Showing posts with label sci-fi. Show all posts
Showing posts with label sci-fi. Show all posts

Monday, October 1, 2018

As an artist, it seems like the landscape is ever-changing from simply the tools, to the aesthetic. I intend to be an artist that never wants to stop learning, and as such, I find more and more interesting artists every day. Each artist has a unique insight and point of view, no matter the experience level. New views help open my mind and teach me there are many ways to utilize my skills and I hope that sharing our stories will help others in the same way. I believe there are many paths on an artistic journey, and each interview will help to show the stories of the artists that tread them.


Today we'll be interviewing Gordon Neill.

Kaminski: My first question is typically the same, but what made you pursue art? And in that vein, what KEEPS you pursuing it?


Neill: Hi, Mathew, and first of all thanks for taking the time to interview me. I'm usually on the other side of the interview chair with my podcast.

Art, for me, has been a lifelong thing and I've always enjoyed it. I used to sit around my parents house and sketch Teenage Ninja Turtles or He-Man in the hopes that one day I could be a "cartoonist", not knowing much about the industry. My career took a sleeping pill around eighteen when i left high school and didn't really know what I wanted to do. I knew I was passionate about games and so wanted to find a career somewhere in that world. I started out in college soon after, studying journalism as I had aspirations to become a game journalist, but soon after the course started my father told me of an engineering job coming up in the railway industry that paid good money and provided a decent education.

Some time passed (well a lot actually) and I was 27; I had been working in the railway for about ten years and mostly enjoyed it, but always did some creative projects on the side. I tried to make music videos for bands I played in. In some of them I was also as drummer or vocalist. I also made album covers with Photoshop and tried my hand at running a few YouTube channels for games. Each of these projects usually fizzled out, or I came across something new and shiny so I wanted to evolve each time. I guess i never felt challenged and standing still always bored me.



(Making of God of War 3)

Just as Christmas 2010 was about to hit I was having more and more thoughts about leaving my job and pursuing some career outside of it that would make me happy. I actually began watching documentaries about art and making games - mostly Halo 3 and Gears of War and of course my favorite doc which was the Making of God of War 3. I had made up my mind. I then talked to my parents and my partner at the time and decided I was going to hand in my resignation as soon as possible. There was only one problem: I had to find a course with an art college before I could leave.

I managed to get an entry level course at a local college Forth Valley College (Shout out to Julie Parker for having faith in me). The course was very basic and I felt it wasn't 100% what I wanted to do. I worked through the years after that obtaining an NQ in Art then an NC in Art & Design and finally an HND in Visual Communication (the lecturers and staff were amazing! Shout out to Brian, Hannah, Dee, Staci, Steph and Pam).

After i finished my HND I was still hungry for more and didn't feel like I was staying true to my original vision of concept art. I looked into university's that would offer courses kind of related to the industry so i signed up for a B.SC (honors degree) in 3D animation and digital art. This course was good in the sense that it equipped me with some skills I still use today, mostly using 3D software like Maya and Substance Painter. I also learned about Axis Studios in Glasgow and found them online. During my third year, through networking events, I managed to get an internship with the Studio and helped with recruitment and admin tasks for the studio team whilst they were working on several cinematic projects. I recently graduated with honors and found myself in my first job with Red Essence Games working on Mask of Semblance. I contacted Nik about working on the game and after an art test I was offered a role as a junior artist also because of my networking skills I've been put in charge of their PR for the game.

What keeps me going really is always wanting to not let myself or my family down. My parents mean everything to me and they've afforded me so many opportunities and helped me so much along the way all I want to do is make them proud. I also want to have a sense of accomplishment in my work and my life, I would rather honestly be happy than rich and the people and artists around me always make me feel motivated and want to push forward constantly.

Kaminski: Incredible! The commitment to your education most likely shows through in your work ethic. Having multiple degrees myself, I share in the desire to constantly be pushing!

Looking through your work, your definitely portfolio driven! That being said, you touched somewhat on your journey through college and above, but what was your personal experience like? Do you have any advice either way on someone wanting to jump into the field following in your footsteps?

Neill: I definitely kinda covered this in the last question. I had training of sorts on the courses I attended, but at night I was always looking online at certain courses and other things I could do with my time. Especially when I hit university things like Learn Squared and Schoolism were really coming into their own, and of course I always looked at other artist's work on ArtStation and wondered where I was going wrong. I just really looked into things like artists Gumroad's and other tutorials I could get my hand on, plus there is already so much content online for free through YouTube!


Advice really is stuff I've now come to terms with MAKE ART THAT YOU LOVE! Honestly it's as simple as that. I looked at so many portfolios and other artists work and was always like, "If I make cool realistic sci-fi stuff like that I'm bound to get work!" But, every time I tried to be like someone else or copy their work to gain inspiration I wasn't being true to myself. What did I want to do? Where was my art going and how would I get there? These are questions I constantly asked myself during my journey. In the end, I make art that makes me excited and that makes me want to make art. When I tried to impersonate realistic stuff or photo bash I didn't feel whole and it made me not enjoy the process. I didn't want to learn or produce anything due to not enjoying it. Now I'm going back to my roots and trying to pump out daily studies from games like Hearthstone as well as working with Red Essence Games.

Kaminski: I can agree tenfold on the point of making art that you're personally invested in. Every once in awhile, to remind myself, I take on commissions that are out of my passions and I can say that they are typically not the best work that I can do, and so I return invigorated with fury on projects that I'm invested in! Part of this can sometimes bleed over into fan art work and things, but again, on IP's that I personally love. Speaking of which: what is your take on fan art as a whole? Some see it as a means of self-promotion, some see it is selling out, some see it as simple copyright infringement. Do you have any viewpoints one-way or another?

