Showing posts with label illustrator. Show all posts
Showing posts with label illustrator. Show all posts

Tuesday, November 27, 2018

As an artist, it seems like the landscape is ever-changing from simply the tools, to the aesthetic. I intend to be an artist that never wants to stop learning, and as such, I find more and more interesting artists every day. Each artist has a unique insight and point of view, no matter the experience level. New views help open my mind and teach me there are many ways to utilize my skills and I hope that sharing our stories will help others in the same way. I believe there are many paths on an artistic journey, and each interview will help to show the stories of the artists that tread them.


Today we'll be interviewing Jose Alvarez.

Kaminski: My first question is typically the same: What got you into doing art in the first place and what KEEPS you doing art?

Alvarez: I started drawing when I was around six, growing up in Mexico. Astro Boy, Dragon Ball, and Saint Seiya were really popular down there in the mid 90's. I just fell in love with them, I started trying to draw the characters. I'd find pictures of them in magazines and try to trace them.

When I was in elementary, there was another kid, Luis, who was really good at drawing, and I wanted to draw just like him. So I just kept practicing and practicing. I never reached his level, but at least it gave me the push to get better.

Nowadays, I've been doing it for so long that it's just kind of a natural thing to me. I try to take breaks here and there, where I tell myself "no drawing tonight", but any time I'm idle, I reach for a pen or pencil and, by default, start drawing the planes of the face, or a shaded cube. I just love doing it.

Kaminski: This is sort of related to a question, but more a preliminary - do you find that your heritage has any influence on your work in any way? And in that vein - do you ever have the desire to draw or paint using traditional influences?

Alvarez: Culturally, I don't think so. Anime and Manga were my main inspirations, growing up, and they're not very Mexican. They were popular in Mexico, but that's about it. As far as drawing or painting using traditional influences, what do you mean? Like looking at Mexican artists, or using Mexican methods?

Kaminski: Like stylistically, using cultural icons, traditional techniques, etc.


Alvarez: Oh, yeah, I actually have. I designed an Alebrije for my daughter, and I did a very quick Day of the Dead sketch last year, I think. I don't use the motifs often, but when I was looking for a logo for my brand, I was looking at Aztec hieroglyphs. I ended up going with something else, but the thought was there.

Kaminski: Whenever you first start to approach your art for the day / project for the week / etc. what themes tend to show up first? What kind of art do you enjoy to work on the most?

Alvarez: Oh, man, that's a tough one. There's been scant few times where I pick a theme beforehand. Most of the time it's, "What should I work on tonight?". I'd say the themes that tend to show up the most are characters and figure drawing.

Kaminski: But like - fantasy? Furries? Dark cyberpunk? What is a genre you typically feel yourself drawn to? And if none - what about character archetypes: do you feel drawn towards the overbearing villainous type? Or perhaps the subversive quick-footed thief?

Alvarez: Fantasy, for sure. I try to portray every character archetype I can, because I feel like if I just did one type over and over it'd get boring, both for me and the audience. But I like the more 'fun' types. I'd sooner draw Spiderman than Batman, as an analogy.

Nothing wrong with gloom, for sure, I'd just rather draw the fun.

Kaminski: Nice! As you can see mine tend to favor the post-apocalyptic or dystopian mindset...

Alvarez: I noticed. I really liked your cyber samurai series. I could see that being a really neat world to explore. You should do something with that!

Kaminski: Since you have a penchant for the more lighthearted side of art, do you try to make it a point to target a specific type of audience? In that vein, what are some techniques you think you could talk about that you may have utilized to push towards said audience?

Alvarez: I don't really have a specific audience in mind. I like to do a bit of everything, from lighthearted sketches about children's cartoons, to more adult-oriented pieces (nothing too explicit, though). They all do mostly revolve around comics.

Lately, I've been using a technique I got from Matt Rhodes for doing quick shading. You have your base color, then your light layer on top, and your shadow layer on top of that, and you kinda use layer masks to expose the light underneath. It's real nice, and quick, and the kids love it.

(Above you'll find the video where he discusses that technique)

Kaminski: Switching gears: let's dive right into it, what's a project that you're collectively working on that you'd like to talk about / promote?


Alvarez: My comic, definitely. Ever Skyward. Fantasy action/adventure with a dash of Eldritch horror.

Currently undergoing some revisions, but you can find the most current incarnation of it over here: http://grieverjoe.ithilear.com/comic/kanu-tamu/

Kaminski: What keeps it interesting to you? Do you have coping mechanisms when you get burned out on certain parts that you use to refresh yourself to get back on the horse, so to speak?

Alvarez: It's a mishmash of all the things I enjoy, so it stays interesting. Plus, it's a good way for me to exercise my writing and storyboarding muscles. 

As far as burnout? Videogames!

 

To expand on that, whenever I'm feeling down or burned out, I simply take a break. I just give myself a week to not draw anything. I still look at art, and find myself doodling absent-mindedly, but I force myself to not work on any projects.

After a week, I come back and hit it again. If I'm still not feeling like it, I take a day or two more.
Bloodborne and the Witcher are two of my favorite games, and they're also big influences for it, so whenever I get burned out, I play some games. Mostly Bloodborne.

Kaminski: Oh wow! It sounds like we have identical coping strategies!
And I find it particularly interesting, what with those being on the opposite end of the spectrum than the more light-hearted subject matter that you aim for.

I don't want to have something and have people go, "Oh, that's just a copy of 'x', with a different coat of paint."

Alvarez: Precisely.

There's a lot more things that influence me, and some of them don't really mesh with each other. I try to draw inspiration from all over the place, to keep things interesting. I don't want to have something and have people go, "Oh, that's just a copy of 'x', with a different coat of paint."

Kaminski: Oh nice! Most people have a hard time with that. Blending the genres and things.

What led you to the comics industry then? What do you find so appealing about them as a creator?


Alvarez: I've had the idea for Ever Skyward in one fashion or another since around 2003 (it was very, very different than it is today, though), and always thought it would be neat to see it take form at some point. I don't consider myself good at writing, and I don't know how to animate, but I do know how to draw! So I figured, the next best thing would be to make a comic.

Plus, comics are awesome. Spawn was my favorite, growing up.

Kaminski: Have you ever thought of scouting for a writer?

Alvarez: Not really. This story is mine, so to speak. I want to tell it my way. There are other people who can write way better than I can, but this story needs to be told by me. Even if it doesn't turn out to be good, it's told by me.

That matters to me. Same with the art. There are others, more talented artists than me, but their art won't do.

Kaminski: What're your takes on social media platforms than, such as Patreon, Kickstarter, etc.? Do you have any plans to pursue these as ways to push your project to the maximum? OR do you plan on making an attempt to push it into the realm of large-company publishing?
Either way, the main question is - what's your take on the different avenues of publishing these days?

