Showing posts with label comic. Show all posts
Showing posts with label comic. Show all posts

Tuesday, November 27, 2018

As an artist, it seems like the landscape is ever-changing from simply the tools, to the aesthetic. I intend to be an artist that never wants to stop learning, and as such, I find more and more interesting artists every day. Each artist has a unique insight and point of view, no matter the experience level. New views help open my mind and teach me there are many ways to utilize my skills and I hope that sharing our stories will help others in the same way. I believe there are many paths on an artistic journey, and each interview will help to show the stories of the artists that tread them.


Today we'll be interviewing Jose Alvarez.

Kaminski: My first question is typically the same: What got you into doing art in the first place and what KEEPS you doing art?

Alvarez: I started drawing when I was around six, growing up in Mexico. Astro Boy, Dragon Ball, and Saint Seiya were really popular down there in the mid 90's. I just fell in love with them, I started trying to draw the characters. I'd find pictures of them in magazines and try to trace them.

When I was in elementary, there was another kid, Luis, who was really good at drawing, and I wanted to draw just like him. So I just kept practicing and practicing. I never reached his level, but at least it gave me the push to get better.

Nowadays, I've been doing it for so long that it's just kind of a natural thing to me. I try to take breaks here and there, where I tell myself "no drawing tonight", but any time I'm idle, I reach for a pen or pencil and, by default, start drawing the planes of the face, or a shaded cube. I just love doing it.

Kaminski: This is sort of related to a question, but more a preliminary - do you find that your heritage has any influence on your work in any way? And in that vein - do you ever have the desire to draw or paint using traditional influences?

Alvarez: Culturally, I don't think so. Anime and Manga were my main inspirations, growing up, and they're not very Mexican. They were popular in Mexico, but that's about it. As far as drawing or painting using traditional influences, what do you mean? Like looking at Mexican artists, or using Mexican methods?

Kaminski: Like stylistically, using cultural icons, traditional techniques, etc.


Alvarez: Oh, yeah, I actually have. I designed an Alebrije for my daughter, and I did a very quick Day of the Dead sketch last year, I think. I don't use the motifs often, but when I was looking for a logo for my brand, I was looking at Aztec hieroglyphs. I ended up going with something else, but the thought was there.

Kaminski: Whenever you first start to approach your art for the day / project for the week / etc. what themes tend to show up first? What kind of art do you enjoy to work on the most?

Alvarez: Oh, man, that's a tough one. There's been scant few times where I pick a theme beforehand. Most of the time it's, "What should I work on tonight?". I'd say the themes that tend to show up the most are characters and figure drawing.

Kaminski: But like - fantasy? Furries? Dark cyberpunk? What is a genre you typically feel yourself drawn to? And if none - what about character archetypes: do you feel drawn towards the overbearing villainous type? Or perhaps the subversive quick-footed thief?

Alvarez: Fantasy, for sure. I try to portray every character archetype I can, because I feel like if I just did one type over and over it'd get boring, both for me and the audience. But I like the more 'fun' types. I'd sooner draw Spiderman than Batman, as an analogy.

Nothing wrong with gloom, for sure, I'd just rather draw the fun.

Kaminski: Nice! As you can see mine tend to favor the post-apocalyptic or dystopian mindset...

Alvarez: I noticed. I really liked your cyber samurai series. I could see that being a really neat world to explore. You should do something with that!

Kaminski: Since you have a penchant for the more lighthearted side of art, do you try to make it a point to target a specific type of audience? In that vein, what are some techniques you think you could talk about that you may have utilized to push towards said audience?

Alvarez: I don't really have a specific audience in mind. I like to do a bit of everything, from lighthearted sketches about children's cartoons, to more adult-oriented pieces (nothing too explicit, though). They all do mostly revolve around comics.

Lately, I've been using a technique I got from Matt Rhodes for doing quick shading. You have your base color, then your light layer on top, and your shadow layer on top of that, and you kinda use layer masks to expose the light underneath. It's real nice, and quick, and the kids love it.

(Above you'll find the video where he discusses that technique)

Kaminski: Switching gears: let's dive right into it, what's a project that you're collectively working on that you'd like to talk about / promote?


Alvarez: My comic, definitely. Ever Skyward. Fantasy action/adventure with a dash of Eldritch horror.