 

Neill: Fan art is tricky because I know I love it and have definitely made some in my time. In fact there is a Hellboy sketch on my Artstation right now. I think fan art servers its purpose of inspiring artists because, I mean, come on we are all fans right!? That's why we do this stuff! We all sat at the cinema and watched Star Wars then went home and started to sketch Yoda! Or... Maybe that was just me? Seriously though, I really believe it can be a positive force. Where it becomes a grey and shady area is attending cons making prints and selling stuff. I've done it in the past, done sketches for people of a super hero they loved or sold a print, but I actually found I had more traction or sales when I printed out my landscape paintings and sold them. I think each year at a con people see the same kinda stuff over and over so when something unique and new pops up they kinda pounce on it to be different. It's not a black or white situation and every story is different but I definitely think there isn't any harm in it because we are all fans.

Kaminski: I love your refreshing take on the subject of fan art.
Switching gears: from your experience all the way to college and before, it shows that you're so well rounded. It's amazing how you've spread yourself so thin and yet still maintain quality across the board. Do you have any advice on artists trying to pursue multiple disciplines?

I would probably advise that people start with a strong foundation in their core skill (3D or Drawing) then slowly try to move and expand from that base. 

Neill: Multiple disciplines is a tricky one because of course as a modern and up and coming artist you really need to know everything, but it also dilutes your skill set. I would probably advise that people start with a strong foundation in their core skill (3D or Drawing) then slowly try to move and expand from that base. It's tough but of course we all know modern artists need to have a multi tool set approach.

Kaminski: Related to the previous question: what's a typical schedule like for you? How do you manage to keep everything on time and in order?

Neill: In honesty, it can be a bit chaotic now with Red Essence Games taking up most of my time with PR and of course art, but I try to balance my hours between that and of course learning/personal work. I'm currently building my first game in unreal and trying to burn the midnight oil pursuing my Hearthstone challenge, part 2! The best advice I can give is trying to just do a little everyday and eventually it always adds up to an overall success, Rome wasn't built in a day!

Kaminski: I'd love to hear about any non-NDA projects that you might be in the middle of: Do you have any projects you'd like to promote?

(Mask of Semblance trailer)


Neill: My main focus at the moment is of course Mask of Semblance which was announced at PAX EAST this year with Red Essence Games, we are currently working towards Alpha build and the next version for PAX 2019 you can find more info on www.redessencegames.com or check out our trailers and game play on YouTube by searching Mask of Semblance.

Also, as always, I would love to promote Digital Artcast my online podcast where we speak to industry professionals and have just launched an online teaching episode for Cinema 4D demonstrated by Leon Tukker

Kaminski: Mask of Semblance looks beautiful, and incredibly intricate. I can only assume that there's a ton of cogs bouncing around in tandem to make that project come to life. That being said, It's so incredible that you work in the games industry - it's an industry that I would love to be fully vested in. That being said, what's it like? For someone looking from the outside in - I would love to get insight into the day-to-day of working on the industry.

Neill: Working was always a worry for me. I think working for an indie developer really takes some stress off me. When I was interning at Axis Studios in Glasgow I felt the place moved at a thousand  times normal speed and I always felt I was running to catch up. This being said it did teach me some life lessons and ideas of how you should present yourself in any company. Also, it prepped me for what it would be like in a day-to-day AAA studio. Most days at Red Essence Games I chat with my boss (Nik) on what our week's objectives are and work some PR to make sure we are getting exposure or beginning to strike deals with influencers or other people that can help our brand. As our game is 2D and hand animated it's kinda old school Disney where I work on in-betweens and cell animation. Like any job you work long hours and I'm lucky I can have the weekends off!

Kaminski: It's kind of funny, recently I've been hit with a realization about being an artist in or out of the industry. If you're working a day job, be prepared to work your ass off until you can make both jobs become one! In some ways that's something that I've been working towards myself. Speaking of, what goals do you have for the immediate? And long term?

Neill: Finishing Mask of Semblance would be great as I hear so many horror stories (especially from Nik) of working on games that never see the light of day. This wouldn't be completely true as we are an indie developer so we have free reign on what we can and can't show. I would just like to get at least one title under my belt before I take my next leap. Also in the future, maybe within two years, I would like to move into a bigger studio, whether that's with Red Essence Games doing another game or sequel or moving into another development house I've yet to see, but my overall dream would be working for Blizzard Entertainment. I think a lot of people share this dream and I mostly think it appeals to me not only because of the games they make, but the style they produce in their artwork.

Kaminski: Any push you can make, big or small will help push your name further and further out. And lastly: what's the best piece of advice you can give to upcoming artists OR what's the best piece of advice you've received this far as an artist?


Neill: One of the best pieces of advice I was given from an art friend was simple but always overlooked, "BE YOURSELF". Honestly, so many times when I was starting out I tried to imitate someones style or approach to learning or producing art instead of what I wanted to do. I've finally settled on something I feel is my representation in the world and I wanna see my goals and styles moving forward in games, movies, animations and more. Really it's just about being true to yourself and never really looking back. Each step takes you somewhere new and you should always remember that this is YOUR journey and no one else. You set your own expectations and goals and you decide when you cross the finish line.

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Thank you all for reading, I hope you enjoyed this interview with Gordon Neill.
If you did, please give it a SHARE via Facebook or Twitter, below.
You can view this interview, and many more, HERE.

You can find view more of Gordon Neill's work at:
You can also learn more about his interview series Digital Artcast, HERE!

If you would like to be a part of my interview series, simply fill out the contact form HERE and I'll get back with you as soon as possible!

----------------------------------

THANKS FOR READING, AND UNTIL NEXT TIME!

Tuesday, May 1, 2018

As an artist, it seems like the landscape is ever-changing from simply the tools, to the aesthetic. I intend to be an artist that never wants to stop learning, and as such, I find more and more interesting artists every day. Each artist has a unique insight and point of view, no matter the experience level. New views help open my mind and teach me there are many ways to utilize my skills and I hope that sharing our stories will help others in the same way. I believe there are many paths on an artistic journey, and each interview will help to show the stories of the artists that tread them.