Alvarez: I think I need a finished product before I can tackle publishing. I've thought about Patreon before, but realistically, my schedule for creating is so out of whack, I wouldn't feel right asking people to support me so they can get like four updates in two weeks, and then go a month with nothing else. In the future, I think I would look at print-on-demand, but I'm just not sure. Like I said, I'd have to have a finished product, first, then have a following. Once there, I'd ask to see what the reaction would be, and maybe do small-batch printing, and later, large scale. For that, I think Kickstarter would come in handy.

But who knows!

Kaminski: Before the last two questions, do you have any questions for me?

Alvarez: Do you have any personal projects? Like, a story, or an idea for a series? It looked like you were kinda going somewhere with the cyber samurai book.

Kaminski: So, for the longest time I've been working on a large scale, dystopian world. This is where there marionettes, the vigilant, etc. all live. Eventually it will all be condensed into a multipart epoch involving the many different factions and the way of life in the wake of the disruption of the world as it is. For more glimpses into this world, look all throughout my social media presence under the tag: #honordecoded

Every marionette, every character study, pretty much most of my independent work lives in that universe. I have yet to flesh put and/or truly decipher what I've actually begun to create with Ashley (whom is the writer for the content). In time though, it will all come to the forefront.

Alvarez: I thought it looked a little too cohesive to be random sketches.
I can relate. Most of my independent work is for Ever Skyward, too.
I think if you have a central vein running through all of your work, there is an attainable goal, if even on the very long stage.

Kaminski: True. The key is to keep pushing.
What goals do you have set for the immediate for yourself? And what about long term?

Alvarez: For the immediate future, I'd say to try and keep working on my art every day. Long term would be to finish my comic. I do have some other ideas, but honestly, at the rate the comic is going, I'd be doing good to finish that one project!

Kaminski: And of course the last question... what's the best piece of advice you've ever received OR what's the best piece of advice you can give to fellow artists?


(Thumbnails for the final, above)

Alvarez: I think the best piece of advice I've gotten is to study. Study the basics, study lighting, study anatomy. Study from life, basically. It doesn't matter what you want to do. Anime, comics, cartoons... studying from life will be what kickstarts your talent. You have to learn and understand the rules before you can break them.

I was given that advice when I was around 16, and was deep into my anime and manga phase, and I dismissed it, because I wanted to draw manga, not realism! I feel that if I'd heed that advice then, I'd probably be a lot farther than I am now.

So that's what I'd say: study, kiddos!

Kaminski: Yeah, you and me both on the 'further along' bit.

In closing, it was a pleasure to catch up! Thanks for the interview my good sir!

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Thank you all for reading, I hope you enjoyed this interview with Jose Alvarez.
If you did, please give it a SHARE via Facebook or Twitter, below.
You can view this interview, and many more, HERE.

You can find view more of Jose Alvarez' work at:

If you would like to be a part of my interview series, simply fill out the contact form HERE and I'll get back with you as soon as possible!

----------------------------------

THANKS FOR READING, AND UNTIL NEXT TIME!

Monday, October 1, 2018

As an artist, it seems like the landscape is ever-changing from simply the tools, to the aesthetic. I intend to be an artist that never wants to stop learning, and as such, I find more and more interesting artists every day. Each artist has a unique insight and point of view, no matter the experience level. New views help open my mind and teach me there are many ways to utilize my skills and I hope that sharing our stories will help others in the same way. I believe there are many paths on an artistic journey, and each interview will help to show the stories of the artists that tread them.


Today we'll be interviewing Gordon Neill.

Kaminski: My first question is typically the same, but what made you pursue art? And in that vein, what KEEPS you pursuing it?


Neill: Hi, Mathew, and first of all thanks for taking the time to interview me. I'm usually on the other side of the interview chair with my podcast.

Art, for me, has been a lifelong thing and I've always enjoyed it. I used to sit around my parents house and sketch Teenage Ninja Turtles or He-Man in the hopes that one day I could be a "cartoonist", not knowing much about the industry. My career took a sleeping pill around eighteen when i left high school and didn't really know what I wanted to do. I knew I was passionate about games and so wanted to find a career somewhere in that world. I started out in college soon after, studying journalism as I had aspirations to become a game journalist, but soon after the course started my father told me of an engineering job coming up in the railway industry that paid good money and provided a decent education.

Some time passed (well a lot actually) and I was 27; I had been working in the railway for about ten years and mostly enjoyed it, but always did some creative projects on the side. I tried to make music videos for bands I played in. In some of them I was also as drummer or vocalist. I also made album covers with Photoshop and tried my hand at running a few YouTube channels for games. Each of these projects usually fizzled out, or I came across something new and shiny so I wanted to evolve each time. I guess i never felt challenged and standing still always bored me.



(Making of God of War 3)

Just as Christmas 2010 was about to hit I was having more and more thoughts about leaving my job and pursuing some career outside of it that would make me happy. I actually began watching documentaries about art and making games - mostly Halo 3 and Gears of War and of course my favorite doc which was the Making of God of War 3. I had made up my mind. I then talked to my parents and my partner at the time and decided I was going to hand in my resignation as soon as possible. There was only one problem: I had to find a course with an art college before I could leave.

I managed to get an entry level course at a local college Forth Valley College (Shout out to Julie Parker for having faith in me). The course was very basic and I felt it wasn't 100% what I wanted to do. I worked through the years after that obtaining an NQ in Art then an NC in Art & Design and finally an HND in Visual Communication (the lecturers and staff were amazing! Shout out to Brian, Hannah, Dee, Staci, Steph and Pam).

After i finished my HND I was still hungry for more and didn't feel like I was staying true to my original vision of concept art. I looked into university's that would offer courses kind of related to the industry so i signed up for a B.SC (honors degree) in 3D animation and digital art. This course was good in the sense that it equipped me with some skills I still use today, mostly using 3D software like Maya and Substance Painter. I also learned about Axis Studios in Glasgow and found them online. During my third year, through networking events, I managed to get an internship with the Studio and helped with recruitment and admin tasks for the studio team whilst they were working on several cinematic projects. I recently graduated with honors and found myself in my first job with Red Essence Games working on Mask of Semblance. I contacted Nik about working on the game and after an art test I was offered a role as a junior artist also because of my networking skills I've been put in charge of their PR for the game.

What keeps me going really is always wanting to not let myself or my family down. My parents mean everything to me and they've afforded me so many opportunities and helped me so much along the way all I want to do is make them proud. I also want to have a sense of accomplishment in my work and my life, I would rather honestly be happy than rich and the people and artists around me always make me feel motivated and want to push forward constantly.