Currently undergoing some revisions, but you can find the most current incarnation of it over here: http://grieverjoe.ithilear.com/comic/kanu-tamu/

Kaminski: What keeps it interesting to you? Do you have coping mechanisms when you get burned out on certain parts that you use to refresh yourself to get back on the horse, so to speak?

Alvarez: It's a mishmash of all the things I enjoy, so it stays interesting. Plus, it's a good way for me to exercise my writing and storyboarding muscles. 

As far as burnout? Videogames!

 

To expand on that, whenever I'm feeling down or burned out, I simply take a break. I just give myself a week to not draw anything. I still look at art, and find myself doodling absent-mindedly, but I force myself to not work on any projects.

After a week, I come back and hit it again. If I'm still not feeling like it, I take a day or two more.
Bloodborne and the Witcher are two of my favorite games, and they're also big influences for it, so whenever I get burned out, I play some games. Mostly Bloodborne.

Kaminski: Oh wow! It sounds like we have identical coping strategies!
And I find it particularly interesting, what with those being on the opposite end of the spectrum than the more light-hearted subject matter that you aim for.

I don't want to have something and have people go, "Oh, that's just a copy of 'x', with a different coat of paint."

Alvarez: Precisely.

There's a lot more things that influence me, and some of them don't really mesh with each other. I try to draw inspiration from all over the place, to keep things interesting. I don't want to have something and have people go, "Oh, that's just a copy of 'x', with a different coat of paint."

Kaminski: Oh nice! Most people have a hard time with that. Blending the genres and things.

What led you to the comics industry then? What do you find so appealing about them as a creator?


Alvarez: I've had the idea for Ever Skyward in one fashion or another since around 2003 (it was very, very different than it is today, though), and always thought it would be neat to see it take form at some point. I don't consider myself good at writing, and I don't know how to animate, but I do know how to draw! So I figured, the next best thing would be to make a comic.

Plus, comics are awesome. Spawn was my favorite, growing up.

Kaminski: Have you ever thought of scouting for a writer?

Alvarez: Not really. This story is mine, so to speak. I want to tell it my way. There are other people who can write way better than I can, but this story needs to be told by me. Even if it doesn't turn out to be good, it's told by me.

That matters to me. Same with the art. There are others, more talented artists than me, but their art won't do.

Kaminski: What're your takes on social media platforms than, such as Patreon, Kickstarter, etc.? Do you have any plans to pursue these as ways to push your project to the maximum? OR do you plan on making an attempt to push it into the realm of large-company publishing?
Either way, the main question is - what's your take on the different avenues of publishing these days?

Alvarez: I think I need a finished product before I can tackle publishing. I've thought about Patreon before, but realistically, my schedule for creating is so out of whack, I wouldn't feel right asking people to support me so they can get like four updates in two weeks, and then go a month with nothing else. In the future, I think I would look at print-on-demand, but I'm just not sure. Like I said, I'd have to have a finished product, first, then have a following. Once there, I'd ask to see what the reaction would be, and maybe do small-batch printing, and later, large scale. For that, I think Kickstarter would come in handy.

But who knows!

Kaminski: Before the last two questions, do you have any questions for me?

Alvarez: Do you have any personal projects? Like, a story, or an idea for a series? It looked like you were kinda going somewhere with the cyber samurai book.

Kaminski: So, for the longest time I've been working on a large scale, dystopian world. This is where there marionettes, the vigilant, etc. all live. Eventually it will all be condensed into a multipart epoch involving the many different factions and the way of life in the wake of the disruption of the world as it is. For more glimpses into this world, look all throughout my social media presence under the tag: #honordecoded

Every marionette, every character study, pretty much most of my independent work lives in that universe. I have yet to flesh put and/or truly decipher what I've actually begun to create with Ashley (whom is the writer for the content). In time though, it will all come to the forefront.

Alvarez: I thought it looked a little too cohesive to be random sketches.
I can relate. Most of my independent work is for Ever Skyward, too.
I think if you have a central vein running through all of your work, there is an attainable goal, if even on the very long stage.

Kaminski: True. The key is to keep pushing.
What goals do you have set for the immediate for yourself? And what about long term?

Alvarez: For the immediate future, I'd say to try and keep working on my art every day. Long term would be to finish my comic. I do have some other ideas, but honestly, at the rate the comic is going, I'd be doing good to finish that one project!