Today we'll be interviewing Amanda "TheMandii" Solano.

Kaminski: This question is pretty typical for all the creatives I come across, but what drew you into art in the first place? Was there a pivotal moment where you were like, "Holy crap, art has GOT to happen!"?


TheMandii: This question always hearkens back to my earliest memories of art. In order to keep me from making scrawling, colorful scribble masterpieces on the wall, my mother made it a point from very early on to always keep me stocked with lots of paper and coloring books to curb my urge to throw color onto everything. When you're a small child, teachers always ask what you want to be when you grow up. My answer was always "An artist. Or a rock star. Or both."

That being said, it's such a natural part of myself that I feel like I would be doing my very nature a disservice by not making this a part of my life, even in a part-time capacity. Growing up, my family wanted "more" for me, being a doctor or anything that paid well, really. I studied hard in school and did well enough, always trying to find a way that I could make money with my art so that my parents would still approve of what I was doing even if it wasn't saving lives or making new technologies and making six figures.

I think a pivotal moment for me was when I started getting scouted by colleges in high school for my portfolio and college was on the horizon and other people finally started telling me that I should do something with my art even at that level... My parents had finally accepted that for me to do anything else with my life wouldn't be right for me, so I moved forward with it from there.

Kaminski: I can somewhat relate for the need to find something extremely profitable, although my family seemed to be more akin to, "You like art, you should be a tattoo artist!" So, I guess we both share in the aspiration to at least look like a rock star, right?

Speaking of rock, what themes do you find yourself pulled to? Do you have a desire for the macabre? Sci-fi? Regardless of your personal attraction to a specific genre, why? What kinds of things ultimately keep you drawing in that genre?


TheMandii: I have very eclectic tastes, so I have a hard time sticking to just one thing. As a result, I tend to mix and match whatever suits my fancy on a given day. I'm comfortable with most genres as a result of the amount of dabbling that I do.

Right now, however, my major focus is more of an occult alt-punk BDSM vibe, I do a lot of occult imagery with religious or mythological symbolism mixed in for fun.

With that being said, I also have a deep love of fantasy art. Elves, dragons, angelic warriors, brave princes fighting an omnipotent evil - the list goes on, I love it all. The things that draw me to these genre choices usually fall in line with my love of fantasy literature as well as my musical tastes. As far as my current focus goes, it's really just another mashup of the symbols I love - skulls, death, demons, old gods of mythology, and darker themes but not quite on the level of classic horror (which I also love). My endless fascination with this myriad of topics keeps me coming back time and again.

 

Kaminski: Interestingly enough, it appears to me like your work would suit well on some of the more metal-esque synthwave albums that I've been seeing coming out lately. Artists like Ariel ZB would make a great contact for you to look into what the industry is looking for - if you're into that kind of thing, that is.

What kinds of experiences have you had thus far? What kind of really good experience? What kind of really bad experience? And as far as the bad one goes, what did you do to remedy the situation or what do you think you could have done to make it a positive situation?

TheMandii: So far, I've mainly done assistant or part-time freelance jobs. My first real studio experience was working as an assistant inker doing backgrounds and 'blacks' (large areas filled with black ink in comics) for an artist who's been in the biz for 40+ years. I was working at the time on DC's Flashpoint and the Archie reboot of Megaman. It was a pivotal point in my life as an artist, I learned so much about the business - the pitfalls, the joys, the techniques, so many things that I had never even considered before. The knowledge gained from my time there alone was worth every second - I remember that job very fondly.

On the flip-side (and without being too specific), in my earlier days of taking freelance work, I learned that if you don't set expectations up front, some people may try to take advantage of your time and your skills. In my case, to remedy having that happen to me, in the cases where that happened I just powered through the work and moved on, and in one case I actually bit the bullet and refunded someone in that situation. These were due to my lack of experience, and in the end was mainly my own fault for not having that knowledge.

It's a valuable lesson I learned the hard way: set those expectations, and keep yourself on the level with your client via contracts - this way everyone knows what they're getting into. It's something you can apply to all things, not just art.

Kaminski: I can definitely relate on the destruction of a project that was completely up-front because I didn't nip-it up front. That's honestly what ended up, ultimately, creating my process breakdown. I wanted to be completely transparent as to what the process is and what we'll be dealing with during the course of a project.

Knowing that you had some experience in the comics industry, is this something that you're interested in? Or do you have a specific field that you're striving for? Any specific reasons why?

TheMandii: If I were to do comics, they would be ones that I've written and drawn - other than that, I don't think I could see myself doing comics full-time as a goal. I do admire the industry greatly, but my real love lies in illustration and creating concepts for my IP. I really gravitate towards character art more than anything else, creating otherworldly people has always been my favorite thing. It allows for the idea that an alternate reality in which fantastic things like magic (for example) might be possible, even if only in fantasy. That's what draws me to that kind of art.



Kaminski: Switching gears: I know that you work a day job typically - can you share some insights into working both as an artist and as a day-to-day worker? What kinds of techniques do you have to cope with switching gears mentally? Are the two interdependent or is your day job something completely different?

TheMandii: My day job is completely different and has nothing to do with art - I work in tech during the day. With that being said, I'm very fortunate in that my current employer puts large emphasis on work-life balance. I use all of my breaks (and a huge chunk of my free time overall, outside of work) for art.

I can say though that in past experiences, my work-life balance was not, well, balanced.... My art really suffered for that despite my efforts. I definitely sympathize with people who have a hard time coming home from a rough day at a day job and no longer feel like drawing.


Honestly, the only insight I have into that is that you have to power through it if you want to get better in your craft. It's kind of a tough-love approach, but it's the truth.