Kaminski: Incredible! The commitment to your education most likely shows through in your work ethic. Having multiple degrees myself, I share in the desire to constantly be pushing!

Looking through your work, your definitely portfolio driven! That being said, you touched somewhat on your journey through college and above, but what was your personal experience like? Do you have any advice either way on someone wanting to jump into the field following in your footsteps?

Neill: I definitely kinda covered this in the last question. I had training of sorts on the courses I attended, but at night I was always looking online at certain courses and other things I could do with my time. Especially when I hit university things like Learn Squared and Schoolism were really coming into their own, and of course I always looked at other artist's work on ArtStation and wondered where I was going wrong. I just really looked into things like artists Gumroad's and other tutorials I could get my hand on, plus there is already so much content online for free through YouTube!


Advice really is stuff I've now come to terms with MAKE ART THAT YOU LOVE! Honestly it's as simple as that. I looked at so many portfolios and other artists work and was always like, "If I make cool realistic sci-fi stuff like that I'm bound to get work!" But, every time I tried to be like someone else or copy their work to gain inspiration I wasn't being true to myself. What did I want to do? Where was my art going and how would I get there? These are questions I constantly asked myself during my journey. In the end, I make art that makes me excited and that makes me want to make art. When I tried to impersonate realistic stuff or photo bash I didn't feel whole and it made me not enjoy the process. I didn't want to learn or produce anything due to not enjoying it. Now I'm going back to my roots and trying to pump out daily studies from games like Hearthstone as well as working with Red Essence Games.

Kaminski: I can agree tenfold on the point of making art that you're personally invested in. Every once in awhile, to remind myself, I take on commissions that are out of my passions and I can say that they are typically not the best work that I can do, and so I return invigorated with fury on projects that I'm invested in! Part of this can sometimes bleed over into fan art work and things, but again, on IP's that I personally love. Speaking of which: what is your take on fan art as a whole? Some see it as a means of self-promotion, some see it is selling out, some see it as simple copyright infringement. Do you have any viewpoints one-way or another?

 

Neill: Fan art is tricky because I know I love it and have definitely made some in my time. In fact there is a Hellboy sketch on my Artstation right now. I think fan art servers its purpose of inspiring artists because, I mean, come on we are all fans right!? That's why we do this stuff! We all sat at the cinema and watched Star Wars then went home and started to sketch Yoda! Or... Maybe that was just me? Seriously though, I really believe it can be a positive force. Where it becomes a grey and shady area is attending cons making prints and selling stuff. I've done it in the past, done sketches for people of a super hero they loved or sold a print, but I actually found I had more traction or sales when I printed out my landscape paintings and sold them. I think each year at a con people see the same kinda stuff over and over so when something unique and new pops up they kinda pounce on it to be different. It's not a black or white situation and every story is different but I definitely think there isn't any harm in it because we are all fans.

Kaminski: I love your refreshing take on the subject of fan art.
Switching gears: from your experience all the way to college and before, it shows that you're so well rounded. It's amazing how you've spread yourself so thin and yet still maintain quality across the board. Do you have any advice on artists trying to pursue multiple disciplines?

I would probably advise that people start with a strong foundation in their core skill (3D or Drawing) then slowly try to move and expand from that base. 

Neill: Multiple disciplines is a tricky one because of course as a modern and up and coming artist you really need to know everything, but it also dilutes your skill set. I would probably advise that people start with a strong foundation in their core skill (3D or Drawing) then slowly try to move and expand from that base. It's tough but of course we all know modern artists need to have a multi tool set approach.

Kaminski: Related to the previous question: what's a typical schedule like for you? How do you manage to keep everything on time and in order?

Neill: In honesty, it can be a bit chaotic now with Red Essence Games taking up most of my time with PR and of course art, but I try to balance my hours between that and of course learning/personal work. I'm currently building my first game in unreal and trying to burn the midnight oil pursuing my Hearthstone challenge, part 2! The best advice I can give is trying to just do a little everyday and eventually it always adds up to an overall success, Rome wasn't built in a day!

Kaminski: I'd love to hear about any non-NDA projects that you might be in the middle of: Do you have any projects you'd like to promote?

(Mask of Semblance trailer)


Neill: My main focus at the moment is of course Mask of Semblance which was announced at PAX EAST this year with Red Essence Games, we are currently working towards Alpha build and the next version for PAX 2019 you can find more info on www.redessencegames.com or check out our trailers and game play on YouTube by searching Mask of Semblance.

Also, as always, I would love to promote Digital Artcast my online podcast where we speak to industry professionals and have just launched an online teaching episode for Cinema 4D demonstrated by Leon Tukker

Kaminski: Mask of Semblance looks beautiful, and incredibly intricate. I can only assume that there's a ton of cogs bouncing around in tandem to make that project come to life. That being said, It's so incredible that you work in the games industry - it's an industry that I would love to be fully vested in. That being said, what's it like? For someone looking from the outside in - I would love to get insight into the day-to-day of working on the industry.

Neill: Working was always a worry for me. I think working for an indie developer really takes some stress off me. When I was interning at Axis Studios in Glasgow I felt the place moved at a thousand  times normal speed and I always felt I was running to catch up. This being said it did teach me some life lessons and ideas of how you should present yourself in any company. Also, it prepped me for what it would be like in a day-to-day AAA studio. Most days at Red Essence Games I chat with my boss (Nik) on what our week's objectives are and work some PR to make sure we are getting exposure or beginning to strike deals with influencers or other people that can help our brand. As our game is 2D and hand animated it's kinda old school Disney where I work on in-betweens and cell animation. Like any job you work long hours and I'm lucky I can have the weekends off!

Kaminski: It's kind of funny, recently I've been hit with a realization about being an artist in or out of the industry. If you're working a day job, be prepared to work your ass off until you can make both jobs become one! In some ways that's something that I've been working towards myself. Speaking of, what goals do you have for the immediate? And long term?

Neill: Finishing Mask of Semblance would be great as I hear so many horror stories (especially from Nik) of working on games that never see the light of day. This wouldn't be completely true as we are an indie developer so we have free reign on what we can and can't show. I would just like to get at least one title under my belt before I take my next leap. Also in the future, maybe within two years, I would like to move into a bigger studio, whether that's with Red Essence Games doing another game or sequel or moving into another development house I've yet to see, but my overall dream would be working for Blizzard Entertainment. I think a lot of people share this dream and I mostly think it appeals to me not only because of the games they make, but the style they produce in their artwork.

Kaminski: Any push you can make, big or small will help push your name further and further out. And lastly: what's the best piece of advice you can give to upcoming artists OR what's the best piece of advice you've received this far as an artist?