Kaminski: And of course the last question... what's the best piece of advice you've ever received OR what's the best piece of advice you can give to fellow artists?


(Thumbnails for the final, above)

Alvarez: I think the best piece of advice I've gotten is to study. Study the basics, study lighting, study anatomy. Study from life, basically. It doesn't matter what you want to do. Anime, comics, cartoons... studying from life will be what kickstarts your talent. You have to learn and understand the rules before you can break them.

I was given that advice when I was around 16, and was deep into my anime and manga phase, and I dismissed it, because I wanted to draw manga, not realism! I feel that if I'd heed that advice then, I'd probably be a lot farther than I am now.

So that's what I'd say: study, kiddos!

Kaminski: Yeah, you and me both on the 'further along' bit.

In closing, it was a pleasure to catch up! Thanks for the interview my good sir!

----------------------------------

Thank you all for reading, I hope you enjoyed this interview with Jose Alvarez.
If you did, please give it a SHARE via Facebook or Twitter, below.
You can view this interview, and many more, HERE.

You can find view more of Jose Alvarez' work at:

If you would like to be a part of my interview series, simply fill out the contact form HERE and I'll get back with you as soon as possible!

----------------------------------

THANKS FOR READING, AND UNTIL NEXT TIME!

Monday, May 5, 2014

Comics 2: Duality





Title: Comics 2: Duality
Date: April 25 - 30, 2014
Medium: Graphite
Scale: Each 'page' is 9" x 12"

Notes: There is quite a bit to be said about the resolution. As in, I need a ton more there. BUT, I wanted to make my final foray into comics for awhile be at least a nicely detailed one. I think, just like always, that there are places that need some serious work, but I wanted to try my damnedest to really push it for this one. I've been told in class that I was slacking it pretty hard when it came to my comic work, so I wanted to try and pick it up somewhat at least.
Ultimately I wanted to fully color the cover (which I may do over the summer), but it was lots of fun. If I haven't said it before, I'll say it now: "Comics artists are badasses!" I can't keep up with the amount of work that you guys would have. Pushing it down this fast... I could barely keep a hold of my cards, which was still a ridiculously fast-paced project (more on this next post hopefully).

Anyway, just wanted to share...

Wednesday, March 26, 2014

Comics 2: Characters 1 - 6







Title: Comics 2: Characters 1 - 6
Medium: Graphite
Scale: Each 'page' is 9" x 12"

Notes: The characters that we've had to flesh out so far for comics 2. From the top: Cora, Journal, Aleksi, Cora (alternate), Mr. Johnson, and Jack. Again, I can't really talk much about the overall character descriptions at the moment, but each one has about 1000 words talking about their past, their attitudes, why they exist, etc.

Comics 2: Jack's Appearance






Title: Comics 2: Jack's Appearance
Date: March 21 - 26, 2014
Medium: Graphite
Scale: Each 'page' is 9" x 12"

Notes: The next comic involving Cora shows a huge appearance by Jack. There is so much more to describe here than I could throw in a four-page comic because this is essentially 'the end' of the Jack arc. Either way, there is a huge change and realization, hopefully not too subtle. But anyway... here it is!

Thursday, February 27, 2014

Comics 2: Characters 1 - 5






Title: Comics 2: Characters 1 - 5
Medium: Graphite
Scale: Each 'page' is 9" x 12"

Notes: The characters that we've had to flesh out so far for comics 2. From the top: Cora, Aleksi, Cora (alternate), Mr. Johnson, and the Journal. I can't really talk much about the overall character descriptions at the moment, but each one has about 1000 words talking about their past, their attitudes, why they exist, etc.

Characters are so damn fun... makes me more and more want to study Wes Burt and Marko Djurdjevic's character design!

Wednesday, February 26, 2014

Thursday, February 6, 2014

Comics 2: Cora's Wonderful Writing Day



Title: Comics 2: Cora's Wonderful Writing Day
Date: February 1 & 2, 2013
Medium: Photoshop CS3
Scale: Each page is 8.5" x 11"

Notes: Since posting the character design sheet we were tasked with creating a comic that was two-to-four pages in length using our main character as a driving force for an action.

Overall, I can personally say that I rushed this one too hard. I had the script hewn out pretty early, but for some reason I just wasn't feeling it. This will most likely be one project that I will have to rework because as of right now it looks more like it's at the like earlier stages. You can see that story there, but it still seems to have some work to go in my opinion.
Either way, Cora feels nice and inspired...