Kaminski: Most people tend to forget that life feeds art and vice-versa. So if you're not having a good day, the tortured artist mentality doesn't typically work out. There was a comic by Sarah's Scribbles that talked about this exactly

With the mention of work-to-life balance, what's a Mandii working on these days? Do you have any specific projects you'd like to promote?

TheMandii: Mainly, my real "project" is continual self-improvement. I've been working on a lot of techniques, drills, using reference, and doing exercises and keeping on a strict schedule in order to improve my skills.

Outside of that, I have a wide variety of IP's that I have in the works-many of them I try to keep under wraps as much as possible for now. One that I will be happy to talk about is my current main labor of love. 

 

I have a particular character that frequents the majority of my work in the last couple years. Her name is Riley, and I am slowly releasing bits and pieces of her world. The best way I can describe it right now is 'Supernatural Cyberpunk Urban Fantasy'.

I have yet to name this project, but expect to be seeing a LOT more of it, and soon!

Kaminski: Now you're speaking my language - cyberpunk! It would appear you've been following suit by sticking to the theme, what with you sticking to a rigorous streaming schedule. What tips do you have for starting to schedule working times and play times? Do you have any recommendations for artists out there that would like to get on a schedule? Maybe you could talk a bit about the pitfalls or upsides to scheduling pretty tightly.

TheMandii: Yes, Rigorous is a good word for that! I treat my streaming times as practice time for my art most of the time, so scheduling it helps prevent me from doing things that are otherwise unproductive. The beauty of it, though, is I am not yet at the stage where I set an end time for my streams, I only stream for as long as I feel like (usually an hour or more).

Advice for other artists who want to get onto a schedule, really, is just look at your day-to-day routine and be realistic about what you spend your time on. All that time you spend on social media, vegging out in front of the TV, or just doing nothing? That could be streaming time. Of course, you want to keep time for yourself for self-care and relaxation! But, if you can spend time scrolling your social media feeds, you can spend time streaming or practicing instead.

Of course, you want to keep time for yourself for self-care and relaxation! But, if you can spend time scrolling your social media feeds, you can spend time streaming or practicing instead.

Tight schedules tend to stress people out - but it's really just a matter of discipline. Pitfalls to avoid would be to forget to schedule free time for yourself. Remember, no one is FORCING you to stick to a schedule, but your fans will come to expect consistency from you. Upsides are, you always know what you're up to!

Kaminski: Honestly, I think lots of creatives feel that obligation to be on at all times. We all tend to feel bad if we take breaks because it's not what we see from the output of major art collective websites. We get this impression that art is just constantly being pumped out, and while that may be true of some artists, we also don't talk enough about the burnout that can happen by not taking breaks. I feel it's an important thing to discuss, so I'm glad that you bring that up. 

Back on track with creating more work, what goals do you have set for yourself for the immediate? And the long term?

TheMandii: My immediate and long-term goals have been and always will be to keep improving. Aside from that, my current long-term goal is to really flesh out and build up the world of my latest IP, and perhaps to revamp some of my older ones. Whether those come in the form of art, or in writing form, you'll have to stay tuned to find out!

KaminskiWhat's the best piece of advice you've received OR what's some advice you could give fellow artists?


TheMandii: The best advice I can give to other artists is that if you want to improve your skills in your chosen craft, you need to put in the time, blood, sweat, and tears into it. Push your boundaries, try new things, study! Even if those studies never see the light of day, the thing that matters is that you're practicing, always.

Kaminski: It's always a pleasure to interview someone whose artistic taste is in line with my own! Thanks for all your advice, and for volunteering to be interviewed!

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Thank you all for reading, I hope you enjoyed this interview with Amanda "TheMandii" Solano.
If you did, please give it a SHARE via Facebook or Twitter, below.
You can view this interview, and many more, HERE.

You can find view more of Amanda's work at her INSTAGRAM:
If you would like to be a part of my interview series, simply fill out the contact form HERE and I'll get back with you as soon as possible!

----------------------------------

THANKS FOR READING, AND UNTIL NEXT TIME!

Friday, April 20, 2018


As an artist, it seems like the landscape is ever-changing from simply the tools, to the aesthetic. I intend to be an artist that never wants to stop learning, and as such, I find more and more interesting artists every day. Each artist has a unique insight and point of view, no matter the experience level. New views help open my mind and teach me there are many ways to utilize my skills and I hope that sharing our stories will help others in the same way. I believe there are many paths on an artistic journey, and each interview will help to show the stories of the artists that tread them. 


Today we'll be interviewing Amanda Makepeace.

Kaminski: First question is always the same, tell me a little about yourself. What made you pursue the tricky minefield of creativity? Is it something that you always saw yourself pursuing? What KEEPS you pursuing it?

Makepeace: I suppose I have my mother to blame for my creative passion. As a child I was surrounded by art, sculpture, and books around the house. I use to beg her to draw my toys and watched with amazement when she recreated them on paper with an ordinary pencil. By the time I was 8 years old, I was drawing all the time and essentially never stopped.

While I've always considered myself an artist, I don't know that I could have predicted I'd be a working artist, traveling around to conventions and creating book covers. I began my journey as a fine artist more than a decade ago. It's only been in the last 5 years I've turned my focus toward illustration and fantasy/scifi themes. It's been an amazing experience.


What keeps me pursuing it? I honestly can't imagine doing anything else with my life. I see art and stories everywhere. It's a joy to create them and share them.

Kaminski: Interesting! I've heard of many an artist talk about the variance between fine art and illustration.

Since you say you've been a part of both worlds, what's your take on the two? Are there any differences that you can see or do you see them as distinct branches? Do you enjoy one over the other and/or why?

Makepeace: I’m sure someone, somewhere, has written a thesis on the world of fine art and illustration. In simple terms, the main difference between the two is intent--one is narrative (illustration) and the other can be whatever it wants. One focuses on publication and the other galleries and collectors. There's a grey area between the two that overlaps and connects them. We can see that especially now, where galleries are catering to illustration themes. During my time as a fine artist, I was more focused on still life painting and nature themes. But even then, there was often a story hidden within the art. When I moved more into the world of illustration that story became less abstract.