Neill: One of the best pieces of advice I was given from an art friend was simple but always overlooked, "BE YOURSELF". Honestly, so many times when I was starting out I tried to imitate someones style or approach to learning or producing art instead of what I wanted to do. I've finally settled on something I feel is my representation in the world and I wanna see my goals and styles moving forward in games, movies, animations and more. Really it's just about being true to yourself and never really looking back. Each step takes you somewhere new and you should always remember that this is YOUR journey and no one else. You set your own expectations and goals and you decide when you cross the finish line.

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Thank you all for reading, I hope you enjoyed this interview with Gordon Neill.
If you did, please give it a SHARE via Facebook or Twitter, below.
You can view this interview, and many more, HERE.

You can find view more of Gordon Neill's work at:
You can also learn more about his interview series Digital Artcast, HERE!

If you would like to be a part of my interview series, simply fill out the contact form HERE and I'll get back with you as soon as possible!

----------------------------------

THANKS FOR READING, AND UNTIL NEXT TIME!

Friday, June 1, 2018


As an artist, it seems like the landscape is ever-changing from simply the tools, to the aesthetic. I intend to be an artist that never wants to stop learning, and as such, I find more and more interesting artists every day. Each artist has a unique insight and point of view, no matter the experience level. New views help open my mind and teach me there are many ways to utilize my skills and I hope that sharing our stories will help others in the same way. I believe there are many paths on an artistic journey, and each interview will help to show the stories of the artists that tread them.


Today we'll be interviewing Miranda Meeks.


Kaminski: This question is typically the same to start to get a feel for you and your art in general, but: tell me a little about yourself. What led you to the path of the artist? Has it been something you've always been interested in or did the desire to leap into the artistic fray come later?

Meeks: I’ve always wanted to be an artist. I was constantly drawing when I was little. It’s just something I’ve always had a strong desire for. I decided to major in it at school and that’s when it became a concrete goal and what started me down this career path.

Kaminski: Interesting! Lately there seems to be a push away from the traditional path of art school and things, so it's pretty cool to see you venture through university.

I know that schooling definitely had an effect on my style and things and it makes me wonder if the same thing might've happened to you as well. I have to ask, what ultimately led to your decision to pursue dark fantasy, potentially even horror, in particular? Is that a genre that you've always enjoyed or did you find your love for it come along after a certain amount of time battling the canvas? Ultimately - what created Miranda's voice?


I’m inspired by Tim BurtonAlfred Hitchcock, movies and books that have that underlying vein of darkness or creepiness. At the same time, I do not want any viewer to feel deeply unsettled or disturbed when looking at my art, so it’s never a prominent theme. 
Meeks: Pursuing an undertone of darkness wasn't actually done on purpose, at least in the beginning. Looking back, I was always attracted to darker things. I loved snakes and monsters when I was younger. I’m inspired by Tim Burton, Alfred Hitchcock, movies and books that have that underlying vein of darkness or creepiness. At the same time, I do not want any viewer to feel deeply unsettled or disturbed when looking at my art, so it’s never a prominent theme. I love balancing it with aspects of beauty and ethereality. My goal is for a viewer to feel drawn to the image to discover the different layers of mystery, not to feel overwhelmed with negative feelings.

Kaminski: I also see that you have some formal education in the arts. Can you tell us a little about what your experience in art school was? Were there any huge pivotal moments that happened during your stint that still stick with you to this day?


Meeks: I went to Brigham Young University, with an emphasis in illustration. I learned so much during my time there. The typography class and the figure drawing class had a huge impact on my artistic perspective. I learned about the importance of presentation and good design. I also learned a lot during my editorial illustration and digital painting 2 courses; mostly about the process of thinking critically and metaphorically with your work. My time at BYU was an essential part of who I am today and I am very grateful for the opportunity I had to learn there. I don’t think that art school is essential for every artist, but I definitely think it was for me.

Kaminski: I can certainly relate to the art school necessity. I might've evolved as an artist without it, but I can definitely say that it would have been a much longer process. Art school, if nothing else, taught me temperance and discipline. Deadlines are constantly thrown at you from all directions while in art school, so if you can't meet a deadline after-the-fact, you definitely did school wrong!

When you first started pursuing art as more than a hobby, what kinds of tactics did you use to initially find work? Do you have any suggestions to throw at potential readers about how to maintain clients?


Meeks: When I first started pursuing freelance, I emailed art directors a few times and sent out one postcard. Emails worked while the postcard didn't. I feel that postcards CAN work if you are consistent with them, without being pushy. Honestly, I wholeheartedly believe that the best tactic to get work is to keep making new work and putting it out there for the world to see. Doing this persistently not only improves your craft, but is a form of advertising in and of itself. Pretty soon, the art directors are coming to you, and you're getting dream clients and dream jobs. It's definitely not a short-term solution, but it's worked wonderfully for the long haul.

Kaminski: It's so interesting that we tried some of the same tactics, especially initially. Related to getting into the the field: What's some advice you can give to working in the book cover industry? What is it like working with larger clients such as TOR and Subterranean Press, among many others?

Meeks: My advice for getting into book covers is based on two things: one, actually go to a bookstore and look at all the covers. Take pictures of the ones you really like. This is a great way to make sure your art is relevant for covers, as well as gaining inspiration into ways you can improve your craft. Another thing is when you make personal pieces, practice creating them as if they were book covers, i.e. format them to the standard 6:9 ratio, leave some space for type at the top or bottom, etc. This will train your brain to think about how to solve these unique design problems that come with covers.

My advice for getting into book covers is based on two things: one, actually go to a bookstore and look at all the covers. 

As for working with larger clients, it's an absolute dream. The art directors are wonderful at communicating, and I try and make their job easy by presenting my ideas and the reasoning behind them, ultimately with the understanding that they're the client and it's my job to make them look good. The larger publishers really are some of my favorites clients.

Kaminski: WOW! You're in both Spectrum (multiple times) and you've been nominated for a Chesley! How very prolific! Do you have any advice on getting into either of those publications? Was it easy-peasy-lemon-squeezy ... or difficult-difficult-lemon-difficult?

 
(WIP - left, FINAL - right)

Meeks: Haha, I definitely would say it's difficult-difficult-lemon-difficult! I feel incredibly fortunate for both my Spectrum entries and the Chesley nominations. It feels like largely, each situation was out of my hands. Luckily, my work tends to fit the Spectrum "look" pretty ideally, I think that's been a major factor. I haven't ever catered my portfolio to design it to fit, it just so happens that it does, if that makes sense. So my biggest actionable advice would be that if you feel like your work can fit within that aesthetic, then try submitting a few pieces each year. Look through the pages and see what kind of images have been accepted. Try to be objective about your work, but give it a shot and submit, since you'll never know unless you submit them in the first place.

