Showing posts with label figurative. Show all posts
Showing posts with label figurative. Show all posts

Sunday, September 21, 2014

Digital Painting: Life Drawing










 

 




Title: Digital Painting: Life Drawing
Date: September 19, 2014
Medium: Photoshop CC
Scale: Each 'piece' varies.

Notes: Life drawing is not something I've done in quite some time, so this was really interesting to do. I can imagine without a laptop that doing this would be kind of ludicrously hard, but somehow the other people in my class managed to pull through. I notice that my colors are a bit strange and washed out. That probably had something to do with turning my laptop's brightness up, so if I try to do this again, I'll have to figure out how to adjust the brightness, contrast, and colors for the screen better so that I can get some more life-life colors in there.
It started with some quick one-minute poses and jumped all the way up to the last one being a forty-five minute sitting. Life drawing digitally is a whole different beast when compared to photo studies.
Regardless, it was pretty fun to experiment with and I would love to do more of it.

Wednesday, July 30, 2014

Absolved Returns!


Title: Absolved Returns!
Medium: Pencil, Photoshop CS6
Scale: Varies.

Notes: Getting ready for next semester. 

It's going to be a crazy continuation of the Absolved project from last year.
Quick Studies


Title: Quick Studies
Medium: Pencil
Scale: Varies

Notes: Just trying to keep brushing up on my pencil works. Just some quick studies.

Sunday, July 20, 2014

Photek - "Levitation"

Just a Bunch of WIPs



  
 


Title: Just a Bunch of WIPs
Medium: Photoshop CS6, Pencil
Scale: Varies

Notes: Ultimately, I'm just full of experiments at the moment, but the last one (Samus) is actually part of a contest that I'm going to be entering soon. It's basically just drawing a video game character on top of a pose that was provided. I thought it would be fun to paint some Zero-Suit Samus - although... I think I'm bordering on a pin-up version of her.Other than that just sketching around trying to get some ideas flowing.
More soon...

Tuesday, July 1, 2014

June - Anatomy Summary


Title: June - Anatomy Summary
Date: June
Medium: Photoshop CS6
Scale: Varies

Notes: Overall, the month of June was, what I felt like, a bit of an unproductive month. I think maybe I was feeling down or perhaps all the pending housework was destroying my productivity, but I can say that I'm trying to make a point of the things that I need to work on. Edges and Stoke economy. These are the main things that I want to really make sure that I start to watch. I think I'm getting kind of there as far as getting really expressive with my painting technique, but I think it's still falling apart on those two aspects mentioned. It's a long and frustrating process, but hopefully in the end it will be worth it.
As always... time to just keep on powering more down!

Game of Thrones - Season 1, Episode 1
(Stark's Dilemma)
(Work in Progress)


Title: Game of Thrones - Season 1, Episode 1 (Stark's Dilemma) (Work in Progress)
Date: June 17 - 24, 2014
Medium: Photoshop CS6
Scale: Original is 12.8" x 7.8"

Notes: I really want to do a study for every episode, so I've been taking screen caps of what I would consider to be a 'pinnacle' moment of each episode. I'm really behind as far as the work goes, but I love this show so damn much that I just want to keep pushing on my studies for these. They are some great examples of dynamic lighting, crazy scenes, and even awesome character design. Either way... more to come on these.

Demon Lord - Applied Study (WIP)


Title: Demon Lord - Applied Study (WIP)
Date: June 24 - 29, 2014
Medium: Photoshop CS6

Notes: Still plugging away at this WIP. That staff is looking stupid and so is the altar... much work to go!

Monday, June 16, 2014

Portrait Painting Experiment


Title: Portrait Painting Experiment
Date: June 16, 2014
Medium: Photoshop CS6
Scale: Original is around 1400px x 2100px

Notes: I was trying to experiment with making digital look even more like traditional. There are so many textures that appear when you paint on a canvas that is really hard to mimic digitally. Either way, it was a fun experiment.
OH! And I was also trying to mimic John Larriva and the way he paints... but of course he's more fluid with his strokes of the paint brush.

Original ref: http://characterdesigns.com/

Title: Friday: Anatomy - Legs
Date: April 6 & 13, 2014
Medium: Photoshop CS6

The Rogue (WIP)


Title: The Rogue (WIP)
Date: June 15, 2014
Medium: Photoshop CS6

Notes: Earlier I started to paint a character archetype - The Druid. This is the second archetype, A rogue - specifically a fencer. It's planned that the arm-piece for her offensive arm (the rapier) would billow out so that it would be somewhat confusing as to which direction the sword would be coming from. It's still just a work in progress, but this is the start.

Wednesday, June 11, 2014

Leather-Clad


Title: Leather-Clad
Date: June 7 - 10, 2014
Medium: Photoshop CS6
Scale: Original is around 24" x 33"

Notes: This originally just started as a painting of simply... how big can I go? I wanted to try out an extremely large painting with as much detail, plus I had it in my head to do a study with purely leather. I got a bit carried away with the rendering, but this was sooo fun to paint!

Original ref: http://faestock.deviantart.com/

6-6-2014 Friday: Anatomy - Legs


Title: 6-6-2014 Friday: Anatomy - Legs
Date: April 6, 2014
Medium: Photoshop CS6

6-3-2014 Tuesday: Anatomy - Chests


Title: 6-3-2014 Tuesday: Anatomy - Chests
Date: April 3, 2014
Medium: Photoshop CS6

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