I love both and I still create pieces that I wouldn't call illustration. The difference now being I'm less concerned with showing them in galleries. I have the control in where and how I sell them and reproduce them.

Kaminski: Yeah, there was always this upheaval during my stay in college between the two, so it's refreshing to see another person agree with me that they are more-or-less one and the same.

Switching gears: your artwork seems varies from piece-to-piece. Not just in terms of theme, but in terms of media used, size, etc. Is there one that you find preferential over the others (media-wise)? Or do you love the versatility offered? Does one media effect your output over the others?

Makepeace: I do work in a few mediums! My main mediums are graphite, watercolor and digital but there was a time I only worked traditionally in acrylics and watercolors. I have an autoimmune disorder that effects the connective tissues in my body. In 2011, it became increasingly difficult for me to paint my large acrylic paintings. It was a difficult time for me. Out of desperation to create, I began experimenting with digital painting and fractal generation. Working with a Wacom Intuos turned out to be far less strenuous on my hands and I fell in love. Digital art opened a door--it tapped into a part of my creative mind that had been dormant.

I love both traditional and digital, but my traditional work tends to be smaller in size because of my health obstacles. Digital let's me go as big as I want to print, but it's not necessarily faster. I approach digital painting far more like a traditional artist as far as process goes and use far less of the nifty tricks. However, I'm continually pulled back to traditional. I love my pencils and watercolor too much to let them go.

Being true to yourself, your art and to others will set you apart--it will make you shine.

Kaminski: With your background in traditional roles, what made you dive into the convention scene and not strictly gallery work? What effect have conventions had on your work? Are there any cons you particularly enjoy over others? And lastly, what makes them stand out over others?

Makepeace: I owe my leap to conventions to an illustrator I met at the DragonCon Art Show, who has since become a close friend. He convinced me my art would be a good fit. At the time I had only just begun my journey transitioning to fantasy and sci-fi art. I was unsure, but after my first art show the following year (at DragonCon) I was hooked. I have since had a few pieces in galleries, but I love conventions for the interaction you get with the fans. Having a chance to interact face to face with someone who loves a piece you've painted, in a truly honest way, is priceless. I've never had that with galleries.

From a business standpoint, conventions have allowed me to make more lasting relationships with those who graciously support my art. Those relationships have evolved beyond just the conventions themselves. I'm creating art not only for myself but for them as well, and it's a wonderful experience. I'm quite partial to the conventions here in the southeast but I'm planning to branch out more in the coming year.

Kaminski: Yeah, I feel you on the relationships being more meaningful - hell half of the people that I talk to currently are from people I’ve met at conventions. Social media is great and all, but there's something to be said about face-to-face.

Speaking of social media and relationships: What are some suggestions you have for promoting yourself and/or keeping yourself relevant? Do you have any particular suggestions for things that have worked for you in particular?

Makepeace: [On] social media and self-promotion... I used to spend an enormous amount of time researching ways to stay relevant and sell my art online. I still try to stay in the know, but I worry about it far less. I think the internet is flooded with art and illustration. Artists have to work ten times harder to gain any traction on social media, whereas, face-to-face interaction is instant. They either love your art and buy it, or they walk away and you greet the next person. Ultimately, if you're making connections with fans of your art at conventions and other events the best thing you can do online is stay true to yourself, interact with those fans, and keep creating and sharing art. That's the core of it. I like to think of social media as a way for my fans to stay up to date with what I'm doing till they see me again.

At the same time, you're putting art out there that may be seen by other eyes--potential clients. It's important to remember what you post online is a reflection of you and your business. Not much is truly private anymore. How you present yourself online can be a deciding factor in whether a client will hire you.

Kaminski: Do you have any project or series in particular that you'd like to throw out there - along with some of the ideas and reasonings behind them?


Makepeace: I don't tend to focus on very specific personal projects or series of works, which I know is out of line with what a lot of other artists are doing right now. That's probably a side effect of being an artist that works in multiple mediums and genres. My mind is an endless stream of ideas and visions. I've found, as long as I'm creating something I love and connect with on a deeper level, then others will connect with it too. However, there are themes and subjects that I gravitate toward and I think they can be found in almost all of my work. There are strong elements of nature/organic and magic/power that span my art, from Fantasy to Science Fiction and from my Traditional art to my Digital. These are themes I've always been pulled toward and they permeate other parts of my life too, not just my own art.

 

One project I would like to shamelessly promote is the Bird Whisperer Project Melissa Gay and myself launched in 2016. What began as a fun monthly challenge between the two us has grown to involve dozens of other artists. It's an open challenge to artists of all levels. The core idea behind it is to have fun and promote making art. It doesn't hurt to have a love of birds too!

I'm also participating in two group projects that are forthcoming. One is a card game being developed by the Changeling Artist Collective and another is a collaborative art book focusing on Victorian Horror. I'll be sharing art for those online in the coming months.

Kaminski: Which do you prefer more, the convention scene or the gallery scene?

Makepeace: I very much prefer the convention scene! I love being there as an artist and interacting with fans, but I also love all the fandoms too. I attended DragonCon long before I was ever an artist there.

Kaminski: Since Midsouth Con last month was my first jump into doing a convention's art show, I felt a little lost myself, even though after-the-fact I see that it's pretty self-explanatory.

What tips and tricks for solidifying your work in the art shows for conventions would you be able to toss out there? Do you find any particular method to arranging your pieces or mounting or anything seem to change the end-result of your art show? Do you find art shows to be more or less rewarding than tabling at a show?