Kaminski: Yeah! I know what you mean, catering your portfolio is always a daunting task. And then there's the fear of, 'what if I submitted the wrong pieces', or even 'what if I submitted too many, and one of them is the disqualifying factor'. It can be a very stressful experience to submit to anything, annual and jobs, alike. Speaking of submissions, do you do conventions or gallery shows? And if so - with either - what kinds of experiences have you had? Do you have any horror or absolute joy stories related to either?


Meeks: I have done one convention and multiple group gallery shows. Being last year was my first convention, I had a lot of upfront expenses, including stocking prints, banners, tablecloths, etc. Fortunately, I don't have any horror stories for my experience at the convention, though someone did accidentally leave their wallet at my table and I was stressed the whole time until he came back for it, haha. It was three days of exhaustion but also of absolute joy, of being able to connect with other people who appreciated the stories I tell through my work. For galleries, the main expense is physical paint, canvas, and framing and shipping the piece to the gallery. I will never forget the first time one of my paintings sold, that felt amazing.

Kaminski: I can 100% relate to conventions being an absolute joy. Most people gauge their joy on merely how much money is made from the convention. SURE you have to keep track of expenses, but everyone should always remember that they're like working vacations. You get to get out of the studio and actually experience people, places, things. It's exhausting, but at the same time, an absolute joy, to me at least.

With your first convention under your belt, I bet you're itching to do more. Speaking of the future, what goals do you have set for yourself in the immediate? And long term?

Meeks: My goals for the short-term include refining my portfolio and possibly trying out more conventions as a way to supplement my income. Long term, I would love to make an art book at some point, though I am only fleshing out the details currently, I'm really excited about it and can't wait to make my ideas come to fruition.

Kaminski: OMG! You have to make an art book! I adore art books of all kinds. It's probably a bit of a terrible addiction I have, buying and pouring over art books.

And finally, What's the best piece of advice you can give to fellow artists OR what's the best piece you've received thus far?

[...] it's OK to not have everything in your portfolio. 

Meeks: My best piece of advice I've received was that it's OK to not have everything in your portfolio. It took an enormous weight off my shoulders, realizing that I don't HAVE to have a creature design, or an environment, or robots or whatever, in my portfolio. It's important to practice and continue to hone your skills, but if you dread the idea of drawing crowds, there's nothing that says you HAVE to put a crowd scene on your website. That way, you only get to work on images you love. I know some artists are happy drawing whatever, but for me, my happiness is very contingent upon subject matter and whether or not I find that subject matter appealing, so this advice has always really resonated with me.

Kaminski: THANKS for being a part of the interview series, Miranda! I have to say, I think your work is incredible, and I can’t wait to see what you come up with next!

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Thank you all for reading, I hope you enjoyed this interview with Miranda Meeks.
If you did, please give it a SHARE via Facebook or Twitter, below.
You can view this interview, and many more, HERE.

You can find view more of Miranda's work at her WEBSITE:
If you would like to be a part of my interview series, simply fill out the contact form HERE and I'll get back with you as soon as possible!

----------------------------------

THANKS FOR READING, AND UNTIL NEXT TIME!

Tuesday, February 13, 2018


As an artist, it seems like the landscape is ever-changing from simply the tools, to the aesthetic. I intend to be an artist that never wants to stop learning, and as such, I find more and more interesting artists everyday. Each artist has a unique insight and point of view, no matter the experience level. New views help open my mind and teach me there are many ways to utilize my skills and I hope that sharing our stories will help others in the same way. I believe there are many paths on an artistic journey, and each interview will help to show the stories of the artists that tread them. 


Today we'll be interviewing Rachael J. Sparks

Kaminski: My first question is pretty much always the same: Firstly, tell me a little about yourself. What got you into art? What makes you continue perusing it? Is it something that you always saw yourself falling into?


Sparks: Well... I was born with a healthy dose of humility. I never felt like an artist and still struggle often with... feeling that this is something I’m actually good at and can pursue. I’d have to say the thing that got me into my own art was other people, watching them light up. It pushed me to see what else I could accomplish. I wanted to show them a world beyond the one staring them in the face day after day. Helping them believe in magic helped me to believe in myself. And even though I often have a hard time continuing even after all these years, I know I’ll never quit. Not ever. Because of the magic I have inside that craves a voice. And because of the people who still believe.
I’d have to say the thing that got me into my own art was other people, watching them light up.
Kaminski: Hell yeah! Don't let anything push you down.
Through your experience thus far in art - who or what led you down the path of self-discovery and finding your own voice? In that vein - what kind of voice do you see yourself as having? i.e. what kind of art do you ultimately see yourself creating and why?

SparksStephanie Law. I spotted her watercolor worlds online quite by accident and instantly fell in love. Her art has held me in its gravity for over a decade now and inspires me still. She takes you to the edge of your known world and opens a door to a place beyond... and I see my art being the same way.

(The pieces above were done with an etch-a-sketch!)

Whether the subject is silly or serious, everything I make is about that door. I pour all the magic and mystery I can into my art, but keep it grounded in with one foot in reality. Showing people how to find that door is my job. Where people go after that is entirely up to them. My artistic mission is more than mere entertainment. I want to make people look twice at their life and see something more there. I think about it every time I reach for a pencil.

Kaminski: That's definitely a noble mission - one that I think all of us artists strive to reach for - and because of that, I assume that making things like fan art is out of your wheelhouse.

Sparks: Yeah basically. I do make things just because people want to see it done... I think fan art is inescapable in some ways, but for the most part I try to focus on being original. It doesn’t always get the popular vote, but it’s what can strike that chord and wake people up a little.

Kaminski: Since you have a good range of skill sets, what with your variety of medias and all, do you find any one of them preferential over the other? Why?

Sparks: Oh man. You ‘would’ ask me to choose my favorite child, wouldn’t you?



Well nothing beats pencil and paper. Nothing. It’s a childhood tool. A primitive creative feeling, that scratch of graphite and processed wood. Don’t get me wrong, I’m all for digital. I just got the iPad Pro and Apple Pencil and I’m just dying with how amazing it is! But you can’t save your soul on a zip file can you?

What I mean is, when someone holds an original unrefined sketch by an artist they get a piece of that person, unedited and tangible. So yes, that’s it; if I had to choose. Then come all the others in dead second: digital, watercolor, clay, wire, wool, aluminum powder, alcohol ink and all the other mediums I can get my hands on. There are no art forms in third place. Anything goes and it’s all my favorite thing. You can even include the performing arts in that list, I want it all!

