Placebo - Space Monkey
False Starts
Title: False Starts
Medium: Photoshop CS3 & CS6
Medium: Photoshop CS3 & CS6
Scale: Varies
Notes: I think the most important thing to realize here, is that this happens to everyone. The sketching. I used to think this was a bad thing to not finish what you start. And I still think it sometimes. The point though, is to realize that sometimes the process is just as important as what you ultimately get out of the final piece.
John Lee goes on about this type of thing over and over here. I would honestly suggest that you read a bunch of this to really get some good advice!
All-in-all, the point I'm trying to make is two-fold:
1) Do whatever it takes to get your final piece out. I mean, WHATEVER it takes. The industry from what I understand has such a huge turnaround rate that I think it's important to note that you might have to make finalized pieces in a day. I once read an article (can't find it at the moment) that talked about if you have a week to finish a piece, it better be a damn good piece. If you have an hour, then you give them your very best in an hour. Point being, always try your damn best!
2) Sometimes just purely sketching is just as important as finalized pieces. Just make sure that all of your sketching is actively pushing you towards some goal or you are just sketching for the sake of sketching. While this may work for certain artists (mainly because they lack a specific end-goal) you should always be actively researching things, making them look representational (and I could start a whole rant about how stylized and abstraction should be first influenced by correct basics, such as proper anatomy, proper color theory, etc.), and overall, making them appealing. Not specifically to everyone else, make sure that YOU enjoy your output. If you can't love your own work, how do you expect anyone else to?
ANYWAY... just some thoughts I had while sketching.
Finally... more advice on exposure from Gregory Manchess.
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