Makepeace: Conventions are a great way to grow your fan base and sell your art but they can be intimidating when you're just getting started! They can also be a bit of a long game too. I've found that the first year at a convention is the one where everyone gets to know you and your art. When you return the second year you're a known quantity and it makes a big difference! I also suggest taking the time to be observant. Look at what other artists are doing, look at their setup, how their table is arranged, etc. and take notes. I'm not saying copy what other artists are doing, but you can learn from them and adapt things to suit you. There's a lot of trial and error involved until you find that sweet spot.

For example, my gallery setup for Art Shows is continually evolving as I find what works for me. I also change it up depending on the show. Some shows like more of my SciFi than my Fantasy. Some want it all! My table setup is still evolving too. But one thing I've found in both instances, is you need a lot of stock. You need a library of art to show. The more you have, the more rich your display/table. Also having various price points can be helpful--something for everyone.

If I could, I'd table at every show. Having a table is usually more financially rewarding, but it also lets me interact with more people too and I love being able to do that. But that won't be true for all events, especially smaller conventions. Those that are small, that have an Art Show, allow me to be involved in other ways that are rewarding too and give me the opportunity to make connections with fans and potential clients. I've found that if you stay positive and open you can often make any convention work in your favor in one way or another.

Kaminski: All great points!
I think that the niceties get lost on convention vendors sometimes.
I was at a show one time and the guy behind us was absolutely losing his mind. I'm assuming that he wasn't selling well or that the customer base wasn't reacting as well as he had hoped. That being said, I think that the crankiness was rubbing off on everything around him to the point where his entire backdrop actually fell apart, taking his framed pictures with it.
It was really sad and I bet made his show ten times worse than it could have been had he walked into it with a good mindset.

Makepeace: Yes, I know exactly what your talking about. I've even seen a few artists come onto to Facebook after a con and completely bash the event and the fans. So sad and incredibly unprofessional.

Kaminski: What drew you to birds? And also, what kinds of birds happen to be your favorite to paint / draw?

Makepeace: Uh-oh, you've opened a can of worms now...

It's rather ironic I've become so entwined with birds in recent years. I owe that very much to The Bird Whisperer Project. The truth is I'm drawn to them for the same reason I'm drawn to all wildlife. I love their beauty and their spirit. As a child, I spent a lot of time outdoors, playing in the woods, going on camping trips, riding horses, etc. Horses were actually the first animal I practiced drawing. Birds came much later! But at the core of it, there have been times in my life I've felt more connected to nature and wildlife than people and society.


That applies to birds too! I'm especially fond of Corvids (Ravens, Crows, Magpies...) and Owls, but if I had to pick one I would narrow it down to the entire Tyto genus (Barn Owls and their cousins). My latest Bird Whisperer painting features myself (as a child) and a Barn Owl. It's a painting close to my heart and definitely a favorite of mine for the moment, or until the next one!

Kaminski: That's intriguing! I think much like you I'm drawn to nature - which a lot of people might find so funny because I draw so much cyberpunk.
In my own way, that's why I try to connect that juxtaposition with the natural and unnatural.

Makepeace: Interesting!! I wouldn't have expected that. But the flip side is, I love Science Fiction too. And I'm a HUGE Alien/Aliens fan.That often surprises people too.

That's very cool! I like that idea of that juxtaposition. Glad I'm not alone in having two very different parts of me. For a long time I didn't really share that side as much. Last year was the first year I began showing my Scifi art alongside my Fantasy/Nature. And it was a hit.


Kaminski: As well it should be!
Ashley always says it's best that no matter HOW fantastical, to always root it in reality. Hell, even Neil Gaiman said such things during some of the interviews about NeverWhere.

Makepeace: Yes! I think it gives people something to relate to and that's so important in art and illustration. I'm just glad to hear that more artists aren't so cut and dry and there they are all multi-faceted

Kaminski: What goals do you have set for yourself for the immediate? And the long term?


Makepeace: After winning my first DragonCon Art Show award last summer, I wanted make an effort in 2018 to attend more events. The goal is to get my art seen by more potential fans and clients, but also to make new connections with other artists too. That means there are more expenses to tackle this year, but so far it's been worth it. I started off January at ChattaCon and won 1st Place Professional Science Fiction for my piece Saturn's Twilight. I have eight events on my calendar that I'm attending and two I'll be mailing out to for the art show. It's turning into a lesson in time management, since I also have commissions from clients and I'm continually trying to build up my portfolio.

Long term I'd like to get to a point where I'm making good profit from shows. I want to build a library of art that speaks to people. Time and persistence are my friend.

Kaminski: No doubt! You're definitely getting there though!

What's the best piece of advice you've received OR what's some advice you could give fellow artists?

Makepeace: I had to think on this one! The best advice I could any artist is be genuine. Being true to yourself, your art and to others will set you apart--it will make you shine.

Kaminski: Thanks so much for another awesome interview. It's always fun to learn about another illustrator, especially one so fond of birds, such as myself!

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Thank you all for reading, I hope you enjoyed this interview with Amanda Makepeace.
If you did, please give it a SHARE via Facebook or Twitter, below.
You can view this interview, and many more, HERE.

You can find view more of Amanda's work at her WEBSITE:
http://www.amandamakepeace.com/
You can also learn more about the Bird Whisperer Project HERE:
https://www.facebook.com/birdwhisperer.project/

If you would like to be a part of my interview series, simply fill out the contact form HERE and I'll get back with you as soon as possible!

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THANKS FOR READING, AND UNTIL NEXT TIME!

Thursday, August 17, 2017



As an artist, it seems like the landscape is ever-changing from simply the tools, to the aesthetic. I intend to be an artist that never wants to stop learning, and as such, I find more and more interesting artists everyday. Each artist has a unique insight and point of view, no matter the experience level. New views help open my mind and teach me there are many ways to utilize my skills and I hope that sharing our stories will help others in the same way. I believe there are many paths on an artistic journey, and each interview will help to show the stories of the artists that tread them.

Today, we'll be interviewing Matt Stawicki.