In a nutshell, for me it’s pencil and paper. Then... the world!

Kaminski: Your open-mindedness is astounding!

Sparks: This is how I am! I try to narrow the playing field and focus like everyone else, but there’s a part of me that remains caught in childlike wonder about everything. It’s a hungry curiosity that I want everyone to experience. So I’d say if my art in all its wild variety had only one word to describe it, I’d want that word to be “Wonder

KaminskiAre there any specific projects you'd like to promote or talk about?

Sparks: Oh man, YES!

I always have to ask people “How much time do you have?” because I am an IDEA person. I always, always, have something on the table. Ok, that’s a lie, it’s more like a dozen things on the table. It depends on if you want a taste of everything or if you want to hear more in depth about just one?

Kaminski: One in depth, if you please, to start with.



Sparks: My current personal goal is to create a series of illustrations called Grimms. The Grimms are about shining a light on the human emotions we have a hard time speaking about. I’ll be writing literature to go with the art for those who want an in-depth look at the symbolism behind each one. But they can also be viewed on their own and just allow the visual story to speak to the audience.

Kaminski: That seems to be a pretty noble goal - to speak on issues that we find a bit hard to speak about via words. It must be therapeutic for both the reader and the writer I'm sure. To get it off your chest and to help people that might be dealing with the issues themselves. In some regards I see art as a form of therapy for both parties as well; this could explain our love for it throughout the ages.

Sparks: I’m extremely high functioning on the autistic scale (I’ve got Aspergers) so not only do I feel deeply, I also don’t have the same boundaries as other people. When big emotions come up, I need to share them. But doing that in people’s faces isn’t helpful so I do it through art. This way, I shed light on difficult topics and the audience gets the chance to look at their own feelings through the filter of art. It’s safer for them and for me. I feel like art is a universal translator between a lot of things.

Kaminski: Since you delve into the macabre naturally, are there any specific tropes or archetypes that you find preferential over others?


Sparks: Right now an archetype I’m focusing on is Hunger. Doesn’t sound like an archetype but it is. The predator and the prey. The desire for recognition. The feelings inside that we can’t explain but drive us day after day. Nightmares from our past. Dreams for our future. It’s all driven by Hunger and to me that’s an archetype, it’s a story that resonates with us all.

Kaminski: Switching gears: When you hit lulls in your work, what are some techniques you use to get back on track?

Sparks: Pinterest is my drug of choice. You spend time there and you are bound to find all the photography and art any drifting artist needs to relight that spark.
That, and power music. If it gets your blood going eventually you gotta pick up the pen, right? Music helps move everything along.

Kaminski: I painted a whole series to the new DOOM soundtrack!

Sparks: DOOM, really? I believe it! That stuff will get you every time.
My current addiction is Imagine Dragons, Florence, ODESZA (and other atmospheric electronica) and the Greatest Showman soundtrack. Goodness gracious.

I think the history of a person’s art can be tracked through their playlists!

Kaminski: My mood is kind of cyclical, and depending on the season, I go through music in certain, what-could-probably-be-tracked-as-oddly-methodical, ways.

Sparks: I’d have to say I’m darkly optimistic... is that even a thing? You look at my music and you can see that I often walk in shadow by my eyes are almost always fixed on the sun.

Kaminski: My music gets highly repetitive too. It brings me comfort to run the same old trails again and again. Helps my mind calm down.

Sparks: Talking about this makes me want to study the musical habits of other great artists now.

Kaminski: Hahaha! Yeah! I bet you'd find some serious patterns there.
Speaking of habitual: What's a typical day in the creative life like for you? Do you have any habits that you find yourself repeating?


Sparks: My number one habit that rules the day no matter if I’m high or low is “OH MY GOSH DID YOU SEE THAT SHINY THING?!

It’s the curiosity that drives my creative style, which is good, but it’s also something that drives my daily habits, which is bad. Haha The urge to try all the things is a habit I’m trying to tone down. Not entirely eliminate, mind you, because it’s a habit that keeps me fresh and helps me find an artistic voice unified through so many mediums. I’d have to say it’s a “dangerously useful” habit.

Which brings me to my second habit. Lists.
If I put it on the list, it gets done. If I put it on the list, I don’t have to keep track of all my ideas all at once.

And I’d say my third habit is tutorials/art demonstrations. I can play them while I’m working or while I’m doing other things but I am constantly watching artists of a higher skill level which teaches my hands what I want them to be doing. I’d say that’s one habit that has really leveled up my work. I’m sure there are other really great habits I do on a daily basis that I should share right now but honestly, DID you see that shiny thing??

My number one habit that rules the day no matter if I’m high or low is “OH MY GOSH DID YOU SEE THAT SHINY THING?!

KaminskiWhat kinds of goals do you have set for yourself in the immediate, and the long term?


Sparks: Some of my short term goals are more of a personal achievement, exploring my own voice and expanding my skills. I made this needle felted fox for myself for my birthday and my goal is to practice more needle felting, and work my way up to making my own creatures! Dragons and strange beasts from my novel. It takes a long time but I’m excited to show people that you can do some pretty awesome things with a barbed needle and a bunch of unspun wool. That’s my selfish pleasure right now.

 

A couple of other immediate goals: I’m making a series of tiny alcohol ink paintings of animals on dominoes. I wanna complete the set and sell it. I’m also working on creating tiny polymer clay dragons and experimenting with resin paintings as well as teaching myself how to make and edit digital art videos. I want to make tutorials and inspirational stuff with that.

My future plans have some bigger things in store. I’m hoping to publish a few books with my own illustrations in it. I have a children’s story, a motivational book, instructional art book (but I might not do the book and just make a YouTube channel for all my teaching) as well as adult coloring books and also print just a collection of my artistic journey. (And even though my art isn’t involved, I’m also writing a sci-fi/fantasy trilogy called “Dragon of Heaven Angel of Earth” It’s got technological angels and dragons the size of planets. We don’t do anything by halves around here!) I also have plans to launch my business selling professionally crafted Etch-A-Sketch art. Right now, I can make anything on the Etch-A-Sketch you can imagine, but I need to get together some supplies and a proper fan base before I can actually begin to sell them. (Yes, I can make them permanent so they can be shipped across country and hung right on the wall!) That’s mostly it for now, but give me five minutes and I might concoct half a dozen more crazy plans for world domination. Crafting plans for overturning the mediocre life is like my brain’s resting state.

I’m kind of a jack of all trades master of none. But I’m getting there! Each project in a different medium levels up my skills in the others. At least that’s my hope haha

Kaminski: The last question: what's the best piece of advice you've ever received OR what's the best piece of advice you can give to fellow artists?

Sparks: Oh I love this question, you saved the best for last.