Monday, January 27, 2014

Comics 2: Aunt Shirly's Garden Adventure




Title: Comics 2: Aunt Shirly's Garden Adventure
Date: January 24 - 26, 2013
Medium: Photoshop CS3
Scale: Each 'page' fits to 8.5" x 11" 

Notes: This was an assignment for comics 2 in which we traded characters with one person, who wrote a script based on two separate characters and then that was handed off to another person to draw a comic based off of it. Confusing, I know!

When first approached with this concept, I really had no direction initially... All I was given was two character sketches (both radically different) and a quick write-up of a scene.

"Aunt Shirly  is going to visit her "little" nephew, Geoffrey.
She and her cats are making their way to Geoffrey's house when something in the garden scares the cats.
Shirly can't see what it is and is determined to hunt it down!!!
---- End page 1 ----
She busts inside to alert Geoffrey that she is going skeet shooting.
She's certain that's what scared her cats, and she's going to bring back it's head.
Geoffrey really does not want her to destroy his garden by tromping through it.
He's just prepared some drinks and everything if she will please calm down and come inside.
---- End page 2 ----
Alas, Aunt Shirly goes outside in search of the skeet and decimates the garden, only to return with a horrified squirrel.
Geoffrey is very upset."
It was fun, but took me quite a minute to even come up with a rough outline of what this was to look like. Either way, there are definitely more comics to come in the future!

Tuesday, January 21, 2014

Cora Turnaround


Title: Cora Turnaround
Medium: Pencil
Scale: Original is 9" x 12"

Notes: For our first 'official' comics assignment, we are to draw our first character in a turnaround (front, back 3/4, front 3/4) and then a few faces for studies, and any small notes that you have about the character. And then you are to fill out a fully fleshed out character bio for said character.
The bio is pretty long, so I'm not going to post it here, but let's just sum up... Cora is nuts.

Silhouette Challenge


Title: Silhouette Challenge
Medium: Pencil, Brush and Ink
Scale: Original is 9" x 12"

Notes: Just a small supplemental exercise to go along with our first character: shape design and silhouettes. Mine are pretty specific, but I tried to make my characters based simply off of the three core shapes: circles, triangles, and squares.
Either way these are actually really fun to do and I suggest that people do these really often!

Tuesday, January 7, 2014

Creepiness


Title: Creepiness
Date: January 5 - 7, 2014
Medium: Photoshop CS3
Scale: Varies

Notes: It's amazing what kind of weird stuff pop out when you listen to your fiancee read The Strain...

Anatomy Simplification Again


Title: Anatomy Simplification Again
Date: January 3 - 6, 2014
Medium: Pencil
Scale: Varies

Notes: Yet again, discovering more and more ways to simplify facial features. I'm sure more of this will keep coming up for some time to come.

Friday, November 22, 2013

Comic Studies


Title: Comic Studies
Medium: Brush & Ink
Scale: 9" x 12"

Notes: These were some quick studies I did for my comic pages. They were all really fast and done with brush and ink.

Pencil Character Studies



Title: Pencil Character Studies
Date: November 19 - 21, 2013
Medium: Pencil
Scale: Varies

Notes: Just making sure that I keep my pencil work up because I've been doing so much digital work this semester! This is always my favorite thing to use material-wise...

Schnouzies


Title: Schnouzies
Date: November 22, 2013
Medium: Photoshop CS3, Pencil

Notes: Saw another of Marc Brunet's tutorials and decided to have a go at it. It makes drawing noses soooo much simpler!

Wednesday, November 20, 2013

Comics 1: Final Comic - Bakhtak










Title: Comics 1: Final Comic - Bakhtak
Date: October 30 - November 18, 2013
Medium: Photoshop CS3
Scale: Each page is 5.5" x 8.5"

Notes: Comics are harder than one would think to do. Sure I can do the art all day, but the dialogue is a whole different ballpark. 
This was more or less a comic created for Ashley, she came up with the creature, and I wanted to really push myself and see if I could create an entire comic based off of it. Whether or not it was fully successful is up to everyone else, but I tried to make sure that I could hit the deadline with this one. As always, there are a few things that I would change now that I look back, but I just wanted to make sure that I wasn't late with my project.

Follow Mat @artofmatk

Follow Ash @ashley.storyteller