Showing posts with label we bleed inc. Show all posts
Showing posts with label we bleed inc. Show all posts

Wednesday, May 14, 2014

Illustration 4: Ascension Returns










Title: Illustration 4: Ascension Returns
Medium: Photoshop CS3

Notes: So... you thought you would never see this project again, didn't you.
If you go back to the very first post here... there's a chunk for my associate degree undergrad for the Ascension card game.
There has been many, many changes since then, but this is closer to how I envisioned it from then.
For this project we had little more than a month to come up with a full card deck. I immediately jumped on the bandwagon to redo this old-as-hell project and decided to take it a step further and see if I could act in-lieu of art director and pull in two other students as well.
Britney Boswell and Robert Burns were both recruited into this mad-house of a card project. We were each to do eighteen fully illustrated cards for this card game and then assemble them all together in a coherent deck.
This is of course only a small sampling of the card game as a whole, as there are approximately 480 or so cards for the first set. But this is my go at it... I want to revisit a bunch of these as well as continue working more on these.
Either way, this is such a fun and passion-fueled project that I hope I can see the project one day become something fully worthy of the effort involved.

Friday, April 25, 2014

3D Illustration: Gears



Title: 3D Illusttration: Gears
Medium: Mixed Media

Notes: For the final 3D illustration project we were allowed to work in teams and had to create more-or-less a scene and storyboard.

I looked to my right immediately and there was instantly like a silent agreement between Colton, Rob, and I. So off we went, just throwing around suggestions and different ideas. I think somewhere in there I was like, "Let's do a self-portrait of ourselves as adventurers trying to break into a dungeon." <we all shook our head pretty quickly to that> So we kept scribbling and searching for ideas, and I just kinda toss out this idea of, "Hey... what if we were to do robots. DRUNK ROBOTS!" <again, we all shook our head and kind of had a laugh> There was a silence over us for a few minutes. I think there was a certain hive mind brewing for a minute about this. And then I think it was Rob that looked over and was just like, "Well... what if we did Wall-E as a wanted poster.", to which I responded, "Yeah, he would be wanted for Grand Theft because he's constantly putting shit in that little drawer of his!" <laughter ensues> And literally from that moment, the project's scope just grew and grew. Looking back, I wonder if this project is a testament to see just how far and ridiculous we can go with a project.

Regardless, it was incredibly fun! I also think that after the fact, Rob looked at us and was like... I think I want to make an entire city of this stuff! Potential for future team-projects? We shall see...

So here's the breakdown of who did what:

Mat Kaminski - passed out drunkard robot,  bar stools, and all the advertisements and posters on the wall.
Colton Beretta - the bartender and all the accessories to the bar - cups, bottles, mugs.
Rob McElhaney - "wrestler bot", and the bar itself, and gears logo.

 

 
 





Thursday, April 10, 2014

Illustration 4: Ascension Preview

Title: Illustration 4: Ascension Preview
Medium: Photoshop
Scale: Each 'card' is 

Notes: Alright... lots, lots, lots more to do on these. They are all in varying levels of completeness, but I thought it was high time to at least give a preview of what I've been up to since this month started. Our illustration 4 class is working on different card decks, and this just so happens to be my contribution to the card game project.
This just so happens to be a passion project that I started for my graphic design degree quite some time ago.
I'll upload them near the end so that you can see them all at a larger, individual scale.
More on this soon... I promise!

Friday, January 31, 2014

3D Illustration: Y.T. Character Turn-around


Title: 3D Illusttration: Y.T. Character Turn-around
Date: January 28 - 30, 2013
Medium: Photoshop CS3
Scale: Varies

Notes: For our first assignment in 3D illustration we are to make a character from a book in clay.
I decided to go with a secondary character from Snow Crash. Y.T.

Initially we were to do a bunch of sketchwork to try and search for what we wanted the character to look like and then take some sketches and render out (fully and professionally) the character into a full orthograph view. Complete with Front, Side, and Back as well as any detail shots.
In addition, the images below are part of the style exploration and questions I asked myself during creation.




Wednesday, January 15, 2014

Potential Logo Designs


Title: Potential Logo Designs
Date: January 14, 2013
Medium: Pencil
Scale: Original is 9" x 12"

Notes: We are assigned to create a series of logos for a potential company that could exist. 

Mission Statement: "We Bleed Inc. / Origin Entertainment is a full service studio serving up high quality creative endeavors on a client-by-client basis. We provide many outlets of creativity such as Illustration, Storyboarding, Animation Assets, Graphic Design, as well as Script Design, Screenwriting, Story Development and even Consulting to help get your project on it's way.
We Bleed Inc. / Origin Entertainment is located in the heart of Memphis, TN. As a result we are centrally located and have the ability to ship your project cross-country if need be.
Let us create for you so that you can be free of the burden that's been keeping you up at night."

Since there are two potentially companies, I have split between the two. Hopefully during feedback I will get a definite on one or the other.

Follow Mat @artofmatk

Follow Ash @ashley.storyteller