The best advice I ever got was actually at a writer’s conference where Kevin J. Anderson told me:

“The best advice I can give you is this. QUIT. Get out now while you can because being creative is often a solitary thankless job. Go do something sensible with your life. BUT. If you try to quit and find that you just can’t... give your whole heart to it.”

We don’t do anything by halves around here. Dreaming is messy business. Like I said at the start of this interview, I quit often as a kid. I’m always on the verge of failing myself. But I find that I can’t ignore the call so as long as I’m here, I’m giving my whole heart to it.

My audience, my muse, my creations, my students and even myself... we deserve nothing less than that!

Kaminski: Thanks for a great interview! This is why I love doing them so much! To get great insight into other creatives!

Thank you all for reading, I hope you enjoyed this interview with Rachael J. Sparks.
If you did, please give it a SHARE via Facebook or Twitter, below.
You can view this interview, and many more, HERE.

You can find out more about Rachael J. Sparks, at her Patreon: https://www.patreon.com/rachaeljsparks

If you would like to be a part of my interview series, simply fill out the contact form HERE and I'll get back with you as soon as possible!

THANKS FOR READING, AND UNTIL NEXT TIME!

Thursday, August 17, 2017



As an artist, it seems like the landscape is ever-changing from simply the tools, to the aesthetic. I intend to be an artist that never wants to stop learning, and as such, I find more and more interesting artists everyday. Each artist has a unique insight and point of view, no matter the experience level. New views help open my mind and teach me there are many ways to utilize my skills and I hope that sharing our stories will help others in the same way. I believe there are many paths on an artistic journey, and each interview will help to show the stories of the artists that tread them.

Today, we'll be interviewing Matt Stawicki.

(Taken from Matt's biography)


From superhero comics to Star Wars to the paintings of Frank Frazetta,
Matt has always had an interest in fantasy. 

The aesthetic of his art is greatly influenced by the Golden Age of Illustration. Howard Pyle, N.C. Wyeth, Norman Rockwell and Maxfield Parrish are among his traditional influences. Although Matt is a traditionally trained painter he was also an early user of digital methods to create his art.
In recent years he has created a balance and works fluidly utilizing both techniques in has work. 

Born and raised in Wilmington, Delaware. Matt was always drawn to the arts.
An independent child he spent many hours entertaining himself by sketching and drawing.
In his teens he also developed a love for music and started playing guitar. 

He graduated from the Pennsylvania School of Art and Design in 1991. In the year following he studied under the guidance of noted western painter Ken Laager, who further reinforced the Brandywine Schools approach. Since beginning his professional career in 1992, he has created
many images for a wide range of products including book covers, video game covers,
collectible card images, CD cover art, collectors plates and many other fantasy products. 

Matts work in publishing has been on the book covers of many of todays finest fantasy and
science fiction authors, who include, (in no particular order) Margaret Weis and Tracy Hickman, Dave Duncan, Julie Czerneda, Ed Greenwood and L.E. Modesitt Jr. 

The first collection of this award-winning artists work, The Art of Matthew Stawicki, was published in 2002 by Cartouche Press. Matt's work has also been showcased in
The Masters of Dragonlance Art and Dragon Art published by Flame Tree Publishing among others. 

Select clients include, Daw Books, Tor Books and Time/Warner Books, Other clients include Monte Cook Games, Milton-Bradley, Hasbro, Wizards of the Coast, Vivendi Games,
The Franklin Mint and The Bradford Exchange. 

Matt’s work has been exhibited at The Society of Illustrators in New York,
The Allentown Art Museum and The Delaware Art Museum.
His art can also be seen at various pop culture conventions such as DragonCon,
GenCon and IlluxCon. 

When not painting Matt enjoys playing guitar and wood working.
He currently resides in Delaware with his wife Cathy.

Kaminski: With your background of works - mainly delving into the fantastic art realm - what drew you to this genre? Was fantasy something that was always particularly appealing to you?



Stawicki: I think my earliest influence and interest in fantasy would probably go back to when I as kid. I loved superheroes, and still do! The Superfriends on Saturday morning were a weekly event and a must see. Drawing from comics is probably the earliest ‘fantasy art’ that I created. Also Disney movies. Sleeping Beauty is a standout for me because of the wonderful dragon that Maleficent becomes. In fact that scene would later be a huge influence on my painting ‘Dragons Lair’. On to movies like the Wizard of Oz, which was on TV only once a year and was an instant favorite. And then, wait for it … Star Wars! If I didn’t love imaginative stories and characters before, this drove in the last nail. I was hooked.

Kaminski: Oh, how interesting! I've been openly influenced by RPGs such as Dungeons and Dragons and ShadowRun. I've even went so far as to make a very bold proclamation about how much Baldur's Gate attributed to my love of portraiture. When we all start out I think that we draw what we know first - so I would assume that's what got your first steps into this crazy art world.

When you first started out, what would you say gave you that ultimate 'moment of clarity'? What made you go from simple hobbyist to full-blown professional?

Stawicki: I think I knew in high school that I was going to go for career in art. I didn’t know at that point exactly what that meant. I knew I could draw pretty well and liked to draw realistically. I liked the art on some the album covers that had fantasy oriented subjects. Specifically, the covers done by Ken Kelly for Kiss were great as well as the covers by Derek Riggs for Iron Maiden. There were others but these stand out to me as a ‘ I would love to do this’ kind of moment. At that point I still really wasn’t aware of the professional market, just that someone drew or painted these.

Then, when I was in college a friend gave a Boris Vallejo calendar. I was just blown away by it and the more I looked into Boris I realized there was a real market for this type of work.

Kaminski: It seems like your style was already somewhat pre-established, what with your influences revolving around realistic fantasy and sci-fi fare. And with your influences, I think you stand up on your own right with them!

Switching gears: your media fluidity (what with the current 'Media Wars' that seem to plague art schools as of late - Traditional artists vs. Digital artists) seem to be something of particular note. If you had to choose on in particular to mark out as your favorite, which would it be, and why?


Stawicki: I guess I would have to say that in a perfect world, everything would be an oil painting. However, for me the painting process is a pretty slow one. This not only made it tougher for me to make a living, because you are being paid by the job, but it also meant doing less art. I love painting but the simple fact is, going digital speeds everything up.

I started working with Photoshop and Painter in ’97. I had been painting in oil exclusively for the first six or seven years, so when I started working digitally my goal was to make it look like an oil painting. The aesthetic I was after didn’t change. I was able to do more work and in the process learn more simply because I was able to produce more. Now I use both. The digital allows me to take jobs that I may not be able to paint within the clients timeline. I also do almost all my preliminary work digitally now because of it’s boundless flexibility.

