are almost exactly the same. With the one addendum being the space limitation. I haven't been able to approach much by way of oil painting because of the space required for a larger oil painting to dry. Not only that, but it's impossible to let a painting dry when you have the small toe-beans of cats lurking around.

I would assume that your ability to switch between medias helped a great deal when choosing which clients to shop for. When you were initially digging your heels into the ground in you career, what kinds of approaches did you use to gain a following or clientele?


Stawicki: Ok, let me see if I can make a long story, short.

When I was in my senior year of college, I did an internship with Western/Historical painter Ken Laager who was doing mostly book cover work at the time. After a successful internship and graduating, I assisted Ken on and off for the next year all the while working on sample book cover paintings of my own. It was under his tutelage that I really started to refine my painting technique and my book cover portfolio. In time, Ken introduced me to his artist rep Sal Barracca, who took me on. Sal really knew the market and had a great reputation, especially as a fantasy book cover rep. He also had an interest in helping to develop new talent, which was/is unheard of from an artist rep. He was representing or had rep-ed several artists that I admired. In no particular order, Daniel Horne, who had also been an understudy of Ken’s at one point, Keith Parkinson, who had just left the agency to head out on his own and Tim Jacobus, who for many years did all the Goosebumps art, are all of note. In addition to myself, he took on several other young artists around the same time (’92-ish). Among them some young guy named Donato, who blew us all away! (I wonder what happened to that guy) Slowly, I started doing book cover work. I would say Sal was a big help in securing and guiding some of my earliest professional work.

Kaminski: Good god man! That's quite the roster to be along side of! You were definitely in better company than most anyone I know of in terms of breaking your teeth in the industry. I'd assume that being around that talent not only pushed you above and beyond, but most likely pushed you to challenge them consistently. Another interesting thing to note here is that most of them were primarily illustrators for book covers and game covers (again, all in the fantasy and sci-fi genre). It's no wonder that you pushed into the same direction!

I'm sure you're always under some sort of non-disclosure agreement (NDA), but that being said, do you have any personal projects or recently released projects that you'd like to talk about or promote?


 

Stawicki: I usually seem to have a book cover or two floating around most of the time, as well as contributing to worlds of Monte Cook Games on a regular basis. In the last few years I have doing more and more private commission work. I do have a few bigger Stawicki projects on the horizon, but what I can say now is that I will be releasing my 2018 Fantasy Calendar soon on Kickstarter!

Follow me on Facebook for the latest on those projects.

Kaminski: I'm sure you consistently work on a TON of projects in tandem - client-based or otherwise. In that vein, do you have any advice on juggling personal work on top of commissioned work, or even just a multitude of projects at the same time?

Stawicki: There is definitely a certain amount of multi-tasking you have to get used to in this business. It is crucial that you be on time if you are going to illustrate. What is important to remember is that your art is not the final product. There are other people and schedules that are all depending on each other to get the job done…and done on time! Someone told me once that, the best painting in the world isn’t worth much if it’s not there when the client needs it. So to that end, I would say try and judge your time fairly. I would suggest even trying to build in a ‘little time cushion’, in case things take longer than you think… and they almost always do.

As far as, doing ‘personal work’ goes, what I would say is, personal work for me usually fills some kind of void that illustration can’t or won’t fill. In my early career I did personal pieces to showcase things that I wanted to do, but maybe wasn’t getting the chance to in the projects I was getting. This was because my portfolio did not include it. In illustration, most of the time, you need to show a client that you are skilled at a certain subject before they will hire you. A client is going to hire you for the work you are showing or doing well. So if there is something else you want do try your hand at, sometimes even a different approach with the same genre, you will need to do samples of it… remember a picture is worth a thousand words!

Personal work for me now is not as related to illustration. I try to take more chances with composition and I am more aware of things like brush work and technique. As I mentioned before, more and more of my work every year seems to be private commissions. In those cases the painting is the final product and will be hanging on someone’s wall, hopeful to be looked at and enjoyed up close and personal for years to come.

In short, I think doing personal work is important. It can be draining to always work on someone else’s project or ideas. I think everyone has things they want to get out. At this point, I try to work in one major personal piece a year. Notice I said ‘Try’. I also do smaller little studies and sketches, usually in acrylic, at the end or beginning of the day. They’re all not pretty, but they ARE fun!