(Taken from Matt's biography)


From superhero comics to Star Wars to the paintings of Frank Frazetta,
Matt has always had an interest in fantasy. 

The aesthetic of his art is greatly influenced by the Golden Age of Illustration. Howard Pyle, N.C. Wyeth, Norman Rockwell and Maxfield Parrish are among his traditional influences. Although Matt is a traditionally trained painter he was also an early user of digital methods to create his art.
In recent years he has created a balance and works fluidly utilizing both techniques in has work. 

Born and raised in Wilmington, Delaware. Matt was always drawn to the arts.
An independent child he spent many hours entertaining himself by sketching and drawing.
In his teens he also developed a love for music and started playing guitar. 

He graduated from the Pennsylvania School of Art and Design in 1991. In the year following he studied under the guidance of noted western painter Ken Laager, who further reinforced the Brandywine Schools approach. Since beginning his professional career in 1992, he has created
many images for a wide range of products including book covers, video game covers,
collectible card images, CD cover art, collectors plates and many other fantasy products. 

Matts work in publishing has been on the book covers of many of todays finest fantasy and
science fiction authors, who include, (in no particular order) Margaret Weis and Tracy Hickman, Dave Duncan, Julie Czerneda, Ed Greenwood and L.E. Modesitt Jr. 

The first collection of this award-winning artists work, The Art of Matthew Stawicki, was published in 2002 by Cartouche Press. Matt's work has also been showcased in
The Masters of Dragonlance Art and Dragon Art published by Flame Tree Publishing among others. 

Select clients include, Daw Books, Tor Books and Time/Warner Books, Other clients include Monte Cook Games, Milton-Bradley, Hasbro, Wizards of the Coast, Vivendi Games,
The Franklin Mint and The Bradford Exchange. 

Matt’s work has been exhibited at The Society of Illustrators in New York,
The Allentown Art Museum and The Delaware Art Museum.
His art can also be seen at various pop culture conventions such as DragonCon,
GenCon and IlluxCon. 

When not painting Matt enjoys playing guitar and wood working.
He currently resides in Delaware with his wife Cathy.

Kaminski: With your background of works - mainly delving into the fantastic art realm - what drew you to this genre? Was fantasy something that was always particularly appealing to you?



Stawicki: I think my earliest influence and interest in fantasy would probably go back to when I as kid. I loved superheroes, and still do! The Superfriends on Saturday morning were a weekly event and a must see. Drawing from comics is probably the earliest ‘fantasy art’ that I created. Also Disney movies. Sleeping Beauty is a standout for me because of the wonderful dragon that Maleficent becomes. In fact that scene would later be a huge influence on my painting ‘Dragons Lair’. On to movies like the Wizard of Oz, which was on TV only once a year and was an instant favorite. And then, wait for it … Star Wars! If I didn’t love imaginative stories and characters before, this drove in the last nail. I was hooked.

Kaminski: Oh, how interesting! I've been openly influenced by RPGs such as Dungeons and Dragons and ShadowRun. I've even went so far as to make a very bold proclamation about how much Baldur's Gate attributed to my love of portraiture. When we all start out I think that we draw what we know first - so I would assume that's what got your first steps into this crazy art world.

When you first started out, what would you say gave you that ultimate 'moment of clarity'? What made you go from simple hobbyist to full-blown professional?

Stawicki: I think I knew in high school that I was going to go for career in art. I didn’t know at that point exactly what that meant. I knew I could draw pretty well and liked to draw realistically. I liked the art on some the album covers that had fantasy oriented subjects. Specifically, the covers done by Ken Kelly for Kiss were great as well as the covers by Derek Riggs for Iron Maiden. There were others but these stand out to me as a ‘ I would love to do this’ kind of moment. At that point I still really wasn’t aware of the professional market, just that someone drew or painted these.

Then, when I was in college a friend gave a Boris Vallejo calendar. I was just blown away by it and the more I looked into Boris I realized there was a real market for this type of work.

Kaminski: It seems like your style was already somewhat pre-established, what with your influences revolving around realistic fantasy and sci-fi fare. And with your influences, I think you stand up on your own right with them!

Switching gears: your media fluidity (what with the current 'Media Wars' that seem to plague art schools as of late - Traditional artists vs. Digital artists) seem to be something of particular note. If you had to choose on in particular to mark out as your favorite, which would it be, and why?


Stawicki: I guess I would have to say that in a perfect world, everything would be an oil painting. However, for me the painting process is a pretty slow one. This not only made it tougher for me to make a living, because you are being paid by the job, but it also meant doing less art. I love painting but the simple fact is, going digital speeds everything up.

I started working with Photoshop and Painter in ’97. I had been painting in oil exclusively for the first six or seven years, so when I started working digitally my goal was to make it look like an oil painting. The aesthetic I was after didn’t change. I was able to do more work and in the process learn more simply because I was able to produce more. Now I use both. The digital allows me to take jobs that I may not be able to paint within the clients timeline. I also do almost all my preliminary work digitally now because of it’s boundless flexibility.

Kaminski: It's actually pretty amazing how much our approach to digital art parallels, because my reasons are almost exactly the same. With the one addendum being the space limitation. I haven't been able to approach much by way of oil painting because of the space required for a larger oil painting to dry. Not only that, but it's impossible to let a painting dry when you have the small toe-beans of cats lurking around.

I would assume that your ability to switch between medias helped a great deal when choosing which clients to shop for. When you were initially digging your heels into the ground in you career, what kinds of approaches did you use to gain a following or clientele?


Stawicki: Ok, let me see if I can make a long story, short.