Kaminski: It's actually pretty amazing how much our approach to digital art parallels, because my reasons are almost exactly the same. With the one addendum being the space limitation. I haven't been able to approach much by way of oil painting because of the space required for a larger oil painting to dry. Not only that, but it's impossible to let a painting dry when you have the small toe-beans of cats lurking around.

I would assume that your ability to switch between medias helped a great deal when choosing which clients to shop for. When you were initially digging your heels into the ground in you career, what kinds of approaches did you use to gain a following or clientele?


Stawicki: Ok, let me see if I can make a long story, short.

When I was in my senior year of college, I did an internship with Western/Historical painter Ken Laager who was doing mostly book cover work at the time. After a successful internship and graduating, I assisted Ken on and off for the next year all the while working on sample book cover paintings of my own. It was under his tutelage that I really started to refine my painting technique and my book cover portfolio. In time, Ken introduced me to his artist rep Sal Barracca, who took me on. Sal really knew the market and had a great reputation, especially as a fantasy book cover rep. He also had an interest in helping to develop new talent, which was/is unheard of from an artist rep. He was representing or had rep-ed several artists that I admired. In no particular order, Daniel Horne, who had also been an understudy of Ken’s at one point, Keith Parkinson, who had just left the agency to head out on his own and Tim Jacobus, who for many years did all the Goosebumps art, are all of note. In addition to myself, he took on several other young artists around the same time (’92-ish). Among them some young guy named Donato, who blew us all away! (I wonder what happened to that guy) Slowly, I started doing book cover work. I would say Sal was a big help in securing and guiding some of my earliest professional work.

Kaminski: Good god man! That's quite the roster to be along side of! You were definitely in better company than most anyone I know of in terms of breaking your teeth in the industry. I'd assume that being around that talent not only pushed you above and beyond, but most likely pushed you to challenge them consistently. Another interesting thing to note here is that most of them were primarily illustrators for book covers and game covers (again, all in the fantasy and sci-fi genre). It's no wonder that you pushed into the same direction!

I'm sure you're always under some sort of non-disclosure agreement (NDA), but that being said, do you have any personal projects or recently released projects that you'd like to talk about or promote?


 

Stawicki: I usually seem to have a book cover or two floating around most of the time, as well as contributing to worlds of Monte Cook Games on a regular basis. In the last few years I have doing more and more private commission work. I do have a few bigger Stawicki projects on the horizon, but what I can say now is that I will be releasing my 2018 Fantasy Calendar soon on Kickstarter!

Follow me on Facebook for the latest on those projects.

Kaminski: I'm sure you consistently work on a TON of projects in tandem - client-based or otherwise. In that vein, do you have any advice on juggling personal work on top of commissioned work, or even just a multitude of projects at the same time?

Stawicki: There is definitely a certain amount of multi-tasking you have to get used to in this business. It is crucial that you be on time if you are going to illustrate. What is important to remember is that your art is not the final product. There are other people and schedules that are all depending on each other to get the job done…and done on time! Someone told me once that, the best painting in the world isn’t worth much if it’s not there when the client needs it. So to that end, I would say try and judge your time fairly. I would suggest even trying to build in a ‘little time cushion’, in case things take longer than you think… and they almost always do.

As far as, doing ‘personal work’ goes, what I would say is, personal work for me usually fills some kind of void that illustration can’t or won’t fill. In my early career I did personal pieces to showcase things that I wanted to do, but maybe wasn’t getting the chance to in the projects I was getting. This was because my portfolio did not include it. In illustration, most of the time, you need to show a client that you are skilled at a certain subject before they will hire you. A client is going to hire you for the work you are showing or doing well. So if there is something else you want do try your hand at, sometimes even a different approach with the same genre, you will need to do samples of it… remember a picture is worth a thousand words!

Personal work for me now is not as related to illustration. I try to take more chances with composition and I am more aware of things like brush work and technique. As I mentioned before, more and more of my work every year seems to be private commissions. In those cases the painting is the final product and will be hanging on someone’s wall, hopeful to be looked at and enjoyed up close and personal for years to come.

In short, I think doing personal work is important. It can be draining to always work on someone else’s project or ideas. I think everyone has things they want to get out. At this point, I try to work in one major personal piece a year. Notice I said ‘Try’. I also do smaller little studies and sketches, usually in acrylic, at the end or beginning of the day. They’re all not pretty, but they ARE fun!

Kaminski: 'A picture is worth a thousand words'... well played, sir, well played.

I've done quite a few projects myself that I would consider as my 'one-day' kind of projects, the bad thing is that I tend to use up my creative energy on them from time-to-time instead of focusing on the important commission or personal piece. Projects such as #junicorn, #robo-june, or even #inktober were ones that I did recently that really pushed above and beyond quickly. It seems that the more frequently you work, the more you find yourself with more ideas to work on even more! It's stupidly cyclical, but that's my take on it.

I'd say, because of this potential cyclical treatment, everyone seems to get burned out from time-to-time. When you feel uninspired, what are some methods you have to rekindle that art spark?


Stawicki: When my eyes roll back in my head and I just can’t take it anymore, I simply have to stop and do something else. I like wood working and tinkering on my house. I have also been playing guitar for many years and find that it is a great way for me to clear my head from the art scramble in my head.

Kaminski: Video games are my typical go-to. That and watching movies, of course. I'm an entertainment industry junky, what can I say.

What goals do you have for yourself in the immediate? What about the long-term?

Stawicki: As of this writing, my shot term goals are to put out the 2018 Stawicki Fantasy Calendar I mentioned. More long term (hopefully not too long), is the next art book, ‘The Art Of Matt Stawicki vol.2’.

Kaminski: And finally, what's the best piece of advice you've ever received OR what's the best piece of advice you can give to fellow artists?

Stawicki: Best advice? ”Don’t eat the yellow snow!” Just kidding, although it does seem like good advice!

I would say work with subjects that you love! Paint and draw what you love! This can be a challenging path, filled with plenty of self doubt. It takes a tremendous about of commitment to persevere and it is your passion for it that will keep you going.
Kaminski: Pretty damn sound, Matt. So, from one Matt to another - Thank you very much for a damn good interview!

Thank you all for reading, I hope you enjoyed this interview with Matt Stawicki.
If you did, please give it a SHARE via Facebook or Twitter, below.
You can view this interview, and many more, HERE.

You can find out more about Matt Stawicki, at his website: http://www.mattstawicki.com/

If you would like to be a part of my interview series, simply fill out the contact form HERE and I'll get back with you as soon as possible!

THANKS FOR READING, AND UNTIL NEXT TIME!

Follow Mat @artofmatk

Follow Ash @ashley.storyteller