Showing posts with label demons. Show all posts
Showing posts with label demons. Show all posts

Wednesday, March 2, 2016

There's a Demon Inside


Title: There's a Demon Inside
Medium: Photoshop CS6
Scale: Original is 6" x 8"

Notes: Continuing on the vein of things that scare me...

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I think that laziness sits on our shoulder every day. We just have to learn to shrug it off.

Lazy people tend not to take chances, 
but express themselves by tearing down other's work.
-- Ann Rule

On a pretty regular basis, I feel like I have to give a sort of pep talk to some creatives - trying to boost them up. I don't really mind it so much, and I think that Ashley says it right whenever she catches me trying to fall into a slump, "There are a million other people out there that aspire to do what you're doing. We both have to slog through the muck for awhile to get to where the people that we aspire to be, are." I think that a lot of creatives forget that there's a struggle there to get your work out there. Imagine if it did happen overnight - what would that say about the industry as a whole? I think that ultimately hard work is really what makes one go from being a simple hobbiest to a full-on creative.

There's a simple system that I try to follow to break laziness, and keep in mind, I'm a weird numerologist - so bear with me for just a second...

Take anything creative. This can be art, this can be writing, this really can be anything that you enjoy to do. Break it down into a 3-2-1 system.

For example here's what I try to follow every week (albeit I don't post them as often as I should, but that's another thing altogether).

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3 - Fan Arts.
Typically this is what I do for my daily doodles. Every day, before I head to work I take a vote on who I should draw for that day during my lunch break. This is not only a way to keep me active at every moment that I have free - even during my full-time job - but to keep my pencil moving and continually find inspiration. I love when I get either obscure reference pieces to work on, or original thought pieces. Although these are a bit on the rarer side, they tend to push the limits of what can be done in approximately thirty minutes.


Just a small sampling of my lunch doodle entries...

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2 - Digital Paintings.
These are pieces that I try to pump out to keep my table fresh whenever the next convention rolls around. I can also fit commissioned pieces in here - if life and the full-time job don't get in the way that is. As of late these have been fan arts mostly as well, but see my previous post about how to make a piece your own - no matter what it takes.



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1 - Original Content.
This is really where the week gets difficult, and it's probably the hardest one to keep up with. But I try every week to come up with something that's purely my own - or rather ours (Ashley and I). These are where pieces like the one above pops up, or where Honor:Decoded came from, etc. These are probably the most taxing, but also the most rewarding. Without these, I would find that doing art is more just a hobby and a copy-cat exercise than anything else. What I mean is, without these pieces, it's hard really to express both your creative muscle and really to get the potential for client work. This is more-or-less my portfolio building exercise. Again, it's really hard to cram an original piece every week with working full time, but I really do try. Most of them I just can't show because they are either contest entries that have a deadline or annual entries or just personal pieces (these are luckily the ones that make it to the page the fastest).

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This system can apply to just about any creative exercise... for example I was trying to talk Ashley through the process - and she's a writer - so we went through the 3,2,1 as - 300 pages of a book she likes a week, 2 daily prompt entries, and 1 original content piece. This is just an example and again, these aren't hard and fast rules, but they give you at least a primer to get you started.

And lastly... I can't leave you without a teaser for what's coming next...

Honor:Decoded making a comeback!

Hopefully this little chat got you a start to your day - and as always - for more work, check all over my blog and on one of the social media outlets listed to the right...

Until next time.

Wednesday, January 6, 2016

Fan Art: Rey from Star Wars: Force Awakens


Title: Fan Art: Rey from Star Wars: Force Awakens
Medium: Photoshop CS6
Scale: Original is 7.5" x 7.5"

Notes: I felt a tad on the obligated side to make a Star Wars fan art piece. I will admit though, that I haven't seen the movie yet, I just enjoy the character design of the new characters in the movie...
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Whew... almost fell behind already.

Alright, so I know that I said that I wanted to make sure that I stick to my goals for the year. I want to also make an addendum onto that by saying that I want to actually blog more again. I used to make sure that I had some sort of text attached every time I would update when I first started... let me go on to say that I will make sure to apply that from here forward as well.

The goals statement being said... I am currently working on about fourish pieces all in tandem at the moment on top of some fan art pieces. Fan art will still always be a big part of work as it helps me to not only practice techniques, but to give my mind freedom to just have fun playing. Most people give fan art a bad name, but I like to look at it as - sometimes an artist just needs to have a way to express themselves without giving themselves a complete headache. Sure it can be considered a bit lazy on our (my) end, but I usually try and change up the piece from the original.