When I was in my senior year of college, I did an internship with Western/Historical painter Ken Laager who was doing mostly book cover work at the time. After a successful internship and graduating, I assisted Ken on and off for the next year all the while working on sample book cover paintings of my own. It was under his tutelage that I really started to refine my painting technique and my book cover portfolio. In time, Ken introduced me to his artist rep Sal Barracca, who took me on. Sal really knew the market and had a great reputation, especially as a fantasy book cover rep. He also had an interest in helping to develop new talent, which was/is unheard of from an artist rep. He was representing or had rep-ed several artists that I admired. In no particular order, Daniel Horne, who had also been an understudy of Ken’s at one point, Keith Parkinson, who had just left the agency to head out on his own and Tim Jacobus, who for many years did all the Goosebumps art, are all of note. In addition to myself, he took on several other young artists around the same time (’92-ish). Among them some young guy named Donato, who blew us all away! (I wonder what happened to that guy) Slowly, I started doing book cover work. I would say Sal was a big help in securing and guiding some of my earliest professional work.

Kaminski: Good god man! That's quite the roster to be along side of! You were definitely in better company than most anyone I know of in terms of breaking your teeth in the industry. I'd assume that being around that talent not only pushed you above and beyond, but most likely pushed you to challenge them consistently. Another interesting thing to note here is that most of them were primarily illustrators for book covers and game covers (again, all in the fantasy and sci-fi genre). It's no wonder that you pushed into the same direction!

I'm sure you're always under some sort of non-disclosure agreement (NDA), but that being said, do you have any personal projects or recently released projects that you'd like to talk about or promote?


 

Stawicki: I usually seem to have a book cover or two floating around most of the time, as well as contributing to worlds of Monte Cook Games on a regular basis. In the last few years I have doing more and more private commission work. I do have a few bigger Stawicki projects on the horizon, but what I can say now is that I will be releasing my 2018 Fantasy Calendar soon on Kickstarter!

Follow me on Facebook for the latest on those projects.

Kaminski: I'm sure you consistently work on a TON of projects in tandem - client-based or otherwise. In that vein, do you have any advice on juggling personal work on top of commissioned work, or even just a multitude of projects at the same time?

Stawicki: There is definitely a certain amount of multi-tasking you have to get used to in this business. It is crucial that you be on time if you are going to illustrate. What is important to remember is that your art is not the final product. There are other people and schedules that are all depending on each other to get the job done…and done on time! Someone told me once that, the best painting in the world isn’t worth much if it’s not there when the client needs it. So to that end, I would say try and judge your time fairly. I would suggest even trying to build in a ‘little time cushion’, in case things take longer than you think… and they almost always do.

As far as, doing ‘personal work’ goes, what I would say is, personal work for me usually fills some kind of void that illustration can’t or won’t fill. In my early career I did personal pieces to showcase things that I wanted to do, but maybe wasn’t getting the chance to in the projects I was getting. This was because my portfolio did not include it. In illustration, most of the time, you need to show a client that you are skilled at a certain subject before they will hire you. A client is going to hire you for the work you are showing or doing well. So if there is something else you want do try your hand at, sometimes even a different approach with the same genre, you will need to do samples of it… remember a picture is worth a thousand words!

Personal work for me now is not as related to illustration. I try to take more chances with composition and I am more aware of things like brush work and technique. As I mentioned before, more and more of my work every year seems to be private commissions. In those cases the painting is the final product and will be hanging on someone’s wall, hopeful to be looked at and enjoyed up close and personal for years to come.

In short, I think doing personal work is important. It can be draining to always work on someone else’s project or ideas. I think everyone has things they want to get out. At this point, I try to work in one major personal piece a year. Notice I said ‘Try’. I also do smaller little studies and sketches, usually in acrylic, at the end or beginning of the day. They’re all not pretty, but they ARE fun!

Kaminski: 'A picture is worth a thousand words'... well played, sir, well played.

I've done quite a few projects myself that I would consider as my 'one-day' kind of projects, the bad thing is that I tend to use up my creative energy on them from time-to-time instead of focusing on the important commission or personal piece. Projects such as #junicorn, #robo-june, or even #inktober were ones that I did recently that really pushed above and beyond quickly. It seems that the more frequently you work, the more you find yourself with more ideas to work on even more! It's stupidly cyclical, but that's my take on it.

I'd say, because of this potential cyclical treatment, everyone seems to get burned out from time-to-time. When you feel uninspired, what are some methods you have to rekindle that art spark?


Stawicki: When my eyes roll back in my head and I just can’t take it anymore, I simply have to stop and do something else. I like wood working and tinkering on my house. I have also been playing guitar for many years and find that it is a great way for me to clear my head from the art scramble in my head.

Kaminski: Video games are my typical go-to. That and watching movies, of course. I'm an entertainment industry junky, what can I say.

What goals do you have for yourself in the immediate? What about the long-term?

Stawicki: As of this writing, my shot term goals are to put out the 2018 Stawicki Fantasy Calendar I mentioned. More long term (hopefully not too long), is the next art book, ‘The Art Of Matt Stawicki vol.2’.

Kaminski: And finally, what's the best piece of advice you've ever received OR what's the best piece of advice you can give to fellow artists?

Stawicki: Best advice? ”Don’t eat the yellow snow!” Just kidding, although it does seem like good advice!

I would say work with subjects that you love! Paint and draw what you love! This can be a challenging path, filled with plenty of self doubt. It takes a tremendous about of commitment to persevere and it is your passion for it that will keep you going.
Kaminski: Pretty damn sound, Matt. So, from one Matt to another - Thank you very much for a damn good interview!

Thank you all for reading, I hope you enjoyed this interview with Matt Stawicki.
If you did, please give it a SHARE via Facebook or Twitter, below.
You can view this interview, and many more, HERE.

You can find out more about Matt Stawicki, at his website: http://www.mattstawicki.com/

If you would like to be a part of my interview series, simply fill out the contact form HERE and I'll get back with you as soon as possible!

THANKS FOR READING, AND UNTIL NEXT TIME!

Follow Mat @artofmatk

Follow Ash @ashley.storyteller