Kaminski: 'A picture is worth a thousand words'... well played, sir, well played.

I've done quite a few projects myself that I would consider as my 'one-day' kind of projects, the bad thing is that I tend to use up my creative energy on them from time-to-time instead of focusing on the important commission or personal piece. Projects such as #junicorn, #robo-june, or even #inktober were ones that I did recently that really pushed above and beyond quickly. It seems that the more frequently you work, the more you find yourself with more ideas to work on even more! It's stupidly cyclical, but that's my take on it.

I'd say, because of this potential cyclical treatment, everyone seems to get burned out from time-to-time. When you feel uninspired, what are some methods you have to rekindle that art spark?


Stawicki: When my eyes roll back in my head and I just can’t take it anymore, I simply have to stop and do something else. I like wood working and tinkering on my house. I have also been playing guitar for many years and find that it is a great way for me to clear my head from the art scramble in my head.

Kaminski: Video games are my typical go-to. That and watching movies, of course. I'm an entertainment industry junky, what can I say.

What goals do you have for yourself in the immediate? What about the long-term?

Stawicki: As of this writing, my shot term goals are to put out the 2018 Stawicki Fantasy Calendar I mentioned. More long term (hopefully not too long), is the next art book, ‘The Art Of Matt Stawicki vol.2’.

Kaminski: And finally, what's the best piece of advice you've ever received OR what's the best piece of advice you can give to fellow artists?

Stawicki: Best advice? ”Don’t eat the yellow snow!” Just kidding, although it does seem like good advice!

I would say work with subjects that you love! Paint and draw what you love! This can be a challenging path, filled with plenty of self doubt. It takes a tremendous about of commitment to persevere and it is your passion for it that will keep you going.
Kaminski: Pretty damn sound, Matt. So, from one Matt to another - Thank you very much for a damn good interview!

Thank you all for reading, I hope you enjoyed this interview with Matt Stawicki.
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You can view this interview, and many more, HERE.

You can find out more about Matt Stawicki, at his website: http://www.mattstawicki.com/

If you would like to be a part of my interview series, simply fill out the contact form HERE and I'll get back with you as soon as possible!

THANKS FOR READING, AND UNTIL NEXT TIME!

Wednesday, July 20, 2016

Sometimes, even though you may not think it, silence is a good thing. I haven't had any time these past few months to really post anything because, well, I've been doing NDA work for a few different places. I didn't realize it before Mid-South Con, but we actually have some local-ish companies that do RPG art. Since then, I've been contacted by one of them: Schwalb Entertainment, to do some art that seems right up my alley.

The Role-Playing Game that I was able to be a part of is called Shadow of the Demon Lord, and I was asked to participate in the Uncertain Faith expansion. This is actually my first time to do any sort of RPG work and I can say that the experience was incredible! I honestly want to dive right back into it as soon as possible, but until then I have been throwing around personal and commission pieces that are in the same vein. Below are the two pieces that were assigned to me...

 
(left: Blade of Secrets; right: Priest of the Old Faith)



Both, as they appear in the book itself. ©2016, Schwalb Entertainment.

The best part, honestly, was just how flawless it was to work in this method. It felt very natural, and the Art Director for Schwalb Entertainment (Robert Schwalb) was incredibly easy to work with for me. The turn-around was about two weeks for both pieces. As time goes on, I hope that more pieces end up showing up for this as the ideal goal would be doing RPG and CCG art overall. Although, don't get me wrong, I'm all about illustration in general, but book covers and games seem to be where my art is ultimately headed.

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Other than that, I've been doing personal commissions for quite some time.

I was contacted not too long ago by a woman that I met at a convention about doing a fantasy portrait of her sister. The process, overall, was just as smooth and flawless as the two pieces above. Below shows the process of which a typical commission goes through to get to completion.

Studies of the actual person.

Poses / Thumbnails

Final Render

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Other than that, I've started to do lunch doodles again, with the promise to turn them into fully-rendered pieces as time goes on.


I'm going to try and keep up with this a little more closely again. After all, it was far too long ago that I updated. Also, if you have any suggestions of things you'd like to see, such as reviews or more work in progresses or something, let me know and I'll make it happen!

Until next time,

Follow Mat @artofmatk

Follow Ash @ashley.storyteller