You can always use the design.
A lot of times when I do fan art I will use the basic character elements - such as the hair style, clothing, etc. - but use my own poses or lighting on said characters. A majority of the pieces that I do use this technique.

Gaige from Borderlands

For example, Gaige here... I used a lot of different reference angles of her to really capture as many of the fine details that I could. There is no realistic version that I could find of her, short of directly copying a cosplayer. I used many different references and many different angles. Most people forget that part about art that you need to make it your own, no matter what the subject matter is. In my opinion, unless your in a leadership position, in the entertainment world you will be doing fan art of some sort for a good portion of your day. That's not to say that you can't inject your voice into the piece. Every piece needs to have an equal amount of love in it or it won't be effective.

 
Reference angles for my Borderlands piece, above.



Make sure that you inject your style in every piece that you do, no matter fan art or not.
Even on the fan art piece of Rey that I did, above, on the original, there's a very stylistic choice made on every stroke that I did.

Close-up slice of the Rey fan art piece.

If you look at the entire piece up close, every spot has been informed by all of my skills with painting in gouache, charcoal smudge, and pencil. I try to tell every artist that I come across that asks me about process to follow one simple rule, especially when digital painting: every inch of every painting you do needs to have multiple stroke types or it ends up looking flat, almost plastic. I've seen many, many examples of people that call themselves digital painters forget the painting part. I mean, it all comes with time in my opinion, you need to learn the tools and all that, but most people just use that good 'ole solid round brush and just push that circle around. Don't get me wrong, I have seen it used to great effect, but the difference is all about stroke economy at that point.

I would merely suggest that you play around with some textured brushes, try out some traditional media - even pencil will suffice - and learn how to move that media as well. That way you can implement that type of media in your digital painting as well.

I believe that fan art is art just as much as anything else in the art world, but a lot of artists will give it a bad name. I say challenge those rules, make it your own ultimately.

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Coming soon...

Work in progress of my next original.

Keep on working your ass off, and as always, 
any questions or comments, leave them below or on my facebook page.


Tuesday, July 1, 2014

June - Anatomy Summary


Title: June - Anatomy Summary
Date: June
Medium: Photoshop CS6
Scale: Varies

Notes: Overall, the month of June was, what I felt like, a bit of an unproductive month. I think maybe I was feeling down or perhaps all the pending housework was destroying my productivity, but I can say that I'm trying to make a point of the things that I need to work on. Edges and Stoke economy. These are the main things that I want to really make sure that I start to watch. I think I'm getting kind of there as far as getting really expressive with my painting technique, but I think it's still falling apart on those two aspects mentioned. It's a long and frustrating process, but hopefully in the end it will be worth it.
As always... time to just keep on powering more down!

Game of Thrones - Season 1, Episode 1
(Stark's Dilemma)
(Work in Progress)


Title: Game of Thrones - Season 1, Episode 1 (Stark's Dilemma) (Work in Progress)
Date: June 17 - 24, 2014
Medium: Photoshop CS6
Scale: Original is 12.8" x 7.8"

Notes: I really want to do a study for every episode, so I've been taking screen caps of what I would consider to be a 'pinnacle' moment of each episode. I'm really behind as far as the work goes, but I love this show so damn much that I just want to keep pushing on my studies for these. They are some great examples of dynamic lighting, crazy scenes, and even awesome character design. Either way... more to come on these.

Demon Lord - Applied Study (WIP)


Title: Demon Lord - Applied Study (WIP)
Date: June 24 - 29, 2014
Medium: Photoshop CS6

Notes: Still plugging away at this WIP. That staff is looking stupid and so is the altar... much work to go!

Wednesday, June 25, 2014

Ram Horns - A Study


Title: Ram Horns - A Study
Date: June 24, 2014
Medium: Photoshop CS6

Notes: I worked a little backward this time, but this was a study for the bigger illustration below. Let's face it... horns of any variety are kind of a pain because of all the folds and ridges that are there. BUT they look awesome! 
I was trucking along with my demon lord painting and lo and behold, I realized in mid-paint that... I have no idea really how ram horns work - SO! I thought, what better time than to study some horns from a photo. I took the study of the horns and began to apply it to the demon lord painting that I'm working on. I'm still in like mid-paint for the demon lord, but this is it so far:

Demon Lord - Applied Study (WIP)


Title: Demon Lord - Applied Study (WIP)
Date: June 24 & 25, 2014
Medium: Photoshop CS6

Notes: This piece is really just a test to see how well I can use both applied studies, imagination and to really push that dramatic lighting. It still has quite a bit to go, but I thought I would share where I'm at currently. Finally breaking away from those damn studies to actually paint something that I enjoy.

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